/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_lower_clip_cull_distance_arrays.c | 130 bool progress = false; in nir_lower_clip_cull_distance_arrays() local 134 progress |= combine_clip_cull(nir, nir_var_shader_out, true); in nir_lower_clip_cull_distance_arrays() 138 progress |= combine_clip_cull(nir, nir_var_shader_in, in nir_lower_clip_cull_distance_arrays() 146 if (progress) { in nir_lower_clip_cull_distance_arrays() 157 return progress; in nir_lower_clip_cull_distance_arrays()
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H A D | nir_lower_tex.c | 1366 bool progress = false; in nir_lower_tex_block() local 1390 progress |= project_src(b, tex); in nir_lower_tex_block() 1399 progress = lower_offset(b, tex) || progress; in nir_lower_tex_block() 1411 progress = true; in nir_lower_tex_block() 1426 progress = true; in nir_lower_tex_block() 1431 progress = true; in nir_lower_tex_block() 1436 progress = true; in nir_lower_tex_block() 1441 progress = true; in nir_lower_tex_block() 1446 progress in nir_lower_tex_block() 1611 bool progress = false; nir_lower_tex_impl() local 1627 bool progress = false; nir_lower_tex() local [all...] |
H A D | nir_lower_point_size.c | 88 bool progress = false; in nir_lower_point_size() local 100 progress = true; in nir_lower_point_size() 105 if (progress) { in nir_lower_point_size() 112 return progress; in nir_lower_point_size()
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H A D | nir_lower_single_sampled.c | 102 bool progress = false; in nir_lower_single_sampled() local 106 progress = true; in nir_lower_single_sampled() 110 progress = true; in nir_lower_single_sampled() 127 NULL) || progress; in nir_lower_single_sampled()
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H A D | nir_opt_shrink_stores.c | 101 bool progress = false; in nir_opt_shrink_stores() local 115 progress |= opt_shrink_store_instr(&b, intrin, shrink_image_store); in nir_opt_shrink_stores() 119 if (progress) { in nir_opt_shrink_stores() 128 return progress; in nir_opt_shrink_stores()
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H A D | nir_lower_global_vars_to_local.c | 71 bool progress = false; in nir_lower_global_vars_to_local() local 100 progress = true; in nir_lower_global_vars_to_local() 106 if (progress) in nir_lower_global_vars_to_local() 114 return progress; in nir_lower_global_vars_to_local()
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H A D | nir_opt_phi_precision.c | 439 bool progress = try_move_narrowing_dst(b, phi); in lower_phi() local 440 if (!progress) in lower_phi() 441 progress = try_move_widening_src(b, phi); in lower_phi() 442 return progress; in lower_phi() 448 bool progress = false; in nir_opt_phi_precision() local 475 progress |= lower_phi(&b, nir_instr_as_phi(instr)); in nir_opt_phi_precision() 479 if (progress) { in nir_opt_phi_precision() 488 return progress; in nir_opt_phi_precision()
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H A D | nir_lower_flatshade.c | 43 bool progress = false; in nir_lower_flatshade() local 46 progress |= lower_input(shader, var); in nir_lower_flatshade() 49 return progress; in nir_lower_flatshade()
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H A D | nir_lower_multiview.c | 175 bool progress; in shader_only_position_uses_view_index() local 177 progress = false; in shader_only_position_uses_view_index() 178 progress |= nir_opt_dead_cf(shader_no_position); in shader_only_position_uses_view_index() 183 progress |= nir_opt_peephole_select(shader_no_position, 0, false, false); in shader_only_position_uses_view_index() 185 progress |= nir_opt_dce(shader_no_position); in shader_only_position_uses_view_index() 186 } while (progress); in shader_only_position_uses_view_index()
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_fs_dead_code_eliminate.cpp | 78 bool progress = false; in dead_code_eliminate() local 103 progress = true; in dead_code_eliminate() 109 progress = true; in dead_code_eliminate() 148 if (progress) in dead_code_eliminate() 151 return progress; in dead_code_eliminate()
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H A D | brw_vec4_cse.cpp | 168 bool progress = false; in opt_cse_local() local 187 progress = true; in opt_cse_local() 305 return progress; in opt_cse_local() 311 bool progress = false; in opt_cse() local 315 progress = opt_cse_local(block, live) || progress; in opt_cse() 318 if (progress) in opt_cse() 321 return progress; in opt_cse()
