/kernel/linux/linux-6.6/drivers/nvme/host/ |
H A D | apple.c | 70 * queue depth to 0x40. Instead of wasting half of that on the admin queue 970 unsigned int depth = apple_nvme_queue_depth(q); in apple_nvme_init_queue() local 976 memset(q->cqes, 0, depth * sizeof(struct nvme_completion)); in apple_nvme_init_queue() 1072 /* Setup the NVMMU for the maximum admin and IO queue depth */ in apple_nvme_reset_work() 1100 APPLE_ANS_MAX_QUEUE_DEPTH - 1; /* 0's based queue depth */ in apple_nvme_reset_work() 1297 unsigned int depth = apple_nvme_queue_depth(q); in apple_nvme_queue_alloc() local 1300 depth * sizeof(struct nvme_completion), in apple_nvme_queue_alloc() 1306 depth * sizeof(struct nvme_command), in apple_nvme_queue_alloc() 1312 * We need the maximum queue depth here because the NVMMU only has a in apple_nvme_queue_alloc() 1313 * single depth configuratio in apple_nvme_queue_alloc() [all...] |
/kernel/linux/linux-6.6/drivers/gpu/drm/nouveau/nvkm/engine/disp/ |
H A D | gf119.c | 444 case 6: state->or.depth = 30; break; in gf119_head_state() 445 case 5: state->or.depth = 24; break; in gf119_head_state() 446 case 2: state->or.depth = 18; break; in gf119_head_state() 447 case 0: state->or.depth = 18; break; /*XXX: "default" */ in gf119_head_state() 449 state->or.depth = 18; in gf119_head_state()
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/kernel/linux/linux-6.6/drivers/scsi/ |
H A D | 53c700.c | 164 static int NCR_700_change_queue_depth(struct scsi_device *SDpnt, int depth); 630 printk(KERN_ERR "Invalid depth in NCR_700_scsi_done(): %d\n", in NCR_700_scsi_done() 1763 printk(KERN_WARNING "scsi%d: Command depth has gone over queue depth\n", SCp->device->host->host_no); in NCR_700_queuecommand_lck() 1775 CDEBUG(KERN_ERR, SCp, "has non zero depth %d\n", in NCR_700_queuecommand_lck() 1780 CDEBUG(KERN_ERR, SCp, "has max tag depth %d\n", in NCR_700_queuecommand_lck() 2062 NCR_700_change_queue_depth(struct scsi_device *SDp, int depth) in NCR_700_change_queue_depth() argument 2064 if (depth > NCR_700_MAX_TAGS) in NCR_700_change_queue_depth() 2065 depth = NCR_700_MAX_TAGS; in NCR_700_change_queue_depth() 2066 return scsi_change_queue_depth(SDp, depth); in NCR_700_change_queue_depth() [all...] |
/kernel/linux/linux-6.6/drivers/s390/crypto/ |
H A D | ap_bus.c | 1805 int rc, dom, depth, type, ml; in ap_scan_domains() local 1833 rc = ap_queue_info(qid, &type, &func, &depth, in ap_scan_domains() 1961 int rc, dom, depth, type, comp_type, ml; in ap_scan_adapter() local 1995 if (ap_queue_info(qid, &type, &func, &depth, in ap_scan_adapter() 2076 ac = ap_card_create(ap, depth, type, comp_type, func, ml); in ap_scan_adapter()
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/kernel/linux/linux-6.6/kernel/ |
H A D | resource.c | 114 int depth; in r_show() local 116 for (depth = 0, p = r; depth < MAX_IORES_LEVEL; depth++, p = p->parent) in r_show() 128 depth * 2, "", in r_show()
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_paletteuse.c | 512 int depth) in disp_node() 523 depth*INDENT, ' ', node->palette_id, in disp_node() 531 av_bprintf(buf, "%*cnode%d -> node%d\n", depth*INDENT, ' ', in disp_node() 533 if (node->left_id != -1) disp_node(buf, map, node_id, node->left_id, depth + 1); in disp_node() 534 if (node->right_id != -1) disp_node(buf, map, node_id, node->right_id, depth + 1); in disp_node() 509 disp_node(AVBPrint *buf, const struct color_node *map, int parent_id, int node_id, int depth) disp_node() argument
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/third_party/backends/backend/ |
H A D | agfafocus.c | 1693 s->bpp = s->params.depth = 1; in sane_get_parameters() 1719 s->params.depth = 8; in sane_get_parameters() 1729 s->bpp = s->params.depth = 8; in sane_get_parameters() 1739 s->params.depth = 8; in sane_get_parameters() 1749 s->bpp = s->params.depth = 8; in sane_get_parameters() 1757 (s->params.pixels_per_line + (8 - s->params.depth)) in sane_get_parameters() 1758 / (8 / s->params.depth);*/ in sane_get_parameters()
