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/third_party/glslang/gtests/
H A DLink.FromFile.Vk.cpp72 glslang::TProgram program; in TEST_P() local
73 for (const auto& shader : shaders) program.addShader(shader.get()); in TEST_P()
74 success &= program.link(controls); in TEST_P()
75 result.linkingOutput = program.getInfoLog(); in TEST_P()
76 result.linkingError = program.getInfoDebugLog(); in TEST_P()
79 program.mapIO(); in TEST_P()
85 glslang::GlslangToSpv(*program.getIntermediate(shaders.front()->getStage()), in TEST_P()
/third_party/node/deps/npm/node_modules/foreground-child/dist/cjs/
H A Dindex.js22 let [program, args = [], spawnOpts = {}, cleanup = () => { }] = fgArgs;
38 if (Array.isArray(program)) {
39 const [pp, ...pa] = program;
40 program = pp;
43 return [program, args, { ...spawnOpts }, cleanup];
47 const [program, args, spawnOpts, cleanup] = (0, exports.normalizeFgArgs)(fgArgs);
52 const child = spawn(program, args, spawnOpts);
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DContextNoErrorTest.cpp73 // Generate a program pipeline and attach the programs to their respective stages in bindProgramPipeline()
127 GLuint program = glCreateProgram(); in TEST_P() local
128 glAttachShader(program, vs); in TEST_P()
129 glAttachShader(program, fs); in TEST_P()
130 glLinkProgram(program); in TEST_P()
132 glDetachShader(program, vs); in TEST_P()
133 glDetachShader(program, fs); in TEST_P()
137 glDeleteProgram(program); in TEST_P()
141 // Tests that we can draw with a program pipeline when GL_KHR_no_error is enabled.
153 // Create two separable program object in TEST_P()
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H A DDrawElementsTest.cpp85 ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue()); in TEST_P()
87 GLint posLocation = glGetAttribLocation(program.get(), "a_pos"); in TEST_P()
89 glUseProgram(program.get()); in TEST_P()
159 // Init program in TEST_P()
304 GLuint program = glCreateProgram(); in TEST_P() local
305 glAttachShader(program, vertexShader); in TEST_P()
306 glAttachShader(program, fragmentShader); in TEST_P()
308 glLinkProgram(program); in TEST_P()
311 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); in TEST_P()
314 glDetachShader(program, vertexShade in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_ext_autogen.h248 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramivRobustANGLE(GLuint program,
273 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformfvRobustANGLE(GLuint program,
278 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformivRobustANGLE(GLuint program,
437 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformuivRobustANGLE(GLuint program,
442 ANGLE_EXPORT void GL_APIENTRY GL_GetActiveUniformBlockivRobustANGLE(GLuint program,
485 ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceivRobustANGLE(GLuint program,
528 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformfvRobustANGLE(GLuint program,
533 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformivRobustANGLE(GLuint program,
538 ANGLE_EXPORT void GL_APIENTRY GL_GetnUniformuivRobustANGLE(GLuint program,
646 ANGLE_EXPORT void GL_APIENTRY GL_BindUniformLocationCHROMIUM(GLuint program,
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp327 ShaderProgram* program = DE_NULL; in iterate() local
336 program = new ShaderProgram(gl, sources); in iterate()
348 program = new ShaderProgram(gl, binaries); in iterate()
351 if (!program->isOk()) in iterate()
354 << "Vertex: " << program->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in iterate()
356 << "TesselationCtrl: " << program->getShaderInfo(SHADERTYPE_TESSELLATION_CONTROL).infoLog in iterate()
360 << program->getShaderInfo(SHADERTYPE_TESSELLATION_EVALUATION).infoLog << "\n" in iterate()
362 << "Geometry: " << program->getShaderInfo(SHADERTYPE_GEOMETRY).infoLog << "\n" in iterate()
364 << "Fragment: " << program->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in iterate()
366 << "Program: " << program in iterate()
2378 ShaderProgram* program = DE_NULL; iterate() local
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/third_party/mesa3d/src/amd/compiler/
H A Daco_lower_to_cssa.cpp65 Program* program; member
77 ctx.parallelcopies.resize(ctx.program->blocks.size()); in collect_parallelcopies()
