Home
last modified time | relevance | path

Searched refs:maxCount (Results 76 - 100 of 124) sorted by relevance

12345

/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_2_autogen.cpp414 GLsizei maxCount, in GL_GetAttachedShaders()
420 "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR in GL_GetAttachedShaders()
422 CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); in GL_GetAttachedShaders()
432 programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()
435 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders()
437 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()
413 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.h146 GLsizei maxCount,
H A Dentry_points_gles_2_0_autogen.cpp1528 GLsizei maxCount, in GL_GetAttachedShaders()
1534 "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR in GL_GetAttachedShaders()
1536 CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders); in GL_GetAttachedShaders()
1546 programPacked, maxCount, count, shadersPacked)); in GL_GetAttachedShaders()
1549 context->getAttachedShaders(programPacked, maxCount, count, shadersPacked); in GL_GetAttachedShaders()
1551 ANGLE_CAPTURE(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count, in GL_GetAttachedShaders()
1527 GL_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) GL_GetAttachedShaders() argument
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DProgram.h495 void getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const;
H A DvalidationES2_autogen.h256 GLsizei maxCount,
/third_party/mesa3d/include/GLES2/
H A Dgl2.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/openGLES/api/GL/
H A Dwgl.h392 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
402 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
/third_party/openGLES/api/GLES2/
H A Dgl2.h420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dwgl.h406 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
416 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/dng_sdk/source/
H A Ddng_xmp.cpp1348 uint32 maxCount, in Sync_uint32_array()
1377 for (uint32 k = 0; k < maxCount; k++) in Sync_uint32_array()
1344 Sync_uint32_array(const char *ns, const char *path, uint32 *data, uint32 &count, uint32 maxCount, uint32 options) Sync_uint32_array() argument
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/angle2/include/WGL/
H A Dwgl.h411 typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
421 UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DProgram.cpp2751 void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) in getAttachedShaders() argument
2755 if(vertexShader && (total < maxCount)) in getAttachedShaders()
2760 if(fragmentShader && (total < maxCount)) in getAttachedShaders()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A Dcapture_gles_2_0_autogen.cpp1141 GLsizei maxCount, in CaptureGetAttachedShaders()
1148 paramBuffer.addValueParam("maxCount", ParamType::TGLsizei, maxCount); in CaptureGetAttachedShaders()
1154 CaptureGetAttachedShaders_count(glState, isCallValid, programPacked, maxCount, count, in CaptureGetAttachedShaders()
1171 CaptureGetAttachedShaders_shadersPacked(glState, isCallValid, programPacked, maxCount, in CaptureGetAttachedShaders()
1138 CaptureGetAttachedShaders(const State &glState, bool isCallValid, ShaderProgramID programPacked, GLsizei maxCount, GLsizei *count, ShaderProgramID *shadersPacked) CaptureGetAttachedShaders() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleShaderBuiltInTests.cpp865 const int maxCount = m_imageMSParams.numSamples - (minInvocations - 1); in initPrograms() local
875 << " if (maskBitCount < " << minCount << " || maskBitCount > " << maxCount << ")\n" in initPrograms() local
/third_party/mesa3d/include/GLES3/
H A Dgl31.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
H A Dgl3.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/openGLES/api/GLES3/
H A Dgl3.h420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
H A Dgl31.h420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
H A Dgl31.h441 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
584 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);

Completed in 86 milliseconds

12345