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/third_party/weex-loader/deps/weex-styler/lib/
H A Dvalidator.js449 if (v.indexOf('linear-gradient') >= 0) {
1023 * transition-timing-function: only linear|ease|ease-in|ease-out|ease-in-out|cubic-bezier(n,n,n,n) is valid
1027 * - value: linear|ease|ease-in|ease-out|ease-in-out|cubic-bezier(n,n,n,n)|null
1033 if (v.match(/^linear|ease|ease-in|ease-out|ease-in-out|fast-out-slow-in|linear-out-slow-in$/) ||
1034 v.match(/^fast-out-linear-in|friction|extreme-deceleration|sharp|rhythm|smooth$/)) {
1066 '` (supported values include `linear`, `ease`, `ease-in`, `ease-out`, `ease-in-out`,' +
1366 let valueMatch = v.match(/(repeating-linear|linear).*?(?=\s*(repeating|linear)|
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp134 samplers_.linear = in Init()
542 mainInput.samplerHandle = samplers_.linear; in ExecuteCombine()
544 binder.BindImage(binding++, bloomImage, samplers_.linear); in ExecuteCombine()
545 binder.BindImage(binding++, images_.dirtMask, samplers_.linear); in ExecuteCombine()
601 binder.BindSampler(++binding, samplers_.linear); in ExecuteFXAA()
659 binder.BindSampler(++binding, samplers_.linear); in ExecuteTAA()
852 binder.BindSampler(binding, samplers_.linear); in ExecuteBlit()
H A Drender_node_post_process_util.h148 RenderHandle linear; member
/third_party/skia/third_party/externals/freetype/src/truetype/
H A Dttgload.c209 loader->linear = advance_width; in tt_get_metrics()
278 loader->linear = advance_width; in tt_get_metrics_incremental()
994 /* recalculate linear horizontal and vertical advances */ in TT_Process_Simple_Glyph()
997 /* XXX: change all FreeType modules to store `linear' and `vadvance' */ in TT_Process_Simple_Glyph()
1000 loader->linear = FT_PIX_ROUND( unrounded[n_points - 3].x - in TT_Process_Simple_Glyph()
1807 /* recalculate linear horizontal and vertical advances */ in load_truetype_glyph()
1810 loader->linear = FT_PIX_ROUND( unrounded[1].x - in load_truetype_glyph()
2046 /* recalculate linear horizontal and vertical advances */ in load_truetype_glyph()
2049 loader->linear = in load_truetype_glyph()
2132 linear_hadvance = loader->linear; in load_truetype_glyph()
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/image/loaders/
H A Dimage_loader_stb_image.cpp102 // Generate lookup table to premultiply sRGB encoded image in linear space and reencoding it to sRGB in InitializeSRGBTable()
125 uint8_t* imageBytes, uint32_t width, uint32_t height, uint32_t channelCount, uint32_t bytesPerChannel, bool linear) in PremultiplyAlpha()
135 if (linear) { in PremultiplyAlpha()
124 PremultiplyAlpha( uint8_t* imageBytes, uint32_t width, uint32_t height, uint32_t channelCount, uint32_t bytesPerChannel, bool linear) PremultiplyAlpha() argument
H A Dimage_loader_common.h35 uint32_t bytesPerChannel, bool linear);
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_layout.c31 * faster than u-interleaved tiling which is faster than linear. Within AFBC,
132 * the tile size. For AFBC, this is the superblock size. For linear textures,
158 * image with linear headers, this is simply the number of header blocks
160 * image with linear headers, this is multipled by the number of rows of
338 bool linear = layout->modifier == DRM_FORMAT_MOD_LINEAR; in pan_image_layout_init() local
366 * linear/tiled and as a requirement for AFBC */ in pan_image_layout_init()
380 } else if (linear) { in pan_image_layout_init()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_rast_debug.c384 boolean linear = is_linear(tile->state, block, k); in do_debug_bin() local
426 if (linear) in do_debug_bin()
427 debug_printf(" linear"); in do_debug_bin()
/third_party/skia/src/pathops/
H A DSkPathOpsCubic.cpp146 /* if returning true, check contains true if cubic's hull collapsed, making the cubic linear
150 bool linear = true; in hullIntersects() local
179 linear = false; in hullIntersects()
194 *isLinear = linear; in hullIntersects()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.h139 RENDER_NS::RenderHandle linear; member
/third_party/ffmpeg/libswresample/
H A Dswresample_internal.h71 typedef struct ResampleContext * (* resample_init_func)(struct ResampleContext *c, int out_rate, int in_rate, int filter_size, int phase_shift, int linear,
/third_party/node/deps/histogram/include/hdr/
H A Dhdr_histogram.h401 struct hdr_iter_linear linear; member
428 * Initialise the iterator for use with linear values.
