H A D | libGL_autogen.cpp | 2481 void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) in glBindAttribLocation() argument 2483 return GL_BindAttribLocation(program, index, name); in glBindAttribLocation() 2521 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) in glDisableVertexAttribArray() argument 2523 return GL_DisableVertexAttribArray(index); in glDisableVertexAttribArray() 2531 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) in glEnableVertexAttribArray() argument 2533 return GL_EnableVertexAttribArray(index); in glEnableVertexAttribArray() 2537 GLuint index, in glGetActiveAttrib() 2544 return GL_GetActiveAttrib(program, index, bufSize, length, size, type, name); in glGetActiveAttrib() 2548 GLuint index, in glGetActiveUniform() 2555 return GL_GetActiveUniform(program, index, bufSiz in glGetActiveUniform() 2536 glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) glGetActiveAttrib() argument 2547 glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) glGetActiveUniform() argument 2617 glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) glGetVertexAttribPointerv() argument 2622 glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) glGetVertexAttribdv() argument 2627 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) glGetVertexAttribfv() argument 2632 glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) glGetVertexAttribiv() argument 2789 glVertexAttrib1d(GLuint index, GLdouble x) glVertexAttrib1d() argument 2794 glVertexAttrib1dv(GLuint index, const GLdouble *v) glVertexAttrib1dv() argument 2799 glVertexAttrib1f(GLuint index, GLfloat x) glVertexAttrib1f() argument 2804 glVertexAttrib1fv(GLuint index, const GLfloat *v) glVertexAttrib1fv() argument 2809 glVertexAttrib1s(GLuint index, GLshort x) glVertexAttrib1s() argument 2814 glVertexAttrib1sv(GLuint index, const GLshort *v) glVertexAttrib1sv() argument 2819 glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) glVertexAttrib2d() argument 2824 glVertexAttrib2dv(GLuint index, const GLdouble *v) glVertexAttrib2dv() argument 2829 glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) glVertexAttrib2f() argument 2834 glVertexAttrib2fv(GLuint index, const GLfloat *v) glVertexAttrib2fv() argument 2839 glVertexAttrib2s(GLuint index, GLshort x, GLshort y) glVertexAttrib2s() argument 2844 glVertexAttrib2sv(GLuint index, const GLshort *v) glVertexAttrib2sv() argument 2849 glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) glVertexAttrib3d() argument 2854 glVertexAttrib3dv(GLuint index, const GLdouble *v) glVertexAttrib3dv() argument 2859 glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) glVertexAttrib3f() argument 2864 glVertexAttrib3fv(GLuint index, const GLfloat *v) glVertexAttrib3fv() argument 2869 glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) glVertexAttrib3s() argument 2874 glVertexAttrib3sv(GLuint index, const GLshort *v) glVertexAttrib3sv() argument 2879 glVertexAttrib4Nbv(GLuint index, const GLbyte *v) glVertexAttrib4Nbv() argument 2884 glVertexAttrib4Niv(GLuint index, const GLint *v) glVertexAttrib4Niv() argument 2889 glVertexAttrib4Nsv(GLuint index, const GLshort *v) glVertexAttrib4Nsv() argument 2894 glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) glVertexAttrib4Nub() argument 2899 glVertexAttrib4Nubv(GLuint index, const GLubyte *v) glVertexAttrib4Nubv() argument 2904 glVertexAttrib4Nuiv(GLuint index, const GLuint *v) glVertexAttrib4Nuiv() argument 2909 glVertexAttrib4Nusv(GLuint index, const GLushort *v) glVertexAttrib4Nusv() argument 2914 glVertexAttrib4bv(GLuint index, const GLbyte *v) glVertexAttrib4bv() argument 2919 glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) glVertexAttrib4d() argument 2924 glVertexAttrib4dv(GLuint index, const GLdouble *v) glVertexAttrib4dv() argument 2929 glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) glVertexAttrib4f() argument 2934 glVertexAttrib4fv(GLuint index, const GLfloat *v) glVertexAttrib4fv() argument 2939 glVertexAttrib4iv(GLuint index, const GLint *v) glVertexAttrib4iv() argument 2944 glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) glVertexAttrib4s() argument 2949 glVertexAttrib4sv(GLuint index, const GLshort *v) glVertexAttrib4sv() argument 2954 glVertexAttrib4ubv(GLuint index, const GLubyte *v) glVertexAttrib4ubv() argument 2959 glVertexAttrib4uiv(GLuint index, const GLuint *v) glVertexAttrib4uiv() argument 2964 glVertexAttrib4usv(GLuint index, const GLushort *v) glVertexAttrib4usv() argument 2969 glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) glVertexAttribPointer() argument 3039 glBindBufferBase(GLenum target, GLuint index, GLuint buffer) glBindBufferBase() argument 3045 glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) glBindBufferRange() argument 3114 glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) glColorMaski() argument 3134 glDisablei(GLenum target, GLuint index) glDisablei() argument 3139 glEnablei(GLenum target, GLuint index) glEnablei() argument 3224 glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) glGetBooleani_v() argument 3242 glGetIntegeri_v(GLenum target, GLuint index, GLint *data) glGetIntegeri_v() argument 3252 glGetStringi(GLenum name, GLuint index) glGetStringi() argument 3267 glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) glGetTransformFeedbackVarying() argument 3283 glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) glGetVertexAttribIiv() argument 3288 glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) glGetVertexAttribIuiv() argument 3293 glIsEnabledi(GLenum target, GLuint index) glIsEnabledi() argument 3396 glVertexAttribI1i(GLuint index, GLint x) glVertexAttribI1i() argument 3401 