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Searched refs:reset (Results 3676 - 3700 of 4147) sorted by relevance

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/third_party/skia/third_party/externals/abseil-cpp/absl/types/
H A Doptional_test.cc866 opt.reset(); in TEST()
870 opt.reset(); in TEST()
/third_party/skia/modules/skparagraph/src/
H A DTextWrapper.cpp84 reset(); in lookAhead()
1001 reset(); in moveForward()
/third_party/skia/bench/
H A DTriangulatorBench.cpp78 fVertexData.reset(allocSize);
119 fArena.reset();
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderSmokeTestsEXT.cpp1418 colorAttachment.reset(new ImageWithMemory(vkd, device, alloc, colorAttCreateInfo, MemoryRequirement::Any)); in iterate()
1427 dsAttachment.reset(new ImageWithMemory(vkd, device, alloc, dsAttCreateInfo, MemoryRequirement::Any)); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingPipelineFlagsTests.cpp1370 void reset() { m_next = 0; } in reset() function in vkt::RayTracing::__anon29741::GeometryTypes::NoNullShadersFlagGenerator
1463 flagsGenerator.reset(); in createPipelineFlagsTests()
/third_party/json/tests/thirdparty/doctest/
H A Ddoctest.h2981 //g_oss.seekp(0); // optimal reset - as seen here: https://stackoverflow.com/a/624291/3162383
4178 static void reset() {}
4292 static void reset() {
4308 ~FatalConditionHandler() { reset(); }
4365 reset();
4393 ~FatalConditionHandler() { reset(); }
4394 static void reset() {
6456 // reset atomic counters
6469 // reset some of the fields for subcases (except for the set of fully passed ones)
6476 // reset stuf
[all...]
/third_party/node/deps/v8/src/d8/
H A Dd8.cc114 // REPRL = read-eval-print-reset-loop
3813 channel_.reset(new InspectorFrontend(context)); in InspectorClient()
4091 out_data->reset(); in Dequeue()
4340 task_runner_.reset(); in ExecuteInThread()
4381 // arg, and we will free it and reset it to nullptr after using
4769 // reset this counter. in RunMain()
4927 data_.reset(new SerializationData); in WriteValue()
4934 data_.reset(); in WriteValue()
4943 data_->data_.reset(pair.first); in WriteValue()
5582 // Send result to parent (fuzzilli) and reset edg in Main()
[all...]
/foundation/ability/ability_runtime/services/abilitymgr/src/
H A Dability_record.cpp1144 startingWindowBg_.reset(); in StartingWindowCold()
1195 self->startingWindowBg_.reset(); in InitColdStartingWindowResource()
1811 // reset result to avoid send result next time in SendResult()
3728 connectWant_.reset(); in RemoveConnectWant()
/foundation/ability/ability_runtime/test/unittest/frameworks_kits_ability_native_test/
H A Ddata_ability_impl_test.cpp345 dataabilityimpl.reset(); in HWTEST_F()
402 dataabilityimpl.reset(); in HWTEST_F()
591 dataabilityimpl.reset(); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H A Dnavigation_pattern.cpp61 info.reset(); in BuildNavDestinationInfoFromContext()
393 backupStyle_.reset(); in OnDetachFromMainTree()
394 currStyle_.reset(); in OnDetachFromMainTree()
/third_party/ffmpeg/libavcodec/
H A Dmjpegdec.c1043 int reset = 0; in handle_rstn() local
1049 for (i = 0; i < nb_components; i++) /* reset dc */ in handle_rstn()
1063 for (i = 0; i < nb_components; i++) /* reset dc */ in handle_rstn()
1065 reset = 1; in handle_rstn()
1071 return reset; in handle_rstn()
/third_party/icu/icu4c/source/test/intltest/
H A Dtzrulets.cpp66 virtual void reset(UErrorCode& status) override;
112 TestZIDEnumeration::reset(UErrorCode& status) { in reset() function in TestZIDEnumeration
114 tzenum->reset(status); in reset()
H A Dnumbertest_api.cpp2814 status.reset(); in unitNotConvertible()
2821 status.reset(); in unitNotConvertible()
5311 actual.reset(); in fieldPositionLogic()
5723 fp.reset(); in errors()
5849 assertEquals("[constructor] Source should be reset after move", 0, l1.getCallCount()); in copyMove()
5850 assertTrue("[constructor] Source should be reset after move", l1.getCompiled() == nullptr); in copyMove()
5874 assertEquals("[assignment] Source should be reset after move", 0, l3.getCallCount()); in copyMove()
5875 assertTrue("[assignment] Source should be reset after move", l3.getCompiled() == nullptr); in copyMove()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/
H A DAsmPrinter.cpp1671 OutStreamer->reset(); in doFinalization()
1672 OwnedMLI.reset(); in doFinalization()
