/kernel/linux/linux-6.6/tools/perf/util/ |
H A D | probe-event.c | 2090 struct strbuf *buf, int depth) in __synthesize_probe_trace_arg_ref() 2094 depth = __synthesize_probe_trace_arg_ref(ref->next, buf, in __synthesize_probe_trace_arg_ref() 2095 depth + 1); in __synthesize_probe_trace_arg_ref() 2096 if (depth < 0) in __synthesize_probe_trace_arg_ref() 2097 return depth; in __synthesize_probe_trace_arg_ref() 2103 return (err < 0) ? err : depth; in __synthesize_probe_trace_arg_ref() 2110 int depth = 0, err; in synthesize_probe_trace_arg() local 2126 depth = __synthesize_probe_trace_arg_ref(ref, buf, 1); in synthesize_probe_trace_arg() 2127 if (depth < 0) in synthesize_probe_trace_arg() 2128 return depth; in synthesize_probe_trace_arg() 2089 __synthesize_probe_trace_arg_ref(struct probe_trace_arg_ref *ref, struct strbuf *buf, int depth) __synthesize_probe_trace_arg_ref() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl.cpp | 717 void Context::clearDepth(GLdouble depth) in clearDepth() argument 1992 GLsizei depth, in texImage3DMultisample() 2741 GLsizei depth) in invalidateTexSubImage() 2828 GLsizei depth, in clearTexSubImage() 2886 GLfloat depth, in clearNamedFramebufferfi() 2947 GLsizei depth, in compressedTextureSubImage3D() 3079 GLsizei depth, in getCompressedTextureSubImage() 3199 GLsizei depth, in getTextureSubImage() 3554 GLsizei depth) in textureStorage3D() 3564 GLsizei depth, in textureStorage3DMultisample() 1987 texImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) texImage3DMultisample() argument 2734 invalidateTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) invalidateTexSubImage() argument 2821 clearTexSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) clearTexSubImage() argument 2883 clearNamedFramebufferfi(FramebufferID framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) clearNamedFramebufferfi() argument 2940 compressedTextureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) compressedTextureSubImage3D() argument 3072 getCompressedTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) getCompressedTextureSubImage() argument 3192 getTextureSubImage(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) getTextureSubImage() argument 3549 textureStorage3D(TextureID texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) textureStorage3D() argument 3559 textureStorage3DMultisample(TextureID texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) textureStorage3DMultisample() argument 3594 textureSubImage3D(TextureID texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) textureSubImage3D() argument [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | dlist.c | 1423 GLsizei width, GLsizei height, GLsizei depth, in unpack_image() 1440 image = _mesa_unpack_image(dimensions, width, height, depth, in unpack_image() 1448 depth, format, type, INT_MAX, pixels)) { in unpack_image() 1463 image = _mesa_unpack_image(dimensions, width, height, depth, in unpack_image() 2142 GLfloat depth, GLint stencil) in save_ClearBufferfi() 2151 n[3].f = depth; in save_ClearBufferfi() 2155 CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil)); in save_ClearBufferfi() 2199 save_ClearDepth(GLclampd depth) in save_ClearDepth() argument 2206 n[1].f = (GLfloat) depth; in save_ClearDepth() 2209 CALL_ClearDepth(ctx->Exec, (depth)); in save_ClearDepth() 1422 unpack_image(struct gl_context *ctx, GLuint dimensions, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels, const struct gl_pixelstore_attrib *unpack) unpack_image() argument 2141 save_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) save_ClearBufferfi() argument 4470 save_TexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TexImage3D() argument 4572 save_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TexSubImage3D() argument 5112 save_CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTexImage3D() argument 5214 save_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTexSubImage3D() argument 8828 save_ClipControl(GLenum origin, GLenum depth) save_ClipControl() argument 9701 save_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_TextureImage3DEXT() argument 9806 save_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_TextureSubImage3DEXT() argument 10174 save_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexImage3DEXT() argument 10279 save_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) save_MultiTexSubImage3DEXT() argument 10599 save_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedTextureImage3DEXT() argument 10704 save_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedTextureSubImage3DEXT() argument 10820 save_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexImage3DEXT() argument 10925 save_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) save_CompressedMultiTexSubImage3DEXT() argument [all...] |
