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Searched refs:scene (Results 176 - 200 of 236) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp319 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() local
322 uint32_t cameraIdx = scene.cameraIndex; in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.cpp261 const auto scene = dataStoreScene->GetScene(); in ExecuteFrame() local
328 if (!currentScene_.hasShadow) { // remove shadow if not in scene in RenderSubmeshes()
599 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() local
602 uint32_t cameraIdx = scene.cameraIndex; in UpdateCurrentScene()
884 // currentScene has been updated prior, has the correct camera (scene camera or custom camera) in ProcessSlotSubmeshes()
H A Drender_node_camera_single_post_process.cpp430 // scene and camera global in UpdateSet0()
440 // scene and camera global images in UpdateSet0()
487 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() local
488 uint32_t cameraIdx = scene.cameraIndex; in UpdateCurrentScene()
H A Drender_node_camera_cubemap.cpp349 // scene and camera global in UpdateSet0()
359 // scene and camera global images in UpdateSet0()
398 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() local
399 uint32_t cameraIdx = scene.cameraIndex; in UpdateCurrentScene()
H A Drender_node_default_material_deferred_shading.cpp233 // scene and camera global in UpdateSet01()
309 const auto scene = dataStoreScene.GetScene(); in UpdateCurrentScene() local
312 uint32_t cameraIdx = scene.cameraIndex; in UpdateCurrentScene()
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
H A Daudio_enhance_chain.cpp39 AudioEnhanceChain::AudioEnhanceChain(const std::string &scene, const AudioEnhanceParamAdapter &algoParam, in AudioEnhanceChain() argument
42 sceneType_ = scene; in AudioEnhanceChain()
H A Daudio_enhance_chain_manager.cpp248 AudioEnhanceScene scene = static_cast<AudioEnhanceScene>(sceneCode); in ParseSceneKeyCode() local
249 auto item = AUDIO_ENHANCE_SUPPORTED_SCENE_TYPES.find(scene); in ParseSceneKeyCode()
369 // normal scene in CreateEnhanceChainInner()
488 // not prior scene in DeleteEnhanceChainInner()
/foundation/communication/wifi/wifi/test/wifi_standard/wifi_framework/wifi_toolkit/unittest/Mock/
H A Dmock_wifi_config_center.h93 virtual int GetHid2dUpperScene(int uid, Hid2dUpperScene &scene) = 0;
224 MOCK_METHOD2(GetHid2dUpperScene, int(int uid, Hid2dUpperScene &scene));
/foundation/arkui/ace_engine/frameworks/bridge/common/dom/
H A Ddom_switch.cpp190 if (multimodalAttr.IsValid() && !multimodalAttr.IsUnavailable() && multimodalAttr.scene == SceneLabel::SWITCH) { in PrepareSpecializedComponent()
/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_uifirst_manager.h203 bool IsCardSkipFirstWaitScene(std::string& scene, int32_t appPid);
254 // scene in scb
282 // for recents scene
/foundation/multimedia/audio_framework/interfaces/inner_api/native/audiocommon/include/
H A Daudio_effect.h42 constexpr int32_t AUDIO_EFFECT_PRIOR_SCENE_UPPER_LIMIT = 7; // max num of effect prior scene
163 std::string scene; member
180 * Enumerates the audio scene effect type.
193 * Enumerates the audio enhance scene effect type.
204 * Enumerates the audio scene effct mode.
212 * Enumerates the audio enhance scene effct mode.
/foundation/multimedia/media_foundation/test/scenetest/helper/
H A Dstd_player.cpp21 #include <scene/player/standard/hiplayer_impl.h>
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service/unittest/pipeline/
H A Drs_uifirst_manager_test.cpp1299 std::string scene = ""; in HWTEST_F() local
1301 bool res = uifirstManager_.IsCardSkipFirstWaitScene(scene, appPid); in HWTEST_F()
1305 res = uifirstManager_.IsCardSkipFirstWaitScene(scene, appPid); in HWTEST_F()
1308 scene = "INTO_HOME_ANI"; // for test in HWTEST_F()
1309 res = uifirstManager_.IsCardSkipFirstWaitScene(scene, appPid); in HWTEST_F()
/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/src/
H A Dbundle_info.cpp125 std::unique_ptr<RequestPermissionUsedScene> scene(parcel.ReadParcelable<RequestPermissionUsedScene>()); in ReadFromParcel()
126 if (!scene) { in ReadFromParcel()
130 usedScene = *scene; in ReadFromParcel()
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_manage/wifi_p2p_sa/
H A Dwifi_p2p_service_impl.cpp1401 ErrCode WifiP2pServiceImpl::Hid2dSetUpperScene(const std::string& ifName, const Hid2dUpperScene& scene) in Hid2dSetUpperScene() argument
1425 WifiConfigCenter::GetInstance().SetHid2dUpperScene(callingUid, scene); in Hid2dSetUpperScene()
1426 return pService->Hid2dSetUpperScene(ifName, scene); in Hid2dSetUpperScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp557 // Next try if the scene has a valid fog in GetRenderCameraFogFromComponent()
1830 // The scene camera and active render cameras are added here. ProcessReflections reflection cameras.
