/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_private.h | 441 boolean linear; member 460 boolean linear; member
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H A D | draw_prim_assembler.c | 283 output_prims->linear = TRUE; in draw_prim_assembler_run() 303 if (input_prims->linear) { in draw_prim_assembler_run()
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H A D | draw_gs.c | 565 unsigned num_input_verts = input_prim->linear ? in draw_geometry_shader_run() 603 input_prim->linear, input_prim->count); in draw_geometry_shader_run() 659 if (input_prim->linear) in draw_geometry_shader_run() 677 output_prims[i].linear = TRUE; in draw_geometry_shader_run()
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H A D | draw_pt_vsplit_tmp.h | 286 #define ELT_TYPE linear
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/ |
H A D | common.h | 117 float4 linear = float4(factor * linear1 + float3(1.0 - factor) * linear2, color.a); in sRGBtoLinear() local 119 return linear; in sRGBtoLinear()
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/third_party/skia/tests/ |
H A D | FontHostTest.cpp | 209 bool linear; in test_advances() member 243 font.setLinearMetrics(settings[j].linear); in test_advances()
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/third_party/skia/src/ports/ |
H A D | SkScalerContext_mac_ct.cpp | 354 * This will invert the gamma applied by CoreGraphics, so we can get linear 466 const uint8_t* linear = gLinearCoverageFromCGLCDValue.data(); in generateImage() local 470 //applying the pre-blend it means that a filter wants linear anyway. in generateImage() 479 addr[x] = (linear[r] << 16) | (linear[g] << 8) | linear[b]; in generateImage()
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/third_party/mesa3d/src/panfrost/util/ |
H A D | pan_lower_framebuffer.c | 356 pan_linear_to_srgb(nir_builder *b, nir_ssa_def *linear) in pan_linear_to_srgb() argument 358 nir_ssa_def *rgb = nir_channels(b, linear, 0x7); in pan_linear_to_srgb() 368 nir_channel(b, linear, 3), in pan_linear_to_srgb()
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/third_party/weex-loader/deps/weex-styler/lib/ |
H A D | validator.js | 449 if (v.indexOf('linear-gradient') >= 0) { 1023 * transition-timing-function: only linear|ease|ease-in|ease-out|ease-in-out|cubic-bezier(n,n,n,n) is valid 1027 * - value: linear|ease|ease-in|ease-out|ease-in-out|cubic-bezier(n,n,n,n)|null 1033 if (v.match(/^linear|ease|ease-in|ease-out|ease-in-out|fast-out-slow-in|linear-out-slow-in$/) || 1034 v.match(/^fast-out-linear-in|friction|extreme-deceleration|sharp|rhythm|smooth$/)) { 1066 '` (supported values include `linear`, `ease`, `ease-in`, `ease-out`, `ease-in-out`,' + 1366 let valueMatch = v.match(/(repeating-linear|linear).*?(?=\s*(repeating|linear)| [all...] |
/third_party/ffmpeg/libswresample/ |
H A D | soxr_resample.c | 32 static struct ResampleContext *create(struct ResampleContext *c, int out_rate, int in_rate, int filter_size, int phase_shift, int linear, in create() argument
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H A D | swresample_internal.h | 71 typedef struct ResampleContext * (* resample_init_func)(struct ResampleContext *c, int out_rate, int in_rate, int filter_size, int phase_shift, int linear,
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/third_party/mesa3d/src/nouveau/codegen/ |
H A D | nv50_ir_from_common.cpp | 65 if (var->linear) in translateInterpMode()
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H A D | nv50_ir_driver.h | 43 unsigned linear : 1; /* linearly interpolated if true (and not flat) */ member
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/third_party/skia/third_party/externals/freetype/src/truetype/ |
H A D | ttgload.c | 209 loader->linear = advance_width; in tt_get_metrics() 278 loader->linear = advance_width; in tt_get_metrics_incremental() 994 /* recalculate linear horizontal and vertical advances */ in TT_Process_Simple_Glyph() 997 /* XXX: change all FreeType modules to store `linear' and `vadvance' */ in TT_Process_Simple_Glyph() 1000 loader->linear = FT_PIX_ROUND( unrounded[n_points - 3].x - in TT_Process_Simple_Glyph() 1807 /* recalculate linear horizontal and vertical advances */ in load_truetype_glyph() 1810 loader->linear = FT_PIX_ROUND( unrounded[1].x - in load_truetype_glyph() 2046 /* recalculate linear horizontal and vertical advances */ in load_truetype_glyph() 2049 loader->linear = in load_truetype_glyph() 2132 linear_hadvance = loader->linear; in load_truetype_glyph() [all...] |
/third_party/mesa3d/src/panfrost/lib/ |
