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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp23 #include <render/namespace.h>
163 PLUGIN_ASSERT(false && "non-valid render command"); in DebugPrintCommandListCommand()
248 // initial store the correct render pass description to first render pass and then copy to others in UpdateMultiRenderCommandListRenderPasses()
249 // resource states are copied from valid subpasses to another render command list subpasses in UpdateMultiRenderCommandListRenderPasses()
281 // copy from first to following render passes in UpdateMultiRenderCommandListRenderPasses()
301 // NOTE: subpassResourceStates are not copied to different render passes in UpdateMultiRenderCommandListRenderPasses()
305 // copy the final layouts and resolves to first render pass in UpdateMultiRenderCommandListRenderPasses()
338 // fix render command list indices in UpdateMultiRenderCommandListRenderPasses()
585 // gpu images in descriptor sets, render passe in ProcessRenderNodeGraph()
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/kernel/linux/linux-6.6/drivers/gpu/drm/amd/amdkfd/
H A Dkfd_topology.c1999 dev->node_props.drm_render_minor = gpu->xcp->ddev->render->index; in kfd_topology_add_device()
/third_party/mesa3d/src/gallium/drivers/crocus/
H A Dcrocus_resource.c1766 if (batch->contains_draw || batch->cache.render->entries) { in crocus_transfer_flush_region()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp708 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRenderTextureGatherTests.cpp1394 render(numVertices, numTriangles, indices); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderDerivateTests.cpp710 render(numVertices, numTriangles, indices); in iterate()
H A DvktShaderRenderTextureGatherTests.cpp1406 render(numVertices, numTriangles, indices); in iterate()
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrFragmentOperations.cpp796 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess& msColorBuffer, in render() function in rr::FragmentProcessor
H A DrrRenderer.cpp1099 fragProcessor.render(renderTarget.getColorBuffer((int)outputNdx), renderTarget.getDepthBuffer(), renderTarget.getStencilBuffer(), &fragmentBuffer[0], fragCount, facetype, fragOpsState); in writeFragmentPackets()
1334 * Draws transformed triangles, lines or points to render target
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp23 #include <render/namespace.h>
1304 PLUGIN_LOG_E("Device WaitForIdle can only called when render backend is not running");
/third_party/skia/third_party/externals/opengl-registry/xml/
H A Dreadme.tex567 <glx type="render" opcode="348" />
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp27 #include <render/namespace.h>
1655 // NOTE: this is essential to get correct, this maps render pass etc. hashing
1678 // render graph frame state reset for trackable and not auto reset frame states
1949 // render graph frame state reset for trackable and not auto reset frame states
2213 // i.e. create staging buffers and fetch based on index in render node staging
/third_party/openGLES/xml/
H A Dreadme.tex646 <glx type="render" opcode="348" />
/third_party/rust/crates/libc/src/
H A Dpsp.rs81 ::Option<extern "C" fn(display: *mut *mut c_void, render: *mut *mut c_void)>;
/third_party/typescript/lib/
H A DtypingsInstaller.js[all...]
H A Dtsc.js13084 var methodNames = (_b = (_a = compilerOptions.ets) === null || _a === void 0 ? void 0 : _a.render) === null || _b === void 0 ? void 0 : _b.method;
13085 var decoratorNames = (_d = (_c = compilerOptions.ets) === null || _c === void 0 ? void 0 : _c.render) === null || _d === void 0 ? void 0 : _d.decorator;
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H A Dtsserverlibrary.js[all...]
H A Dtypescript.js[all...]
H A DtypescriptServices.js[all...]
H A Dtsserver.js[all...]
/third_party/skia/third_party/externals/microhttpd/doc/
H A Dtexinfo.tex1139 % except using rgb instead of cmyk; the latter is said to render as a

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