/third_party/glslang/gtests/ |
H A D | Link.FromFile.Vk.cpp | 72 glslang::TProgram program; in TEST_P() local 73 for (const auto& shader : shaders) program.addShader(shader.get()); in TEST_P() 74 success &= program.link(controls); in TEST_P() 75 result.linkingOutput = program.getInfoLog(); in TEST_P() 76 result.linkingError = program.getInfoDebugLog(); in TEST_P() 79 program.mapIO(); in TEST_P() 85 glslang::GlslangToSpv(*program.getIntermediate(shaders.front()->getStage()), in TEST_P()
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/third_party/node/deps/npm/node_modules/foreground-child/dist/cjs/ |
H A D | index.js | 22 let [program, args = [], spawnOpts = {}, cleanup = () => { }] = fgArgs; 38 if (Array.isArray(program)) { 39 const [pp, ...pa] = program; 40 program = pp; 43 return [program, args, { ...spawnOpts }, cleanup]; 47 const [program, args, spawnOpts, cleanup] = (0, exports.normalizeFgArgs)(fgArgs); 52 const child = spawn(program, args, spawnOpts);
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ContextNoErrorTest.cpp | 73 // Generate a program pipeline and attach the programs to their respective stages in bindProgramPipeline() 127 GLuint program = glCreateProgram(); in TEST_P() local 128 glAttachShader(program, vs); in TEST_P() 129 glAttachShader(program, fs); in TEST_P() 130 glLinkProgram(program); in TEST_P() 132 glDetachShader(program, vs); in TEST_P() 133 glDetachShader(program, fs); in TEST_P() 137 glDeleteProgram(program); in TEST_P() 141 // Tests that we can draw with a program pipeline when GL_KHR_no_error is enabled. 153 // Create two separable program object in TEST_P() [all...] |
H A D | DrawElementsTest.cpp | 85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P() 87 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P() 89 glUseProgram(program.get()); in TEST_P() 159 // Init program in TEST_P() 304 GLuint program = glCreateProgram(); in TEST_P() local 305 glAttachShader(program, vertexShader); in TEST_P() 306 glAttachShader(program, fragmentShader); in TEST_P() 308 glLinkProgram(program); in TEST_P() 311 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P() 314 glDetachShader(program, vertexShade in TEST_P() [all...] |
/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_ext_autogen.h | 248 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramivRobustANGLE(GLuint program, 273 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformfvRobustANGLE(GLuint program, 278 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformivRobustANGLE(GLuint program, 437 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuivRobustANGLE(GLuint program, 442 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockivRobustANGLE(GLuint program, 485 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceivRobustANGLE(GLuint program, 528 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvRobustANGLE(GLuint program, 533 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivRobustANGLE(GLuint program, 538 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuivRobustANGLE(GLuint program, 646 ANGLE_EXPORT void GL_APIENTRY GL_BindUniformLocationCHROMIUM(GLuint program, [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGlSpirvTests.cpp | 327 ShaderProgram* program = DE_NULL; in iterate() local 336 program = new ShaderProgram(gl, sources); in iterate() 348 program = new ShaderProgram(gl, binaries); in iterate() 351 if (!program->isOk()) in iterate() 354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate() 356 << "TesselationCtrl: " << program->getShaderInfo(SHADERTYPE_TESSELLATION_CONTROL).infoLog in iterate() 360 << program->getShaderInfo(SHADERTYPE_TESSELLATION_EVALUATION).infoLog << "\n" in iterate() 362 << "Geometry: " << program->getShaderInfo(SHADERTYPE_GEOMETRY).infoLog << "\n" in iterate() 364 << "Fragment: " << program->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate() 366 << "Program: " << program in iterate() 2378 ShaderProgram* program = DE_NULL; iterate() local [all...] |
/third_party/mesa3d/src/amd/compiler/ |
H A D | aco_lower_to_cssa.cpp | 65 Program* program; member 77 ctx.parallelcopies.resize(ctx.program->blocks.size()); in collect_parallelcopies() 78 Builder bld(ctx.program); in collect_parallelcopies() 79 for (Block& block : ctx.program->blocks) { in collect_parallelcopies() 107 if (ctx.program->gfx_level >= GFX10) in collect_parallelcopies() 173 idom = b.regClass().type() == RegType::vgpr ? ctx.program->blocks[idom].logical_idom in dominates() 174 : ctx.program->blocks[idom].linear_idom; in dominates() 198 ? ctx.program->blocks[block_idx].logical_preds in intersects() 199 : ctx.program->blocks[block_idx].linear_preds; in intersects() 218 const Block& block = ctx.program in intersects() 528 lower_to_cssa(Program* program, live& live_vars) lower_to_cssa() argument [all...] |