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H A D | brw_fs.cpp | 2243 bool progress; 2245 progress = false; 2302 progress = true; 2310 return progress; 2325 bool progress = false; 2347 progress = true; 2385 return progress; 2533 bool progress = false; 2552 progress = true; 2570 progress [all...] |
/third_party/ffmpeg/libavcodec/ |
H A D | threadframe.h | 30 // progress->data is an array of 2 ints holding progress for top/bottom 32 AVBufferRef *progress; member 38 * Later calls with lower values of progress have no effect. 41 * @param progress Value, in arbitrary units, of how much of the picture has decoded. 45 void ff_thread_report_progress(ThreadFrame *f, int progress, int field); 50 * value for progress, and it will return after the responsible decoding 52 * higher value for progress. 55 * @param progress Value, in arbitrary units, to wait for. 59 void ff_thread_await_progress(ThreadFrame *f, int progress, in [all...] |
H A D | pthread_frame.c | 85 pthread_cond_t progress_cond; ///< Used by child threads to wait for progress to change. 89 pthread_mutex_t progress_mutex; ///< Mutex used to protect frame progress values and progress_cond. 613 atomic_int *progress = f->progress ? (atomic_int*)f->progress->data : NULL; in ff_thread_report_progress() local 615 if (!progress || in ff_thread_report_progress() 616 atomic_load_explicit(&progress[field], memory_order_relaxed) >= n) in ff_thread_report_progress() 623 "%p finished %d field %d\n", progress, n, field); in ff_thread_report_progress() 627 atomic_store_explicit(&progress[field], n, memory_order_release); in ff_thread_report_progress() 636 atomic_int *progress in ff_thread_await_progress() local 1080 atomic_int *progress; ff_thread_get_ext_buffer() local [all...] |
/third_party/mesa3d/src/amd/common/ |
H A D | ac_nir.c | 73 bool progress = false; in ac_nir_lower_indirect_derefs() local 79 NIR_PASS(progress, shader, nir_lower_vars_to_scratch, nir_var_function_temp, 256, in ac_nir_lower_indirect_derefs() 108 NIR_PASS(progress, shader, nir_lower_indirect_derefs, indirect_mask, UINT32_MAX); in ac_nir_lower_indirect_derefs() 109 return progress; in ac_nir_lower_indirect_derefs()
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_dominance.c | 100 bool progress = true; in ir3_calc_dominance() local 101 while (progress) { in ir3_calc_dominance() 102 progress = false; in ir3_calc_dominance() 105 progress |= calc_dominance(block); in ir3_calc_dominance()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | lower_discard.cpp | 117 this->progress = false; in lower_discard_visitor() 122 bool progress; member in __anon7182::lower_discard_visitor 134 return v.progress; in lower_discard() 198 this->progress = true; in visit_leave()
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H A D | opt_dead_functions.cpp | 117 bool progress = false; in do_dead_functions() local 129 progress = true; in do_dead_functions() 147 progress = true; in do_dead_functions() 151 return progress; in do_dead_functions()
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H A D | opt_tree_grafting.cpp | 66 this->progress = false; in ir_tree_grafting_visitor() 85 bool progress; member in __anon7216::ir_tree_grafting_visitor 141 this->progress = true; in do_graft() 310 bool progress; member 338 return v.progress; in try_tree_grafting() 396 info->progress |= try_tree_grafting(assign, lhs_var, bb_last); in tree_grafting_basic_block() 411 info.progress = false; in do_tree_grafting() 418 return info.progress; in do_tree_grafting()
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/third_party/mesa3d/src/panfrost/bifrost/ |
H A D | bi_liveness.c | 32 * returns whether progress was made. */ 60 bool progress = false; in liveness_block_update() local 74 /* To figure out progress, diff live_in */ in liveness_block_update() 76 for (unsigned i = 0; (i < temp_count) && !progress; ++i) in liveness_block_update() 77 progress |= (blk->live_in[i] != live[i]); in liveness_block_update() 82 return progress; in liveness_block_update() 88 * adding the predecessors of the block to the work list if we made progress. 116 /* Update liveness information. If we made progress, we need to in bi_compute_liveness()
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/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/java/com/google/sample/oboe/manualtest/ |