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H A D | mustek_usb.c | 139 s->params.depth = 1; in calc_parameters() 146 s->params.depth = 8; in calc_parameters() 153 s->params.depth = 8; in calc_parameters() 214 s->params.bytes_per_line = s->params.pixels_per_line * s->params.depth / 8 in calc_parameters() 223 s->params.pixels_per_line, s->params.lines, 1 << s->params.depth); in calc_parameters()
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H A D | u12.c | 1512 s->params.depth = mp[s->val[OPT_MODE].w].depth; in sane_get_parameters() 1514 s->params.depth = 8; in sane_get_parameters() 1525 if (s->params.depth == 1) in sane_get_parameters() 1529 s->params.depth / 8; in sane_get_parameters()
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H A D | net.c | 121 static int depth; /* bits per pixel */ variable 128 /* This variable is only needed, if the depth is 16bit/channel and 137 /* This variable is only needed, if the depth is 16bit/channel and 1865 depth = reply.params.depth; 2148 if ((depth == 16) && (server_big_endian != client_big_endian)) 2250 /* Check whether we are scanning with a depth of 16 bits/pixel and whether 2255 if ((depth == 16) && (server_big_endian != client_big_endian))
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H A D | snapscan.c | 1133 p->depth = 1; in sane_get_parameters() 1135 p->depth = 16; in sane_get_parameters() 1137 p->depth = 8; in sane_get_parameters() 1139 p->depth = pss->val[OPT_BIT_DEPTH].w; in sane_get_parameters() 1141 DBG (DL_DATA_TRACE, "%s: depth = %ld\n", me, (long) p->depth); in sane_get_parameters() 2560 * Have replaced the bit depth option with a mode option; various
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/third_party/FreeBSD/sys/dev/usb/ |
H A D | usb_device.c | 1465 struct usb_device *parent_hub, uint8_t depth, uint8_t port_index, in usb_alloc_device() 1480 DPRINTF("parent_dev=%p, bus=%p, parent_hub=%p, depth=%u, " in usb_alloc_device() 1482 parent_dev, bus, parent_hub, depth, port_index, port_no, in usb_alloc_device() 1503 if (depth > 0x10) { in usb_alloc_device() 1505 "Invalid device depth\n"); in usb_alloc_device() 1534 udev->depth = depth; in usb_alloc_device() 1464 usb_alloc_device(device_t parent_dev, struct usb_bus *bus, struct usb_device *parent_hub, uint8_t depth, uint8_t port_index, uint8_t port_no, enum usb_dev_speed speed, enum usb_hc_mode mode) usb_alloc_device() argument
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/third_party/libdrm/ |
H A D | xf86drmMode.c | 259 drm_public int drmModeAddFB(int fd, uint32_t width, uint32_t height, uint8_t depth, in drmModeAddFB() argument 271 f.depth = depth; in drmModeAddFB() 343 r->depth = info.depth; in drmModeGetFB()
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/third_party/node/deps/v8/src/compiler/ |
H A D | js-operator.h | 339 ContextAccess(size_t depth, size_t index, bool immutable); 341 size_t depth() const { return depth_; } in depth() function in v8::internal::compiler::final 1053 const Operator* HasContextExtension(size_t depth); 1054 const Operator* LoadContext(size_t depth, size_t index, bool immutable); 1055 const Operator* StoreContext(size_t depth, size_t index);
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H A D | scheduler.cc | 764 int Push(int depth, BasicBlock* child, int unvisited) { in Push() argument 766 stack_[depth].block = child; in Push() 767 stack_[depth].index = 0; in Push() 769 return depth + 1; in Push() 771 return depth; in Push() 975 TRACE("id:%d is a loop header, increment loop depth to %d\n", in ComputeAndInsertSpecialRPO() 982 TRACE("id:%d is not in a loop (depth == %d)\n", current->id().ToInt(), in ComputeAndInsertSpecialRPO() 985 TRACE("id:%d has loop header id:%d, (depth == %d)\n", in ComputeAndInsertSpecialRPO() 1075 os << " depth: " << block->loop_depth(); in PrintRPO() 1119 // Check loop depth o in VerifySpecialRPO() [all...] |
