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/foundation/communication/wifi/wifi/frameworks/js/napi/src/
H A Dwifi_napi_event.cpp241 void OnStreamChanged(int direction) override
244 direction);
245 if (m_streamDirectionConvertMap.find(direction) == m_streamDirectionConvertMap.end()) {
249 CheckAndNotify(EVENT_STREAM_CHANGE, m_streamDirectionConvertMap[direction]);
/third_party/icu/icu4c/source/layoutex/
H A DParagraphLayout.cpp360 // now intersect the font, direction and script runs... in ParagraphLayout()
1101 UBiDiDirection direction = ((fStyleRunInfo[run].level & 1) == 0)? UBIDI_LTR : UBIDI_RTL; in appendRun() local
1134 line->append(fStyleRunInfo[run].font, direction, glyphCount, glyphs, positions, glyphToCharMap); in appendRun()
1223 void ParagraphLayout::Line::append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, in append() argument
1236 fRuns[fRunCount++] = new ParagraphLayout::VisualRun(font, direction, glyphCount, glyphs, positions, glyphToCharMap); in append()
/third_party/FreeBSD/sys/dev/usb/input/
H A Duhid.c354 .direction = UE_DIR_OUT,
363 .direction = UE_DIR_IN,
372 .direction = UE_DIR_ANY,
381 .direction = UE_DIR_ANY,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingDirectionTests.cpp84 tcu::Vec3 direction; member
89 , direction (0.0f, 0.0f, 1.0f) // Shooting towards (0, 0, 1). in SpaceObjects()
114 // Consistent with the Z coordinates of the origin, direction and points in constructors. in getDefaultDistance()
118 // Calculates distance to geometry edge given the direction scaling factor.
289 // Note: origin and direction will be used as a Vec3. Declaring them as Vec4 eases matching alignments.
293 tcu::Vec4 direction; member
316 << " vec4 direction;\n" in initPrograms()
324 << " traceRayEXT(topLevelAS, gl_RayFlagsNoneEXT, cullMask, 0, 0, 0, pc.origin.xyz, pc.tmin, pc.direction.xyz, pc.tmax, 0);\n" in initPrograms()
575 const auto finalDirection = m_params.spaceObjects.direction * scaleMatrix * rotationMatrix; in iterate()
581 toVec4(finalDirection), // tcu::Vec4 direction; in iterate()
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/third_party/skia/third_party/externals/harfbuzz/src/
H A Dhb-aat-layout-kerx-table.hh282 if (HB_DIRECTION_IS_HORIZONTAL (buffer->props.direction)) in transition()
886 if (HB_DIRECTION_IS_HORIZONTAL (c->buffer->props.direction) != st->u.header.is_horizontal ()) in apply()
890 HB_DIRECTION_IS_BACKWARD (c->buffer->props.direction); in apply()
905 pos[i].attach_chain() = HB_DIRECTION_IS_FORWARD (c->buffer->props.direction) ? -1 : +1; in apply()
H A Dhb-ot-layout.cc109 * that make adjustments perpendicular to the direction of the text
354 * @direction: The #hb_direction_t text direction to use
369 hb_direction_t direction, in hb_ot_layout_get_ligature_carets()
375 return font->face->table.GDEF->table->get_lig_carets (font, direction, glyph, start_offset, caret_count, caret_array); in hb_ot_layout_get_ligature_carets()
1967 * @direction: text direction.