H A D | WorkloadView.java | 37 public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) { 38 setValueByPosition(progress); 97 private void setValueByPosition(int progress) { in setValueByPosition() argument 99 ((double)progress) / FADER_PROGRESS_MAX); in setValueByPosition()
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/third_party/mesa3d/src/intel/vulkan/ |
H A D | anv_nir_lower_multiview.c | 193 bool progress = nir_lower_multiview(shader, pipeline->view_mask); in anv_nir_lower_multiview() 195 if (progress) { in anv_nir_lower_multiview() 210 return progress; in anv_nir_lower_multiview() 219 bool progress = false; in anv_nir_lower_multiview() local 244 progress = true; in anv_nir_lower_multiview() 276 progress = true; in anv_nir_lower_multiview() 279 if (progress) { in anv_nir_lower_multiview() 286 return progress; in anv_nir_lower_multiview()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_nir_vectorize_vs_inputs.c | 312 bool progress = r600_vec_instr_stack_pop(b, stack, instr, updated_vars); in r600_vec_instr_set_remove() local 317 return progress; in r600_vec_instr_set_remove() 327 bool progress = false; in r600_vectorize_block() local 335 progress |= r600_vectorize_block(b, child, instr_set, updated_vars); in r600_vectorize_block() 339 progress |= r600_vec_instr_set_remove(b, instr_set, instr, updated_vars); in r600_vectorize_block() 342 return progress; in r600_vectorize_block() 440 bool progress = r600_vectorize_block(&b, nir_start_block(impl), instr_set, in r600_vectorize_io_impl() local 443 if (progress) { in r600_vectorize_io_impl() 457 bool progress = false; in r600_vectorize_vs_inputs() local 464 progress | in r600_vectorize_vs_inputs() [all...] |
/third_party/mesa3d/src/microsoft/compiler/ |
H A D | dxil_nir.c | 634 bool progress = false; in dxil_nir_lower_ubo_to_temp() local 683 progress = true; in dxil_nir_lower_ubo_to_temp() 709 return progress; in dxil_nir_lower_ubo_to_temp() 734 bool progress = false; in dxil_nir_lower_loads_stores_to_dxil() local 752 progress |= lower_load_deref(&b, intr); in dxil_nir_lower_loads_stores_to_dxil() 756 progress |= lower_32b_offset_load(&b, intr); in dxil_nir_lower_loads_stores_to_dxil() 759 progress |= lower_load_ssbo(&b, intr); in dxil_nir_lower_loads_stores_to_dxil() 762 progress |= lower_load_ubo(&b, intr); in dxil_nir_lower_loads_stores_to_dxil() 766 progress |= lower_32b_offset_store(&b, intr); in dxil_nir_lower_loads_stores_to_dxil() 769 progress | in dxil_nir_lower_loads_stores_to_dxil() 812 bool progress = false; dxil_nir_lower_atomics_to_dxil() local 889 bool progress = false; dxil_nir_lower_deref_ssbo() local 923 bool progress = false; lower_alu_deref_srcs() local 954 bool progress = false; dxil_nir_opt_alu_deref_srcs() local 1048 bool progress = false; dxil_nir_lower_memcpy_deref() local 1116 bool progress = false; upcast_phi_impl() local 1148 bool progress = false; dxil_nir_lower_upcast_phis() local 1310 bool progress = false; dxil_nir_lower_double_math_instr() local 1649 bool progress = nir_shader_instructions_pass(nir, redirect_sampler_derefs, dxil_nir_split_typed_samplers() local 1900 bool progress = nir_shader_instructions_pass( dxil_nir_lower_ubo_array_one_to_static() local [all...] |
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_shader.c | 169 bool progress; in radv_optimize_nir() local 172 progress = false; in radv_optimize_nir() 174 NIR_PASS(progress, shader, nir_split_array_vars, nir_var_function_temp); in radv_optimize_nir() 175 NIR_PASS(progress, shader, nir_shrink_vec_array_vars, nir_var_function_temp); in radv_optimize_nir() 183 NIR_PASS(progress, shader, nir_opt_find_array_copies); in radv_optimize_nir() 186 NIR_PASS(progress, shader, nir_opt_copy_prop_vars); in radv_optimize_nir() 187 NIR_PASS(progress, shader, nir_opt_dead_write_vars); in radv_optimize_nir() 193 NIR_PASS(progress, shader, nir_copy_prop); in radv_optimize_nir() 194 NIR_PASS(progress, shader, nir_opt_remove_phis); in radv_optimize_nir() 195 NIR_PASS(progress, shade in radv_optimize_nir() 325 bool progress = false; lower_intrinsics() local 374 bool progress = false; radv_lower_primitive_shading_rate() local 460 bool progress = false; radv_force_primitive_shading_rate() local 529 bool progress = false; radv_lower_fs_intrinsics() local 617 bool progress = false; radv_lower_ms_workgroup_id() local 810 bool progress = false; radv_shader_spirv_to_nir() local 991 bool progress = false; radv_shader_spirv_to_nir() local 1097 bool progress = false; lower_view_index() local [all...] |