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Searched refs:depth (Results 3601 - 3625 of 4900) sorted by relevance

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/kernel/linux/linux-5.10/drivers/gpu/drm/vmwgfx/
H A Dvmwgfx_stdu.c1105 metadata.base_size.depth = 1; in vmw_stdu_primary_plane_prepare_fb()
/kernel/linux/linux-5.10/include/linux/
H A Dblkdev.h1182 extern void blk_set_queue_depth(struct request_queue *q, unsigned int depth);
/kernel/linux/linux-6.6/drivers/net/ethernet/broadcom/bnxt/
H A Dbnxt.h754 u16 depth; member
/kernel/linux/linux-6.6/drivers/video/fbdev/
H A Dvga16fb.c1276 if (image->depth == 1) in vga16fb_imageblit()
H A Dsm501fb.c1061 if (cursor->image.depth > 1) in sm501fb_cursor()
H A Dtridentfb.c645 if ((info->flags & FBINFO_HWACCEL_DISABLED) || img->depth != 1) { in tridentfb_imageblit()
1003 /* check color depth */ in tridentfb_check_var()
/kernel/linux/linux-6.6/drivers/video/fbdev/riva/
H A Dfbdev.c1131 "mode %dx%dx%d rejected...color depth not supported.\n", in rivafb_check_var()
1493 if ((info->flags & FBINFO_HWACCEL_DISABLED) || image->depth != 1) { in rivafb_imageblit()
/third_party/ffmpeg/libavcodec/
H A Dlibaomenc.c417 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt()
H A Dhuffyuvenc.c228 s->bps = desc->comp[0].depth; in encode_init()
H A Dlibvpxenc.c712 enccfg->g_bit_depth = enccfg->g_input_bit_depth = desc->comp[0].depth; in set_pix_fmt()
916 // Keep HDR10+ if it has bit depth higher than 8 and in vpx_init()
H A Dffv1dec.c986 int pixshift = desc->comp[j].depth > 8; in decode_frame()
H A Dlibx264.c677 x4->params.i_bitdepth = av_pix_fmt_desc_get(avctx->pix_fmt)->comp[0].depth; in X264_init()
/third_party/ffmpeg/libavdevice/
H A Dopengl_enc.c728 shift = (desc->comp[i].depth - 1) >> 3; \ in opengl_fill_color_map()
/third_party/ffmpeg/libavfilter/
H A Dvf_fieldmatch.c1031 fm->bpc = (desc->comp[0].depth + 7) / 8; in config_output()
H A Dvf_minterpolate.c338 mi_ctx->bitdepth = desc->comp[0].depth; in config_input()
/third_party/ffmpeg/libavutil/
H A Dvulkan.c724 const int high = desc->comp[0].depth > 8; in ff_vk_shader_rep_fmt()
/third_party/backends/backend/
H A Dqcam.c638 DBG (1, "qc_readbytes: bad unidir bit depth %d\n", in qc_readbytes()
931 DBG (1, "reader_process: unexpected depth %d\n", in reader_process()
1274 /* bit-depth */ in init_options()
1276 s->opt[OPT_DEPTH].title = "Pixel depth"; in init_options()
1884 s->params.depth = 8; in sane_get_parameters()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_pipe.h562 unsigned width, unsigned height, unsigned depth, uint32_t *state,
1825 /* Single-sample depth (not stencil) is coherent with shaders in si_make_DB_shader_coherent()
/third_party/mesa3d/src/gallium/frontends/va/
H A Dsurface.c247 box.depth = 1; in vlVaPutSubpictures()
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_device.c1381 .extent = { .width = 4, .height = 2, .depth = 0 }, in pvr_device_init_compute_idfwdf_state()
H A Dpvr_descriptor_set.c1506 iview->vk.extent.depth; in pvr_write_image_descriptor_secondaries()
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dgldrv.h242 void (APIENTRY *glClearDepth )( GLclampd depth );
/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_render_pass.c1234 /* If we have a depth/stencil image and one of the layouts doesn't match in transition_image_range()
1235 * between depth and stencil, we need two barriers. Restrict to depth in transition_image_range()
1462 range.layerCount = image_view->extent.depth; in transition_attachment()
1778 * depth/stencil attachment in any subpass that happens-before, the in begin_subpass()
1788 * subpass that last used the attachment as a depth/stencil in begin_subpass()
1820 * does not have a depth component. Similarly, in begin_subpass()
2311 /* Sample locations only matter for depth/stencil images created with in vk_common_CmdBeginRenderPass2()
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_gmem.c1037 .depth = (buffer == FD_BUFFER_DEPTH), in emit_restore_blit()
1128 /* First clear depth or combined depth/stencil. */ in emit_clears()
1174 /* Then clear the separate stencil buffer in case of 32 bit depth in emit_clears()
1319 * Returns the UNKNOWN_8C01 value for handling partial depth/stencil
1349 * for depth, but we can still resolve stencil with a BLIT event
/third_party/mesa3d/src/panfrost/lib/
H A Dpan_blitter.c1092 * depth/stencil preloads. in pan_preload_emit_dcd()
1460 unsigned max_z = u_minify(info->dst.planes[0].image->layout.depth, info->dst.level) - 1; in pan_blit_ctx_init()
1492 /* Split depth and stencil */ in pan_blit_ctx_init()

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