/foundation/communication/wifi/wifi/frameworks/js/napi/src/ |
H A D | wifi_napi_event.cpp | 241 void OnStreamChanged(int direction) override 244 direction); 245 if (m_streamDirectionConvertMap.find(direction) == m_streamDirectionConvertMap.end()) { 249 CheckAndNotify(EVENT_STREAM_CHANGE, m_streamDirectionConvertMap[direction]);
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/third_party/icu/icu4c/source/layoutex/ |
H A D | ParagraphLayout.cpp | 360 // now intersect the font, direction and script runs... in ParagraphLayout() 1101 UBiDiDirection direction = ((fStyleRunInfo[run].level & 1) == 0)? UBIDI_LTR : UBIDI_RTL; in appendRun() local 1134 line->append(fStyleRunInfo[run].font, direction, glyphCount, glyphs, positions, glyphToCharMap); in appendRun() 1223 void ParagraphLayout::Line::append(const LEFontInstance *font, UBiDiDirection direction, le_int32 glyphCount, in append() argument 1236 fRuns[fRunCount++] = new ParagraphLayout::VisualRun(font, direction, glyphCount, glyphs, positions, glyphToCharMap); in append()
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/third_party/FreeBSD/sys/dev/usb/input/ |
H A D | uhid.c | 354 .direction = UE_DIR_OUT, 363 .direction = UE_DIR_IN, 372 .direction = UE_DIR_ANY, 381 .direction = UE_DIR_ANY,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingDirectionTests.cpp | 84 tcu::Vec3 direction; member 89 , direction (0.0f, 0.0f, 1.0f) // Shooting towards (0, 0, 1). in SpaceObjects() 114 // Consistent with the Z coordinates of the origin, direction and points in constructors. in getDefaultDistance() 118 // Calculates distance to geometry edge given the direction scaling factor. 289 // Note: origin and direction will be used as a Vec3. Declaring them as Vec4 eases matching alignments. 293 tcu::Vec4 direction; member 316 << " vec4 direction;\n" in initPrograms() 324 << " traceRayEXT(topLevelAS, gl_RayFlagsNoneEXT, cullMask, 0, 0, 0, pc.origin.xyz, pc.tmin, pc.direction.xyz, pc.tmax, 0);\n" in initPrograms() 575 const auto finalDirection = m_params.spaceObjects.direction * scaleMatrix * rotationMatrix; in iterate() 581 toVec4(finalDirection), // tcu::Vec4 direction; in iterate() [all...] |
/third_party/skia/third_party/externals/harfbuzz/src/ |
H A D | hb-aat-layout-kerx-table.hh | 282 if (HB_DIRECTION_IS_HORIZONTAL (buffer->props.direction)) in transition() 886 if (HB_DIRECTION_IS_HORIZONTAL (c->buffer->props.direction) != st->u.header.is_horizontal ()) in apply() 890 HB_DIRECTION_IS_BACKWARD (c->buffer->props.direction); in apply() 905 pos[i].attach_chain() = HB_DIRECTION_IS_FORWARD (c->buffer->props.direction) ? -1 : +1; in apply()
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H A D | hb-ot-layout.cc | 109 * that make adjustments perpendicular to the direction of the text 354 * @direction: The #hb_direction_t text direction to use 369 hb_direction_t direction, in hb_ot_layout_get_ligature_carets() 375 return font->face->table.GDEF->table->get_lig_carets (font, direction, glyph, start_offset, caret_count, caret_array); in hb_ot_layout_get_ligature_carets() 1967 * @direction: text direction. 1981 hb_direction_t direction, in hb_ot_layout_get_baseline() 1986 bool result = font->face->table.BASE->get_baseline (font, baseline_tag, direction, script_tag, language_tag, coord); in hb_ot_layout_get_baseline() 1989 *coord = HB_DIRECTION_IS_HORIZONTAL (direction) in hb_ot_layout_get_baseline() 368 hb_ot_layout_get_ligature_carets(hb_font_t *font, hb_direction_t direction, hb_codepoint_t glyph, unsigned int start_offset, unsigned int *caret_count , hb_position_t *caret_array ) hb_ot_layout_get_ligature_carets() argument 1979 hb_ot_layout_get_baseline(hb_font_t *font, hb_ot_layout_baseline_tag_t baseline_tag, hb_direction_t direction, hb_tag_t script_tag, hb_tag_t language_tag, hb_position_t *coord ) hb_ot_layout_get_baseline() argument [all...] |
/third_party/skia/modules/canvaskit/ |
H A D | paragraph_bindings.cpp | 255 SkScalar direction; member 266 if (boxes[i].direction == para::TextDirection::kRtl) { in TextBoxesToFloat32Array() 267 rects[i].direction = 0; in TextBoxesToFloat32Array() 269 rects[i].direction = 1; in TextBoxesToFloat32Array()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/ |