78 Builder bld(ctx.program); in collect_parallelcopies()
79 for (Block& block : ctx.program->blocks) { in collect_parallelcopies()
107 if (ctx.program->gfx_level >= GFX10) in collect_parallelcopies()
173 idom = b.regClass().type() == RegType::vgpr ? ctx.program->blocks[idom].logical_idom in dominates()
174 : ctx.program->blocks[idom].linear_idom; in dominates()
198 ? ctx.program->blocks[block_idx].logical_preds in intersects()
199 : ctx.program->blocks[block_idx].linear_preds; in intersects()
218 const Block& block = ctx.program in intersects()
528 lower_to_cssa(Program* program, live& live_vars) lower_to_cssa() argument
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H A Daco_assembler.cpp44 Program* program; member
51 asm_context(Program* program_) : program(program_), gfx_level(program->gfx_level) in asm_context()
106 aco_err(ctx.program, outmem); in emit_instruction()
789 fix_exports(asm_context& ctx, std::vector<uint32_t>& out, Program* program) in fix_exports() argument
792 for (Block& block : program->blocks) { in fix_exports()
799 if (program->stage.hw == HWStage::VS || program->stage.hw == HWStage::NGG) { in fix_exports()
806 if (!program->info.ps.has_epilog) { in fix_exports()
819 exported |= program in fix_exports()
992 emit_program(Program* program, std::vector<uint32_t>& code) emit_program() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_3_0_params.cpp201 ShaderProgramID program, in CaptureGetActiveUniformBlockName_length()
219 ShaderProgramID program, in CaptureGetActiveUniformBlockName_uniformBlockName()
234 ShaderProgramID program, in CaptureGetActiveUniformBlockiv_params()
240 CaptureGetActiveUniformBlockivParameters(glState, program, uniformBlockIndex, pname, in CaptureGetActiveUniformBlockiv_params()
246 ShaderProgramID program, in CaptureGetActiveUniformsiv_uniformIndices()
262 ShaderProgramID program, in CaptureGetActiveUniformsiv_params()
298 ShaderProgramID program, in CaptureGetFragDataLocation_name()
374 ShaderProgramID program, in CaptureGetProgramBinary_length()
389 ShaderProgramID program, in CaptureGetProgramBinary_binaryFormat()
401 ShaderProgramID program, in CaptureGetProgramBinary_binary()
199 CaptureGetActiveUniformBlockName_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetActiveUniformBlockName_length() argument
217 CaptureGetActiveUniformBlockName_uniformBlockName(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetActiveUniformBlockName_uniformBlockName() argument
232 CaptureGetActiveUniformBlockiv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformBlockiv_params() argument
244 CaptureGetActiveUniformsiv_uniformIndices(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformsiv_uniformIndices() argument
260 CaptureGetActiveUniformsiv_params(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetActiveUniformsiv_params() argument
296 CaptureGetFragDataLocation_name(const State &glState, bool isCallValid, ShaderProgramID program, const GLchar *name, ParamCapture *paramCapture) CaptureGetFragDataLocation_name() argument
372 CaptureGetProgramBinary_length(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_length() argument
387 CaptureGetProgramBinary_binaryFormat(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_binaryFormat() argument
399 CaptureGetProgramBinary_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) CaptureGetProgramBinary_binary() argument
506 CaptureGetTransformFeedbackVarying_length(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_length() argument
520 CaptureGetTransformFeedbackVarying_size(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_size() argument
534 CaptureGetTransformFeedbackVarying_type(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_type() argument
548 CaptureGetTransformFeedbackVarying_name(const State &glState, bool isCallValid, ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name, ParamCapture *paramCapture) CaptureGetTransformFeedbackVarying_name() argument
562 CaptureGetUniformBlockIndex_uniformBlockName(const State &glState, bool isCallValid, ShaderProgramID program, const GLchar *uniformBlockName, ParamCapture *paramCapture) CaptureGetUniformBlockIndex_uniformBlockName() argument
571 CaptureGetUniformIndices_uniformNames(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices, ParamCapture *paramCapture) CaptureGetUniformIndices_uniformNames() argument
