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/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
H A Degl_core.cpp255 GLuint fragment; in CreateProgram() local
265 fragment = LoadShader(GL_FRAGMENT_SHADER, fragShader); in CreateProgram()
266 if (fragment == 0) { in CreateProgram()
267 LOGE("CreateProgram fragment error"); in CreateProgram()
276 glDeleteShader(fragment); in CreateProgram()
281 glAttachShader(program, fragment); in CreateProgram()
296 glDeleteShader(fragment); in CreateProgram()
301 glDeleteShader(fragment); in CreateProgram()

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