H A D | pan_layout.c | 31 * faster than u-interleaved tiling which is faster than linear. Within AFBC, 132 * the tile size. For AFBC, this is the superblock size. For linear textures, 158 * image with linear headers, this is simply the number of header blocks 160 * image with linear headers, this is multipled by the number of rows of 338 bool linear = layout->modifier == DRM_FORMAT_MOD_LINEAR; in pan_image_layout_init() local 366 * linear/tiled and as a requirement for AFBC */ in pan_image_layout_init() 380 } else if (linear) { in pan_image_layout_init()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_rast_debug.c | 384 boolean linear = is_linear(tile->state, block, k); in do_debug_bin() local 426 if (linear) in do_debug_bin() 427 debug_printf(" linear"); in do_debug_bin()
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/third_party/skia/src/pathops/ |
H A D | SkPathOpsCubic.cpp | 146 /* if returning true, check contains true if cubic's hull collapsed, making the cubic linear 150 bool linear = true; in hullIntersects() local 179 linear = false; in hullIntersects() 194 *isLinear = linear; in hullIntersects()
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 1776 { "linear", "use values from the linear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_1D_LINEAR}, 0, 0, TFLAGS, "interp_mode" }, 1923 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 8, 8) 1929 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 9) 1935 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 10) 1941 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 12) 1947 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 14) 1953 DEFINE_INTERP_FUNC_PLANAR_1D(linear, 16, 16) 2019 DEFINE_INTERP_FUNC_PLANAR_1D_FLOAT(linear, 32) 2071 DEFINE_INTERP_FUNC_1D(linear, [all...] |
/third_party/node/deps/histogram/include/hdr/ |
H A D | hdr_histogram.h | 401 struct hdr_iter_linear linear; member 428 * Initialise the iterator for use with linear values.
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/third_party/skia/third_party/externals/libpng/ |
H A D | pngread.c | 141 * matching the chunk name rather than a linear search. in png_read_info() 1518 # define P_LINEAR 2 /* 16-bit linear: not encoded, NOT pre-multiplied! */ 1519 # define P_FILE 3 /* 8-bit encoded to file gamma, not sRGB or linear */ 1520 # define P_LINEAR8 4 /* 8-bit linear: only from a file value */ 2083 * linear. in png_create_colormap_entry() 2150 /* The linear 16-bit values must be pre-multiplied by the alpha channel in png_create_colormap_entry() 2386 * below.) The encoding is 8-bit sRGB or 16-bit linear, depending on the in png_image_read_colormap() 2465 * including the required conversion to sRGB or linear as in png_image_read_colormap() 2722 * 'A' is linear. We need the linear backgroun in png_image_read_colormap() 3936 int linear = (format & PNG_FORMAT_FLAG_LINEAR) != 0; png_image_read_direct() local [all...] |
/third_party/lame/misc/ |
H A D | ath.c | 180 linear = 0, enumerator 754 " type: linear, logarithm, square, cubic, erb, recip\n" in usage() 797 if ( 0 == strncmp ( argv[1], "li" , 2) ) genmode = linear; in main()
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/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_image.c | 106 /* Treat linear images as buffers: they should only be used as copy in dzn_image_create() 108 * We only support linear tiling on things strictly required by the spec: in dzn_image_create() 145 image->linear.row_stride = footprint.Footprint.RowPitch; in dzn_image_create() 146 image->linear.size = size; in dzn_image_create() 370 loc.PlacedFootprint.Footprint.RowPitch = image->linear.row_stride; in dzn_image_get_copy_loc() 797 layout->rowPitch = image->linear.row_stride; in dzn_GetImageSubresourceLayout() 800 layout->size = image->linear.size; in dzn_GetImageSubresourceLayout()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuAstcUtil.cpp | 1581 float linear[MAX_BLOCK_WIDTH*MAX_BLOCK_HEIGHT*4]; 1585 decompressBlock(isSRGB ? (void*)&decompressedBuffer.sRGB[0] : (void*)&decompressedBuffer.linear[0], 1604 dst.setPixel(Vec4(decompressedBuffer.linear[(i*blockWidth + j) * 4 + 0], 1605 decompressedBuffer.linear[(i*blockWidth + j) * 4 + 1], 1606 decompressedBuffer.linear[(i*blockWidth + j) * 4 + 2], 1607 decompressedBuffer.linear[(i*blockWidth + j) * 4 + 3]), j, i); 2945 float linear[MAX_BLOCK_WIDTH*MAX_BLOCK_HEIGHT*4]; 2948 const DecompressResult result = decompressBlock((isSRGB ? (void*)&tmpBuffer.sRGB[0] : (void*)&tmpBuffer.linear[0]),
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/third_party/ffmpeg/libavcodec/x86/ |
H A D | lossless_audiodsp.asm | 154 ; linear is faster than branch tree or jump table, because the branches taken are cyclic (i.e. predictable)
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/third_party/mesa3d/src/gallium/drivers/freedreno/ |
H A D | freedreno_resource.h | 310 /* This might be a5xx specific, but higher mipmap levels are always linear: */ 363 bool linear) assert_dt;
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