Searched refs:math (Results 726 - 750 of 1708) sorted by relevance
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/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/analyzer/ |
H A D | RoundedManchesterEncoder.h | 20 #include <math.h>
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/third_party/skia/third_party/externals/oboe/src/flowgraph/resampler/ |
H A D | SincResampler.cpp | 17 #include <math.h>
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H A D | SincResamplerStereo.cpp | 17 #include <math.h>
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/third_party/optimized-routines/ |
H A D | Makefile | 13 SUBS = math string networking
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/third_party/optimized-routines/math/ |
H A D | expf.c | 8 #include <math.h>
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H A D | erff.c | 9 #include <math.h>
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H A D | exp2f.c | 8 #include <math.h>
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H A D | log2f.c | 8 #include <math.h>
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H A D | logf.c | 8 #include <math.h>
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/third_party/skia/gm/ |
H A D | composecolorfilter.cpp | 30 #include <math.h>
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H A D | showmiplevels.cpp | 27 #include <math.h>
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/third_party/rust/crates/minimal-lexical/etc/ |
H A D | lemire_table.py | 18 from math import ceil, floor, log, log2 66 # 2^(2b)/(5^−q) with b=64 + int(math.ceil(log2(5^−q)))
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 25 #include <base/math/matrix.h> 26 #include <base/math/quaternion.h> 27 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_data_structures.h | 24 #include <base/math/matrix.h> 25 #include <base/math/quaternion.h> 26 #include <base/math/vector.h>
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/third_party/gn/src/base/numerics/ |
H A D | checked_math.h | 225 // These perform the actual math operations on the CheckedNumerics. 231 using Math = typename MathWrapper<M, L, R>::math; in MathOp() 242 using Math = typename MathWrapper<M, T, R>::math; in MathOp() 317 // These implement the variadic wrapper for the math operations. 324 using Math = typename MathWrapper<M, L, R>::math; in CheckMathOp()
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/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/number/ |
H A D | Precision.java | 5 import java.math.BigDecimal; 6 import java.math.BigInteger; 7 import java.math.MathContext; 297 * For more information on the scale of Java BigDecimal, see {@link java.math.BigDecimal#scale()}.
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/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/number/ |
H A D | Precision.java | 6 import java.math.BigDecimal; 7 import java.math.BigInteger; 8 import java.math.MathContext; 284 * For more information on the scale of Java BigDecimal, see {@link java.math.BigDecimal#scale()}.
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/third_party/node/deps/v8/src/asmjs/ |
H A D | asm-js.cc | 45 Handle<Object> math = JSReceiver::GetDataProperty(isolate, stdlib, math_name); in StdlibMathMember() local 46 if (!math->IsJSReceiver()) return isolate->factory()->undefined_value(); in StdlibMathMember() 47 Handle<JSReceiver> math_receiver = Handle<JSReceiver>::cast(math); in StdlibMathMember()
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/third_party/python/Lib/ctypes/test/ |
H A D | test_callbacks.py | 79 import math namespace 80 self.check_type(c_float, math.e) 81 self.check_type(c_float, -math.e)
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/third_party/python/Lib/ |
H A D | selectors.py | 11 import math namespace 412 timeout = math.ceil(timeout * 1e3) 459 timeout = math.ceil(timeout * 1e3) * 1e-3
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/third_party/skia/third_party/externals/angle2/src/common/third_party/base/anglebase/numerics/ |
H A D | checked_math.h | 222 // These perform the actual math operations on the CheckedNumerics. 227 using Math = typename MathWrapper<M, L, R>::math; in MathOp() 238 using Math = typename MathWrapper<M, T, R>::math; in MathOp() 312 // These implement the variadic wrapper for the math operations. 316 using Math = typename MathWrapper<M, L, R>::math; in CheckMathOp()
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/foundation/graphic/graphic_3d/lume/metaobject/test/src/ |
H A D | test_utils.h | 23 #include <base/math/mathf.h> 24 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_compute_generic.cpp | 18 #include <base/math/mathf.h> 19 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_objects.cpp | 21 #include <base/math/matrix.h> 22 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_object.cpp | 16 #include <base/math/quaternion.h> 17 #include <base/math/matrix.h>
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