H A D | aco_assembler.cpp | 44 Program* program; member 51 asm_context(Program* program_) : program(program_), gfx_level(program->gfx_level) in asm_context() 106 aco_err(ctx.program, outmem); in emit_instruction() 789 fix_exports(asm_context& ctx, std::vector<uint32_t>& out, Program* program) in fix_exports() argument 792 for (Block& block : program->blocks) { in fix_exports() 799 if (program->stage.hw == HWStage::VS || program->stage.hw == HWStage::NGG) { in fix_exports() 806 if (!program->info.ps.has_epilog) { in fix_exports() 819 exported |= program in fix_exports() 992 emit_program(Program* program, std::vector<uint32_t>& code) emit_program() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_3_0_params.cpp | 201 ShaderProgramID program, in CaptureGetActiveUniformBlockName_length() 219 ShaderProgramID program, in CaptureGetActiveUniformBlockName_uniformBlockName() 234 ShaderProgramID program, in CaptureGetActiveUniformBlockiv_params() 240 CaptureGetActiveUniformBlockivParameters(glState, program, uniformBlockIndex, pname, in CaptureGetActiveUniformBlockiv_params() 246 ShaderProgramID program, in CaptureGetActiveUniformsiv_uniformIndices() 262 ShaderProgramID program, in CaptureGetActiveUniformsiv_params() 298 ShaderProgramID program, in CaptureGetFragDataLocation_name() 374 ShaderProgramID program, in CaptureGetProgramBinary_length() 389 ShaderProgramID program, in CaptureGetProgramBinary_binaryFormat() 401 ShaderProgramID program, in CaptureGetProgramBinary_binary() 199 CaptureGetActiveUniformBlockName_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetActiveUniformBlockName_length() argument 217 CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetActiveUniformBlockName_uniformBlockName() argument 232 CaptureGetActiveUniformBlockiv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformBlockiv_params() argument 244 CaptureGetActiveUniformsiv_uniformIndices(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformsiv_uniformIndices() argument 260 CaptureGetActiveUniformsiv_params(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformsiv_params() argument 296 CaptureGetFragDataLocation_name(const State &glState, bool isCallValid, ShaderProgramID program, const GLchar *name, ParamCapture *paramCapture) CaptureGetFragDataLocation_name() argument 372 CaptureGetProgramBinary_length(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_length() argument 387 CaptureGetProgramBinary_binaryFormat(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_binaryFormat() argument 399 CaptureGetProgramBinary_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_binary() argument 506 CaptureGetTransformFeedbackVarying_length(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_length() argument 520 CaptureGetTransformFeedbackVarying_size(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_size() argument 534 CaptureGetTransformFeedbackVarying_type(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_type() argument 548 CaptureGetTransformFeedbackVarying_name(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_name() argument 562 CaptureGetUniformBlockIndex_uniformBlockName(const State &glState, bool isCallValid, ShaderProgramID program, const GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetUniformBlockIndex_uniformBlockName() argument 571 CaptureGetUniformIndices_uniformNames(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices, ParamCapture *paramCapture) CaptureGetUniformIndices_uniformNames() argument 585 CaptureGetUniformIndices_uniformIndices(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices, ParamCapture *paramCapture) CaptureGetUniformIndices_uniformIndices() argument 596 CaptureGetUniformuiv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLuint *params, ParamCapture *paramCapture) CaptureGetUniformuiv_params() argument 652 CaptureProgramBinary_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length, ParamCapture *paramCapture) CaptureProgramBinary_binary() argument 739 CaptureTransformFeedbackVaryings_varyings(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode, ParamCapture *paramCapture) CaptureTransformFeedbackVaryings_varyings() argument [all...] |
/third_party/skia/src/core/ |