1673 OwnedMDT.reset(); in doFinalization()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DImageTest.cpp1816 source1.reset(); in TEST_P()
4086 source.reset(); in TEST_P()
4474 targetTexture.reset(); in TEST_P()
/third_party/python/Lib/test/
H A Dtest_codecs.py88 # reset decoder to the default state without anything buffered
139 # Check whether the reset method works properly
140 d.reset()
1591 decoder.reset()
1620 encoder.reset()
H A Dtest_io.py2482 self.reset()
2487 def reset(self): member in StatefulIncrementalDecoder
2493 i, o = self.i ^ 1, self.o ^ 1 # so that flags = 0 after reset()
3433 write_called = [] # reset
3840 decoder.reset()
3885 decoder.reset()
3888 encoder.reset()
3941 self.assertRaises(ValueError, uninitialized.reset)
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
H A DHexagonBitSimplify.cpp106 return static_cast<RegisterSet&>(BitVector::reset(Idx)); in remove()
113 return static_cast<RegisterSet&>(BitVector::reset(Rs)); in remove()
1237 // used bits in Bits. This function does not reset any bits in Bits, so
1267 T.reset(Begin+LB, Begin+LE);
/third_party/libabigail/tests/lib/
H A Dcatch.hpp4421 reset();
4426 reset();
4433 reset();
4438 void reset() {
5507 void reset() {
5508 Option<T>::reset();
5781 currentTestCaseInfo.reset();
5784 currentGroupInfo.reset();
5787 currentTestCaseInfo.reset();
5788 currentGroupInfo.reset();
[all...]
/third_party/node/deps/v8/src/wasm/
H A Dmodule-compiler.cc2400 // After execution, reset {job_} such that we don't try to reset the pending
2478 step_.reset(new Step(std::forward<Args>(args)...)); in NextStep()
2781 compilation_unit_builder_.reset(); in ProcessSection()
3326 guard.reset(); in InitializeRecompilation()
3384 guard.reset(); in InitializeRecompilation()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MC/MCParser/
H A DAsmParser.cpp716 PlatformParser.reset(createCOFFAsmParser()); in AsmParser()
719 PlatformParser.reset(createDarwinAsmParser()); in AsmParser()
723 PlatformParser.reset(createELFAsmParser()); in AsmParser()
726 PlatformParser.reset(createWasmAsmParser()); in AsmParser()
/third_party/skia/third_party/externals/spirv-cross/
H A Dspirv_cross.cpp4146 active_input_builtins.reset(); in update_active_builtins()
4147 active_output_builtins.reset(); in update_active_builtins()
4249 handler.function_cfgs[ir.default_entry_point].reset(new CFG(*this, get<SPIRFunction>(ir.default_entry_point))); in build_function_control_flow_graphs_and_analyze()
4306 function_cfgs[func.self].reset(new CFG(compiler, func)); in follow_function_call()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/
H A DSimplifyCFG.cpp1663 reset(); in LockstepReverseIterator()
1666 void reset() { in reset() function in __anon25237::LockstepReverseIterator
1807 LRI.reset(); in SinkCommonCodeFromPredecessors()
1849 LRI.reset(); in SinkCommonCodeFromPredecessors()
/third_party/mesa3d/src/amd/compiler/
H A Daco_instruction_selection.cpp7493 ds.reset(
10151 phi.reset(create_instruction<Pseudo_instruction>(aco_opcode::p_linear_phi, Format::PSEUDO,
10176 phi.reset(create_instruction<Pseudo_instruction>(opcode, Format::PSEUDO, num_operands, 1));
10252 bld.reset(break_block);
10259 bld.reset(continue_block);
10275 bld.reset(ctx->block);
10374 bld.reset(break_block);
10553 branch.reset(create_instruction<Pseudo_branch_instruction>(aco_opcode::p_cbranch_z,
10593 branch.reset(create_instruction<Pseudo_branch_instruction>(aco_opcode::p_branch,
10611 branch.reset(create_instructio
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp2419 // TODO(http://anglebug.com/4599): Improve reset/restore call generation
2420 // There are multiple ways to track reset calls for individual resources. For now, we are tracking
2687 // For reset only, delete the texture before genning in CaptureShareGroupMidExecutionSetup()
3968 replayState.reset(context); in CaptureMidExecutionSetup()
4214 void FrameCapture::reset() in reset() function in angle::FrameCapture
4237 reset();
5265 // Track that the buffer was unmapped, for use during state reset in maybeCapturePreCallUpdates()
5293 // Track that the buffer was unmapped, for use during state reset in maybeCapturePreCallUpdates()
5304 // If this call modified texture contents, track it for possible reset in maybeCapturePreCallUpdates()
5802 reset(); in onEndFrame()
6457 void FrameCaptureShared::reset() reset() function in angle::FrameCaptureShared
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