/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
H A D | HexagonBitSimplify.cpp | 106 return static_cast<RegisterSet&>(BitVector::reset(Idx)); in remove() 113 return static_cast<RegisterSet&>(BitVector::reset(Rs)); in remove() 1237 // used bits in Bits. This function does not reset any bits in Bits, so 1267 T.reset(Begin+LB, Begin+LE);
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/third_party/libabigail/tests/lib/ |
H A D | catch.hpp | 4421 reset(); 4426 reset(); 4433 reset(); 4438 void reset() { 5507 void reset() { 5508 Option<T>::reset(); 5781 currentTestCaseInfo.reset(); 5784 currentGroupInfo.reset(); 5787 currentTestCaseInfo.reset(); 5788 currentGroupInfo.reset(); [all...] |
/third_party/node/deps/v8/src/wasm/ |
H A D | module-compiler.cc | 2400 // After execution, reset {job_} such that we don't try to reset the pending 2478 step_.reset(new Step(std::forward<Args>(args)...)); in NextStep() 2781 compilation_unit_builder_.reset(); in ProcessSection() 3326 guard.reset(); in InitializeRecompilation() 3384 guard.reset(); in InitializeRecompilation()
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H A D | module-decoder.cc | 334 module_.reset( in StartDecoding() 1352 // If section was invalid reset compilation hints. in DecodeCompilationHintsSection() 2288 impl_.reset(new ModuleDecoderImpl(enabled_features_, origin)); in StartDecoding()
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H A D | wasm-code-manager.cc | 993 shared_this->reset(this); in NativeModule() 1887 import_wrapper_cache_.reset(); in ~NativeModule()
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/third_party/icu/icu4c/source/test/intltest/ |
H A D | numbertest_api.cpp | 2814 status.reset(); in unitNotConvertible() 2821 status.reset(); in unitNotConvertible() 5311 actual.reset(); in fieldPositionLogic() 5723 fp.reset(); in errors() 5849 assertEquals("[constructor] Source should be reset after move", 0, l1.getCallCount()); in copyMove() 5850 assertTrue("[constructor] Source should be reset after move", l1.getCompiled() == nullptr); in copyMove() 5874 assertEquals("[assignment] Source should be reset after move", 0, l3.getCallCount()); in copyMove() 5875 assertTrue("[assignment] Source should be reset after move", l3.getCompiled() == nullptr); in copyMove()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MC/MCParser/ |
H A D | AsmParser.cpp | 716 PlatformParser.reset(createCOFFAsmParser()); in AsmParser() 719 PlatformParser.reset(createDarwinAsmParser()); in AsmParser() 723 PlatformParser.reset(createELFAsmParser()); in AsmParser() 726 PlatformParser.reset(createWasmAsmParser()); in AsmParser()
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/third_party/skia/third_party/externals/spirv-cross/ |
H A D | spirv_cross.cpp | 4146 active_input_builtins.reset(); in update_active_builtins() 4147 active_output_builtins.reset(); in update_active_builtins() 4249 handler.function_cfgs[ir.default_entry_point].reset(new CFG(*this, get<SPIRFunction>(ir.default_entry_point))); in build_function_control_flow_graphs_and_analyze() 4306 function_cfgs[func.self].reset(new CFG(compiler, func)); in follow_function_call()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/ |
H A D | SimplifyCFG.cpp | 1663 reset(); in LockstepReverseIterator() 1666 void reset() { in reset() function in __anon25237::LockstepReverseIterator 1807 LRI.reset(); in SinkCommonCodeFromPredecessors() 1849 LRI.reset(); in SinkCommonCodeFromPredecessors()
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/third_party/mesa3d/src/amd/compiler/ |
H A D | aco_instruction_selection.cpp | 7493 ds.reset( 10151 phi.reset(create_instruction<Pseudo_instruction>(aco_opcode::p_linear_phi, Format::PSEUDO, 10176 phi.reset(create_instruction<Pseudo_instruction>(opcode, Format::PSEUDO, num_operands, 1)); 10252 bld.reset(break_block); 10259 bld.reset(continue_block); 10275 bld.reset(ctx->block); 10374 bld.reset(break_block); 10553 branch.reset(create_instruction<Pseudo_branch_instruction>(aco_opcode::p_cbranch_z, 10593 branch.reset(create_instruction<Pseudo_branch_instruction>(aco_opcode::p_branch, 10611 branch.reset(create_instructio [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | FrameCapture.cpp | 2419 // TODO(http://anglebug.com/4599): Improve reset/restore call generation 2420 // There are multiple ways to track reset calls for individual resources. For now, we are tracking 2687 // For reset only, delete the texture before genning in CaptureShareGroupMidExecutionSetup() 3968 replayState.reset(context); in CaptureMidExecutionSetup() 4214 void FrameCapture::reset() in reset() function in angle::FrameCapture 4237 reset(); 5265 // Track that the buffer was unmapped, for use during state reset in maybeCapturePreCallUpdates() 5293 // Track that the buffer was unmapped, for use during state reset in maybeCapturePreCallUpdates() 5304 // If this call modified texture contents, track it for possible reset in maybeCapturePreCallUpdates() 5802 reset(); in onEndFrame() 6457 void FrameCaptureShared::reset() reset() function in angle::FrameCaptureShared [all...] |
