H A D | Context_gl.cpp | 213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) in getVertexAttribdv() argument 218 void Context::vertexAttrib1d(GLuint index, GLdouble x) in vertexAttrib1d() argument 223 void Context::vertexAttrib1dv(GLuint index, const GLdouble *v) in vertexAttrib1dv() argument 228 void Context::vertexAttrib1s(GLuint index, GLshort x) in vertexAttrib1s() argument 233 void Context::vertexAttrib1sv(GLuint index, const GLshort *v) in vertexAttrib1sv() argument 238 void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y) in vertexAttrib2d() argument 243 void Context::vertexAttrib2dv(GLuint index, const GLdouble *v) in vertexAttrib2dv() argument 248 void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y) in vertexAttrib2s() argument 253 void Context::vertexAttrib2sv(GLuint index, const GLshort *v) in vertexAttrib2sv() argument 258 void Context::vertexAttrib3d(GLuint index, GLdoubl argument 263 vertexAttrib3dv(GLuint index, const GLdouble *v) vertexAttrib3dv() argument 268 vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) vertexAttrib3s() argument 273 vertexAttrib3sv(GLuint index, const GLshort *v) vertexAttrib3sv() argument 278 vertexAttrib4Nbv(GLuint index, const GLbyte *v) vertexAttrib4Nbv() argument 283 vertexAttrib4Niv(GLuint index, const GLint *v) vertexAttrib4Niv() argument 288 vertexAttrib4Nsv(GLuint index, const GLshort *v) vertexAttrib4Nsv() argument 293 vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) vertexAttrib4Nub() argument 298 vertexAttrib4Nubv(GLuint index, const GLubyte *v) vertexAttrib4Nubv() argument 303 vertexAttrib4Nuiv(GLuint index, const GLuint *v) vertexAttrib4Nuiv() argument 308 vertexAttrib4Nusv(GLuint index, const GLushort *v) vertexAttrib4Nusv() argument 313 vertexAttrib4bv(GLuint index, const GLbyte *v) vertexAttrib4bv() argument 318 vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) vertexAttrib4d() argument 323 vertexAttrib4dv(GLuint index, const GLdouble *v) vertexAttrib4dv() argument 328 vertexAttrib4iv(GLuint index, const GLint *v) vertexAttrib4iv() argument 333 vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) vertexAttrib4s() argument 338 vertexAttrib4sv(GLuint index, const GLshort *v) vertexAttrib4sv() argument 343 vertexAttrib4ubv(GLuint index, const GLubyte *v) vertexAttrib4ubv() argument 348 vertexAttrib4uiv(GLuint index, const GLuint *v) vertexAttrib4uiv() argument 353 vertexAttrib4usv(GLuint index, const GLushort *v) vertexAttrib4usv() argument 382 vertexAttribI1i(GLuint index, GLint x) vertexAttribI1i() argument 387 vertexAttribI1iv(GLuint index, const GLint *v) vertexAttribI1iv() argument 392 vertexAttribI1ui(GLuint index, GLuint x) vertexAttribI1ui() argument 397 vertexAttribI1uiv(GLuint index, const GLuint *v) vertexAttribI1uiv() argument 402 vertexAttribI2i(GLuint index, GLint x, GLint y) vertexAttribI2i() argument 407 vertexAttribI2iv(GLuint index, const GLint *v) vertexAttribI2iv() argument 412 vertexAttribI2ui(GLuint index, GLuint x, GLuint y) vertexAttribI2ui() argument 417 vertexAttribI2uiv(GLuint index, const GLuint *v) vertexAttribI2uiv() argument 422 vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) vertexAttribI3i() argument 427 vertexAttribI3iv(GLuint index, const GLint *v) vertexAttribI3iv() argument 432 vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) vertexAttribI3ui() argument 437 vertexAttribI3uiv(GLuint index, const GLuint *v) vertexAttribI3uiv() argument 442 vertexAttribI4bv(GLuint index, const GLbyte *v) vertexAttribI4bv() argument 447 vertexAttribI4sv(GLuint index, const GLshort *v) vertexAttribI4sv() argument 452 vertexAttribI4ubv(GLuint index, const GLubyte *v) vertexAttribI4ubv() argument 457 vertexAttribI4usv(GLuint index, const GLushort *v) vertexAttribI4usv() argument 471 primitiveRestartIndex(GLuint index) primitiveRestartIndex() argument 2118 vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) vertexAttribP1ui() argument 2123 vertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) vertexAttribP1uiv() argument 2131 vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) vertexAttribP2ui() argument 2136 vertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) vertexAttribP2uiv() argument 2144 vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) vertexAttribP3ui() argument 2149 vertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) vertexAttribP3uiv() argument 2157 vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) vertexAttribP4ui() argument 2162 vertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) vertexAttribP4uiv() argument 2200 beginQueryIndexed(GLenum target, GLuint index, QueryID id) beginQueryIndexed() argument 2215 endQueryIndexed(GLenum target, GLuint index) endQueryIndexed() argument 2220 getActiveSubroutineName(ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) getActiveSubroutineName() argument 2230 getActiveSubroutineUniformName(ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) getActiveSubroutineUniformName() argument 2240 getActiveSubroutineUniformiv(ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) getActiveSubroutineUniformiv() argument 2257 getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) getQueryIndexediv() argument 2413 depthRangeIndexed(GLuint index, GLdouble n, GLdouble f) depthRangeIndexed() argument 2418 getDoublei_v(GLenum target, GLuint index, GLdouble *data) getDoublei_v() argument 2423 getFloati_v(GLenum target, GLuint index, GLfloat *data) getFloati_v() argument 2428 getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) getVertexAttribLdv() argument 2583 scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) scissorIndexed() argument 2588 scissorIndexedv(GLuint index, const GLint *v) scissorIndexedv() argument 2593 vertexAttribL1d(GLuint index, GLdouble x) vertexAttribL1d() argument 2598 vertexAttribL1dv(GLuint index, const GLdouble *v) vertexAttribL1dv() argument 2603 vertexAttribL2d(GLuint index, GLdouble x, GLdouble y) vertexAttribL2d() argument 2608 vertexAttribL2dv(GLuint index, const GLdouble *v) vertexAttribL2dv() argument 2613 vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) vertexAttribL3d() argument 2618 vertexAttribL3dv(GLuint index, const GLdouble *v) vertexAttribL3dv() argument 2623 vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) vertexAttribL4d() argument 2628 vertexAttribL4dv(GLuint index, const GLdouble *v) vertexAttribL4dv() argument 2633 vertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) vertexAttribLPointer() argument 2647 viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) viewportIndexedf() argument 2652 viewportIndexedfv(GLuint index, const GLfloat *v) viewportIndexedfv() argument 3044 disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) disableVertexArrayAttrib() argument 3049 enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) enableVertexArrayAttrib() argument 3208 getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) getTransformFeedbacki64_v() argument 3213 getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) getTransformFeedbacki_v() argument 3223 getVertexArrayIndexed64iv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint64 *param) getVertexArrayIndexed64iv() argument 3231 getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param) getVertexArrayIndexediv() argument 3609 transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer) transformFeedbackBufferBase() argument 3614 transformFeedbackBufferRange(GLuint xfb, GLuint index, BufferID buffer, GLintptr offset, GLsizeiptr size) transformFeedbackBufferRange() argument [all...] |