H A D | vktRayTracingDirectionTests.cpp | 84 tcu::Vec3 direction; member 89 , direction (0.0f, 0.0f, 1.0f) // Shooting towards (0, 0, 1). in SpaceObjects() 114 // Consistent with the Z coordinates of the origin, direction and points in constructors. in getDefaultDistance() 118 // Calculates distance to geometry edge given the direction scaling factor. 289 // Note: origin and direction will be used as a Vec3. Declaring them as Vec4 eases matching alignments. 293 tcu::Vec4 direction; member 316 << " vec4 direction;\n" in initPrograms() 324 << " traceRayEXT(topLevelAS, gl_RayFlagsNoneEXT, cullMask, 0, 0, 0, pc.origin.xyz, pc.tmin, pc.direction.xyz, pc.tmax, 0);\n" in initPrograms() 575 const auto finalDirection = m_params.spaceObjects.direction * scaleMatrix * rotationMatrix; in iterate() 581 toVec4(finalDirection), // tcu::Vec4 direction; in iterate() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | render_list_item_group.cpp | 541 void RenderListItemGroup::ChangeDirection(FlexDirection direction) in ChangeDirection() argument 543 if (direction_ != direction) { in ChangeDirection() 544 direction_ = direction; in ChangeDirection()
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/foundation/arkui/ace_engine/interfaces/native/node/ |
H A D | node_animate.cpp | 310 option->direction = ARKUI_ANIMATION_DIRECTION_NORMAL; in OH_ArkUI_AnimatorOption_Create() 379 option->direction = value; in OH_ArkUI_AnimatorOption_SetDirection() 496 return option->direction; in OH_ArkUI_AnimatorOption_GetDirection()
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H A D | gesture_impl.cpp | 286 ArkUIGestureDirection direction = ArkUIGestureDirection::ArkUI_GESTURE_DIRECTION_ALL; in OH_ArkUI_GetPanGestureDirectionMask() local 289 gestureRecognizer, &direction); in OH_ArkUI_GetPanGestureDirectionMask() 290 *directionMask = static_cast<ArkUI_GestureDirectionMask>(direction); in OH_ArkUI_GetPanGestureDirectionMask()
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/foundation/communication/netmanager_ext/frameworks/js/napi/netfirewall/src/context/ |
H A D | net_firewall_param_check.cpp | 131 NetFirewallRuleDirection direction =
in CheckFirewallDirection() local 133 if (direction != NetFirewallRuleDirection::RULE_IN && direction != NetFirewallRuleDirection::RULE_OUT) {
in CheckFirewallDirection() 134 NETMANAGER_EXT_LOGE("params direction invalid");
in CheckFirewallDirection()
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
H A D | jsEnumStyle.js | 1335 constructor(scope, direction) { 1339 this.direction = direction; 1345 direction(value) { 1346 this.direction = value; 1383 constructor(scope, direction) { 1387 this.direction = direction; 1393 direction(value) { 1394 this.direction [all...] |
/foundation/arkui/ace_engine/test/unittest/core/base/ |
H A D | view_abstract_test_ng.cpp | 155 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F() 212 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local 213 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F() 214 ViewAbstract::SetLayoutDirection(AceType::RawPtr(FRAME_NODE_REGISTER), direction); in HWTEST_F() local 248 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F() 292 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local 293 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F() 1533 chainInfo.direction = LineDirection::HORIZONTAL; in HWTEST_F() 1600 auto direction = static_cast<TextDirection>(INDEX); in HWTEST_F() local 1601 ViewAbstract::SetLayoutDirection(direction); in HWTEST_F() [all...] |
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_pipeline_rt.c | 213 nir_variable *direction; member 282 vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction"); in create_rt_variables() 331 _mesa_hash_table_insert(var_remap, src->direction, dst->direction); in map_rt_variables() 500 nir_store_var(&b_shader, vars->direction, intr->src[8].ssa, 0x7); in lower_rt_instructions() 574 ret = nir_load_var(&b_shader, vars->direction); in lower_rt_instructions() 658 &b_shader, nir_load_var(&b_shader, vars->direction), wto_matrix, false); in lower_rt_instructions() 1424 nir_store_var(&b, trav_vars.dir, nir_load_var(&b, vars.direction), 7); in build_traversal_shader() 1447 nir_store_var(&b, trav_vars.dir, nir_load_var(&b, vars.direction), 7); in build_traversal_shader() 1518 nir_build_vec3_mat_mult(&b, nir_load_var(&b, vars.direction), wto_matri in build_traversal_shader() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/event/ |
