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Searched refs:progress (Results 151 - 175 of 498) sorted by relevance

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/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_clip_cull_distance_arrays.c130 bool progress = false; in nir_lower_clip_cull_distance_arrays() local
134 progress |= combine_clip_cull(nir, nir_var_shader_out, true); in nir_lower_clip_cull_distance_arrays()
138 progress |= combine_clip_cull(nir, nir_var_shader_in, in nir_lower_clip_cull_distance_arrays()
146 if (progress) { in nir_lower_clip_cull_distance_arrays()
157 return progress; in nir_lower_clip_cull_distance_arrays()
H A Dnir_lower_tex.c1366 bool progress = false; in nir_lower_tex_block() local
1390 progress |= project_src(b, tex); in nir_lower_tex_block()
1399 progress = lower_offset(b, tex) || progress; in nir_lower_tex_block()
1411 progress = true; in nir_lower_tex_block()
1426 progress = true; in nir_lower_tex_block()
1431 progress = true; in nir_lower_tex_block()
1436 progress = true; in nir_lower_tex_block()
1441 progress = true; in nir_lower_tex_block()
1446 progress in nir_lower_tex_block()
1611 bool progress = false; nir_lower_tex_impl() local
1627 bool progress = false; nir_lower_tex() local
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H A Dnir_lower_point_size.c88 bool progress = false; in nir_lower_point_size() local
100 progress = true; in nir_lower_point_size()
105 if (progress) { in nir_lower_point_size()
112 return progress; in nir_lower_point_size()
H A Dnir_lower_single_sampled.c102 bool progress = false; in nir_lower_single_sampled() local
106 progress = true; in nir_lower_single_sampled()
110 progress = true; in nir_lower_single_sampled()
127 NULL) || progress; in nir_lower_single_sampled()
H A Dnir_opt_shrink_stores.c101 bool progress = false; in nir_opt_shrink_stores() local
115 progress |= opt_shrink_store_instr(&b, intrin, shrink_image_store); in nir_opt_shrink_stores()
119 if (progress) { in nir_opt_shrink_stores()
128 return progress; in nir_opt_shrink_stores()
H A Dnir_lower_global_vars_to_local.c71 bool progress = false; in nir_lower_global_vars_to_local() local
100 progress = true; in nir_lower_global_vars_to_local()
106 if (progress) in nir_lower_global_vars_to_local()
114 return progress; in nir_lower_global_vars_to_local()
H A Dnir_opt_phi_precision.c439 bool progress = try_move_narrowing_dst(b, phi); in lower_phi() local
440 if (!progress) in lower_phi()
441 progress = try_move_widening_src(b, phi); in lower_phi()
442 return progress; in lower_phi()
448 bool progress = false; in nir_opt_phi_precision() local
475 progress |= lower_phi(&b, nir_instr_as_phi(instr)); in nir_opt_phi_precision()
479 if (progress) { in nir_opt_phi_precision()
488 return progress; in nir_opt_phi_precision()
H A Dnir_lower_flatshade.c43 bool progress = false; in nir_lower_flatshade() local
46 progress |= lower_input(shader, var); in nir_lower_flatshade()
49 return progress; in nir_lower_flatshade()
H A Dnir_lower_multiview.c175 bool progress; in shader_only_position_uses_view_index() local
177 progress = false; in shader_only_position_uses_view_index()
178 progress |= nir_opt_dead_cf(shader_no_position); in shader_only_position_uses_view_index()
183 progress |= nir_opt_peephole_select(shader_no_position, 0, false, false); in shader_only_position_uses_view_index()
185 progress |= nir_opt_dce(shader_no_position); in shader_only_position_uses_view_index()
186 } while (progress); in shader_only_position_uses_view_index()
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs_dead_code_eliminate.cpp78 bool progress = false; in dead_code_eliminate() local
103 progress = true; in dead_code_eliminate()
109 progress = true; in dead_code_eliminate()
148 if (progress) in dead_code_eliminate()
151 return progress; in dead_code_eliminate()
H A Dbrw_vec4_cse.cpp168 bool progress = false; in opt_cse_local() local
187 progress = true; in opt_cse_local()
305 return progress; in opt_cse_local()
311 bool progress = false; in opt_cse() local
315 progress = opt_cse_local(block, live) || progress; in opt_cse()
318 if (progress) in opt_cse()
321 return progress; in opt_cse()
H A Dbrw_fs.cpp2243 bool progress;
2245 progress = false;
2302 progress = true;
2310 return progress;
2325 bool progress = false;
2347 progress = true;
2385 return progress;
2533 bool progress = false;
2552 progress = true;
2570 progress
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/third_party/ffmpeg/libavcodec/
H A Dthreadframe.h30 // progress->data is an array of 2 ints holding progress for top/bottom
32 AVBufferRef *progress; member
38 * Later calls with lower values of progress have no effect.
