/third_party/node/deps/v8/src/builtins/ |
H A D | builtins-data-view-gen.h | 17 explicit DataViewBuiltinsAssembler(compiler::CodeAssemblerState* state) in DataViewBuiltinsAssembler() argument 18 : CodeStubAssembler(state) {} in DataViewBuiltinsAssembler()
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H A D | builtins-constructor-gen.h | 15 explicit ConstructorBuiltinsAssembler(compiler::CodeAssemblerState* state) in ConstructorBuiltinsAssembler() argument 16 : CodeStubAssembler(state) {} in ConstructorBuiltinsAssembler()
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/third_party/node/deps/v8/src/heap/ |
H A D | memory-reducer.h | 35 // state. 39 // The DONE state means that the MemoryReducer is not active. 40 // The WAIT state means that the MemoryReducer is waiting for mutator allocation 43 // the last GC then transition to the RUN state is forced. 44 // The RUN state means that the MemoryReducer started incremental marking and is 124 // The step function that computes the next state from the current state and 126 static State Step(const State& state, const Event& event); 162 static bool WatchdogGC(const State& state, const Event& event);
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_vs.h | 109 struct pipe_shader_state state; member 170 const struct pipe_shader_state *state);
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H A D | draw_tess.h | 58 struct pipe_shader_state state; member 77 struct pipe_shader_state state; member
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/third_party/mesa3d/src/panfrost/lib/ |
H A D | pan_blend.h | 168 const struct pan_blend_state *state, 185 const struct pan_blend_state *state,
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/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_render_pass.h | 87 struct zink_render_pass_state state; member 93 struct zink_render_pass_state *state,
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/third_party/pulseaudio/src/pulsecore/ |
H A D | shared.c | 100 void *state = NULL; in pa_shared_dump() local 106 while ((p = pa_hashmap_iterate(c->shared, &state, NULL))) in pa_shared_dump()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
H A D | IOSurfaceSurfaceCGL.h | 34 IOSurfaceSurfaceCGL(const egl::SurfaceState &state, 65 const gl::FramebufferState &state) override;
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H A D | PbufferSurfaceCGL.h | 25 PbufferSurfaceCGL(const egl::SurfaceState &state, 54 const gl::FramebufferState &state) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
H A D | PbufferSurfaceEAGL.h | 25 PbufferSurfaceEAGL(const egl::SurfaceState &state, 54 const gl::FramebufferState &state) override;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | ContextImpl.cpp | 16 ContextImpl::ContextImpl(const gl::State &state, gl::ErrorSet *errorSet) in ContextImpl() argument 17 : mState(state), mMemoryProgramCache(nullptr), mErrors(errorSet) in ContextImpl()
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H A D | DisplayImpl.cpp | 42 DisplayImpl::DisplayImpl(const egl::DisplayState &state) in DisplayImpl() argument 43 : mState(state), mExtensionsInitialized(false), mCapsInitialized(false), mBlobCache(nullptr) in DisplayImpl()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | EGLImageD3D.cpp | 27 EGLImageD3D::EGLImageD3D(const egl::ImageState &state, in EGLImageD3D() argument 31 : ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr) in EGLImageD3D()
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/third_party/vk-gl-cts/executor/ |
H A D | xeBatchExecutor.hpp | 82 void onStateChanged (CommLinkState state, const char* message); 89 static void enqueueStateChanged (void* userPtr, CommLinkState state, const char* message);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/ |
H A D | SurfaceNULL.cpp | 29 const gl::FramebufferState &state) in createDefaultFramebuffer() 31 return new FramebufferNULL(state); in createDefaultFramebuffer() 28 createDefaultFramebuffer(const gl::Context *context, const gl::FramebufferState &state) createDefaultFramebuffer() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ShaderVk.cpp | 20 ShaderVk::ShaderVk(const gl::ShaderState &state) : ShaderImpl(state) {} in ShaderVk() argument 74 // context state does not allow it in compile()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DTypesMinimal.cpp | 15 GrD3DResourceState* state) in GrD3DBackendSurfaceInfo() 17 , fResourceState(state) {} in GrD3DBackendSurfaceInfo() 14 GrD3DBackendSurfaceInfo(const GrD3DTextureResourceInfo& info, GrD3DResourceState* state) GrD3DBackendSurfaceInfo() argument
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H A D | GrD3DTexture.h | 82 uint32_t operator()(GrSamplerState state) const { return state.asIndex(); } in operator ()()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkTexture.h | 92 uint32_t operator()(GrSamplerState state) const { return state.asIndex(); } in operator ()()
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/third_party/skia/samplecode/ |
H A D | SampleAudio.cpp | 30 SkDebugf("make: dur:%g time%g state:%d", 33 (int)fPlayer->state()); 56 switch (fPlayer->state()) {
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/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBuffer.hpp | 57 static std::shared_ptr<Routine> copyRoutine(const BlitState &state); 97 static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c);
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | VkQueryPool.hpp | 43 State state; // The current query state. member 47 // reset() sets the state of the Query to UNAVAILABLE, sets the type to 49 // reset() must not be called while the query is in the ACTIVE state. 54 // start() sets the state to ACTIVE. 59 // FINISHED state. 60 // finish() must only be called when in the ACTIVE state. 63 // wait() blocks until the query reaches the FINISHED state. 66 // getData() returns the current query state and value. 81 std::atomic<State> state; member in vk::Query [all...] |
/third_party/skia/third_party/externals/oboe/src/opensles/ |
H A D | AudioStreamOpenSLES.h | 56 * Query the current state, eg. OBOE_STREAM_STATE_PAUSING 58 * @return state or a negative error. 109 * Use this instead of directly setting the internal state variable. 111 void setState(StreamState state) { in setState() argument 112 mState.store(state); in setState()
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/third_party/skia/third_party/externals/freetype/src/gxvalid/ |
H A D | gxvmort0.c | 66 FT_Byte state, in gxv_mort_subtable_type0_entry_validate() 79 FT_UNUSED( state ); in gxv_mort_subtable_type0_entry_validate() 65 gxv_mort_subtable_type0_entry_validate( FT_Byte state, FT_UShort flags, GXV_StateTable_GlyphOffsetCPtr glyphOffset_p, FT_Bytes table, FT_Bytes limit, GXV_Validator gxvalid ) gxv_mort_subtable_type0_entry_validate() argument
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