/third_party/node/deps/v8/src/interpreter/ |
H A D | bytecode-generator.cc | 82 // Returns the depth of the given |scope| for the current execution context. 87 // Returns the execution context at |depth| in the current context chain if it 89 ContextScope* Previous(int depth) { in Previous() argument 90 if (depth > depth_) { in Previous() 95 for (int i = depth; i > 0; --i) { in Previous() 161 // Helper to pop the context chain to a depth expected by this control scope. 561 // Pop context to the expected depth. Note that this can in fact pop multiple in PopContextToExpectedDepth() 2905 int depth = execution_context()->ContextChainDepth(brand->scope()); in BuildPrivateBrandInitialization() local 2906 ContextScope* class_context = execution_context()->Previous(depth); in BuildPrivateBrandInitialization() 2925 .LoadLiteral(Smi::FromInt(depth)) in BuildPrivateBrandInitialization() 3565 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableLoad() local 3591 int depth = BuildVariableLoad() local 3601 int depth = BuildVariableLoad() local 3616 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableLoad() local 3749 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableAssignment() local 3797 int depth = execution_context()->ContextChainDepth(variable->scope()); BuildVariableAssignment() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_ext_autogen.cpp | 326 GLint depth, in CaptureCopySubTexture3DANGLE() 346 paramBuffer.addValueParam("depth", ParamType::TGLint, depth); in CaptureCopySubTexture3DANGLE() 741 GLsizei depth, in CaptureTexStorageMemFlags3DANGLE() 756 paramBuffer.addValueParam("depth", ParamType::TGLsizei, depth); in CaptureTexStorageMemFlags3DANGLE() 771 glState, isCallValid, targetPacked, levels, internalFormat, width, height, depth, in CaptureTexStorageMemFlags3DANGLE() 795 GLsizei depth, in CaptureTexStorageMemFlags3DMultisampleANGLE() 811 paramBuffer.addValueParam("depth", ParamType::TGLsizei, depth); in CaptureTexStorageMemFlags3DMultisampleANGLE() 311 CaptureCopySubTexture3DANGLE(const State &glState, bool isCallValid, TextureID sourceIdPacked, GLint sourceLevel, TextureTarget destTargetPacked, TextureID destIdPacked, GLint destLevel, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLint z, GLint width, GLint height, GLint depth, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) CaptureCopySubTexture3DANGLE() argument 734 CaptureTexStorageMemFlags3DANGLE(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) CaptureTexStorageMemFlags3DANGLE() argument 788 CaptureTexStorageMemFlags3DMultisampleANGLE(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags, const void *imageCreateInfoPNext) CaptureTexStorageMemFlags3DMultisampleANGLE() argument 2128 CaptureTexImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) CaptureTexImage3DRobustANGLE() argument 2175 CaptureTexSubImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels) CaptureTexSubImage3DRobustANGLE() argument 2315 CaptureCompressedTexImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) CaptureCompressedTexImage3DRobustANGLE() argument 2362 CaptureCompressedTexSubImage3DRobustANGLE(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data) CaptureCompressedTexSubImage3DRobustANGLE() argument 4850 CaptureClipControlEXT(const State &glState, bool isCallValid, GLenum origin, GLenum depth) CaptureClipControlEXT() argument 6116 CaptureTexStorageMem3DEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, MemoryObjectID memoryPacked, GLuint64 offset) CaptureTexStorageMem3DEXT() argument 6142 CaptureTexStorageMem3DMultisampleEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, MemoryObjectID