/third_party/mesa3d/src/gallium/drivers/freedreno/ |
H A D | freedreno_resource.c | 405 box->width, box->height, box->depth); 493 set_box(box.depth, u_minify(prsc->depth0, l)); 513 set_box(box.depth, 1); 592 /* for array textures, box->depth is the array_size, otherwise 593 * for 3d textures, it is the depth: 598 tmpl.array_size = box->depth; 602 tmpl.depth0 = box->depth;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/ |
H A D | vktBindingBufferDeviceAddressTests.cpp | 114 deUint32 depth; member 272 if (curDepth != m_data.depth) in checkBuffer() 352 if (curDepth != m_data.depth) in fillBuffer() 693 for (deUint32 d = 0; d < m_data.depth; ++d) in iterate() 923 1u // deUint32 depth; in iterate() 1693 depthCases[depthNdx].count, // deUint32 depth; in createBufferDeviceAddressTests() 1704 if (c.set != 3 && (c.depth == 3 || c.layout != LAYOUT_STD140)) in createBufferDeviceAddressTests()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageDepthStencilDescriptorTests.cpp | 22 * \brief Tests using depth/stencil images as descriptors. 91 // Note: we will not be using separate depth/stencil layouts. There's a separate group of tests for that. in layoutExtension() 109 RW = 2, // This always means a normal read/write depth/stencil attachment (NOT a storage image). 167 // We cannot access depth/stencil images both as a depth/stencil attachment and an input attachment at the same time if they have 213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). 216 tcu::Maybe<ROAccessVec> depthROAccesses; // Types of read-only accesses for depth (used when depthAccess is RO). 224 // Does this case need a depth/stencil attachment? 227 // Does this case use the depth aspect as an input attachment? 236 // Does this case need a depth/stenci 374 float depth; global() member [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
H A D | vktMeshShaderSmokeTestsEXT.cpp | 628 const tcu::IVec3 imageDim (static_cast<int>(colorBufferExtent.width), static_cast<int>(colorBufferExtent.height), static_cast<int>(colorBufferExtent.depth)); in iterate() 912 const tcu::IVec3 imageDim (static_cast<int>(colorBufferExtent.width), static_cast<int>(colorBufferExtent.height), static_cast<int>(colorBufferExtent.depth)); in testFullscreenGradient() 1047 float depth; member 1154 << " float depth;\n" // Triangle depth (allows painting the background with a different color). in initPrograms() 1173 << " gl_MeshVerticesEXT[gl_LocalInvocationIndex].gl_Position = vec4(proportion, 1.0 - proportion, pc.depth, 1.0);\n" in initPrograms() 1194 << " gl_MeshVerticesEXT[localVertexIndices.x].gl_Position = vec4(vertex.coords[globalVertexIndices.x], pc.depth, 1.0);\n" in initPrograms() 1195 << " gl_MeshVerticesEXT[localVertexIndices.y].gl_Position = vec4(vertex.coords[globalVertexIndices.y], pc.depth, 1.0);\n" in initPrograms() 1196 << " gl_MeshVerticesEXT[localVertexIndices.z].gl_Position = vec4(vertex.coords[globalVertexIndices.z], pc.depth, 1.0);\n" in initPrograms() 1227 const tcu::IVec3 iExtent (static_cast<int>(fbExtent.width), static_cast<int>(fbExtent.height), static_cast<int>(fbExtent.depth)); in iterate() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineColorWriteEnableTests.cpp | 123 float depth; member 136 , depth (depth_) in MeshParams() 288 // Check color image format support (depth/stencil will be chosen at runtime). in checkSupport() 402 // Choose depth/stencil format. in iterate() 417 TCU_THROW(NotSupportedError, "Required depth/stencil image features not supported"); in iterate() 418 log << tcu::TestLog::Message << "Chosen depth/stencil format: " << dsFormat << tcu::TestLog::EndMessage; in iterate() 425 // Create color and depth/stencil images. in iterate() 913 m_testConfig.meshParams.depth, // float meshDepth; in iterate() 1006 logErrors(log, "Depth", "Result depth image and error mask", depthAccess, depthErrorAccess); in iterate() 1083 config.meshParams.depth in