41 * @param progress Value, in arbitrary units, of how much of the picture has decoded.
45 void ff_thread_report_progress(ThreadFrame *f, int progress, int field);
50 * value for progress, and it will return after the responsible decoding
52 * higher value for progress.
55 * @param progress Value, in arbitrary units, to wait for.
59 void ff_thread_await_progress(ThreadFrame *f, int progress, in
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H A Dpthread_frame.c85 pthread_cond_t progress_cond; ///< Used by child threads to wait for progress to change.
89 pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond.
613 atomic_int *progress = f->progress ? (atomic_int*)f->progress->data : NULL; in ff_thread_report_progress() local
615 if (!progress || in ff_thread_report_progress()
616 atomic_load_explicit(&progress[field], memory_order_relaxed) >= n) in ff_thread_report_progress()
623 "%p finished %d field %d\n", progress, n, field); in ff_thread_report_progress()
627 atomic_store_explicit(&progress[field], n, memory_order_release); in ff_thread_report_progress()
636 atomic_int *progress in ff_thread_await_progress() local
1080 atomic_int *progress; ff_thread_get_ext_buffer() local
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/third_party/mesa3d/src/amd/common/
H A Dac_nir.c73 bool progress = false; in ac_nir_lower_indirect_derefs() local
79 NIR_PASS(progress, shader, nir_lower_vars_to_scratch, nir_var_function_temp, 256, in ac_nir_lower_indirect_derefs()
108 NIR_PASS(progress, shader, nir_lower_indirect_derefs, indirect_mask, UINT32_MAX); in ac_nir_lower_indirect_derefs()
109 return progress; in ac_nir_lower_indirect_derefs()
/third_party/mesa3d/src/freedreno/ir3/
H A Dir3_dominance.c100 bool progress = true; in ir3_calc_dominance() local
101 while (progress) { in ir3_calc_dominance()
102 progress = false; in ir3_calc_dominance()
105 progress |= calc_dominance(block); in ir3_calc_dominance()
/third_party/mesa3d/src/compiler/glsl/
H A Dlower_discard.cpp117 this->progress = false; in lower_discard_visitor()
122 bool progress; member in __anon7182::lower_discard_visitor
134 return v.progress; in lower_discard()
198 this->progress = true; in visit_leave()
H A Dopt_dead_functions.cpp117 bool progress = false; in do_dead_functions() local
129 progress = true; in do_dead_functions()
147 progress = true; in do_dead_functions()
151 return progress; in do_dead_functions()
H A Dopt_tree_grafting.cpp66 this->progress = false; in ir_tree_grafting_visitor()
85 bool progress; member in __anon7216::ir_tree_grafting_visitor
141 this->progress = true; in do_graft()
310 bool progress; member
338 return v.progress; in try_tree_grafting()
396 info->progress |= try_tree_grafting(assign, lhs_var, bb_last); in tree_grafting_basic_block()
411 info.progress = false; in do_tree_grafting()
418 return info.progress; in do_tree_grafting()
/third_party/mesa3d/src/panfrost/bifrost/
H A Dbi_liveness.c32 * returns whether progress was made. */
60 bool progress = false; in liveness_block_update() local
74 /* To figure out progress, diff live_in */ in liveness_block_update()
76 for (unsigned i = 0; (i < temp_count) && !progress; ++i) in liveness_block_update()
77 progress |= (blk->live_in[i] != live[i]); in liveness_block_update()
82 return progress; in liveness_block_update()
88 * adding the predecessors of the block to the work list if we made progress.