H A D | gesture_event_hub.cpp | 1101 const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) in SetPanEvent() 1104 panEventActuator_ = MakeRefPtr<PanEventActuator>(WeakClaim(this), direction, fingers, distance.ConvertToPx()); in SetPanEvent() 1110 const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) in AddPanEvent() 1112 if (!panEventActuator_ || direction.type != panEventActuator_->GetDirection().type) { in AddPanEvent() 1113 panEventActuator_ = MakeRefPtr<PanEventActuator>(WeakClaim(this), direction, fingers, distance.ConvertToPx()); in AddPanEvent() 1100 SetPanEvent( const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) SetPanEvent() argument 1109 AddPanEvent( const RefPtr<PanEvent>& panEvent, PanDirection direction, int32_t fingers, Dimension distance) AddPanEvent() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_grid.cpp | 378 JSClass<JSGrid>::StaticMethod("direction", &JSGrid::SetDirection, opt); in JSBind() 515 TextDirection direction; in SetDirection() local 517 direction = TextDirection::LTR; in SetDirection() 519 direction = TextDirection::RTL; in SetDirection() 521 direction = TextDirection::AUTO; in SetDirection() 523 GridModel::GetInstance()->SetIsRTL(direction); in SetDirection()
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H A D | js_gesture.cpp | 241 constexpr char PAN_DIRECTION[] = "direction"; 242 constexpr char SWIPE_DIRECTION[] = "direction"; 576 PanDirection direction = { args[0]->ToNumber<int32_t>() }; in SetDirection() local 577 panGestureOption_->SetDirection(direction); in SetDirection() 610 PanDirection direction = { PanDirection::NONE }; in GetDirection() local 612 direction = panGestureOption_->GetDirection(); in GetDirection() 614 args.SetReturnValue(JSRef<JSVal>::Make(ToJSValue(static_cast<int32_t>(direction.type)))); in GetDirection()
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H A D | js_list.cpp | 133 void JSList::SetDirection(int32_t direction) in SetDirection() argument 135 if (Container::GreatOrEqualAPITargetVersion(PlatformVersion::VERSION_THIRTEEN) && direction != 0 && in SetDirection() 136 direction != 1) { in SetDirection() 137 direction = 0; in SetDirection() 139 ListModel::GetInstance()->SetListDirection(static_cast<Axis>(direction)); in SetDirection()
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/third_party/FreeBSD/sys/compat/linuxkpi/common/src/ |
H A D | linux_usb.c | 567 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_clear_halt() 798 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg() 824 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg() 833 cfg[0].direction = addr & (UE_DIR_OUT | UE_DIR_IN); in usb_setup_endpoint_agg() 844 cfg[0].direction = UE_DIR_IN; in usb_setup_endpoint_agg() 1754 /* setup data transfer direction and length */ in usb_linux_non_isoc_callback() 1759 /* setup data transfer direction */ in usb_linux_non_isoc_callback()
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/foundation/CastEngine/castengine_cast_framework/interfaces/inner_api/include/ |
H A D | oh_remote_control_event.h | 180 OHNativeXcomponentWheelEventDirection direction; member
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/foundation/arkui/ace_engine/frameworks/core/components/video/resource/ |
H A D | player.h | 110 void SetDirection(std::string& direction);
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | offscreen_canvas_pattern.h | 100 void SetTextDirection(TextDirection direction);
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/foundation/arkui/ace_engine/frameworks/core/components/flex/ |
H A D | render_flex.h | 211 bool IsStartTopLeft(FlexDirection direction, TextDirection textDir) const;
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/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | animator.h | 48 RUNNING, // play in reverse / forward direction. 143 void SetAnimationDirection(AnimationDirection direction); 161 // Play the Animation based current direction. 164 // Reverse the Animation based current direction. 167 // Means play forward and set direction reverse false. 170 // Means play backward and set direction reverse true.
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