H A D | SkVMBlitter.cpp | 83 return SkColorSpaceXformSteps{fSprite, dst}.program(p, uniforms, c); 104 skvm::Color c = as_SB(fShader)->program(p, device,local, paint, 262 // be reflected in Params and Key to make program caching sound, and it in EffectiveParams() 264 // uniforms than its fundamental program structure and so unsafe to use. in EffectiveParams() 266 // Opacity is such a powerful property that SkShaderBase::program() in EffectiveParams() 268 // the opaque bit is strongly guaranteed to be part of the program and in EffectiveParams() 269 // not just a property of the uniforms. The shader program hash includes in EffectiveParams() 313 // See note about arguments above: a SpriteShader will call p->arg() once during program(). in BuildProgram() 314 skvm::Color src = as_SB(params.shader)->program(p, device, /*local=*/device, paint, in BuildProgram() 371 skvm::Color clip = as_SB(params.clip)->program( in BuildProgram() 610 skvm::Program program = builder.done(DebugName(key).c_str()); buildProgram() local 692 const skvm::Program* program = nullptr; blitMask() local [all...] |
/third_party/skia/src/sksl/ |
H A D | SkSLCompiler.h | 110 // Metadata about function and variable usage within the program 147 bool toSPIRV(Program& program, OutputStream& out); 149 bool toSPIRV(Program& program, String* out); 151 bool toGLSL(Program& program, OutputStream& out); 153 bool toGLSL(Program& program, String* out); 155 bool toHLSL(Program& program, String* out); 157 bool toMetal(Program& program, OutputStream& out); 159 bool toMetal(Program& program, String* out); 225 /** Optimize every function in the program. */ 226 bool optimize(Program& program); [all...] |
H A D | SkSLMain.cpp | 90 // Given a string containing an SkSL program, searches for a #pragma settings comment, like so: 334 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, text, settings); in processCommand() 335 if (!program || !writeFn(compiler, *program, out)) { in processCommand() 348 [](SkSL::Compiler& compiler, SkSL::Program& program, SkSL::OutputStream& out) { in processCommand() 349 return compiler.toSPIRV(program, out); in processCommand() 353 [](SkSL::Compiler& compiler, SkSL::Program& program, SkSL::OutputStream& out) { in processCommand() 354 // Compile program to SPIR-V assembly in a string-stream. in processCommand() 356 if (!compiler.toSPIRV(program, assembly)) { in processCommand() 373 [](SkSL::Compiler& compiler, SkSL::Program& program, SkS in processCommand() [all...] |
/third_party/node/deps/v8/tools/clusterfuzz/js_fuzzer/ |
H A D | test_db.js | 11 const program = require('commander'); 22 program 27 if (!program.input_dir) { 32 const mutateDb = new db.MutateDb(program.input_dir); 41 fsPath.join(program.input_dir, statementPath)), 'utf-8');
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/third_party/skia/third_party/externals/tint/src/writer/msl/ |
H A D | generator.cc | 34 Result Generate(const Program* program, const Options& options) { in Generate() argument 37 // Sanitize the program. in Generate() 39 program, options.buffer_size_ubo_index, options.fixed_sample_mask, in Generate() 42 if (!sanitized_result.program.IsValid()) { in Generate() 44 result.error = sanitized_result.program.Diagnostics().str(); in Generate() 53 auto impl = std::make_unique<GeneratorImpl>(&sanitized_result.program); in Generate()
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/third_party/mesa3d/src/imagination/vulkan/pds/ |
H A D | pvr_pds.h | 154 /* Structure representing the PDS pixel event program. 174 * Structure representing the PDS pixel shader secondary attribute program. 226 /* Structure representing the PDS pixel shader program. 242 /* Structure representing the PDS fence/doutc program. 277 /* Structure representing the PDS vertex shader secondary attribute program. 390 /* Structure representing the PDS vertex shader program. 393 * by the PDS vertex loading program. 396 * usc_task_control - Description of USC task for vertex shader program. 457 /* Structure representing PDS shared reg storing program. */ 491 /* Structure representing stream out terminate PDS program 809 struct pvr_psc_program_output program; global() member [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles3/ |