585 CaptureGetUniformIndices_uniformIndices(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices, ParamCapture *paramCapture) CaptureGetUniformIndices_uniformIndices() argument
596 CaptureGetUniformuiv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLuint *params, ParamCapture *paramCapture) CaptureGetUniformuiv_params() argument
652 CaptureProgramBinary_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length, ParamCapture *paramCapture) CaptureProgramBinary_binary() argument
739 CaptureTransformFeedbackVaryings_varyings(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode, ParamCapture *paramCapture) CaptureTransformFeedbackVaryings_varyings() argument
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/third_party/skia/src/core/
H A DSkVMBlitter.cpp83 return SkColorSpaceXformSteps{fSprite, dst}.program(p, uniforms, c);
104 skvm::Color c = as_SB(fShader)->program(p, device,local, paint,
262 // be reflected in Params and Key to make program caching sound, and it in EffectiveParams()
264 // uniforms than its fundamental program structure and so unsafe to use. in EffectiveParams()
266 // Opacity is such a powerful property that SkShaderBase::program() in EffectiveParams()
268 // the opaque bit is strongly guaranteed to be part of the program and in EffectiveParams()
269 // not just a property of the uniforms. The shader program hash includes in EffectiveParams()
313 // See note about arguments above: a SpriteShader will call p->arg() once during program(). in BuildProgram()
314 skvm::Color src = as_SB(params.shader)->program(p, device, /*local=*/device, paint, in BuildProgram()
371 skvm::Color clip = as_SB(params.clip)->program( in BuildProgram()
610 skvm::Program program = builder.done(DebugName(key).c_str()); buildProgram() local
692 const skvm::Program* program = nullptr; blitMask() local
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/third_party/skia/src/sksl/
H A DSkSLCompiler.h110 // Metadata about function and variable usage within the program
147 bool toSPIRV(Program& program, OutputStream& out);
149 bool toSPIRV(Program& program, String* out);
151 bool toGLSL(Program& program, OutputStream& out);
153 bool toGLSL(Program& program, String* out);
155 bool toHLSL(Program& program, String* out);
157 bool toMetal(Program& program, OutputStream& out);
159 bool toMetal(Program& program, String* out);
225 /** Optimize every function in the program. */
226 bool optimize(Program& program);
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H A DSkSLMain.cpp90 // Given a string containing an SkSL program, searches for a #pragma settings comment, like so:
334 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, text, settings); in processCommand()
335 if (!program || !writeFn(compiler, *program, out)) { in processCommand()
348 [](SkSL::Compiler& compiler, SkSL::Program& program, SkSL::OutputStream& out) { in processCommand()
349 return compiler.toSPIRV(program, out); in processCommand()
353 [](SkSL::Compiler& compiler, SkSL::Program& program, SkSL::OutputStream& out) { in processCommand()
354 // Compile program to SPIR-V assembly in a string-stream. in processCommand()
356 if (!compiler.toSPIRV(program, assembly)) { in processCommand()
373 [](SkSL::Compiler& compiler, SkSL::Program& program, SkS in processCommand()
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/third_party/node/deps/v8/tools/clusterfuzz/js_fuzzer/
H A Dtest_db.js11 const program = require('commander');
22 program
27 if (!program.input_dir) {
32 const mutateDb = new db.MutateDb(program.input_dir);
41 fsPath.join(program.input_dir, statementPath)), 'utf-8');
/third_party/skia/third_party/externals/tint/src/writer/msl/
H A Dgenerator.cc34 Result Generate(const Program* program, const Options& options) { in Generate() argument
37 // Sanitize the program. in Generate()
39 program, options.buffer_size_ubo_index, options.fixed_sample_mask, in Generate()
42 if (!sanitized_result.program.IsValid()) { in Generate()
44 result.error = sanitized_result.program.Diagnostics().str(); in Generate()
53 auto impl = std::make_unique<GeneratorImpl>(&sanitized_result.program); in Generate()
/third_party/mesa3d/src/imagination/vulkan/pds/
H A Dpvr_pds.h154 /* Structure representing the PDS pixel event program.
