/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/ |
H A D | vmwgfx_stdu.c | 1105 metadata.base_size.depth = 1; in vmw_stdu_primary_plane_prepare_fb()
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/kernel/linux/linux-5.10/include/linux/ |
H A D | blkdev.h | 1182 extern void blk_set_queue_depth(struct request_queue *q, unsigned int depth);
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/kernel/linux/linux-6.6/drivers/net/ethernet/broadcom/bnxt/ |
H A D | bnxt.h | 754 u16 depth; member
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/kernel/linux/linux-6.6/drivers/video/fbdev/ |
H A D | vga16fb.c | 1276 if (image->depth == 1) in vga16fb_imageblit()
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H A D | sm501fb.c | 1061 if (cursor->image.depth > 1) in sm501fb_cursor()
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H A D | tridentfb.c | 645 if ((info->flags & FBINFO_HWACCEL_DISABLED) || img->depth != 1) { in tridentfb_imageblit() 1003 /* check color depth */ in tridentfb_check_var()
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/kernel/linux/linux-6.6/drivers/video/fbdev/riva/ |
H A D | fbdev.c | 1131 "mode %dx%dx%d rejected...color depth not supported.\n", in rivafb_check_var() 1493 if ((info->flags & FBINFO_HWACCEL_DISABLED) || image->depth != 1) { in rivafb_imageblit()
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/third_party/ffmpeg/libavcodec/ |
H A D | libaomenc.c | 417 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt()
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H A D | huffyuvenc.c | 228 s->bps = desc->comp[0].depth; in encode_init()
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H A D | libvpxenc.c | 712 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt() 916 // Keep HDR10+ if it has bit depth higher than 8 and in vpx_init()
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H A D | ffv1dec.c | 986 int pixshift = desc->comp[j].depth > 8; in decode_frame()
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H A D | libx264.c | 677 x4->params.i_bitdepth = av_pix_fmt_desc_get(avctx->pix_fmt)->comp[0].depth; in X264_init()
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/third_party/ffmpeg/libavdevice/ |
H A D | opengl_enc.c | 728 shift = (desc->comp[i].depth - 1) >> 3; \ in opengl_fill_color_map()
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_fieldmatch.c | 1031 fm->bpc = (desc->comp[0].depth + 7) / 8; in config_output()
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H A D | vf_minterpolate.c | 338 mi_ctx->bitdepth = desc->comp[0].depth; in config_input()
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/third_party/ffmpeg/libavutil/ |
H A D | vulkan.c | 724 const int high = desc->comp[0].depth > 8; in ff_vk_shader_rep_fmt()
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/third_party/backends/backend/ |
H A D | qcam.c | 638 DBG (1, "qc_readbytes: bad unidir bit depth %d\n", in qc_readbytes() 931 DBG (1, "reader_process: unexpected depth %d\n", in reader_process() 1274 /* bit-depth */ in init_options() 1276 s->opt[OPT_DEPTH].title = "Pixel depth"; in init_options() 1884 s->params.depth = 8; in sane_get_parameters()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_pipe.h | 562 unsigned width, unsigned height, unsigned depth, uint32_t *state, 1825 /* Single-sample depth (not stencil) is coherent with shaders in si_make_DB_shader_coherent()
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/third_party/mesa3d/src/gallium/frontends/va/ |
H A D | surface.c | 247 box.depth = 1; in vlVaPutSubpictures()
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/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_device.c | 1381 .extent = { .width = 4, .height = 2, .depth = 0 }, in pvr_device_init_compute_idfwdf_state()
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H A D | pvr_descriptor_set.c | 1506 iview->vk.extent.depth; in pvr_write_image_descriptor_secondaries()
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/third_party/mesa3d/src/gallium/frontends/wgl/ |
H A D | gldrv.h | 242 void (APIENTRY *glClearDepth )( GLclampd depth );
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/third_party/mesa3d/src/vulkan/runtime/ |
H A D | vk_render_pass.c | 1234 /* If we have a depth/stencil image and one of the layouts doesn't match in transition_image_range() 1235 * between depth and stencil, we need two barriers. Restrict to depth in transition_image_range() 1462 range.layerCount = image_view->extent.depth; in transition_attachment() 1778 * depth/stencil attachment in any subpass that happens-before, the in begin_subpass() 1788 * subpass that last used the attachment as a depth/stencil in begin_subpass() 1820 * does not have a depth component. Similarly, in begin_subpass() 2311 /* Sample locations only matter for depth/stencil images created with in vk_common_CmdBeginRenderPass2()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_gmem.c | 1037 .depth = (buffer == FD_BUFFER_DEPTH), in emit_restore_blit() 1128 /* First clear depth or combined depth/stencil. */ in emit_clears() 1174 /* Then clear the separate stencil buffer in case of 32 bit depth in emit_clears() 1319 * Returns the UNKNOWN_8C01 value for handling partial depth/stencil 1349 * for depth, but we can still resolve stencil with a BLIT event
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/third_party/mesa3d/src/panfrost/lib/ |
H A D | pan_blitter.c | 1092 * depth/stencil preloads. in pan_preload_emit_dcd() 1460 unsigned max_z = u_minify(info->dst.planes[0].image->layout.depth, info->dst.level) - 1; in pan_blit_ctx_init() 1492 /* Split depth and stencil */ in pan_blit_ctx_init()
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