H A D | es3cNumberParsingTests.cpp | 97 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value); 98 static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl); 286 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value) in initializeExpectedValue() argument 288 const auto location = gl.getUniformLocation(program.getProgram(), "expected"); in initializeExpectedValue() 295 static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl) in initializeZeroValue() argument 297 const auto location = gl.getUniformLocation(program.getProgram(), "zero"); in initializeZeroValue() 365 glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader)); in iterate() 366 if (!program.isOk()) in iterate() 381 gl.useProgram(program.getProgram()); in iterate() 385 m_params.setupUniformsFn(program, g in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 370 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 371 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() 372 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() 374 if (!program.isOk()) in testPolygonOffset() 376 log << program; in testPolygonOffset() local 384 gl.useProgram (program.getProgram()); in testPolygonOffset() 426 PositionColorShader program; in testPolygonOffset() local 445 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 500 const glu::ShaderProgram program (m_contex in testPolygonOffset() 507 log << program; testPolygonOffset() local 625 log << program; testPolygonOffset() local 691 PositionColorShader program; testPolygonOffset() local 777 log << program; testPolygonOffset() local 890 log << program; testPolygonOffset() local 1007 log << program; testPolygonOffset() local 1129 log << program; testPolygonOffset() local [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 367 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset() 368 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset() 369 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset() 371 if (!program.isOk()) in testPolygonOffset() 373 log << program; in testPolygonOffset() local 381 gl.useProgram (program.getProgram()); in testPolygonOffset() 423 PositionColorShader program; in testPolygonOffset() local 442 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset() 497 const glu::ShaderProgram program (m_contex in testPolygonOffset() 504 log << program; testPolygonOffset() local 623 log << program; testPolygonOffset() local 689 PositionColorShader program; testPolygonOffset() local 775 log << program; testPolygonOffset() local 888 log << program; testPolygonOffset() local 1005 log << program; testPolygonOffset() local 1127 log << program; testPolygonOffset() local [all...] |
H A D | es2fShaderBuiltinVarTests.cpp | 290 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate() 303 log << program; in iterate() local 305 if (!program.isOk()) in iterate() 319 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); in iterate() 322 gl.useProgram(program.getProgram()); in iterate() 325 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate() 385 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate() 397 log << program; in iterate() local 399 if (!program.isOk()) in iterate() 415 gl.useProgram(program in iterate() 506 log << program; iterate() local 609 log << program; iterate() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context.cpp | 901 // We must wait to mark the program separable until it's successfully compiled. in createShaderProgramv() 967 void Context::deleteProgram(ShaderProgramID program) in deleteProgram() argument 969 mState.mShaderProgramManager->deleteProgram(this, program); in deleteProgram() 1284 void Context::useProgram(ShaderProgramID program) in useProgram() argument 1286 ANGLE_CONTEXT_TRY(mState.setProgram(this, getProgramResolveLink(program))); in useProgram() 1292 ShaderProgramID program) in useProgramStages() 1294 Program *shaderProgram = getProgramNoResolveLink(program); in useProgramStages() 2688 void Context::bindUniformLocation(ShaderProgramID program, in bindUniformLocation() argument 2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() 2703 GLuint Context::getProgramResourceIndex(ShaderProgramID program, in getProgramResourceIndex() argument 1290 useProgramStages(ProgramPipelineID pipeline, GLbitfield stages, ShaderProgramID program) useProgramStages() argument 2711 getProgramResourceName(ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) getProgramResourceName() argument 2722 getProgramResourceLocation(ShaderProgramID program, GLenum programInterface, const GLchar *name) getProgramResourceLocation() argument 2730 getProgramResourceiv(ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) getProgramResourceiv() argument 2744 getProgramInterfaceiv(ShaderProgramID program, GLenum programInterface, GLenum pname, GLint *params) getProgramInterfaceiv() argument 2753 