174 * Structure representing the PDS pixel shader secondary attribute program.
226 /* Structure representing the PDS pixel shader program.
242 /* Structure representing the PDS fence/doutc program.
277 /* Structure representing the PDS vertex shader secondary attribute program.
390 /* Structure representing the PDS vertex shader program.
393 * by the PDS vertex loading program.
396 * usc_task_control - Description of USC task for vertex shader program.
457 /* Structure representing PDS shared reg storing program. */
491 /* Structure representing stream out terminate PDS program
809 struct pvr_psc_program_output program; global() member
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/third_party/vk-gl-cts/external/openglcts/modules/gles3/
H A Des3cNumberParsingTests.cpp97 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value);
98 static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl);
286 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value) in initializeExpectedValue() argument
288 const auto location = gl.getUniformLocation(program.getProgram(), "expected"); in initializeExpectedValue()
295 static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl) in initializeZeroValue() argument
297 const auto location = gl.getUniformLocation(program.getProgram(), "zero"); in initializeZeroValue()
365 glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader)); in iterate()
366 if (!program.isOk()) in iterate()
381 gl.useProgram(program.getProgram()); in iterate()
385 m_params.setupUniformsFn(program, g in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp370 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset()
371 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset()
372 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset()
374 if (!program.isOk()) in testPolygonOffset()
376 log << program; in testPolygonOffset() local
384 gl.useProgram (program.getProgram()); in testPolygonOffset()
426 PositionColorShader program; in testPolygonOffset() local
445 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
500 const glu::ShaderProgram program (m_contex in testPolygonOffset()
507 log << program; testPolygonOffset() local
625 log << program; testPolygonOffset() local
691 PositionColorShader program; testPolygonOffset() local
777 log << program; testPolygonOffset() local
890 log << program; testPolygonOffset() local
1007 log << program; testPolygonOffset() local
1129 log << program; testPolygonOffset() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp367 const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); in testPolygonOffset()
368 const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); in testPolygonOffset()
369 const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); in testPolygonOffset()
371 if (!program.isOk()) in testPolygonOffset()
373 log << program; in testPolygonOffset() local
381 gl.useProgram (program.getProgram()); in testPolygonOffset()
423 PositionColorShader program; in testPolygonOffset() local
442 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
497 const glu::ShaderProgram program (m_contex in testPolygonOffset()
504 log << program; testPolygonOffset() local
623 log << program; testPolygonOffset() local
689 PositionColorShader program; testPolygonOffset() local
775 log << program; testPolygonOffset() local
888 log << program; testPolygonOffset() local
1005 log << program; testPolygonOffset() local
1127 log << program; testPolygonOffset() local
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H A Des2fShaderBuiltinVarTests.cpp290 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate()
303 log << program; in iterate() local
305 if (!program.isOk()) in iterate()
319 const int scaleLoc = gl.getUniformLocation(program.getProgram(), "u_scale"); in iterate()
322 gl.useProgram(program.getProgram()); in iterate()
325 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding, in iterate()
385 const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources( in iterate()
397 log << program; in iterate() local
399 if (!program.isOk()) in iterate()
415 gl.useProgram(program in iterate()
506 log << program; iterate() local
609 log << program; iterate() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext.cpp901 // We must wait to mark the program separable until it's successfully compiled. in createShaderProgramv()
967 void Context::deleteProgram(ShaderProgramID program) in deleteProgram() argument
969 mState.mShaderProgramManager->deleteProgram(this, program); in deleteProgram()
1284 void Context::useProgram(ShaderProgramID program) in useProgram() argument
1286 ANGLE_CONTEXT_TRY(mState.setProgram(this, getProgramResolveLink(program))); in useProgram()
1292 ShaderProgramID program) in useProgramStages()
1294 Program *shaderProgram = getProgramNoResolveLink(program); in useProgramStages()
2688 void Context::bindUniformLocation(ShaderProgramID program, in bindUniformLocation() argument
