H A D | entry_points_gl_3_autogen.cpp | 83 void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) in GL_BindBufferBase() argument 86 EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", in GL_BindBufferBase() 87 CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); in GL_BindBufferBase() 96 targetPacked, index, bufferPacked)); in GL_BindBufferBase() 99 context->bindBufferBase(targetPacked, index, bufferPacked); in GL_BindBufferBase() 101 ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); in GL_BindBufferBase() 110 GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) in GL_BindBufferRange() argument 114 "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", in GL_BindBufferRange() 115 CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer, in GL_BindBufferRange() 126 index, bufferPacke in GL_BindBufferRange() 438 GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) GL_ColorMaski() argument 541 GL_Disablei(GLenum target, GLuint index) GL_Disablei() argument 565 GL_Enablei(GLenum target, GLuint index) GL_Enablei() argument 939 GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) GL_GetBooleani_v() argument 1030 GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) GL_GetIntegeri_v() argument 1082 GL_GetStringi(GLenum name, GLuint index) GL_GetStringi() argument 1169 GL_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) GL_GetTransformFeedbackVarying() argument 1233 GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) GL_GetVertexAttribIiv() argument 1259 GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) GL_GetVertexAttribIuiv() argument 1285 GL_IsEnabledi(GLenum target, GLuint index) GL_IsEnabledi() argument 1801 GL_VertexAttribI1i(GLuint index, GLint x) GL_VertexAttribI1i() argument 1824 GL_VertexAttribI1iv(GLuint index, const GLint *v) GL_VertexAttribI1iv() argument 1848 GL_VertexAttribI1ui(GLuint index, GLuint x) GL_VertexAttribI1ui() argument 1871 GL_VertexAttribI1uiv(GLuint index, const GLuint *v) GL_VertexAttribI1uiv() argument 1895 GL_VertexAttribI2i(GLuint index, GLint x, GLint y) GL_VertexAttribI2i() argument 1919 GL_VertexAttribI2iv(GLuint index, const GLint *v) GL_VertexAttribI2iv() argument 1943 GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) GL_VertexAttribI2ui() argument 1967 GL_VertexAttribI2uiv(GLuint index, const GLuint *v) GL_VertexAttribI2uiv() argument 1991 GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) GL_VertexAttribI3i() argument 2015 GL_VertexAttribI3iv(GLuint index, const GLint *v) GL_VertexAttribI3iv() argument 2039 GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) GL_VertexAttribI3ui() argument 2063 GL_VertexAttribI3uiv(GLuint index, const GLuint *v) GL_VertexAttribI3uiv() argument 2087 GL_VertexAttribI4bv(GLuint index, const GLbyte *v) GL_VertexAttribI4bv() argument 2111 GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) GL_VertexAttribI4i() argument 2135 GL_VertexAttribI4iv(GLuint index, const GLint *v) GL_VertexAttribI4iv() argument 2159 GL_VertexAttribI4sv(GLuint index, const GLshort *v) GL_VertexAttribI4sv() argument 2183 GL_VertexAttribI4ubv(GLuint index, const GLubyte *v) GL_VertexAttribI4ubv() argument 2207 GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) GL_VertexAttribI4ui() argument 2231 GL_VertexAttribI4uiv(GLuint index, const GLuint *v) GL_VertexAttribI4uiv() argument 2255 GL_VertexAttribI4usv(GLuint index, const GLushort *v) GL_VertexAttribI4usv() argument 2280 GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) GL_VertexAttribIPointer() argument 2624 GL_PrimitiveRestartIndex(GLuint index) GL_PrimitiveRestartIndex() argument 2966 GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) GL_GetInteger64i_v() argument 3015 GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) GL_GetMultisamplefv() argument 3284 GL_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) GL_BindFragDataLocationIndexed() argument 4395 GL_VertexAttribDivisor(GLuint index, GLuint divisor) GL_VertexAttribDivisor() argument 4419 GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) GL_VertexAttribP1ui() argument 4445 GL_VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) GL_VertexAttribP1uiv() argument 4475 GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) GL_VertexAttribP2ui() argument 4501 GL_VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) GL_VertexAttribP2uiv() argument 4531 GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) GL_VertexAttribP3ui() argument 4557 GL_VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) GL_VertexAttribP3uiv() argument 4587 GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) GL_VertexAttribP4ui() argument 4613 GL_VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) GL_VertexAttribP4uiv() argument [all...] |