getProgramInterfaceivRobust(ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getProgramInterfaceivRobust() argument 3179 programParameteri(ShaderProgramID program, GLenum pname, GLint value) programParameteri() argument 4130 Program *program = mState.getProgram(); prepareForDispatch() local 5379 activeShaderProgram(ProgramPipelineID pipeline, ShaderProgramID program) activeShaderProgram() argument 6077 attachShader(ShaderProgramID program, ShaderProgramID shader) attachShader() argument 6105 bindAttribLocation(ShaderProgramID program, GLuint index, const GLchar *name) bindAttribLocation() argument 6666 detachShader(ShaderProgramID program, ShaderProgramID shader) detachShader() argument 6709 getActiveAttrib(ShaderProgramID program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) getActiveAttrib() argument 6722 getActiveUniform(ShaderProgramID program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) getActiveUniform() argument 6735 getAttachedShaders(ShaderProgramID program, GLsizei maxcount, GLsizei *count, ShaderProgramID *shaders) getAttachedShaders() argument 6745 getAttribLocation(ShaderProgramID program, const GLchar *name) getAttribLocation() argument 6815 getProgramiv(ShaderProgramID program, GLenum pname, GLint *params) getProgramiv() argument 6827 getProgramivRobust(ShaderProgramID program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getProgramivRobust() argument 6856 getProgramInfoLog(ShaderProgramID program, GLsizei bufsize, GLsizei *length, GLchar *infolog) getProgramInfoLog() argument 6996 getUniformfv(ShaderProgramID program, UniformLocation location, GLfloat *params) getUniformfv() argument 7003 getUniformfvRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params) getUniformfvRobust() argument 7012 getUniformiv(ShaderProgramID program, UniformLocation location, GLint *params) getUniformiv() argument 7019 getUniformivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params) getUniformivRobust() argument 7028 getUniformLocation(ShaderProgramID program, const GLchar *name) getUniformLocation() argument 7105 linkProgram(ShaderProgramID program) linkProgram() argument 7128 bindFragDataLocationIndexed(ShaderProgramID program, GLuint colorNumber, GLuint index, const char *name) bindFragDataLocationIndexed() argument 7138 bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) bindFragDataLocation() argument 7143 getFragDataIndex(ShaderProgramID program, const char *name) getFragDataIndex() argument 7149 getProgramResourceLocationIndex(ShaderProgramID program, GLenum programInterface, const char *name) getProgramResourceLocationIndex() argument 7197 Program *program = mState.getLinkedProgram(this); getActiveLinkedProgram() local 7212 Program *program = getActiveLinkedProgram(); uniform1f() local 7218 Program *program = getActiveLinkedProgram(); uniform1fv() local 7222 setUniform1iImpl(Program *program, UniformLocation location, GLsizei count, const GLint *v) setUniform1iImpl() argument 7238 Program *program = getActiveLinkedProgram(); uniform1i() local 7244 Program *program = getActiveLinkedProgram(); uniform1iv() local 7251 Program *program = getActiveLinkedProgram(); uniform2f() local 7257 Program *program = getActiveLinkedProgram(); uniform2fv() local 7264 Program *program = getActiveLinkedProgram(); uniform2i() local 7270 Program *program = getActiveLinkedProgram(); uniform2iv() local 7277 Program *program = getActiveLinkedProgram(); uniform3f() local 7283 Program *program = getActiveLinkedProgram(); uniform3fv() local 7290 Program *program = getActiveLinkedProgram(); uniform3i() local 7296 Program *program = getActiveLinkedProgram(); uniform3iv() local 7303 Program *program = getActiveLinkedProgram(); uniform4f() local 7309 Program *program = getActiveLinkedProgram(); uniform4fv() local 7316 Program *program = getActiveLinkedProgram(); uniform4i() local 7322 Program *program = getActiveLinkedProgram(); uniform4iv() local 7331 Program *program = getActiveLinkedProgram(); uniformMatrix2fv() local 7340 Program *program = getActiveLinkedProgram(); uniformMatrix3fv() local 7349 Program *program = getActiveLinkedProgram(); uniformMatrix4fv() local 7353 validateProgram(ShaderProgramID program) validateProgram() argument 7388 getProgramBinary(ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) getProgramBinary() argument 7400 programBinary(ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length) programBinary() argument 7414 Program *program = getActiveLinkedProgram(); uniform1ui() local 7420 Program *program = getActiveLinkedProgram(); uniform2ui() local 