H A D | validationES3.cpp | 78 const auto &format = texture->getFormat(NonCubeTextureTypeToTarget(type), level); in ValidateFramebufferTextureMultiviewLevelAndFormat() local 79 if (format.info->compressed) in ValidateFramebufferTextureMultiviewLevelAndFormat() 273 GLenum format, in ValidateTexImageFormatCombination() 279 // The type and format are valid if any supported internal format has that type and format in ValidateTexImageFormatCombination() 280 if (!ValidDesktopFormat(format)) in ValidateTexImageFormatCombination() 294 // The type and format are valid if any supported internal format has that type and format in ValidateTexImageFormatCombination() 269 ValidateTexImageFormatCombination(const Context *context, angle::EntryPoint entryPoint, TextureType target, GLenum internalFormat, GLenum format, GLenum type) ValidateTexImageFormatCombination() argument 384 ValidateES3CompressedFormatForTexture2DArray(const Context *context, angle::EntryPoint entryPoint, GLenum format) ValidateES3CompressedFormatForTexture2DArray() argument 398 ValidateES3CompressedFormatForTexture3D(const Context *context, angle::EntryPoint entryPoint, GLenum format) ValidateES3CompressedFormatForTexture3D() argument 453 ValidateES3TexImageParametersBase(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES3TexImageParametersBase() argument 862 ValidateES3TexImage2DParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei imageSize, const void *pixels) ValidateES3TexImage2DParameters() argument 892 ValidateES3TexImage3DParameters(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateES3TexImage3DParameters() argument 1729 const auto &format = tex->getFormat(NonCubeTextureTypeToTarget(tex->getType()), level); ValidateFramebufferTextureLayer() local 2643 ValidateTexImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) ValidateTexImage3D() argument 2667 ValidateTexImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexImage3DRobustANGLE() argument 2697 ValidateTexSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) ValidateTexSubImage3D() argument 2722 ValidateTexSubImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) ValidateTexSubImage3DRobustANGLE() argument 2753 ValidateCompressedTexSubImage3D(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) ValidateCompressedTexSubImage3D() argument 2809 ValidateCompressedTexSubImage3DRobustANGLE(const Context *context, angle::EntryPoint entryPoint, TextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const void *data) ValidateCompressedTexSubImage3DRobustANGLE() argument [all...] |