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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DRegAllocBase.cpp59 LiveRegMatrix &mat) { in init()
64 Matrix = &mat; in init()
57 init(VirtRegMap &vrm, LiveIntervals &lis, LiveRegMatrix &mat) init() argument
H A DRegAllocBase.h81 void init(VirtRegMap &vrm, LiveIntervals &lis, LiveRegMatrix &mat);
/third_party/skia/third_party/externals/tint/src/resolver/
H A Dcall_test.cc36 using mat = builder::mat<N, M, T>;
/third_party/ffmpeg/libavfilter/
H A Dcolorspace.h32 void ff_matrix_mul_3x3_vec(double dst[3], const double vec[3], const double mat[3][3]);
/third_party/skia/third_party/externals/tint/src/writer/hlsl/
H A Dgenerator_impl.cc349 const sem::Matrix* mat) { in EmitDynamicMatrixVectorAssignment()
351 dynamic_matrix_vector_write_, mat, [&]() -> std::string { in EmitDynamicMatrixVectorAssignment()
355 if (!EmitType(ss, mat, tint::ast::StorageClass::kInvalid, in EmitDynamicMatrixVectorAssignment()
364 if (!EmitTypeAndName(out, mat, ast::StorageClass::kInvalid, in EmitDynamicMatrixVectorAssignment()
365 ast::Access::kUndefined, "mat")) { in EmitDynamicMatrixVectorAssignment()
369 if (!EmitTypeAndName(out, mat->ColumnType(), in EmitDynamicMatrixVectorAssignment()
381 for (uint32_t i = 0; i < mat->columns(); ++i) { in EmitDynamicMatrixVectorAssignment()
383 << "case " << i << ": mat[" << i << "] = val; break;"; in EmitDynamicMatrixVectorAssignment()
419 const sem::Matrix* mat) { in EmitDynamicMatrixScalarAssignment()
425 dynamic_matrix_scalar_write_, mat, [ in EmitDynamicMatrixScalarAssignment()
347 EmitDynamicMatrixVectorAssignment( const ast::AssignmentStatement* stmt, const sem::Matrix* mat) EmitDynamicMatrixVectorAssignment() argument
417 EmitDynamicMatrixScalarAssignment( const ast::AssignmentStatement* stmt, const sem::Matrix* mat) EmitDynamicMatrixScalarAssignment() argument
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp159 auto matFactorData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.mat.GetHandle())); in UpdateMaterialBuffers()
190 gpuResourceMgr.UnmapBuffer(ubos_.mat.GetHandle()); in UpdateMaterialBuffers()
243 ubos_.mat = gpuResourceMgr.Create(us + DefaultMaterialMaterialConstants::MATERIAL_DATA_BUFFER_NAME, bufferDesc); in ProcessBuffers()
H A Drender_node_default_material_objects.h58 RENDER_NS::RenderHandleReference mat; member
/third_party/skia/third_party/externals/tint/src/transform/
H A Ddecompose_strided_matrix.cc145 // ssbo.mat[2] -> ssbo.mat[2] in Run()
164 // ssbo.mat = mat_to_arr(m) in Run()
176 "mat" + std::to_string(info.matrix->columns()) + "x" + in Run()
183 auto mat = ctx.dst->Sym("mat"); in Run()
186 columns[i] = ctx.dst->IndexAccessor(mat, i); in Run()
190 ctx.dst->Param(mat, matrix()), in Run()
207 // m = arr_to_mat(ssbo.mat) in Run()
/third_party/skia/gm/
H A Dovals.cpp167 SkMatrix mat = fMatrices[j]; variable
169 mat.postTranslate(kXStart + SK_Scalar1 * kXStep * (testCount % maxX) +
173 canvas->concat(mat);
H A Ddrawbitmaprect.cpp81 SkMatrix mat = SkMatrix::I(); in makebm() local
88 0, &mat)); in makebm()
91 mat.postScale(SK_Scalar1 / 4, SK_Scalar1 / 4); in makebm()
/third_party/skia/fuzz/
H A DFuzzGradients.cpp23 SkScalar mat[9]; in makeMatrix() local
24 fuzz->nextN(mat, 9); in makeMatrix()
25 m->set9(mat); in makeMatrix()
/third_party/mesa3d/src/mesa/main/
H A Dffvertex_prog.c651 const struct ureg *mat, in emit_matrix_transform_vec4()
654 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_X, src, mat[0]); in emit_matrix_transform_vec4()
655 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Y, src, mat[1]); in emit_matrix_transform_vec4()
656 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_Z, src, mat[2]); in emit_matrix_transform_vec4()
657 emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); in emit_matrix_transform_vec4()
667 const struct ureg *mat, in emit_transpose_matrix_transform_vec4()
677 emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); in emit_transpose_matrix_transform_vec4()
678 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); in emit_transpose_matrix_transform_vec4()
679 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); in emit_transpose_matrix_transform_vec4()
680 emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[ in emit_transpose_matrix_transform_vec4()
649 emit_matrix_transform_vec4( struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) emit_matrix_transform_vec4() argument
665 emit_transpose_matrix_transform_vec4( struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) emit_transpose_matrix_transform_vec4() argument
687 emit_matrix_transform_vec3( struct tnl_program *p, struct ureg dest, const struct ureg *mat, struct ureg src) emit_matrix_transform_vec3() argument
[all...]