2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation()
2703 GLuint Context::getProgramResourceIndex(ShaderProgramID program, in getProgramResourceIndex() argument
1290 useProgramStages(ProgramPipelineID pipeline, GLbitfield stages, ShaderProgramID program) useProgramStages() argument
2711 getProgramResourceName(ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) getProgramResourceName() argument
2722 getProgramResourceLocation(ShaderProgramID program, GLenum programInterface, const GLchar *name) getProgramResourceLocation() argument
2730 getProgramResourceiv(ShaderProgramID program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) getProgramResourceiv() argument
2744 getProgramInterfaceiv(ShaderProgramID program, GLenum programInterface, GLenum pname, GLint *params) getProgramInterfaceiv() argument
2753 getProgramInterfaceivRobust(ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getProgramInterfaceivRobust() argument
3179 programParameteri(ShaderProgramID program, GLenum pname, GLint value) programParameteri() argument
4130 Program *program = mState.getProgram(); prepareForDispatch() local
5379 activeShaderProgram(ProgramPipelineID pipeline, ShaderProgramID program) activeShaderProgram() argument
6077 attachShader(ShaderProgramID program, ShaderProgramID shader) attachShader() argument
6105 bindAttribLocation(ShaderProgramID program, GLuint index, const GLchar *name) bindAttribLocation() argument
6666 detachShader(ShaderProgramID program, ShaderProgramID shader) detachShader() argument
6709 getActiveAttrib(ShaderProgramID program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) getActiveAttrib() argument
6722 getActiveUniform(ShaderProgramID program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) getActiveUniform() argument
6735 getAttachedShaders(ShaderProgramID program, GLsizei maxcount, GLsizei *count, ShaderProgramID *shaders) getAttachedShaders() argument
6745 getAttribLocation(ShaderProgramID program, const GLchar *name) getAttribLocation() argument
6815 getProgramiv(ShaderProgramID program, GLenum pname, GLint *params) getProgramiv() argument
6827 getProgramivRobust(ShaderProgramID program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getProgramivRobust() argument
6856 getProgramInfoLog(ShaderProgramID program, GLsizei bufsize, GLsizei *length, GLchar *infolog) getProgramInfoLog() argument
6996 getUniformfv(ShaderProgramID program, UniformLocation location, GLfloat *params) getUniformfv() argument
7003 getUniformfvRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params) getUniformfvRobust() argument
7012 getUniformiv(ShaderProgramID program, UniformLocation location, GLint *params) getUniformiv() argument
7019 getUniformivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params) getUniformivRobust() argument
7028 getUniformLocation(ShaderProgramID program, const GLchar *name) getUniformLocation() argument
7105 linkProgram(ShaderProgramID program) linkProgram() argument
7128 bindFragDataLocationIndexed(ShaderProgramID program, GLuint colorNumber, GLuint index, const char *name) bindFragDataLocationIndexed() argument
7138 bindFragDataLocation(ShaderProgramID program, GLuint colorNumber, const char *name) bindFragDataLocation() argument
7143 getFragDataIndex(ShaderProgramID program, const char *name) getFragDataIndex() argument
7149 getProgramResourceLocationIndex(ShaderProgramID program, GLenum programInterface, const char *name) getProgramResourceLocationIndex() argument
7197 Program *program = mState.getLinkedProgram(this); getActiveLinkedProgram() local
7212 Program *program = getActiveLinkedProgram(); uniform1f() local
7218 Program *program = getActiveLinkedProgram(); uniform1fv() local
7222 setUniform1iImpl(Program *program, UniformLocation location, GLsizei count, const GLint *v) setUniform1iImpl() argument
7238 Program *program = getActiveLinkedProgram(); uniform1i() local
7244 Program *program = getActiveLinkedProgram(); uniform1iv() local
7251 Program *program = getActiveLinkedProgram(); uniform2f() local
7257 Program *program = getActiveLinkedProgram(); uniform2fv() local
7264 Program *program = getActiveLinkedProgram(); uniform2i() local
7270 Program *program = getActiveLinkedProgram(); uniform2iv() local
7277 Program *program = getActiveLinkedProgram(); uniform3f() local
7283 Program *program = getActiveLinkedProgram(); uniform3fv() local
7290 Program *program = getActiveLinkedProgram(); uniform3i() local
7296 Program *program = getActiveLinkedProgram(); uniform3iv() local
7303 Program *program = getActiveLinkedProgram(); uniform4f() local
7309 Program *program = getActiveLinkedProgram(); uniform4fv() local
7316 Program *program = getActiveLinkedProgram(); uniform4i() local
7322 Program *program = getActiveLinkedProgram(); uniform4iv() local
7331 Program *program = getActiveLinkedProgram(); uniformMatrix2fv() local
7340 Program *program = getActiveLinkedProgram(); uniformMatrix3fv() local