1981 hb_direction_t direction, in hb_ot_layout_get_baseline()
1986 bool result = font->face->table.BASE->get_baseline (font, baseline_tag, direction, script_tag, language_tag, coord); in hb_ot_layout_get_baseline()
1989 *coord = HB_DIRECTION_IS_HORIZONTAL (direction) in hb_ot_layout_get_baseline()
368 hb_ot_layout_get_ligature_carets(hb_font_t *font, hb_direction_t direction, hb_codepoint_t glyph, unsigned int start_offset, unsigned int *caret_count , hb_position_t *caret_array ) hb_ot_layout_get_ligature_carets() argument
1979 hb_ot_layout_get_baseline(hb_font_t *font, hb_ot_layout_baseline_tag_t baseline_tag, hb_direction_t direction, hb_tag_t script_tag, hb_tag_t language_tag, hb_position_t *coord ) hb_ot_layout_get_baseline() argument
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/third_party/skia/modules/canvaskit/
H A Dparagraph_bindings.cpp255 SkScalar direction; member
266 if (boxes[i].direction == para::TextDirection::kRtl) { in TextBoxesToFloat32Array()
267 rects[i].direction = 0; in TextBoxesToFloat32Array()
269 rects[i].direction = 1; in TextBoxesToFloat32Array()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingDirectionTests.cpp84 tcu::Vec3 direction; member
89 , direction (0.0f, 0.0f, 1.0f) // Shooting towards (0, 0, 1). in SpaceObjects()
114 // Consistent with the Z coordinates of the origin, direction and points in constructors. in getDefaultDistance()
118 // Calculates distance to geometry edge given the direction scaling factor.
289 // Note: origin and direction will be used as a Vec3. Declaring them as Vec4 eases matching alignments.
293 tcu::Vec4 direction; member
316 << " vec4 direction;\n" in initPrograms()
324 << " traceRayEXT(topLevelAS, gl_RayFlagsNoneEXT, cullMask, 0, 0, 0, pc.origin.xyz, pc.tmin, pc.direction.xyz, pc.tmax, 0);\n" in initPrograms()
575 const auto finalDirection = m_params.spaceObjects.direction * scaleMatrix * rotationMatrix; in iterate()
581 toVec4(finalDirection), // tcu::Vec4 direction; in iterate()
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/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drender_list_item_group.cpp541 void RenderListItemGroup::ChangeDirection(FlexDirection direction) in ChangeDirection() argument
543 if (direction_ != direction) { in ChangeDirection()
544 direction_ = direction; in ChangeDirection()
/foundation/arkui/ace_engine/interfaces/native/node/
H A Dnode_animate.cpp310 option->direction = ARKUI_ANIMATION_DIRECTION_NORMAL; in OH_ArkUI_AnimatorOption_Create()
379 option->direction = value; in OH_ArkUI_AnimatorOption_SetDirection()
496 return option->direction; in OH_ArkUI_AnimatorOption_GetDirection()
H A Dgesture_impl.cpp286 ArkUIGestureDirection direction = ArkUIGestureDirection::ArkUI_GESTURE_DIRECTION_ALL; in OH_ArkUI_GetPanGestureDirectionMask() local
289 gestureRecognizer, &direction); in OH_ArkUI_GetPanGestureDirectionMask()
290 *directionMask = static_cast<ArkUI_GestureDirectionMask>(direction); in OH_ArkUI_GetPanGestureDirectionMask()
/foundation/communication/netmanager_ext/frameworks/js/napi/netfirewall/src/context/
H A Dnet_firewall_param_check.cpp131 NetFirewallRuleDirection direction = in CheckFirewallDirection() local
133 if (direction != NetFirewallRuleDirection::RULE_IN && direction != NetFirewallRuleDirection::RULE_OUT) { in CheckFirewallDirection()
134 NETMANAGER_EXT_LOGE("params direction invalid"); in CheckFirewallDirection()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DjsEnumStyle.js1335 constructor(scope, direction) {
1339 this.direction = direction;
1345 direction(value) {
1346 this.direction = value;
1383 constructor(scope, direction) {
1387 this.direction = direction;
1393 direction(value) {
1394 this.direction
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/foundation/arkui/ace_engine/test/unittest/core/base/
H A Dview_abstract_test_ng.cpp155 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F()
212 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local
213 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F()
214 ViewAbstract::SetLayoutDirection(AceType::RawPtr(FRAME_NODE_REGISTER), direction); in HWTEST_F() local
248 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F()
292 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local
293 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F()
1533 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F()
1600 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local
1601 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F()
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/third_party/mesa3d/src/amd/vulkan/