/third_party/mesa3d/src/nouveau/codegen/
H A Dnv50_ir_driver.h43 unsigned linear : 1; /* linearly interpolated if true (and not flat) */ member
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_gs.c565 unsigned num_input_verts = input_prim->linear ? in draw_geometry_shader_run()
603 input_prim->linear, input_prim->count); in draw_geometry_shader_run()
659 if (input_prim->linear) in draw_geometry_shader_run()
677 output_prims[i].linear = TRUE; in draw_geometry_shader_run()
H A Ddraw_pt_vsplit_tmp.h286 #define ELT_TYPE linear
H A Ddraw_pt_so_emit.c315 if (input_prims->linear) { in draw_pt_so_emit()
/third_party/ffmpeg/libavfilter/
H A Dvf_lut3d.c1776 { "linear", "use values from the linear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_LINEAR}, 0, 0, TFLAGS, "interp_mode" },
1923 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 8, 8)
1929 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 9)
1935 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 10)
1941 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 12)
1947 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 14)
1953 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 16)
2019 DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(linear, 32)
2071 DEFINE_INTERP_FUNC_1D(linear,
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/third_party/lame/misc/
H A Dath.c180 linear = 0, enumerator
754 " type: linear, logarithm, square, cubic, erb, recip\n" in usage()
797 if ( 0 == strncmp ( argv[1], "li" , 2) ) genmode = linear; in main()
/third_party/skia/third_party/externals/libpng/
H A Dpngread.c141 * matching the chunk name rather than a linear search. in png_read_info()
1518 # define P_LINEAR 2 /* 16-bit linear: not encoded, NOT pre-multiplied! */
1519 # define P_FILE 3 /* 8-bit encoded to file gamma, not sRGB or linear */
1520 # define P_LINEAR8 4 /* 8-bit linear: only from a file value */
2083 * linear. in png_create_colormap_entry()
2150 /* The linear 16-bit values must be pre-multiplied by the alpha channel in png_create_colormap_entry()
2386 * below.) The encoding is 8-bit sRGB or 16-bit linear, depending on the in png_image_read_colormap()
2465 * including the required conversion to sRGB or linear as in png_image_read_colormap()
2722 * 'A' is linear. We need the linear backgroun in png_image_read_colormap()
3936 int linear = (format & PNG_FORMAT_FLAG_LINEAR) != 0; png_image_read_direct() local
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/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_image.c106 /* Treat linear images as buffers: they should only be used as copy in dzn_image_create()
108 * We only support linear tiling on things strictly required by the spec: in dzn_image_create()
145 image->linear.row_stride = footprint.Footprint.RowPitch; in dzn_image_create()
146 image->linear.size = size; in dzn_image_create()
370 loc.PlacedFootprint.Footprint.RowPitch = image->linear.row_stride; in dzn_image_get_copy_loc()
797 layout->rowPitch = image->linear.row_stride; in dzn_GetImageSubresourceLayout()
800 layout->size = image->linear.size; in dzn_GetImageSubresourceLayout()
/third_party/ffmpeg/libavcodec/x86/
H A Dlossless_audiodsp.asm154 ; linear is faster than branch tree or jump table, because the branches taken are cyclic (i.e. predictable)
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_resource.h310 /* This might be a5xx specific, but higher mipmap levels are always linear: */
363 bool linear) assert_dt;
/third_party/vk-gl-cts/external/amber/src/tools/
H A Damber-syntax.vim93 syn keyword amberFilter nearest linear
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DVertexProcessor.hpp222 void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic);
/third_party/skia/third_party/externals/freetype/include/freetype/internal/
H A Dtttypes.h1743 FT_Int linear; member

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