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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp95 CORE_LOG_W("CORE_VALIDATION: not supported camera depth format %u, using BASE_FORMAT_D32_SFLOAT", outFormat); in GetValidDepthFormat()
170 desc.depth = Math::max(desc.depth, input.depth); in ValidateColorDesc()
222 desc.depth = Math::max(desc.depth, input.depth); in ValidateDepthDesc()
241 RenderHandle depth; member
254 targets.depth.GetHandle(), in FillCreatedTargets()
436 CORE_LOG_I("CORE3D_VALIDATION: creating camera depth target in CreateDepthTargets()
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H A Drender_node_default_camera_controller.h55 RENDER_NS::GpuImageDesc depth; member
70 RENDER_NS::RenderHandleReference depth; member
/foundation/arkui/ace_engine/frameworks/core/components/focusable/
H A Dfocusable_element.h37 void DumpFocusTree(int32_t depth) override;
/foundation/arkui/ace_engine/frameworks/core/components/video/
H A Drosen_render_texture.h44 void DumpTree(int32_t depth) override;
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dinspector_filter.h49 void SetFilterDepth(size_t depth);
H A Dui_node.cpp915 void UINode::DumpTree(int32_t depth, bool hasJson) in DumpTree() argument
931 std::string jsonstr = DumpLog::GetInstance().FormatDumpInfo(json->ToString(), depth); in DumpTree()
932 auto prefix = DumpLog::GetInstance().GetPrefix(depth); in DumpTree()
945 DumpLog::GetInstance().Append(depth, tag_, static_cast<int32_t>(GetChildren().size())); in DumpTree()
949 item->DumpTree(depth + 1, hasJson); in DumpTree()
952 item->DumpTree(depth + 1, hasJson); in DumpTree()
956 frameNode->GetOverlayNode()->DumpTree(depth + 1, hasJson); in DumpTree()
960 void UINode::DumpSimplifyTree(int32_t depth, std::unique_ptr<JsonValue>& current) in DumpSimplifyTree() argument
973 item->DumpSimplifyTree(depth + 1, child); in DumpSimplifyTree()
980 item->DumpSimplifyTree(depth in DumpSimplifyTree()
994 DumpTreeById(int32_t depth, const std::string& id, bool hasJson) DumpTreeById() argument
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H A Ddistributed_ui.h105 void DumpNode(const RefPtr<NG::UINode>& node, int depth, OperationType op, std::unique_ptr<NodeObject>& nodeObject);
106 void DumpTreeInner(const RefPtr<NG::UINode>& node, SerializeableObjectArray& objectArray, int depth);
H A Dinspector.h60 const RefPtr<NG::UINode>& parent, InspectorTreeMap& recNodes, int32_t pageId, uint32_t depth = UINT32_MAX);
/foundation/arkui/ace_engine/frameworks/core/pipeline/layers/
H A Dlayer.h61 virtual void DumpTree(int32_t depth);
/foundation/multimedia/media_library/frameworks/services/media_mtp/include/
H A Dmtp_operation_context.h34 uint32_t depth {0};
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp105 void GenerateCubeGeometry(float width, float height, float depth, Geometry<uint16_t> geometry) in GenerateCubeGeometry() argument
125 vertices.emplace_back(v0.x * width, v0.y * height, v0.z * depth); in GenerateCubeGeometry()
126 vertices.emplace_back(v1.x * width, v1.y * height, v1.z * depth); in GenerateCubeGeometry()
127 vertices.emplace_back(v2.x * width, v2.y * height, v2.z * depth); in GenerateCubeGeometry()
478 Entity MeshUtil::GeneratePlaneMesh(const IEcs& ecs, const string_view name, Entity material, float width, float depth) in GeneratePlaneMesh() argument
481 const float extentZ = depth * 0.5f; in GeneratePlaneMesh()
635 const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) in GenerateCubeMesh()
641 GenerateCubeGeometry(width, height, depth, { positions, normals, uvs, indices }); in GenerateCubeMesh()
695 const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) in GenerateCube()
697 const Entity meshHandle = GenerateCubeMesh(ecs, name, material, width, height, depth); in GenerateCube()
634 GenerateCubeMesh( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCubeMesh() argument
694 GenerateCube( const IEcs& ecs, const string_view name, Entity material, float width, float height, float depth) GenerateCube() argument
701 GeneratePlane(const IEcs& ecs, const string_view name, Entity material, float width, float depth) GeneratePlane() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_create_gpu_images.cpp45 if ((desc.width == defDesc.width) && (desc.height == defDesc.height) && (desc.depth == defDesc.depth)) { in GetDependencyList()
93 Math::max(1u, static_cast<uint32_t>(static_cast<float>(dependencyDesc.depth) * dependencyList.sizeScale)); in CheckForDescUpdates()
94 if ((desc.width != sWidth) || (desc.height != sHeight) || (desc.depth != sDepth)) { in CheckForDescUpdates()
98 desc.depth = sDepth; in CheckForDescUpdates()
