H A D | capture_gles_2_0_params.cpp | 346 GLint *params, in CaptureGetBufferParameteriv_params() 366 GLint *params, in CaptureGetFramebufferAttachmentParameteriv_params() 410 GLint *params, in CaptureGetProgramiv_params() 413 if (params) in CaptureGetProgramiv_params() 423 GLint *params, in CaptureGetRenderbufferParameteriv_params() 502 GLint *params, in CaptureGetShaderiv_params() 505 if (params) in CaptureGetShaderiv_params() 515 GLfloat *params, in CaptureGetTexParameterfv_params() 527 GLint *params, in CaptureGetTexParameteriv_params() 548 GLfloat *params, in CaptureGetUniformfv_params() 342 CaptureGetBufferParameteriv_params(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetBufferParameteriv_params() argument 361 CaptureGetFramebufferAttachmentParameteriv_params(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetFramebufferAttachmentParameteriv_params() argument 406 CaptureGetProgramiv_params(const State &glState, bool isCallValid, ShaderProgramID program, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetProgramiv_params() argument 419 CaptureGetRenderbufferParameteriv_params(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetRenderbufferParameteriv_params() argument 498 CaptureGetShaderiv_params(const State &glState, bool isCallValid, ShaderProgramID shader, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetShaderiv_params() argument 511 CaptureGetTexParameterfv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLfloat *params, ParamCapture *paramCapture) CaptureGetTexParameterfv_params() argument 523 CaptureGetTexParameteriv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetTexParameteriv_params() argument 544 CaptureGetUniformfv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLfloat *params, ParamCapture *paramCapture) CaptureGetUniformfv_params() argument 555 CaptureGetUniformiv_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLint *params, ParamCapture *paramCapture) CaptureGetUniformiv_params() argument 576 CaptureGetVertexAttribfv_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLfloat *params, ParamCapture *paramCapture) CaptureGetVertexAttribfv_params() argument 587 CaptureGetVertexAttribiv_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLint *params, ParamCapture *paramCapture) CaptureGetVertexAttribiv_params() argument 719 CaptureTexParameterfv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLfloat *params, ParamCapture *paramCapture) CaptureTexParameterfv_params() argument 729 CaptureTexParameteriv_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLint *params, ParamCapture *paramCapture) CaptureTexParameteriv_params() argument [all...] |