H A Dradv_pipeline_rt.c213 nir_variable *direction; member
282 vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction"); in create_rt_variables()
331 _mesa_hash_table_insert(var_remap, src->direction, dst->direction); in map_rt_variables()
500 nir_store_var(&b_shader, vars->direction, intr->src[8].ssa, 0x7); in lower_rt_instructions()
574 ret = nir_load_var(&b_shader, vars->direction); in lower_rt_instructions()
658 &b_shader, nir_load_var(&b_shader, vars->direction), wto_matrix, false); in lower_rt_instructions()
1424 nir_store_var(&b, trav_vars.dir, nir_load_var(&b, vars.direction), 7); in build_traversal_shader()
1447 nir_store_var(&b, trav_vars.dir, nir_load_var(&b, vars.direction), 7); in build_traversal_shader()
1518 nir_build_vec3_mat_mult(&b, nir_load_var(&b, vars.direction), wto_matri in build_traversal_shader()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/event/
H A Dgesture_event_hub.cpp1101 const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) in SetPanEvent()
1104 panEventActuator_ = MakeRefPtr<PanEventActuator>(WeakClaim(this), direction, fingers, distance.ConvertToPx()); in SetPanEvent()
1110 const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) in AddPanEvent()
1112 if (!panEventActuator_ || direction.type != panEventActuator_->GetDirection().type) { in AddPanEvent()
1113 panEventActuator_ = MakeRefPtr<PanEventActuator>(WeakClaim(this), direction, fingers, distance.ConvertToPx()); in AddPanEvent()
1100 SetPanEvent( const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) SetPanEvent() argument
1109 AddPanEvent( const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) AddPanEvent() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_grid.cpp378 JSClass<JSGrid>::StaticMethod("direction", &JSGrid::SetDirection, opt); in JSBind()
515 TextDirection direction; in SetDirection() local
517 direction = TextDirection::LTR; in SetDirection()
519 direction = TextDirection::RTL; in SetDirection()
521 direction = TextDirection::AUTO; in SetDirection()
523 GridModel::GetInstance()->SetIsRTL(direction); in SetDirection()
H A Djs_gesture.cpp241 constexpr char PAN_DIRECTION[] = "direction";
242 constexpr char SWIPE_DIRECTION[] = "direction";
576 PanDirection direction = { args[0]->ToNumber<int32_t>() }; in SetDirection() local
577 panGestureOption_->SetDirection(direction); in SetDirection()
610 PanDirection direction = { PanDirection::NONE }; in GetDirection() local
612 direction = panGestureOption_->GetDirection(); in GetDirection()
614 args.SetReturnValue(JSRef<JSVal>::Make(ToJSValue(static_cast<int32_t>(direction.type)))); in GetDirection()
H A Djs_list.cpp133 void JSList::SetDirection(int32_t direction) in SetDirection() argument
135 if (Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_THIRTEEN) && direction != 0 && in SetDirection()
136 direction != 1) { in SetDirection()
137 direction = 0; in SetDirection()
139 ListModel::GetInstance()->SetListDirection(static_cast<Axis>(direction)); in SetDirection()
/third_party/FreeBSD/sys/compat/linuxkpi/common/src/
H A Dlinux_usb.c567 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_clear_halt()
798 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg()
824 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg()
833 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg()
844 cfg[0].direction = UE_DIR_IN; in usb_setup_endpoint_agg()
1754 /* setup data transfer direction and length */ in usb_linux_non_isoc_callback()
1759 /* setup data transfer direction */ in usb_linux_non_isoc_callback()
/foundation/CastEngine/castengine_cast_framework/interfaces/inner_api/include/
H A Doh_remote_control_event.h180 OHNativeXcomponentWheelEventDirection direction; member
/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
H A Dplayer.h110 void SetDirection(std::string& direction);
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Doffscreen_canvas_pattern.h100 void SetTextDirection(TextDirection direction);
/foundation/arkui/ace_engine/frameworks/core/components/flex/
H A Drender_flex.h211 bool IsStartTopLeft(FlexDirection direction, TextDirection textDir) const;
/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.h48 RUNNING, // play in reverse / forward direction.
143 void SetAnimationDirection(AnimationDirection direction);
161 // Play the Animation based current direction.
164 // Reverse the Animation based current direction.
167 // Means play forward and set direction reverse false.
170 // Means play backward and set direction reverse true.

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