2100 CORE_LOG_ONCE_W(onceName, "CORE3D_VALIDATION: shadow camera dropped, too many cameras in scene");
2113 // NOTE: modifies the light camera to follow center of scene
2283 // Process scene settings (if present), look up first active scene.
2299 static_cast<float>(static_cast<double>(deltaTime_) / uToMsDiv); // real delta time used for scene as well
2403 // first create scene render node graph if needed
2404 // we need to have scene render node graph as a separate
2426 // then possible post scene custo
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable_pattern.h890 void NotifyFRCSceneInfo(const std::string& scene, double velocity, SceneStatus sceneStatus);
976 void AddHotZoneSenceInterface(SceneStatus scene);
/foundation/communication/wifi/wifi/frameworks/native/c_adapter/src/
H A Dwifi_c_device.cpp601 tempParam.scene = wifiLowPowerParam.scene; in SetLowTxPower()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp176 if (auto scene = EcsScene()) {
179 initializeTaskToken_ = scene->AddEngineTask(MakeTask([me = BASE_NS::weak_ptr(GetSelf()),
273 // sampler to use Perhaps we create new factory method for scene-interface and then apply the direct in SubscribeToTextureInfo()
960 auto scene = EcsScene(); in UpdateInputs() local
964 scene, ecsObject, {}, META_NS::GetValue(Path()), META_NS::GetValue(Name()), sceneHolder_, entity); in UpdateInputs()
/foundation/communication/wifi/wifi/services/wifi_standard/wifi_framework/wifi_manage/wifi_scan/
H A Dscan_service.cpp1906 WIFI_LOGW("scan not allow by scanning scene."); in AllowScanDuringScanning()
1925 /* forbid scan mode found in scan scene. */ in AllowScanDuringStaScene()
2016 /* Determine whether control is required in the current scene and scan mode. */ in AllowExternScanByIntervalMode()
2365 WIFI_LOGW("allow scan, and clear scene."); in AllowScanByHid2dState()
2369 // scene bit 0-2 is valid, 0x01: video, 0x02: audio, 0x04: file, in AllowScanByHid2dState()
2370 // scene & 0x07 > 0 means one of them takes effect. in AllowScanByHid2dState()
2371 if ((softbusScene.scene & 0x07) > 0) { in AllowScanByHid2dState()
2374 } else if ((castScene.scene & 0x07) > 0) { in AllowScanByHid2dState()
2377 } else if ((miracastScene.scene & 0x07) > 0) { in AllowScanByHid2dState()
2380 } else if ((shareScene.scene in AllowScanByHid2dState()
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/foundation/multimedia/audio_framework/services/audio_policy/client/include/
H A Daudio_policy_base.h96 virtual int32_t SetAudioScene(AudioScene scene) = 0;
H A Daudio_policy_proxy.h100 int32_t SetAudioScene(AudioScene scene) override;
/foundation/multimedia/media_library/frameworks/services/media_thumbnail/include/
H A Dthumbnail_utils.h143 EXPORT static void RecordStartGenerateStats(ThumbnailData::GenerateStats &stats, GenerateScene scene,
/foundation/communication/wifi/wifi/interfaces/inner_api/
H A Dwifi_msg.h866 int scene; member
/foundation/multimedia/audio_framework/services/audio_policy/client/src/proxy/
H A Daudio_policy_proxy.cpp157 int32_t AudioPolicyProxy::SetAudioScene(AudioScene scene) in SetAudioScene() argument
165 data.WriteInt32(static_cast<int>(scene)); in SetAudioScene()
168 CHECK_AND_RETURN_RET_LOG(error == ERR_NONE, error, "set audio scene failed, error: %d", error); in SetAudioScene()
184 AUDIO_ERR_LOG("get audio scene failed, error: %d", error); in GetAudioScene()
1174 stream.scene = reply.ReadString(); in PreprocessProcess()
1202 stream.scene = reply.ReadString(); in PostprocessProcess()
1230 CHECK_AND_RETURN_RET_LOG(error == ERR_NONE, error, "get scene & mode failed, error: %d", error); in QueryEffectSceneMode()
1235 CHECK_AND_RETURN_RET_LOG(error == ERR_NONE, error, "get scene & mode failed, error: %d", error); in QueryEffectSceneMode()

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