/foundation/graphic/graphic_3d/kits/js/src/
H A DShaderJS.cpp275 auto mat = interface_pointer_cast<SCENE_NS::IMaterial>(tro->GetNativeObject()); in BindToMaterial() local
282 ExecSyncTask([mat, &customProperties, &Textures]() { in BindToMaterial()
283 Textures = mat->Inputs()->GetValue(); in BindToMaterial()
284 customProperties = interface_pointer_cast<META_NS::IMetadata>(mat->CustomProperties()->GetValue()); in BindToMaterial()
H A DBaseObjectJS.cpp232 SCENE_NS::IMaterial* mat = interface_cast<SCENE_NS::IMaterial>(obj); in CreateFromNativeInstance() local
233 auto shdr = mat->MaterialShader()->GetValue(); in CreateFromNativeInstance()
/third_party/skia/src/gpu/
H A DGrGeometryProcessor.h365 static uint32_t ComputeMatrixKey(const GrShaderCaps& caps, const SkMatrix& mat) { in ComputeMatrixKey() argument
367 if (mat.isIdentity()) { in ComputeMatrixKey()
370 if (mat.isScaleTranslate()) { in ComputeMatrixKey()
374 if (!mat.hasPerspective()) { in ComputeMatrixKey()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_magnifier_shader_filter.h32 void SetMagnifierOffset(Drawing::Matrix& mat);
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_dump.h44 nine_dump_D3DMATERIAL9(unsigned ch, const D3DMATERIAL9 *mat) in nine_dump_D3DMATERIAL9() argument
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dcube_demo.js159 let mat = m1.multiply(m2).multiply(matrix4);
160 gl.uniformMatrix4fv(program.a_Matrix, false, mat.getElements());
/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/
H A Dcube2_demo.js159 let mat = m1.multiply(m2).multiply(matrix4);
160 gl.uniformMatrix4fv(program.a_Matrix, false, mat.getElements());
/foundation/arkui/ace_engine/frameworks/core/components/svg/
H A Dsvg_transform.h57 static void ApplyRotationPivot(Matrix4& mat, float x, float y);
/third_party/mesa3d/src/compiler/
H A Dnir_types.cpp638 glsl_explicit_matrix_type(const glsl_type *mat, in glsl_explicit_matrix_type() argument
642 const glsl_type *t = glsl_type::get_instance(mat->base_type, in glsl_explicit_matrix_type()
643 mat->vector_elements, in glsl_explicit_matrix_type()
644 mat->matrix_columns, in glsl_explicit_matrix_type()
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/utils/matrix44_fuzzer/
H A Dmatrix44_fuzzer.cpp77 Matrix mat = static_cast<Matrix>(matrix1); in Martix44FuzzTest001() local
/third_party/skia/include/c/
H A Dsk_types.h128 const float* u = matrixU->mat;
129 const float* v = matrixV->mat;
145 float mat[9]; member
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/
H A Drs_misc_drawable.cpp236 Drawing::Matrix mat; in CreateDrawFunc() local
239 drawCmdList->GetHeight(), mat)) { in CreateDrawFunc()
240 canvas->ConcatMatrix(mat); in CreateDrawFunc()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/
H A Drs_canvas_drawing_render_node.cpp162 Rosen::Drawing::Matrix mat; member
164 GetRenderProperties().GetFrameGravity(), GetRenderProperties().GetFrameRect(), width, height, mat)) {
165 canvas.ConcatMatrix(mat);

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