/third_party/skia/src/c/ |
H A D | sk_surface.cpp | 285 AsCanvas(ccanvas)->skew(sx, sy); in sk_canvas_skew()
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/third_party/skia/modules/canvaskit/ |
H A D | externs.js | 216 skew: function() {},
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H A D | canvaskit_bindings.cpp | 1181 .function("skew", &SkCanvas::skew) in EMSCRIPTEN_BINDINGS()
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/third_party/skia/gm/ |
H A D | imagefilterstransformed.cpp | 107 canvas->skew(SkDoubleToScalar(0.5), SkDoubleToScalar(0.2));
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 239 Math::Vec3 skew; in CameraLookAt() local 241 if (Math::Decompose(worldMatrix, scale, orientation, translation, skew, perspective)) { in CameraLookAt()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | node_impl.cpp | 1131 BASE_NS::Math::Vec3 skew; in SetGlobalTransform() local 1133 if (BASE_NS::Math::Decompose(newLocal, scale, rotation, translate, skew, persp)) { in SetGlobalTransform()
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H A D | scene_holder.cpp | 2966 BASE_NS::Math::Vec3 skew; in SetTransformation() local 2968 if (BASE_NS::Math::Decompose(transform, scale, rotation, position, skew, persp)) { in SetTransformation()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/ |
H A D | base_text_select_overlay.cpp | 1117 Vector3F skewVector(transform.skew[xIndex], transform.skew[yIndex], transform.skew[zIndex]); in CheckHasTransformMatrix()
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/third_party/skia/tests/ |
H A D | MatrixClipCollapseTest.cpp | 235 canvas->skew(1.1f, 1.1f); in emit_mat()
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H A D | CanvasTest.cpp | 262 c->skew(SkIntToScalar(1), SkIntToScalar(2));
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/ |
H A D | rs_properties.h | 148 void SetSkew(Vector2f skew);
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/third_party/alsa-lib/include/ |
H A D | seq.h | 511 void snd_seq_queue_tempo_set_skew(snd_seq_queue_tempo_t *info, unsigned int skew);
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/third_party/skia/src/core/ |
H A D | SkPicturePlayback.cpp | 693 canvas->skew(sx, sy); in handleOp()
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H A D | SkCanvas.cpp | 744 // transforms with perspective and skew from triggering excessive buffer allocations. in get_layer_mapping_and_bounds() 756 // Perspective and skew could exceed this since mapping.deviceToLayer(targetOutput) is in get_layer_mapping_and_bounds() 1366 void SkCanvas::skew(SkScalar sx, SkScalar sy) { in skew() function in SkCanvas
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/third_party/alsa-lib/src/seq/ |
H A D | seq.c | 434 a parameter to change the speed of this queue, called <i>skew</i>. 435 You can make the queue faster or slower by setting the skew value 436 bigger or smaller. In the API, the skew is defined by two values, 437 the skew base and the skew value. The actual skew is the fraction 438 of them, <i>value/base</i>. As default, the skew base is set to 16bit 439 (0x10000) and the skew value is the identical, so that the queue is 3791 * \brief Get the timer skew value of a queue_status container 3793 * \return timer skew valu 3852 snd_seq_queue_tempo_set_skew(snd_seq_queue_tempo_t *info, unsigned int skew) snd_seq_queue_tempo_set_skew() argument [all...] |
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/ |
H A D | rs_properties_test.cpp | 1083 auto skew = properties.GetSkew(); in HWTEST_F() local 1084 ASSERT_NE(0, skew.GetLength()); in HWTEST_F()
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/ |
H A D | skia_canvas.cpp | 1076 skCanvas_->skew(sx, sy); in Shear()
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/third_party/skia/include/core/ |
H A D | SkCanvas.h | 552 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), setMatrix(), 569 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), 593 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), 618 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), 728 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), 842 Mathematically, replaces SkMatrix with a skew matrix premultiplied with SkMatrix. 847 @param sx amount to skew on x-axis 848 @param sy amount to skew on y-axis 852 void skew(SkScalar sx, SkScalar sy); 1840 SkPaint text skew [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/ |
H A D | rs_properties.cpp | 680 void RSProperties::SetSkew(Vector2f skew) in SetSkew() argument 682 boundsGeo_->SetSkew(skew.x_, skew.y_); in SetSkew()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 2321 Math::Vec3 skew; in CombineSkippedParentTransformations() local 2324 transformComponent.position, skew, perspective); in CombineSkippedParentTransformations()
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H A D | gltf2_importer.cpp | 1862 Math::Vec3 skew; in CreateTransform() local 1866 node.matrix, component->scale, component->rotation, component->position, skew, perspective)) { in CreateTransform()
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/third_party/skia/fuzz/ |
H A D | FuzzCanvas.cpp | 1124 canvas->skew(x, y);
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/third_party/node/deps/ada/ |
H A D | ada.cpp | 7973 constexpr int32_t skew = 38; 8000 return k + (((base - tmin + 1) * d) / (d + skew));
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