7427 Program *program = getActiveLinkedProgram(); uniform3ui() local 7434 Program *program = getActiveLinkedProgram(); uniform4ui() local 7441 Program *program = getActiveLinkedProgram(); uniform1uiv() local 7446 Program *program = getActiveLinkedProgram(); uniform2uiv() local 7452 Program *program = getActiveLinkedProgram(); uniform3uiv() local 7458 Program *program = getActiveLinkedProgram(); uniform4uiv() local 7505 Program *program = getActiveLinkedProgram(); uniformMatrix2x3fv() local 7514 Program *program = getActiveLinkedProgram(); uniformMatrix3x2fv() local 7523 Program *program = getActiveLinkedProgram(); uniformMatrix2x4fv() local 7532 Program *program = getActiveLinkedProgram(); uniformMatrix4x2fv() local 7541 Program *program = getActiveLinkedProgram(); uniformMatrix3x4fv() local 7550 Program *program = getActiveLinkedProgram(); uniformMatrix4x3fv() local 7605 transformFeedbackVaryings(ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) transformFeedbackVaryings() argument 7615 getTransformFeedbackVarying(ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) getTransformFeedbackVarying() argument 7689 getUniformuiv(ShaderProgramID program, UniformLocation location, GLuint *params) getUniformuiv() argument 7695 getUniformuivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params) getUniformuivRobust() argument 7704 getFragDataLocation(ShaderProgramID program, const GLchar *name) getFragDataLocation() argument 7710 getUniformIndices(ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) getUniformIndices() argument 7732 getActiveUniformsiv(ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) getActiveUniformsiv() argument 7746 getUniformBlockIndex(ShaderProgramID program, const GLchar *uniformBlockName) getUniformBlockIndex() argument 7752 getActiveUniformBlockiv(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params) getActiveUniformBlockiv() argument 7761 getActiveUniformBlockivRobust(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getActiveUniformBlockivRobust() argument 7771 getActiveUniformBlockName(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) getActiveUniformBlockName() argument 7781 uniformBlockBinding(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLuint uniformBlockBinding) uniformBlockBinding() argument 7918 programUniform1i(ShaderProgramID program, UniformLocation location, GLint v0) programUniform1i() argument 7923 programUniform2i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) programUniform2i() argument 7932 programUniform3i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) programUniform3i() argument 7942 programUniform4i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) programUniform4i() argument 7953 programUniform1ui(ShaderProgramID program, UniformLocation location, GLuint v0) programUniform1ui() argument 7958 programUniform2ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) programUniform2ui() argument 7967 programUniform3ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) programUniform3ui() argument 7977 programUniform4ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) programUniform4ui() argument 7988 programUniform1f(ShaderProgramID program, UniformLocation location, GLfloat v0) programUniform1f() argument 7993 programUniform2f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) programUniform2f() argument 8002 programUniform3f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) programUniform3f() argument 8012 programUniform4f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) programUniform4f() argument 8023 programUniform1iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform1iv() argument 8033 programUniform2iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform2iv() argument 8043 programUniform3iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform3iv() argument 8053 programUniform4iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform4iv() argument 8063 programUniform1uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform1uiv() argument 8073 programUniform2uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform2uiv() argument 8083 programUniform3uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform3uiv() argument 8093 programUniform4uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform4uiv() argument 8103 programUniform1fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform1fv() argument 8113 programUniform2fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform2fv() argument 8123 