glVertexAttribI1iv(GLuint index, const GLint *v) glVertexAttribI1iv() argument 3406 glVertexAttribI1ui(GLuint index, GLuint x) glVertexAttribI1ui() argument 3411 glVertexAttribI1uiv(GLuint index, const GLuint *v) glVertexAttribI1uiv() argument 3416 glVertexAttribI2i(GLuint index, GLint x, GLint y) glVertexAttribI2i() argument 3421 glVertexAttribI2iv(GLuint index, const GLint *v) glVertexAttribI2iv() argument 3426 glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) glVertexAttribI2ui() argument 3431 glVertexAttribI2uiv(GLuint index, const GLuint *v) glVertexAttribI2uiv() argument 3436 glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) glVertexAttribI3i() argument 3441 glVertexAttribI3iv(GLuint index, const GLint *v) glVertexAttribI3iv() argument 3446 glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) glVertexAttribI3ui() argument 3451 glVertexAttribI3uiv(GLuint index, const GLuint *v) glVertexAttribI3uiv() argument 3456 glVertexAttribI4bv(GLuint index, const GLbyte *v) glVertexAttribI4bv() argument 3461 glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) glVertexAttribI4i() argument 3466 glVertexAttribI4iv(GLuint index, const GLint *v) glVertexAttribI4iv() argument 3471 glVertexAttribI4sv(GLuint index, const GLshort *v) glVertexAttribI4sv() argument 3476 glVertexAttribI4ubv(GLuint index, const GLubyte *v) glVertexAttribI4ubv() argument 3481 glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) glVertexAttribI4ui() argument 3486 glVertexAttribI4uiv(GLuint index, const GLuint *v) glVertexAttribI4uiv() argument 3491 glVertexAttribI4usv(GLuint index, const GLushort *v) glVertexAttribI4usv() argument 3497 glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) glVertexAttribIPointer() argument 3578 glPrimitiveRestartIndex(GLuint index) glPrimitiveRestartIndex() argument 3652 glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) glGetInteger64i_v() argument 3662 glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) glGetMultisamplefv() argument 3727 glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) glBindFragDataLocationIndexed() argument 3945 glVertexAttribDivisor(GLuint index, GLuint divisor) glVertexAttribDivisor() argument 3950 glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) glVertexAttribP1ui() argument 3955 glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) glVertexAttribP1uiv() argument 3963 glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) glVertexAttribP2ui() argument 3968 glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) glVertexAttribP2uiv() argument 3976 glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) glVertexAttribP3ui() argument 3981 glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) glVertexAttribP3uiv() argument 3989 glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) glVertexAttribP4ui() argument 3994 glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) glVertexAttribP4uiv() argument 4033 glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) glBeginQueryIndexed() argument 4089 glEndQueryIndexed(GLenum target, GLuint index) glEndQueryIndexed() argument 4099 glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineName() argument 4109 glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineUniformName() argument 4119 glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) glGetActiveSubroutineUniformiv() argument 4133 glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) glGetQueryIndexediv() argument 4338 glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) glDepthRangeIndexed() argument 4353 glGetDoublei_v(GLenum target, GLuint index, GLdouble *data) glGetDoublei_v() argument 4358 glGetFloati_v(GLenum target, GLuint index, GLfloat *data) glGetFloati_v() argument 4393 glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) glGetVertexAttribLdv() argument 4808 glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) glScissorIndexed() argument 4813 glScissorIndexedv(GLuint index, const GLint *v) glScissorIndexedv() argument 4837 glVertexAttribL1d(GLuint index, GLdouble x) glVertexAttribL1d() argument 4842 glVertexAttribL1dv(GLuint index, const GLdouble *v) glVertexAttribL1dv() argument 4847 glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) glVertexAttribL2d() argument 4852 glVertexAttribL2dv(GLuint index, const GLdouble *v) glVertexAttribL2dv() argument 4857 glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) glVertexAttribL3d() argument 4862 glVertexAttribL3dv(GLuint index, const GLdouble *v) glVertexAttribL3dv() argument 4867 glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) glVertexAttribL4d() argument 4872 glVertexAttribL4dv(GLuint index, const GLdouble *v) glVertexAttribL4dv() argument 4878 glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) glVertexAttribLPointer() argument 4888 glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) glViewportIndexedf() argument 4893 glViewportIndexedfv(GLuint index, const GLfloat *v) glViewportIndexedfv() argument 5157 glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) glGetProgramResourceName() argument 5167 glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) glGetProgramResourceiv() argument 5632 glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) glDisableVertexArrayAttrib() argument 5637 glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) glEnableVertexArrayAttrib() argument 5807 glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) glGetTransformFeedbacki64_v() argument 5812 glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) glGetTransformFeedbacki_v() argument 5822 glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) glGetVertexArrayIndexed64iv() argument 5830 glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) glGetVertexArrayIndexediv() argument 6229 glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) glTransformFeedbackBufferBase() argument 6234 glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) glTransformFeedbackBufferRange() argument [all...] |
