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/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/analyzer/
H A DRoundedManchesterEncoder.h20 #include <math.h>
/third_party/skia/third_party/externals/oboe/src/flowgraph/resampler/
H A DSincResampler.cpp17 #include <math.h>
H A DSincResamplerStereo.cpp17 #include <math.h>
/third_party/optimized-routines/
H A DMakefile13 SUBS = math string networking
/third_party/optimized-routines/math/
H A Dexpf.c8 #include <math.h>
H A Derff.c9 #include <math.h>
H A Dexp2f.c8 #include <math.h>
H A Dlog2f.c8 #include <math.h>
H A Dlogf.c8 #include <math.h>
/third_party/skia/gm/
H A Dcomposecolorfilter.cpp30 #include <math.h>
H A Dshowmiplevels.cpp27 #include <math.h>
/third_party/rust/crates/minimal-lexical/etc/
H A Dlemire_table.py18 from math import ceil, floor, log, log2
66 # 2^(2b)/(5^−q) with b=64 + int(math.ceil(log2(5^−q)))
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h25 #include <base/math/matrix.h>
26 #include <base/math/quaternion.h>
27 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h24 #include <base/math/matrix.h>
25 #include <base/math/quaternion.h>
26 #include <base/math/vector.h>
/third_party/gn/src/base/numerics/
H A Dchecked_math.h225 // These perform the actual math operations on the CheckedNumerics.
231 using Math = typename MathWrapper<M, L, R>::math; in MathOp()
242 using Math = typename MathWrapper<M, T, R>::math; in MathOp()
317 // These implement the variadic wrapper for the math operations.
324 using Math = typename MathWrapper<M, L, R>::math; in CheckMathOp()
/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/number/
H A DPrecision.java5 import java.math.BigDecimal;
6 import java.math.BigInteger;
7 import java.math.MathContext;
297 * For more information on the scale of Java BigDecimal, see {@link java.math.BigDecimal#scale()}.
/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/number/
H A DPrecision.java6 import java.math.BigDecimal;
7 import java.math.BigInteger;
8 import java.math.MathContext;
284 * For more information on the scale of Java BigDecimal, see {@link java.math.BigDecimal#scale()}.
/third_party/node/deps/v8/src/asmjs/
H A Dasm-js.cc45 Handle<Object> math = JSReceiver::GetDataProperty(isolate, stdlib, math_name); in StdlibMathMember() local
46 if (!math->IsJSReceiver()) return isolate->factory()->undefined_value(); in StdlibMathMember()
47 Handle<JSReceiver> math_receiver = Handle<JSReceiver>::cast(math); in StdlibMathMember()
/third_party/python/Lib/ctypes/test/
H A Dtest_callbacks.py79 import math namespace
80 self.check_type(c_float, math.e)
81 self.check_type(c_float, -math.e)
/third_party/python/Lib/
H A Dselectors.py11 import math namespace
412 timeout = math.ceil(timeout * 1e3)
459 timeout = math.ceil(timeout * 1e3) * 1e-3
/third_party/skia/third_party/externals/angle2/src/common/third_party/base/anglebase/numerics/
H A Dchecked_math.h222 // These perform the actual math operations on the CheckedNumerics.
227 using Math = typename MathWrapper<M, L, R>::math; in MathOp()
238 using Math = typename MathWrapper<M, T, R>::math; in MathOp()
312 // These implement the variadic wrapper for the math operations.
316 using Math = typename MathWrapper<M, L, R>::math; in CheckMathOp()
/foundation/graphic/graphic_3d/lume/metaobject/test/src/
H A Dtest_utils.h23 #include <base/math/mathf.h>
24 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp18 #include <base/math/mathf.h>
19 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp21 #include <base/math/matrix.h>
22 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_object.cpp16 #include <base/math/quaternion.h>
17 #include <base/math/matrix.h>

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