/third_party/skia/tests/ |
H A D | PathOpsSimplifyQuadThreadedTest.cpp | 93 testRunner.render(); in DEF_TEST()
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H A D | PathOpsSimplifyDegenerateThreadedTest.cpp | 85 testRunner.render(); in DEF_TEST()
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H A D | PathOpsSimplifyQuadralateralsThreadedTest.cpp | 94 testRunner.render(); in DEF_TEST()
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H A D | PathOpsSimplifyTrianglesThreadedTest.cpp | 93 testRunner.render(); in DEF_TEST()
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H A D | PathOpsOpLoopThreadedTest.cpp | 108 testRunner.render(); in DEF_TEST()
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H A D | PathOpsQuadLineIntersectionThreadedTest.cpp | 132 testRunner.render(); in DEF_TEST()
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/third_party/skia/tools/fonts/ |
H A D | TestSVGTypeface.h | 141 void render(SkCanvas*) const; 148 // Must be SkSVGDOM::render() is not thread safe?
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/third_party/skia/gm/ |
H A D | stringart.cpp | 146 fAnims[0]->render(canvas, &fRects[i]);
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/third_party/skia/modules/skottie/gm/ |
H A D | ExternalProperties.cpp | 74 fAnimation->render(canvas, &dest);
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/third_party/skia/modules/sksg/include/ |
H A D | SkSGRenderNode.h | 24 * Base class for nodes which can render to a canvas. 32 void render(SkCanvas*, const RenderContext* = nullptr) const; 38 // Controls the visibility of the render node. Invisible nodes are not rendered, 89 // Add (cumulative) paint overrides to a render node sub-DAG. 128 * Clients outside SkSG looking to implement custom render nodes,
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/third_party/skia/bench/ |
H A D | DecodeBench.cpp | 87 anim->render(recorder.beginRecording(anim->size().width(), anim->size().height()));
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/third_party/vk-gl-cts/framework/platform/android/ |
H A D | tcuAndroidRenderActivity.hpp | 141 virtual bool render (void) = 0;
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/vendor/ohemu/qemu_riscv32_mini_system_demo/fs_data/data/data/js/pages/history/ |
H A D | history.js | 137 options.render=$app_template$;
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/kernel/linux/linux-5.10/drivers/media/platform/rockchip/rga/ |
H A D | rga-hw.h | 186 unsigned int render:3; member
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/kernel/linux/linux-6.6/drivers/media/platform/rockchip/rga/ |
H A D | rga-hw.h | 186 unsigned int render:3; member
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/third_party/node/tools/inspector_protocol/jinja2/ |
H A D | nativetypes.py | 36 internal code Jinja uses to render templates. 199 def render(self, *args, **kwargs): member in NativeTemplate
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Blit9.h | 156 void render();
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/third_party/skia/tools/ |
H A D | skottie2movie.cpp | 24 static DEFINE_string2(input, i, "", "skottie animation to render"); 36 anim->render(surf->getCanvas()); in produce_frame()
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/third_party/skia/modules/skottie/src/effects/ |
H A D | RadialWipeEffect.cpp | 99 this->children()[0]->render(canvas, local_ctx);
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H A D | SkSLEffect.cpp | 38 this->children()[0]->render(canvas, local_ctx);
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/third_party/skia/modules/skottie/src/layers/ |
H A D | PrecompLayer.cpp | 126 fExternal->render(canvas, static_cast<double>(fCurrentT)); in attachExternalPrecompLayer()
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/third_party/skia/modules/skottie/tests/ |
H A D | Image.cpp | 120 anim->render(surf->getCanvas(), &rect); in DEF_TEST()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrFragmentOperations.hpp | 30 * wrapper. FragmentProcessor::render() operates on 92 * FragmentProcessor.render() draws a given set of fragments. No two 93 * fragments given in one render() call should have the same pixel 101 void render (const rr::MultisamplePixelBufferAccess& colorMultisampleBuffer,
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/vendor/ohemu/qemu_riscv32_mini_system_demo/fs_data/data/data/js/pages/detail/ |
H A D | detail.js | 133 options.render=$app_template$;
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/vendor/ohemu/qemu_riscv32_mini_system_demo/fs_data/data/data/panel/pages/air/ |
H A D | air.js | 137 options.render=$app_template$;
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