programUniform3fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform3fv() argument 8133 programUniform4fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform4fv() argument 8143 programUniformMatrix2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2fv() argument 8154 programUniformMatrix3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3fv() argument 8165 programUniformMatrix4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4fv() argument 8176 programUniformMatrix2x3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2x3fv() argument 8187 programUniformMatrix3x2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3x2fv() argument 8198 programUniformMatrix2x4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2x4fv() argument 8209 programUniformMatrix4x2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4x2fv() argument 8220 programUniformMatrix3x4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3x4fv() argument 8231 programUniformMatrix4x3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4x3fv() argument 8333 getnUniformfv(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLfloat *params) getnUniformfv() argument 8344 getnUniformfvRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params) getnUniformfvRobust() argument 8353 getnUniformiv(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLint *params) getnUniformiv() argument 8364 getnUniformivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params) getnUniformivRobust() argument 8373 getnUniformuivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params) getnUniformuivRobust() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument 30 return gl::AttachShader(program, shader); in glAttachShader() 38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument 40 return gl::BindAttribLocation(program, index, name); in glBindAttribLocation() 205 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) in glDeleteProgram() argument 207 return gl::DeleteProgram(program); in glDeleteProgram() 250 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument 252 return gl::DetachShader(program, shader); in glDetachShader() 410 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) in glGetActiveAttrib() argument 412 return gl::GetActiveAttrib(program, inde in glGetActiveAttrib() 415 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) glGetActiveUniform() argument 420 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) glGetAttachedShaders() argument 425 glGetAttribLocation(GLuint program, const GLchar* name) glGetAttribLocation() argument 475 glGetProgramiv(GLuint program, GLenum pname, GLint* params) glGetProgramiv() argument 480 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) glGetProgramInfoLog() argument 540 glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) glGetnUniformfvEXT() argument 545 glGetUniformfv(GLuint program, GLint location, GLfloat* params) glGetUniformfv() argument 550 glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) glGetnUniformivEXT() argument 555 glGetUniformiv(GLuint program, GLint location, GLint* params) glGetUniformiv() argument 560 glGetUniformLocation(GLuint program, const GLchar* name) glGetUniformLocation() argument 610 glIsProgram(GLuint program) glIsProgram() argument 645 glLinkProgram(GLuint program) glLinkProgram() argument 883 glUseProgram(GLuint program) glUseProgram() argument 888 glValidateProgram(GLuint program) glValidateProgram() argument 1200 glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) glTransformFeedbackVaryings() argument 1205 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument 1245 glGetUniformuiv(GLuint program, GLint location, GLuint *params) glGetUniformuiv() argument 1250 glGetFragDataLocation(GLuint program, const GLchar *name) glGetFragDataLocation() argument 1325 glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) glGetUniformIndices() argument 1330 glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) glGetActiveUniformsiv() argument 1335 glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) glGetUniformBlockIndex() argument 1340 glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) glGetActiveUniformBlockiv() argument 1345 glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) glGetActiveUniformBlockName() argument 1350 glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) glUniformBlockBinding() argument 1495 glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) glGetProgramBinary() argument 1500 glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) glProgramBinary() argument 