/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | platform_hardware_buffer_util_vk.cpp | 22 #include <render/namespace.h>
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H A D | pipeline_state_object_vk.cpp | 24 #include <render/device/pipeline_layout_desc.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/namespace.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_mesh_util.h | 22 #include <render/resource_handle.h>
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | intf_ecs_serializer.h | 28 #include <render/resource_handle.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | mesh_component.h | 26 #include <render/device/gpu_resource_desc.h> 85 /** Default render sort layer id */ 142 /** Render sort layer. Within a render slot a layer can define a sort layer order. 145 * 1. Typical use case is to set render sort layer to objects which render with depth test without depth write. 146 * 2. Typical use case is to always render character and/or camera object first to cull large parts of the view. 149 /** Sort layer used sorting submeshes in rendering in render slots. Valid ID values 0 - 63. */
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_frame_util.h | 22 #include <render/util/intf_render_frame_util.h>
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H A D | string_util.h | 26 #include <render/namespace.h>
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H A D | json_util.h | 27 #include <render/namespace.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.h | 27 #include <render/resource_handle.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2.h | 21 #include <render/namespace.h>
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/foundation/multimedia/av_codec/interfaces/inner_api/native/ |
H A D | avcodec_video_decoder.h | 101 * @brief Sets the surface on which to render the output of this decoder. 171 virtual int32_t ReleaseOutputBuffer(uint32_t index, bool render) = 0; 174 * @brief Return the processed output buffer with render timestamp to the decoder, and notify the decoder to finish
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H A D | video_decoder_adapter.h | 55 int32_t ReleaseOutputBuffer(uint32_t index, bool render);
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/foundation/multimedia/av_codec/services/include/ |
H A D | i_codec_service.h | 56 virtual int32_t ReleaseOutputBuffer(uint32_t index, bool render = false) = 0;
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/foundation/graphic/graphic_3d/lume/LumeFont/api/ |
H A D | intf_font.h | 26 #include <render/resource_handle.h>
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/foundation/multimedia/av_codec/services/services/codec/ipc/ |
H A D | codec_service_proxy.h | 48 int32_t ReleaseOutputBuffer(uint32_t index, bool render) override;
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H A D | codec_service_stub.cpp | 360 int32_t CodecServiceStub::ReleaseOutputBuffer(uint32_t index, bool render) in ReleaseOutputBuffer() argument 364 return codecServer_->ReleaseOutputBuffer(index, render); in ReleaseOutputBuffer() 583 bool render = data.ReadBool(); in ReleaseOutputBuffer() local 585 bool ret = reply.WriteInt32(ReleaseOutputBuffer(index, render)); in ReleaseOutputBuffer()
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/test/testfwk/xdevice/plugins/devicetest/report/ |
H A D | generation.py | 81 to_file : str, render to file 82 template: str, render template 97 html_f.write(template.render(kwargs))
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | pipeline_descriptor_set_binder.cpp | 21 #include <render/device/pipeline_layout_desc.h> 22 #include <render/device/pipeline_state_desc.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_material.cpp | 21 #include <3d/render/intf_render_data_store_default_material.h> 25 #include <render/device/intf_shader_manager.h> 26 #include <render/intf_render_context.h> 27 #include <render/resource_handle.h> 139 CORE_ASSERT_MSG(data, "render data store default material allocation : out of memory"); in AllocateMatrixMemory() 478 // default support for 3 render slots in AddSubmesh() 492 // if all fails, render as opaque in AddSubmesh() 555 // we has with material index, and render hash in AddSubmesh()
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/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | render_list.cpp | 751 auto render = RenderListItem::GetRenderListItem(GetNearChildByPosition(position)); in NotifyDragStart() local 752 if (render) { in NotifyDragStart() 753 dragStartIndexPending_ = render->GetIndex(); in NotifyDragStart()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_loader.cpp | 24 #include <render/device/gpu_resource_desc.h> 25 #include <render/device/pipeline_layout_desc.h> 26 #include <render/namespace.h>
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/foundation/arkui/ace_engine/frameworks/core/components_ng/image_provider/adapter/ |
H A D | skia_svg_dom.cpp | 137 skiaDom_->render(skCanvas); in Render()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_pod.cpp | 22 #include <render/namespace.h> 113 PLUGIN_LOG_E("render data store pod: %s not created", name.data()); in Set() 142 PLUGIN_LOG_I("render data store pod type (%s), not found", tpName.data()); in GetPodNames()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_descriptor_set_manager_gles.cpp | 18 #include <render/namespace.h>
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/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_manager.h | 28 #include <render/resource_handle.h>
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