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Searched refs:skew (Results 51 - 73 of 73) sorted by relevance

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/third_party/skia/src/c/
H A Dsk_surface.cpp285 AsCanvas(ccanvas)->skew(sx, sy); in sk_canvas_skew()
/third_party/skia/modules/canvaskit/
H A Dexterns.js216 skew: function() {},
H A Dcanvaskit_bindings.cpp1181 .function("skew", &SkCanvas::skew) in EMSCRIPTEN_BINDINGS()
/third_party/skia/gm/
H A Dimagefilterstransformed.cpp107 canvas->skew(SkDoubleToScalar(0.5), SkDoubleToScalar(0.2));
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp239 Math::Vec3 skew; in CameraLookAt() local
241 if (Math::Decompose(worldMatrix, scale, orientation, translation, skew, perspective)) { in CameraLookAt()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dnode_impl.cpp1131 BASE_NS::Math::Vec3 skew; in SetGlobalTransform() local
1133 if (BASE_NS::Math::Decompose(newLocal, scale, rotation, translate, skew, persp)) { in SetGlobalTransform()
H A Dscene_holder.cpp2966 BASE_NS::Math::Vec3 skew; in SetTransformation() local
2968 if (BASE_NS::Math::Decompose(transform, scale, rotation, position, skew, persp)) { in SetTransformation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dbase_text_select_overlay.cpp1117 Vector3F skewVector(transform.skew[xIndex], transform.skew[yIndex], transform.skew[zIndex]); in CheckHasTransformMatrix()
/third_party/skia/tests/
H A DMatrixClipCollapseTest.cpp235 canvas->skew(1.1f, 1.1f); in emit_mat()
H A DCanvasTest.cpp262 c->skew(SkIntToScalar(1), SkIntToScalar(2));
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/
H A Drs_properties.h148 void SetSkew(Vector2f skew);
/third_party/alsa-lib/include/
H A Dseq.h511 void snd_seq_queue_tempo_set_skew(snd_seq_queue_tempo_t *info, unsigned int skew);
/third_party/skia/src/core/
H A DSkPicturePlayback.cpp693 canvas->skew(sx, sy); in handleOp()
H A DSkCanvas.cpp744 // transforms with perspective and skew from triggering excessive buffer allocations. in get_layer_mapping_and_bounds()
756 // Perspective and skew could exceed this since mapping.deviceToLayer(targetOutput) is in get_layer_mapping_and_bounds()
1366 void SkCanvas::skew(SkScalar sx, SkScalar sy) { in skew() function in SkCanvas
/third_party/alsa-lib/src/seq/
H A Dseq.c434 a parameter to change the speed of this queue, called <i>skew</i>.
435 You can make the queue faster or slower by setting the skew value
436 bigger or smaller. In the API, the skew is defined by two values,
437 the skew base and the skew value. The actual skew is the fraction
438 of them, <i>value/base</i>. As default, the skew base is set to 16bit
439 (0x10000) and the skew value is the identical, so that the queue is
3791 * \brief Get the timer skew value of a queue_status container
3793 * \return timer skew valu
3852 snd_seq_queue_tempo_set_skew(snd_seq_queue_tempo_t *info, unsigned int skew) snd_seq_queue_tempo_set_skew() argument
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test.cpp1083 auto skew = properties.GetSkew(); in HWTEST_F() local
1084 ASSERT_NE(0, skew.GetLength()); in HWTEST_F()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_canvas.cpp1076 skCanvas_->skew(sx, sy); in Shear()
/third_party/skia/include/core/
H A DSkCanvas.h552 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(), setMatrix(),
569 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(),
593 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(),
618 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(),
728 SkMatrix may be changed by translate(), scale(), rotate(), skew(), concat(),
842 Mathematically, replaces SkMatrix with a skew matrix premultiplied with SkMatrix.
847 @param sx amount to skew on x-axis
848 @param sy amount to skew on y-axis
852 void skew(SkScalar sx, SkScalar sy);
1840 SkPaint text skew
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H A Drs_properties.cpp680 void RSProperties::SetSkew(Vector2f skew) in SetSkew() argument
682 boundsGeo_->SetSkew(skew.x_, skew.y_); in SetSkew()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2321 Math::Vec3 skew; in CombineSkippedParentTransformations() local
2324 transformComponent.position, skew, perspective); in CombineSkippedParentTransformations()
H A Dgltf2_importer.cpp1862 Math::Vec3 skew; in CreateTransform() local
1866 node.matrix, component->scale, component->rotation, component->position, skew, perspective)) { in CreateTransform()
/third_party/skia/fuzz/
H A DFuzzCanvas.cpp1124 canvas->skew(x, y);
/third_party/node/deps/ada/
H A Dada.cpp7973 constexpr int32_t skew = 38;
8000 return k + (((base - tmin + 1) * d) / (d + skew));

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