/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_2_autogen.cpp | 414 GLsizei maxCount, in GL_GetAttachedShaders() 420 "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR in GL_GetAttachedShaders() 422 CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); in GL_GetAttachedShaders() 432 programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders() 435 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders() 437 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders() 413 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.h | 146 GLsizei maxCount,
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H A D | entry_points_gles_2_0_autogen.cpp | 1528 GLsizei maxCount, in GL_GetAttachedShaders() 1534 "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR in GL_GetAttachedShaders() 1536 CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); in GL_GetAttachedShaders() 1546 programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders() 1549 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders() 1551 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders() 1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Program.h | 495 void getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const;
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H A D | validationES2_autogen.h | 256 GLsizei maxCount,
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/openGLES/api/GL/ |
H A D | wgl.h | 392 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); 402 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | wgl.h | 406 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); 416 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/dng_sdk/source/ |
H A D | dng_xmp.cpp | 1348 uint32 maxCount, in Sync_uint32_array() 1377 for (uint32 k = 0; k < maxCount; k++) in Sync_uint32_array() 1344 Sync_uint32_array(const char *ns, const char *path, uint32 *data, uint32 &count, uint32 maxCount, uint32 options) Sync_uint32_array() argument
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/angle2/include/WGL/ |
H A D | wgl.h | 411 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids); 421 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Program.cpp | 2751 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders() argument 2755 if(vertexShader && (total < maxCount)) in getAttachedShaders() 2760 if(fragmentShader && (total < maxCount)) in getAttachedShaders()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_2_0_autogen.cpp | 1141 GLsizei maxCount, in CaptureGetAttachedShaders() 1148 paramBuffer.addValueParam("maxCount", ParamType::TGLsizei, maxCount); in CaptureGetAttachedShaders() 1154 CaptureGetAttachedShaders_count(glState, isCallValid, programPacked, maxCount, count, in CaptureGetAttachedShaders() 1171 CaptureGetAttachedShaders_shadersPacked(glState, isCallValid, programPacked, maxCount, in CaptureGetAttachedShaders() 1138 CaptureGetAttachedShaders(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, ShaderProgramID *shadersPacked) CaptureGetAttachedShaders() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineMultisampleShaderBuiltInTests.cpp | 865 const int maxCount = m_imageMSParams.numSamples - (minInvocations - 1); in initPrograms() local 875 << " if (maskBitCount < " << minCount << " || maskBitCount > " << maxCount << ")\n" in initPrograms() local
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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H A D | gl3.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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H A D | gl31.h | 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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H A D | gl31.h | 441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
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