AddSingleTestCaseStatic() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectRenderingTests.cpp | 773 const float depth = depthAccess.getPixDepth(i, j); in iterate() local 776 if (deFloatAbs(depth - 0.5f) > depthEpsilon) in iterate() 778 log << tcu::TestLog::Message << "Depth at (" << i << ", " << j << ") is expected to be 0.5, but was (" << depth << ")" << tcu::TestLog::EndMessage; in iterate() 784 if (deFloatAbs(depth - 1.0f) > depthEpsilon) in iterate() 786 log << tcu::TestLog::Message << "Color at (" << i << ", " << j << ") is expected to be 0.0, but was (" << depth << ")" << tcu::TestLog::EndMessage; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/ |
H A D | vktBindingBufferDeviceAddressTests.cpp | 114 deUint32 depth; member 272 if (curDepth != m_data.depth) in checkBuffer() 352 if (curDepth != m_data.depth) in fillBuffer() 693 for (deUint32 d = 0; d < m_data.depth; ++d) in iterate() 923 1u // deUint32 depth; in iterate() 1681 depthCases[depthNdx].count, // deUint32 depth; in createBufferDeviceAddressTests() 1692 if (c.set != 3 && (c.depth == 3 || c.layout != LAYOUT_STD140)) in createBufferDeviceAddressTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageDepthStencilDescriptorTests.cpp | 22 * \brief Tests using depth/stencil images as descriptors. 91 // Note: we will not be using separate depth/stencil layouts. There's a separate group of tests for that. in layoutExtension() 109 RW = 2, // This always means a normal read/write depth/stencil attachment (NOT a storage image). 167 // We cannot access depth/stencil images both as a depth/stencil attachment and an input attachment at the same time if they have 213 AspectAccess depthAccess; // Type of access that will be used for depth (must be legal). 216 tcu::Maybe<ROAccessVec> depthROAccesses; // Types of read-only accesses for depth (used when depthAccess is RO). 224 // Does this case need a depth/stencil attachment? 227 // Does this case use the depth aspect as an input attachment? 236 // Does this case need a depth/stenci 374 float depth; global() member [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | renderer11_utils.cpp | 1662 // D3D11 cannot support reading depth texture as a luminance texture. in GenerateCaps() 1666 // readPixels on depth & stencil not working with D3D11 backend. in GenerateCaps() 1690 // D3D11 has no concept of separate masks and refs for front and back faces in the depth stencil in GenerateCaps() 2183 GLuint depth, in GenerateInitialTextureData() 2196 CheckedSize maxImageSize = depthPitch * CheckedSize(depth); in GenerateInitialTextureData() 2205 d3dFormatInfo.dataInitializerFunction(width, height, depth, scratchBuffer->data(), in GenerateInitialTextureData() 2482 // depth stencil texture. This is not allowed until feature level 10.1 but since it is not in InitializeFeatures() 2551 mExtents.depth = 1; in initDesc() 2560 mExtents.depth = static_cast<int>(desc3D.Depth); in initDesc() 2177 GenerateInitialTextureData( const gl::Context *context, GLint internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, GLuint width, GLuint height, GLuint depth, GLuint mipLevels, gl::TexLevelArray<D3D11_SUBRESOURCE_DATA> *outSubresourceData) GenerateInitialTextureData() argument
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/third_party/skia/third_party/externals/spirv-tools/source/val/ |
H A D | validate_image.cpp | 83 uint32_t depth = 0; member 113 info->depth = inst->word(4); in GetImageTypeInfo() 811 if (info.depth > 2) { in ValidateTypeImage() 813 << "Invalid Depth " << info.depth << " (must be 0, 1 or 2)"; in ValidateTypeImage() 1541 // In OpenCL, a read from a depth image returns a scalar float. In other in ValidateImageRead() 1545 // The builtins for reading depth images are: in ValidateImageRead() 1548 if (info.depth) { in ValidateImageRead() 1552 << " from a depth image read to result in a scalar float value"; in ValidateImageRead()
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