7349 Program *program = getActiveLinkedProgram(); uniformMatrix4fv() local
7353 validateProgram(ShaderProgramID program) validateProgram() argument
7388 getProgramBinary(ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) getProgramBinary() argument
7400 programBinary(ShaderProgramID program, GLenum binaryFormat, const void *binary, GLsizei length) programBinary() argument
7414 Program *program = getActiveLinkedProgram(); uniform1ui() local
7420 Program *program = getActiveLinkedProgram(); uniform2ui() local
7427 Program *program = getActiveLinkedProgram(); uniform3ui() local
7434 Program *program = getActiveLinkedProgram(); uniform4ui() local
7441 Program *program = getActiveLinkedProgram(); uniform1uiv() local
7446 Program *program = getActiveLinkedProgram(); uniform2uiv() local
7452 Program *program = getActiveLinkedProgram(); uniform3uiv() local
7458 Program *program = getActiveLinkedProgram(); uniform4uiv() local
7505 Program *program = getActiveLinkedProgram(); uniformMatrix2x3fv() local
7514 Program *program = getActiveLinkedProgram(); uniformMatrix3x2fv() local
7523 Program *program = getActiveLinkedProgram(); uniformMatrix2x4fv() local
7532 Program *program = getActiveLinkedProgram(); uniformMatrix4x2fv() local
7541 Program *program = getActiveLinkedProgram(); uniformMatrix3x4fv() local
7550 Program *program = getActiveLinkedProgram(); uniformMatrix4x3fv() local
7605 transformFeedbackVaryings(ShaderProgramID program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) transformFeedbackVaryings() argument
7615 getTransformFeedbackVarying(ShaderProgramID program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) getTransformFeedbackVarying() argument
7689 getUniformuiv(ShaderProgramID program, UniformLocation location, GLuint *params) getUniformuiv() argument
7695 getUniformuivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params) getUniformuivRobust() argument
7704 getFragDataLocation(ShaderProgramID program, const GLchar *name) getFragDataLocation() argument
7710 getUniformIndices(ShaderProgramID program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) getUniformIndices() argument
7732 getActiveUniformsiv(ShaderProgramID program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) getActiveUniformsiv() argument
7746 getUniformBlockIndex(ShaderProgramID program, const GLchar *uniformBlockName) getUniformBlockIndex() argument
7752 getActiveUniformBlockiv(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLint *params) getActiveUniformBlockiv() argument
7761 getActiveUniformBlockivRobust(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params) getActiveUniformBlockivRobust() argument
7771 getActiveUniformBlockName(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) getActiveUniformBlockName() argument
7781 uniformBlockBinding(ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLuint uniformBlockBinding) uniformBlockBinding() argument
7918 programUniform1i(ShaderProgramID program, UniformLocation location, GLint v0) programUniform1i() argument
7923 programUniform2i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1) programUniform2i() argument
7932 programUniform3i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2) programUniform3i() argument
7942 programUniform4i(ShaderProgramID program, UniformLocation location, GLint v0, GLint v1, GLint v2, GLint v3) programUniform4i() argument
7953 programUniform1ui(ShaderProgramID program, UniformLocation location, GLuint v0) programUniform1ui() argument
7958 programUniform2ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1) programUniform2ui() argument
7967 programUniform3ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2) programUniform3ui() argument
7977 programUniform4ui(ShaderProgramID program, UniformLocation location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) programUniform4ui() argument
7988 programUniform1f(ShaderProgramID program, UniformLocation location, GLfloat v0) programUniform1f() argument
7993 programUniform2f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1) programUniform2f() argument
8002 programUniform3f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2) programUniform3f() argument
8012 programUniform4f(ShaderProgramID program, UniformLocation location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) programUniform4f() argument
8023 programUniform1iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform1iv() argument
8033 programUniform2iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform2iv() argument
8043 programUniform3iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform3iv() argument
8053 programUniform4iv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLint *value) programUniform4iv() argument
8063 programUniform1uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform1uiv() argument
8073 programUniform2uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform2uiv() argument
