/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 95 CORE_LOG_W("CORE_VALIDATION: not supported camera depth format %u, using BASE_FORMAT_D32_SFLOAT", outFormat); in GetValidDepthFormat() 170 desc.depth = Math::max(desc.depth, input.depth); in ValidateColorDesc() 222 desc.depth = Math::max(desc.depth, input.depth); in ValidateDepthDesc() 241 RenderHandle depth; member 254 targets.depth.GetHandle(), in FillCreatedTargets() 436 CORE_LOG_I("CORE3D_VALIDATION: creating camera depth target in CreateDepthTargets() [all...] |
H A D | render_node_default_camera_controller.h | 55 RENDER_NS::GpuImageDesc depth; member 70 RENDER_NS::RenderHandleReference depth; member
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/foundation/arkui/ace_engine/frameworks/core/components/focusable/ |
H A D | focusable_element.h | 37 void DumpFocusTree(int32_t depth) override;
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/foundation/arkui/ace_engine/frameworks/core/components/video/ |
H A D | rosen_render_texture.h | 44 void DumpTree(int32_t depth) override;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | inspector_filter.h | 49 void SetFilterDepth(size_t depth);
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H A D | ui_node.cpp | 915 void UINode::DumpTree(int32_t depth, bool hasJson) in DumpTree() argument 931 std::string jsonstr = DumpLog::GetInstance().FormatDumpInfo(json->ToString(), depth); in DumpTree() 932 auto prefix = DumpLog::GetInstance().GetPrefix(depth); in DumpTree() 945 DumpLog::GetInstance().Append(depth, tag_, static_cast<int32_t>(GetChildren().size())); in DumpTree() 949 item->DumpTree(depth + 1, hasJson); in DumpTree() 952 item->DumpTree(depth + 1, hasJson); in DumpTree() 956 frameNode->GetOverlayNode()->DumpTree(depth + 1, hasJson); in DumpTree() 960 void UINode::DumpSimplifyTree(int32_t depth, std::unique_ptr<JsonValue>& current) in DumpSimplifyTree() argument 973 item->DumpSimplifyTree(depth + 1, child); in DumpSimplifyTree() 980 item->DumpSimplifyTree(depth in DumpSimplifyTree() 994 DumpTreeById(int32_t depth, const std::string& id, bool hasJson) DumpTreeById() argument [all...] |
H A D | distributed_ui.h | 105 void DumpNode(const RefPtr<NG::UINode>& node, int depth, OperationType op, std::unique_ptr<NodeObject>& nodeObject); 106 void DumpTreeInner(const RefPtr<NG::UINode>& node, SerializeableObjectArray& objectArray, int depth);
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H A D | inspector.h | 60 const RefPtr<NG::UINode>& parent, InspectorTreeMap& recNodes, int32_t pageId, uint32_t depth = UINT32_MAX);
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/foundation/arkui/ace_engine/frameworks/core/pipeline/layers/ |
H A D | layer.h | 61 virtual void DumpTree(int32_t depth);
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/foundation/multimedia/media_library/frameworks/services/media_mtp/include/ |
H A D | mtp_operation_context.h | 34 uint32_t depth {0};
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_util.cpp | 105 void GenerateCubeGeometry(float width, float height, float depth, Geometry<uint16_t> geometry) in GenerateCubeGeometry() argument 125 vertices.emplace_back(v0.x * width, v0.y * height, v0.z * depth); in GenerateCubeGeometry() 126 vertices.emplace_back(v1.x * width, v1.y * height, v1.z * depth); in GenerateCubeGeometry() 127 vertices.emplace_back(v2.x * width, v2.y * height, v2.z * depth); in GenerateCubeGeometry() 478 Entity MeshUtil::GeneratePlaneMesh(const IEcs& ecs, const string_view name, Entity material, float width, float depth) in GeneratePlaneMesh() argument 481 const float extentZ = depth * 0.5f; in GeneratePlaneMesh() 635 const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) in GenerateCubeMesh() 641 GenerateCubeGeometry(width, height, depth, { positions, normals, uvs, indices }); in GenerateCubeMesh() 695 const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) in GenerateCube() 697 const Entity meshHandle = GenerateCubeMesh(ecs, name, material, width, height, depth); in GenerateCube() 634 GenerateCubeMesh( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCubeMesh() argument 694 GenerateCube( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCube() argument 701 GeneratePlane(const IEcs& ecs, const string_view name, Entity material, float width, float depth) GeneratePlane() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_create_gpu_images.cpp | 45 if ((desc.width == defDesc.width) && (desc.height == defDesc.height) && (desc.depth == defDesc.depth)) { in GetDependencyList() 93 Math::max(1u, static_cast<uint32_t>(static_cast<float>(dependencyDesc.depth) * dependencyList.sizeScale)); in CheckForDescUpdates() 94 if ((desc.width != sWidth) || (desc.height != sHeight) || (desc.depth != sDepth)) { in CheckForDescUpdates() 98 desc.depth = sDepth; in CheckForDescUpdates() 118 // minimal check with just 2 back-up formats (one for color and one for depth) in CheckFormat()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 60 constexpr string_view INPUT_DEPTH = "depth"; 230 "RENDER_VALIDATION: Default TAA post process needs output depth, velocity, and history."); in PreExecute() 235 "RENDER_VALIDATION: Default DOF post process needs output depth."); in PreExecute() 390 images_.depth.handle, ubos_.postProcess.GetHandle(), in PreExecute() 478 images_.depth.handle, ubos_.postProcess.GetHandle(), in Execute() 655 binder.BindImage(binding, images_.depth.handle); in ExecuteTAA() 736 BindableImage depth = images_.depth; in ExecuteDofBlur() local 737 depth.samplerHandle = samplers_.nearest; in ExecuteDofBlur() 738 binder.BindImage(++binding, depth); in ExecuteDofBlur() 800 BindableImage depth = images_.depth; ExecuteDof() local [all...] |