memoryPacked, GLuint64 offset) CaptureTexStorageMem3DMultisampleEXT() argument 8232 CaptureTexStorage3DEXT(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) CaptureTexStorage3DEXT() argument 10057 CaptureCompressedTexImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) CaptureCompressedTexImage3DOES() argument 10101 CaptureCompressedTexSubImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) CaptureCompressedTexSubImage3DOES() argument 10197 CaptureTexImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) CaptureTexImage3DOES() argument 10243 CaptureTexSubImage3DOES(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) CaptureTexSubImage3DOES() argument 10782 CaptureTexStorage3DMultisampleOES(const State &glState, bool isCallValid, TextureType targetPacked, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) CaptureTexStorage3DMultisampleOES() argument [all...] |
/kernel/linux/linux-5.10/arch/powerpc/mm/book3s64/ |
H A D | radix_pgtable.c | 449 const char *uname, int depth, in radix_dt_scan_page_sizes() 498 depth, void *data) in probe_memory_block_size() 504 if (depth != 1) in probe_memory_block_size() 448 radix_dt_scan_page_sizes(unsigned long node, const char *uname, int depth, void *data) radix_dt_scan_page_sizes() argument 497 probe_memory_block_size(unsigned long node, const char *uname, int depth, void *data) probe_memory_block_size() argument
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/kernel/linux/linux-5.10/drivers/infiniband/sw/rxe/ |
H A D | rxe_req.c | 323 int depth; in check_init_depth() local 329 depth = atomic_dec_return(&qp->req.rd_atomic); in check_init_depth() 331 if (depth >= 0) { in check_init_depth()
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/kernel/linux/linux-5.10/drivers/interconnect/ |
H A D | core.c | 185 size_t i, depth = 1; in path_find() local 227 depth++; in path_find() 238 path = path_init(dev, dst, depth); in path_find()
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/kernel/linux/linux-5.10/net/sched/ |
H A D | sch_sfq.c | 121 u8 cur_depth; /* depth of longest slot */ 134 /* Linked lists of slots, indexed by depth 670 if (ctl_v1->depth) in sfq_change() 671 q->maxdepth = min_t(u32, ctl_v1->depth, SFQ_MAX_DEPTH); in sfq_change() 801 opt.depth = q->maxdepth; in sfq_dump()
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/kernel/linux/linux-5.10/sound/pci/hda/ |
H A D | hda_auto_parser.c | 826 void __snd_hda_apply_fixup(struct hda_codec *codec, int id, int action, int depth) in __snd_hda_apply_fixup() argument 833 if (++depth > 10) in __snd_hda_apply_fixup() 836 __snd_hda_apply_fixup(codec, fix->chain_id, action, depth + 1); in __snd_hda_apply_fixup()
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/kernel/linux/linux-5.10/drivers/gpu/drm/nouveau/nvkm/engine/disp/ |
H A D | nv50.c | 221 if (head->asy.or.depth == 24) in nv50_disp_super_ied_on() 352 link_data_rate = (khz * head->asy.or.depth / 8) / ior->dp.nr; in nv50_disp_super_2_2_dp() 453 head->asy.or.depth = (disp->sor.lvdsconf & 0x0200) ? 24 : 18; in nv50_disp_super_2_2()
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/kernel/linux/linux-5.10/drivers/net/wireless/ti/wl1251/ |
H A D | acx.c | 722 u8 depth, enum wl1251_acx_low_rssi_type type) in wl1251_acx_low_rssi() 735 rssi->depth = depth; in wl1251_acx_low_rssi() 721 wl1251_acx_low_rssi(struct wl1251 *wl, s8 threshold, u8 weight, u8 depth, enum wl1251_acx_low_rssi_type type) wl1251_acx_low_rssi() argument
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/kernel/linux/linux-6.6/drivers/net/ethernet/fungible/funeth/ |
H A D | funeth_rx.c | 565 /* Initialize a used-buffer cache of the given depth. */ 566 static int fun_rxq_init_cache(struct funeth_rx_cache *c, unsigned int depth, in fun_rxq_init_cache() argument 569 c->mask = depth - 1; in fun_rxq_init_cache() 570 c->bufs = kvzalloc_node(depth * sizeof(*c->bufs), GFP_KERNEL, node); in fun_rxq_init_cache() 749 "Rx queue %u, depth %u/%u, HW qid %u/%u, IRQ idx %u, node %d, headroom %u\n", in fun_rxq_create_dev()
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/kernel/linux/linux-6.6/drivers/net/wireless/ti/wl1251/ |