/third_party/python/Lib/test/ |
H A D | test_io.py | 2482 self.reset() 2487 def reset(self): member in StatefulIncrementalDecoder 2493 i, o = self.i ^ 1, self.o ^ 1 # so that flags = 0 after reset() 3433 write_called = [] # reset 3840 decoder.reset() 3885 decoder.reset() 3888 encoder.reset() 3941 self.assertRaises(ValueError, uninitialized.reset)
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/third_party/icu/icu4c/source/common/ |
H A D | ucurr.cpp | 240 gIsoCodesInitOnce.reset(); in isoCodes_cleanup() 252 gCurrSymbolsEquivInitOnce.reset(); in currSymbolsEquiv_cleanup()
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/third_party/icu/icu4c/source/i18n/ |
H A D | tzfmt.cpp | 165 gZoneIdTrieInitOnce.reset(); in tzfmt_cleanup() 171 gShortZoneIdTrieInitOnce.reset(); in tzfmt_cleanup() 579 // No need to reset in setGMTOffsetPattern()
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H A D | dtptngen.cpp | 2915 DTSkeletonEnumeration::reset(UErrorCode& /*status*/) { in reset() function in DateTimePatternGenerator::AppendItemNamesSink::DTSkeletonEnumeration 2982 DTRedundantEnumeration::reset(UErrorCode& /*status*/) { in reset() function in DateTimePatternGenerator::AppendItemNamesSink::DTRedundantEnumeration
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/third_party/nghttp2/src/ |
H A D | h2load.cc | 735 session.reset(); in disconnect() 736 wb.reset(); in disconnect()
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/third_party/node/deps/icu-small/source/common/ |
H A D | ucurr.cpp | 243 gIsoCodesInitOnce.reset(); in isoCodes_cleanup() 255 gCurrSymbolsEquivInitOnce.reset(); in currSymbolsEquiv_cleanup()
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/third_party/node/deps/icu-small/source/i18n/ |
H A D | dtptngen.cpp | 2907 DTSkeletonEnumeration::reset(UErrorCode& /*status*/) { in reset() function in DateTimePatternGenerator::AppendItemNamesSink::DTSkeletonEnumeration 2974 DTRedundantEnumeration::reset(UErrorCode& /*status*/) { in reset() function in DateTimePatternGenerator::AppendItemNamesSink::DTRedundantEnumeration
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H A D | tzfmt.cpp | 165 gZoneIdTrieInitOnce.reset(); in tzfmt_cleanup() 171 gShortZoneIdTrieInitOnce.reset(); in tzfmt_cleanup() 579 // No need to reset in setGMTOffsetPattern()
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/third_party/node/deps/v8/src/inspector/ |
H A D | v8-debugger-agent-impl.cc | 434 m_blackboxPattern.reset(); in disable() 1635 // inspector about blackboxed state, we should reset state each time when we in didParseSource() 1948 void V8DebuggerAgentImpl::reset() { in reset() function in v8_inspector::__anon14707::V8DebuggerAgentImpl
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/third_party/libcoap/src/ |
H A D | coap_mbedtls.c | 1302 goto reset; 1353 reset:
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineBlendTests.cpp | 2154 blendStateItr.reset(); in createBlendTests() 2188 dualSourceBlendStateItr.reset(); in createBlendTests()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Texture.cpp | 2037 mBufferObserver.reset(); in setBufferRange() 2102 mDirtyBits.reset(); in syncState()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
H A D | ModuloSchedule.cpp | 1720 LS.reset(); in peelPrologAndEpilogs() 1763 LS.reset(); in peelPrologAndEpilogs()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/SelectionDAG/ |
H A D | ScheduleDAGRRList.cpp | 365 LiveRegDefs.reset(new SUnit*[TRI->getNumRegs() + 1]()); in Schedule() 366 LiveRegGens.reset(new SUnit*[TRI->getNumRegs() + 1]()); in Schedule() 605 // If the available queue is empty, it is safe to reset MinAvailableCycle. in ReleasePending() 671 // hazards from instructions after the call. EmitNode will reset the in AdvancePastStalls()
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