8083 programUniform3uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform3uiv() argument
8093 programUniform4uiv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLuint *value) programUniform4uiv() argument
8103 programUniform1fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform1fv() argument
8113 programUniform2fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform2fv() argument
8123 programUniform3fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform3fv() argument
8133 programUniform4fv(ShaderProgramID program, UniformLocation location, GLsizei count, const GLfloat *value) programUniform4fv() argument
8143 programUniformMatrix2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2fv() argument
8154 programUniformMatrix3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3fv() argument
8165 programUniformMatrix4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4fv() argument
8176 programUniformMatrix2x3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2x3fv() argument
8187 programUniformMatrix3x2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3x2fv() argument
8198 programUniformMatrix2x4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix2x4fv() argument
8209 programUniformMatrix4x2fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4x2fv() argument
8220 programUniformMatrix3x4fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix3x4fv() argument
8231 programUniformMatrix4x3fv(ShaderProgramID program, UniformLocation location, GLsizei count, GLboolean transpose, const GLfloat *value) programUniformMatrix4x3fv() argument
8333 getnUniformfv(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLfloat *params) getnUniformfv() argument
8344 getnUniformfvRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params) getnUniformfvRobust() argument
8353 getnUniformiv(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLint *params) getnUniformiv() argument
8364 getnUniformivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params) getnUniformivRobust() argument
8373 getnUniformuivRobust(ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params) getnUniformuivRobust() argument
[all...]
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() argument
30 return gl::AttachShader(program, shader); in glAttachShader()
38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() argument
40 return gl::BindAttribLocation(program, index, name); in glBindAttribLocation()
205 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) in glDeleteProgram() argument
207 return gl::DeleteProgram(program); in glDeleteProgram()
250 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) in glDetachShader() argument
252 return gl::DetachShader(program, shader); in glDetachShader()
410 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) in glGetActiveAttrib() argument
412 return gl::GetActiveAttrib(program, inde in glGetActiveAttrib()
415 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) glGetActiveUniform() argument
420 glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) glGetAttachedShaders() argument
425 glGetAttribLocation(GLuint program, const GLchar* name) glGetAttribLocation() argument
475 glGetProgramiv(GLuint program, GLenum pname, GLint* params) glGetProgramiv() argument
480 glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) glGetProgramInfoLog() argument
540 glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) glGetnUniformfvEXT() argument
545 glGetUniformfv(GLuint program, GLint location, GLfloat* params) glGetUniformfv() argument
550 glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) glGetnUniformivEXT() argument
555 glGetUniformiv(GLuint program, GLint location, GLint* params) glGetUniformiv() argument
560 glGetUniformLocation(GLuint program, const GLchar* name) glGetUniformLocation() argument
610 glIsProgram(GLuint program) glIsProgram() argument
645 glLinkProgram(GLuint program) glLinkProgram() argument
883 glUseProgram(GLuint program) glUseProgram() argument
888 glValidateProgram(GLuint program) glValidateProgram() argument
1200 glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) glTransformFeedbackVaryings() argument
1205 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument
1245 glGetUniformuiv(GLuint program, GLint location, GLuint *params) glGetUniformuiv() argument
1250 glGetFragDataLocation(GLuint program, const GLchar *name) glGetFragDataLocation() argument
1325 glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) glGetUniformIndices() argument
1330 glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) glGetActiveUniformsiv() argument
1335 glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) glGetUniformBlockIndex() argument
1340 glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) glGetActiveUniformBlockiv() argument
1345 glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) glGetActiveUniformBlockName() argument