H A D | acx.c | 722 u8 depth, enum wl1251_acx_low_rssi_type type) in wl1251_acx_low_rssi() 735 rssi->depth = depth; in wl1251_acx_low_rssi() 721 wl1251_acx_low_rssi(struct wl1251 *wl, s8 threshold, u8 weight, u8 depth, enum wl1251_acx_low_rssi_type type) wl1251_acx_low_rssi() argument
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/kernel/linux/linux-6.6/drivers/infiniband/sw/rxe/ |
H A D | rxe_req.c | 386 int depth; in check_init_depth() local 392 depth = atomic_dec_return(&qp->req.rd_atomic); in check_init_depth() 394 if (depth >= 0) { in check_init_depth()
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/kernel/linux/linux-6.6/drivers/interconnect/ |
H A D | core.c | 200 size_t i, depth = 1; in path_find() local 242 depth++; in path_find() 253 path = path_init(dev, dst, depth); in path_find()
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/kernel/linux/linux-6.6/net/sched/ |
H A D | sch_sfq.c | 121 u8 cur_depth; /* depth of longest slot */ 134 /* Linked lists of slots, indexed by depth 673 if (ctl_v1->depth) in sfq_change() 674 q->maxdepth = min_t(u32, ctl_v1->depth, SFQ_MAX_DEPTH); in sfq_change() 804 opt.depth = q->maxdepth; in sfq_dump()
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/kernel/linux/linux-6.6/sound/pci/hda/ |
H A D | hda_auto_parser.c | 822 void __snd_hda_apply_fixup(struct hda_codec *codec, int id, int action, int depth) in __snd_hda_apply_fixup() argument 829 if (++depth > 10) in __snd_hda_apply_fixup() 832 __snd_hda_apply_fixup(codec, fix->chain_id, action, depth + 1); in __snd_hda_apply_fixup()
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/kernel/linux/linux-6.6/kernel/rcu/ |
H A D | tree_exp.h | 750 int depth = rcu_preempt_depth(); 761 if (!depth) { 785 if (depth > 0) { 795 // Finally, negative nesting depth should not happen.
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/third_party/ffmpeg/libavcodec/ |
H A D | h264_ps.c | 413 "Different chroma and luma bit depth"); in ff_h264_decode_seq_parameter_set() 418 av_log(avctx, AV_LOG_ERROR, "illegal bit depth value (%d, %d)\n", in ff_h264_decode_seq_parameter_set() 715 static void build_qp_table(PPS *pps, int t, int index, const int depth) in build_qp_table() argument 718 const int max_qp = 51 + 6 * (depth - 8); in build_qp_table() 721 ff_h264_chroma_qp[depth - 8][av_clip(i + index, 0, max_qp)]; in build_qp_table() 803 "Invalid luma bit depth=%d\n", in ff_h264_decode_picture_parameter_set() 809 "Unimplemented luma bit depth=%d", in ff_h264_decode_picture_parameter_set()
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H A D | opus_celt.c | 278 int depth; in process_anticollapse() local 280 /* depth in 1/8 bits */ in process_anticollapse() 281 depth = (1 + f->pulses[i]) / (ff_celt_freq_range[i] << f->size); in process_anticollapse() 282 thresh = exp2f(-1.0 - 0.125f * depth); in process_anticollapse()
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/third_party/elfutils/libdw/ |
H A D | libdwP.h | 785 extern int __libdw_visit_scopes (unsigned int depth, 788 int (*previsit) (unsigned int depth, 791 int (*postvisit) (unsigned int depth,
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/third_party/ffmpeg/libavfilter/ |
H A D | qsvvpp.c | 290 frameinfo->BitDepthLuma = desc->comp[0].depth; in fill_frameinfo_by_link() 291 frameinfo->BitDepthChroma = desc->comp[0].depth; in fill_frameinfo_by_link() 292 frameinfo->Shift = desc->comp[0].depth > 8; in fill_frameinfo_by_link()
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H A D | vf_ssim.c | 472 s->temp[t] = av_calloc(2 * SUM_LEN(inlink->w), (desc->comp[0].depth > 8) ? sizeof(int64_t[4]) : sizeof(int[4])); in config_input_ref() 476 s->max = (1 << desc->comp[0].depth) - 1; in config_input_ref() 478 s->ssim_plane = desc->comp[0].depth > 8 ? ssim_plane_16bit : ssim_plane; in config_input_ref()
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/third_party/glfw/src/ |
H A D | egl_context.c | 859 // Returns the Visual and depth of the chosen EGLConfig 865 Visual** visual, int* depth) in _glfwChooseVisualEGL() 891 *depth = result->depth; in _glfwChooseVisualEGL() 862 _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth) _glfwChooseVisualEGL() argument
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