116 /* Update liveness information. If we made progress, we need to in bi_compute_liveness()
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/java/com/google/sample/oboe/manualtest/
H A DWorkloadView.java37 public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
38 setValueByPosition(progress);
97 private void setValueByPosition(int progress) { in setValueByPosition() argument
99 ((double)progress) / FADER_PROGRESS_MAX); in setValueByPosition()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_nir_lower_multiview.c193 bool progress = nir_lower_multiview(shader, pipeline->view_mask); in anv_nir_lower_multiview()
195 if (progress) { in anv_nir_lower_multiview()
210 return progress; in anv_nir_lower_multiview()
219 bool progress = false; in anv_nir_lower_multiview() local
244 progress = true; in anv_nir_lower_multiview()
276 progress = true; in anv_nir_lower_multiview()
279 if (progress) { in anv_nir_lower_multiview()
286 return progress; in anv_nir_lower_multiview()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_nir_vectorize_vs_inputs.c312 bool progress = r600_vec_instr_stack_pop(b, stack, instr, updated_vars); in r600_vec_instr_set_remove() local
317 return progress; in r600_vec_instr_set_remove()
327 bool progress = false; in r600_vectorize_block() local
335 progress |= r600_vectorize_block(b, child, instr_set, updated_vars); in r600_vectorize_block()
339 progress |= r600_vec_instr_set_remove(b, instr_set, instr, updated_vars); in r600_vectorize_block()
342 return progress; in r600_vectorize_block()
440 bool progress = r600_vectorize_block(&b, nir_start_block(impl), instr_set, in r600_vectorize_io_impl() local
443 if (progress) { in r600_vectorize_io_impl()
457 bool progress = false; in r600_vectorize_vs_inputs() local
464 progress | in r600_vectorize_vs_inputs()
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/third_party/mesa3d/src/microsoft/compiler/
H A Ddxil_nir.c634 bool progress = false; in dxil_nir_lower_ubo_to_temp() local
683 progress = true; in dxil_nir_lower_ubo_to_temp()
709 return progress; in dxil_nir_lower_ubo_to_temp()
734 bool progress = false; in dxil_nir_lower_loads_stores_to_dxil() local
752 progress |= lower_load_deref(&b, intr); in dxil_nir_lower_loads_stores_to_dxil()
756 progress |= lower_32b_offset_load(&b, intr); in dxil_nir_lower_loads_stores_to_dxil()
759 progress |= lower_load_ssbo(&b, intr); in dxil_nir_lower_loads_stores_to_dxil()
762 progress |= lower_load_ubo(&b, intr); in dxil_nir_lower_loads_stores_to_dxil()
766 progress |= lower_32b_offset_store(&b, intr); in dxil_nir_lower_loads_stores_to_dxil()
769 progress | in dxil_nir_lower_loads_stores_to_dxil()
812 bool progress = false; dxil_nir_lower_atomics_to_dxil() local
889 bool progress = false; dxil_nir_lower_deref_ssbo() local
923 bool progress = false; lower_alu_deref_srcs() local
954 bool progress = false; dxil_nir_opt_alu_deref_srcs() local
1048 bool progress = false; dxil_nir_lower_memcpy_deref() local
1116 bool progress = false; upcast_phi_impl() local
1148 bool progress = false; dxil_nir_lower_upcast_phis() local
1310 bool progress = false; dxil_nir_lower_double_math_instr() local
1649 bool progress = nir_shader_instructions_pass(nir, redirect_sampler_derefs, dxil_nir_split_typed_samplers() local
1900 bool progress = nir_shader_instructions_pass( dxil_nir_lower_ubo_array_one_to_static() local
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/third_party/mesa3d/src/amd/vulkan/
H A Dradv_shader.c169 bool progress; in radv_optimize_nir() local
172 progress = false; in radv_optimize_nir()
174 NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp); in radv_optimize_nir()
175 NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp); in radv_optimize_nir()
183 NIR_PASS(progress, shader, nir_opt_find_array_copies); in radv_optimize_nir()
186 NIR_PASS(progress, shader, nir_opt_copy_prop_vars); in radv_optimize_nir()
187 NIR_PASS(progress, shader, nir_opt_dead_write_vars); in radv_optimize_nir()
193 NIR_PASS(progress, shader, nir_copy_prop); in radv_optimize_nir()
194 NIR_PASS(progress, shader, nir_opt_remove_phis); in radv_optimize_nir()
195 NIR_PASS(progress, shade in radv_optimize_nir()
325 bool progress = false; lower_intrinsics() local
374 bool progress = false; radv_lower_primitive_shading_rate() local
460 bool progress = false; radv_force_primitive_shading_rate() local
529 bool progress = false; radv_lower_fs_intrinsics() local
617 bool progress = false; radv_lower_ms_workgroup_id() local
810 bool progress = false; radv_shader_spirv_to_nir() local
991 bool progress = false; radv_shader_spirv_to_nir() local
1097 bool progress = false; lower_view_index() local
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