1350 glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) glUniformBlockBinding() argument
1495 glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) glGetProgramBinary() argument
1500 glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) glProgramBinary() argument
1505 glProgramParameteri(GLuint program, GLenum pname, GLint value) glProgramParameteri() argument
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DContextGL.cpp314 const gl::Program *program = context->getState().getProgram(); in drawArrays() local
315 const bool usesMultiview = program->usesMultiview(); in drawArrays()
316 const GLsizei instanceCount = usesMultiview ? program->getNumViews() : 0; in drawArrays()
344 const gl::Program *program = context->getState().getProgram(); in drawArraysInstanced() local
345 if (program->usesMultiview()) in drawArraysInstanced()
347 adjustedInstanceCount *= program->getNumViews(); in drawArraysInstanced()
358 gl::AttributesMask ContextGL::updateAttributesForBaseInstance(const gl::Program *program, in updateAttributesForBaseInstance() argument
443 const gl::Program *program = context->getState().getProgram(); in drawArraysInstancedBaseInstance() local
444 if (program->usesMultiview()) in drawArraysInstancedBaseInstance()
446 adjustedInstanceCount *= program in drawArraysInstancedBaseInstance()
488 const gl::Program *program = glState.getProgram(); drawElements() local
522 const gl::Program *program = glState.getProgram(); drawElementsBaseVertex() local
556 const gl::Program *program = context->getState().getProgram(); drawElementsInstanced() local
580 const gl::Program *program = context->getState().getProgram(); drawElementsInstancedBaseVertex() local
607 const gl::Program *program = context->getState().getProgram(); drawElementsInstancedBaseVertexBaseInstance() local
653 const gl::Program *program = context->getState().getProgram(); drawRangeElements() local
685 const gl::Program *program = context->getState().getProgram(); drawRangeElementsBaseVertex() local
[all...]
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DANGLETest.cpp890 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument
894 drawQuad(program, positionAttribName, positionAttribZ, 1.0f); in drawQuad()
898 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument
903 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); in drawQuad()
906 void ANGLETestBase::drawQuad(GLuint program, in drawQuad() argument
912 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, in drawQuad()
916 void ANGLETestBase::drawQuadInstanced(GLuint program, in drawQuadInstanced() argument
923 drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, useVertexBuffer, in drawQuadInstanced()
927 void ANGLETestBase::drawPatches(GLuint program, in drawPatches() argument
933 drawQuad(program, positionAttribNam in drawPatches()
937 drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useVertexBuffer, bool useInstancedDrawCalls, bool useTessellationPatches, GLuint numInstances) drawQuad() argument
1044 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ) drawIndexedQuad() argument
1051 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale) drawIndexedQuad() argument
1061 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useIndexBuffer) drawIndexedQuad() argument
1071 drawIndexedQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ, GLfloat positionAttribXYScale, bool useIndexBuffer, bool restrictedRange) drawIndexedQuad() argument
1210 GLuint program = get3DTexturedQuadProgram(); draw3DTexturedQuad() local
[all...]
/third_party/glfw/examples/
H A Dheightmap.c2 // Heightmap example program using OpenGL 3 core profile
112 * the shader program. They should not be used before creating
113 * the program.
149 /* Creates a program object using the specified vertex and fragment text
153 GLuint program = 0u; in make_shader_program() local
166 /* make the program that connect the two shader and link it */ in make_shader_program()
167 program = glCreateProgram(); in make_shader_program()
168 if (program != 0u) in make_shader_program()
171 glAttachShader(program, vertex_shader); in make_shader_program()
172 glAttachShader(program, fragment_shade in make_shader_program()
343 make_mesh(GLuint program) make_mesh() argument
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcMultipleContextsTests.cpp43 * are preserved for each program stage when switching rendering context.
46 * * Same as above, but use pipelines instead of monolithic program.
80 void prepareProgram(Utils::program** programs, bool is_separable);
82 void prepareProgramPipeline(glw::GLuint& pipeline_id, Utils::program** programs);
86 bool testProgram(Utils::program** programs, bool is_separable, const glw::GLuint test_cases[][5],
236 Utils::program* program_pointers[5]; in iterate()
238 /* Test monolithic program */ in iterate()
240 /* Prepare program */ in iterate()
241 Utils::program program(*m_base_contex in iterate()
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