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_texture.h | 93 static int64_t ComputeTextureLevel(int64_t width, int64_t height, int64_t depth); 149 GLsizei depth { 0 };
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/ |
H A D | rs_render_node_drawable_adapter.cpp | 297 void RSRenderNodeDrawableAdapter::DumpDrawableTree(int32_t depth, std::string& out, const RSContext& context) const in DumpDrawableTree() argument 299 // Exceed max depth for dumping drawable tree, refuse to dump and add a warning. in DumpDrawableTree() 302 if (depth >= MAX_DUMP_DEPTH) { in DumpDrawableTree() 303 ROSEN_LOGW("RSRenderNodeDrawableAdapter::DumpDrawableTree depth too large, stop dumping. current depth = %d, " in DumpDrawableTree() 304 "nodeId = %" PRIu64, depth, nodeId_); in DumpDrawableTree() 305 out += "===== WARNING: exceed max depth for dumping drawable tree =====\n"; in DumpDrawableTree() 309 for (int32_t i = 0; i < depth; ++i) { in DumpDrawableTree() 313 auto renderNode = (depth == 0 && nodeId_ == INVALID_NODEID) ? context.GetGlobalRootRenderNode() in DumpDrawableTree() 342 renderNodeDrawable->DumpDrawableTree(depth in DumpDrawableTree() [all...] |
/foundation/arkui/ace_engine/frameworks/base/view_data/ |
H A D | page_node_info_wrap.h | 41 virtual void SetDepth(int32_t depth) {} in SetDepth() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_node_post_process_util.h | 54 BindableImage depth; member
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/foundation/arkui/ace_engine/frameworks/core/components/picker/ |
H A D | rosen_render_picker_base.cpp | 42 uint32_t depth = 0; in GetOptionsRect() local 43 while ((parent) && (AceType::RawPtr(parent) != this) && (depth < SEARCH_MAX_DEPTH)) { in GetOptionsRect() 44 depth++; in GetOptionsRect()
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/foundation/arkui/ace_engine/frameworks/core/pipeline/base/ |
H A D | element_register.cpp | 232 int32_t depth = INT32_MAX; in GetAttachedFrameNodeById() local 240 if (uiNode->IsOnMainTree() && uiNode->GetInspectorId().value_or("") == key && depth > depOfNode) { in GetAttachedFrameNodeById() 241 depth = depOfNode; in GetAttachedFrameNodeById()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_image_gles.cpp | 143 plat.image, plat.type, desc.mipCount, plat.internalFormat, { desc.width, desc.height, desc.depth }); in GenerateImageStorage() 223 RecordAllocation(static_cast<int64_t>(plat_.bytesperpixel * desc_.width * desc_.height * desc_.depth)); in GpuImageGLES() 280 RecordAllocation(-static_cast<int64_t>(plat_.bytesperpixel * desc_.width * desc_.height * desc_.depth)); in ~GpuImageGLES()
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/foundation/communication/wifi/wifi/base/state_machine/src/ |
H A D | state_machine.cpp | 404 /* Determines the maximum depth of the state hierarchy. */ in BuildTreeComplete() 408 int depth = 0; in BuildTreeComplete() local 411 depth++; in BuildTreeComplete() 415 if (maxDepth < depth) { in BuildTreeComplete() 416 maxDepth = depth; in BuildTreeComplete()
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/foundation/arkui/ace_engine/frameworks/core/focus/ |
H A D | focus_node.cpp | 179 void FocusNode::DumpFocusTree(int32_t depth) in DumpFocusTree() argument 193 DumpLog::GetInstance().Print(depth, information, 0); in DumpFocusTree() 492 void FocusGroup::DumpFocusTree(int32_t depth) in DumpFocusTree() argument 506 DumpLog::GetInstance().Print(depth, information, focusNodes_.size()); in DumpFocusTree() 510 item->DumpFocusTree(depth + 1); in DumpFocusTree()
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/foundation/arkui/napi/native_engine/ |
H A D | native_async_hook_context.h | 202 size_t depth = callbackScopeMgr->GetAsyncCallbackScopeDepth(); in MakeCallback() local 203 if (rst == nullptr && depth == 0) { in MakeCallback()
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/ |
H A D | rs_image.h | 121 void dump(std::string &desc, int depth) const in dump() 123 std::string split(depth, '\t'); in dump()
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/foundation/arkui/ace_engine/frameworks/core/components/web/ |
H A D | rosen_render_web.cpp | 37 void RosenRenderWeb::DumpTree(int32_t depth) {} in DumpTree() argument
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