H A D | TextureStorage11.cpp | 208 const gl::ImageIndex &index, in getSubresourceIndex() 211 UINT mipSlice = static_cast<UINT>(index.getLevelIndex() + mTopLevel); in getSubresourceIndex() 212 UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.getLayerIndex() : 0); in getSubresourceIndex() 526 const gl::ImageIndex &index, in updateSubresourceLevel() 532 const GLint level = index.getLevelIndex(); in updateSubresourceLevel() 554 ANGLE_TRY(getSubresourceIndex(context, index, &dstSubresource)); in updateSubresourceLevel() 589 const gl::ImageIndex &index, in copySubresourceLevel() 599 if (index.getLevelIndex() > 0 && mRenderer->getFeatures().zeroMaxLodWorkaround.enabled) in copySubresourceLevel() 611 ANGLE_TRY(getSubresourceIndex(context, index, in copySubresourceLevel() 207 getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const getSubresourceIndex() argument 523 updateSubresourceLevel(const gl::Context *context, const TextureHelper11 &srcTexture, unsigned int sourceSubresource, const gl::ImageIndex &index, const gl::Box ©Area) updateSubresourceLevel() argument 586 copySubresourceLevel(const gl::Context *context, const TextureHelper11 &dstTexture, unsigned int dstSubresource, const gl::ImageIndex &index, const gl::Box ®ion) copySubresourceLevel() argument 731 setData(const gl::Context *context, const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixelData) setData() argument 856 gl::ImageIndex index = itCopy.next(); initDropStencilTexture() local 907 findMultisampledRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findMultisampledRenderTarget() argument 925 getMultisampledRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getMultisampledRenderTarget() argument 1168 associateImage(Image11 *image, const gl::ImageIndex &index) associateImage() argument 1179 verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) verifyAssociatedImageValid() argument 1191 disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) disassociateImage() argument 1202 releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) releaseAssociatedImage() argument 1300 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 1334 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 1675 associateImage(Image11 *image, const gl::ImageIndex &index) associateImage() argument 1681 verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) verifyAssociatedImageValid() argument 1687 disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) disassociateImage() argument 1695 releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) releaseAssociatedImage() argument 1725 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 1735 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 1882 getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const getSubresourceIndex() argument 1924 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 1935 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 2172 getSubresourceIndex(const gl::Context *context, const gl::ImageIndex &index, UINT *outSubresourceIndex) const getSubresourceIndex() argument 2291 associateImage(Image11 *image, const gl::ImageIndex &index) associateImage() argument 2308 verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) verifyAssociatedImageValid() argument 2322 disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) disassociateImage() argument 2335 releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) releaseAssociatedImage() argument 2430 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 2463 createRenderTargetSRV(const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const createRenderTargetSRV() argument 2491 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 2883 associateImage(Image11 *image, const gl::ImageIndex &index) associateImage() argument 2895 verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) verifyAssociatedImageValid() argument 2907 disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) disassociateImage() argument 2918 releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) releaseAssociatedImage() argument 3031 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 3061 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 3259 associateImage(Image11 *image, const gl::ImageIndex &index) associateImage() argument 3274 verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) verifyAssociatedImageValid() argument 3291 disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) disassociateImage() argument 3308 releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) releaseAssociatedImage() argument 3426 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 3452 createRenderTargetSRV(const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const createRenderTargetSRV() argument 3472 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 3749 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 3764 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument 3966 findRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) const findRenderTarget() argument 3993 createRenderTargetSRV( const gl::Context *context, const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const createRenderTargetSRV() argument 4012 getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, GLsizei samples, RenderTargetD3D **outRT) getRenderTarget() argument [all...] |