1505 glProgramParameteri(GLuint program, GLenum pname, GLint value) glProgramParameteri() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ContextGL.cpp | 314 const gl::Program *program = context->getState().getProgram(); in drawArrays() local 315 const bool usesMultiview = program->usesMultiview(); in drawArrays() 316 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays() 344 const gl::Program *program = context->getState().getProgram(); in drawArraysInstanced() local 345 if (program->usesMultiview()) in drawArraysInstanced() 347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced() 358 gl::AttributesMask ContextGL::updateAttributesForBaseInstance(const gl::Program *program, in updateAttributesForBaseInstance() argument 443 const gl::Program *program = context->getState().getProgram(); in drawArraysInstancedBaseInstance() local 444 if (program->usesMultiview()) in drawArraysInstancedBaseInstance() 446 adjustedInstanceCount *= program in drawArraysInstancedBaseInstance() 488 const gl::Program *program = glState.getProgram(); drawElements() local 522 const gl::Program *program = glState.getProgram(); drawElementsBaseVertex() local 556 const gl::Program *program = context->getState().getProgram(); drawElementsInstanced() local 580 const gl::Program *program = context->getState().getProgram(); drawElementsInstancedBaseVertex() local 607 const gl::Program *program = context->getState().getProgram(); drawElementsInstancedBaseVertexBaseInstance() local 653 const gl::Program *program = context->getState().getProgram(); drawRangeElements() local 685 const gl::Program *program = context->getState().getProgram(); drawRangeElementsBaseVertex() local [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | ANGLETest.cpp | 890 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument 894 drawQuad(program, positionAttribName, positionAttribZ, 1.0f); in drawQuad() 898 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument 903 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); in drawQuad() 906 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument 912 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, in drawQuad() 916 void ANGLETestBase::drawQuadInstanced(GLuint program, in drawQuadInstanced() argument 923 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, in drawQuadInstanced() 927 void ANGLETestBase::drawPatches(GLuint program, in drawPatches() argument 933 drawQuad(program, positionAttribNam in drawPatches() 937 drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useVertexBuffer, bool useInstancedDrawCalls, bool useTessellationPatches, GLuint numInstances) drawQuad() argument 1044 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ) drawIndexedQuad() argument 1051 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale) drawIndexedQuad() argument 1061 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useIndexBuffer) drawIndexedQuad() argument 1071 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useIndexBuffer, bool restrictedRange) drawIndexedQuad() argument 1210 GLuint program = get3DTexturedQuadProgram(); draw3DTexturedQuad() local [all...] |
/third_party/glfw/examples/ |
H A D | heightmap.c | 2 // Heightmap example program using OpenGL 3 core profile 112 * the shader program. They should not be used before creating 113 * the program. 149 /* Creates a program object using the specified vertex and fragment text 153 GLuint program = 0u; in make_shader_program() local 166 /* make the program that connect the two shader and link it */ in make_shader_program() 167 program = glCreateProgram(); in make_shader_program() 168 if (program != 0u) in make_shader_program() 171 glAttachShader(program, vertex_shader); in make_shader_program() 172 glAttachShader(program, fragment_shade in make_shader_program() 343 make_mesh(GLuint program) make_mesh() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 43 * are preserved for each program stage when switching rendering context. 46 * * Same as above, but use pipelines instead of monolithic program. 80 void prepareProgram(Utils::program** programs, bool is_separable); 82 void prepareProgramPipeline(glw::GLuint& pipeline_id, Utils::program** programs); 86 bool testProgram(Utils::program** programs, bool is_separable, const glw::GLuint test_cases[][5], 236 Utils::program* program_pointers[5]; in iterate() 238 /* Test monolithic program */ in iterate() 240 /* Prepare program */ in iterate() 241 Utils::program program(*m_base_contex in iterate() [all...] |