118 // minimal check with just 2 back-up formats (one for color and one for depth) in CheckFormat()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp60 constexpr string_view INPUT_DEPTH = "depth";
230 "RENDER_VALIDATION: Default TAA post process needs output depth, velocity, and history."); in PreExecute()
235 "RENDER_VALIDATION: Default DOF post process needs output depth."); in PreExecute()
390 images_.depth.handle, ubos_.postProcess.GetHandle(), in PreExecute()
478 images_.depth.handle, ubos_.postProcess.GetHandle(), in Execute()
655 binder.BindImage(binding, images_.depth.handle); in ExecuteTAA()
736 BindableImage depth = images_.depth; in ExecuteDofBlur() local
737 depth.samplerHandle = samplers_.nearest; in ExecuteDofBlur()
738 binder.BindImage(++binding, depth); in ExecuteDofBlur()
800 BindableImage depth = images_.depth; ExecuteDof() local
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
H A Dwebgl_texture.h93 static int64_t ComputeTextureLevel(int64_t width, int64_t height, int64_t depth);
149 GLsizei depth { 0 };
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/drawable/
H A Drs_render_node_drawable_adapter.cpp297 void RSRenderNodeDrawableAdapter::DumpDrawableTree(int32_t depth, std::string& out, const RSContext& context) const in DumpDrawableTree() argument
299 // Exceed max depth for dumping drawable tree, refuse to dump and add a warning. in DumpDrawableTree()
302 if (depth >= MAX_DUMP_DEPTH) { in DumpDrawableTree()
303 ROSEN_LOGW("RSRenderNodeDrawableAdapter::DumpDrawableTree depth too large, stop dumping. current depth = %d, " in DumpDrawableTree()
304 "nodeId = %" PRIu64, depth, nodeId_); in DumpDrawableTree()
305 out += "===== WARNING: exceed max depth for dumping drawable tree =====\n"; in DumpDrawableTree()
309 for (int32_t i = 0; i < depth; ++i) { in DumpDrawableTree()
313 auto renderNode = (depth == 0 && nodeId_ == INVALID_NODEID) ? context.GetGlobalRootRenderNode() in DumpDrawableTree()
342 renderNodeDrawable->DumpDrawableTree(depth in DumpDrawableTree()
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/foundation/arkui/ace_engine/frameworks/base/view_data/
H A Dpage_node_info_wrap.h41 virtual void SetDepth(int32_t depth) {} in SetDepth() argument
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_node_post_process_util.h54 BindableImage depth; member
/foundation/arkui/ace_engine/frameworks/core/components/picker/
H A Drosen_render_picker_base.cpp42 uint32_t depth = 0; in GetOptionsRect() local
43 while ((parent) && (AceType::RawPtr(parent) != this) && (depth < SEARCH_MAX_DEPTH)) { in GetOptionsRect()
44 depth++; in GetOptionsRect()
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Delement_register.cpp232 int32_t depth = INT32_MAX; in GetAttachedFrameNodeById() local
240 if (uiNode->IsOnMainTree() && uiNode->GetInspectorId().value_or("") == key && depth > depOfNode) { in GetAttachedFrameNodeById()
241 depth = depOfNode; in GetAttachedFrameNodeById()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_image_gles.cpp143 plat.image, plat.type, desc.mipCount, plat.internalFormat, { desc.width, desc.height, desc.depth }); in GenerateImageStorage()
223 RecordAllocation(static_cast<int64_t>(plat_.bytesperpixel * desc_.width * desc_.height * desc_.depth)); in GpuImageGLES()
280 RecordAllocation(-static_cast<int64_t>(plat_.bytesperpixel * desc_.width * desc_.height * desc_.depth)); in ~GpuImageGLES()
/foundation/communication/wifi/wifi/base/state_machine/src/
H A Dstate_machine.cpp404 /* Determines the maximum depth of the state hierarchy. */ in BuildTreeComplete()
408 int depth = 0; in BuildTreeComplete() local
411 depth++; in BuildTreeComplete()
415 if (maxDepth < depth) { in BuildTreeComplete()
416 maxDepth = depth; in BuildTreeComplete()
/foundation/arkui/ace_engine/frameworks/core/focus/
H A Dfocus_node.cpp179 void FocusNode::DumpFocusTree(int32_t depth) in DumpFocusTree() argument
193 DumpLog::GetInstance().Print(depth, information, 0); in DumpFocusTree()
492 void FocusGroup::DumpFocusTree(int32_t depth) in DumpFocusTree() argument
506 DumpLog::GetInstance().Print(depth, information, focusNodes_.size()); in DumpFocusTree()
510 item->DumpFocusTree(depth + 1); in DumpFocusTree()
/foundation/arkui/napi/native_engine/
H A Dnative_async_hook_context.h202 size_t depth = callbackScopeMgr->GetAsyncCallbackScopeDepth(); in MakeCallback() local
203 if (rst == nullptr && depth == 0) { in MakeCallback()
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/render/
H A Drs_image.h121 void dump(std::string &desc, int depth) const in dump()
123 std::string split(depth, '\t'); in dump()
/foundation/arkui/ace_engine/frameworks/core/components/web/
H A Drosen_render_web.cpp37 void RosenRenderWeb::DumpTree(int32_t depth) {} in DumpTree() argument

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