H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 515 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; in Run() local 518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 938 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; in Run() local 941 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 992 GLint data[3] = { 0 }; in RunIteration() local 993 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ); in RunIteration() 1060 const float data[12] = { -1.0f, -1.0f, 7.0f, 1.0f, 3.0f, -1.0f, 17.0f, 1.0f, -1.0f, 3.0f, 23.0f, 1.0f }; in Run() local 1062 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), dat in Run() 1162 const float data[12] = { -1.0f, -1.0f, 0.0f, 1.0f, 3.0f, -1.0f, 0.0f, 1.0f, -1.0f, 3.0f, 0.0f, 1.0f }; Run() local 2234 const int data[4] = { 0 }; Run() local 2241 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2361 const int data[4] = { 0 }; Run() local 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 2477 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 2674 const float data[] = { -0.8f, -0.8f, 0.8f, -0.8f, -0.8f, 0.8f, 0.8f, 0.8f }; Run() local 4926 const float data[] = { -0.4f - 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, Run() local 4935 const float data[] = { -0.4f + 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, Run() local 4944 const float data[] = { -0.4f - 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, Run() local 4953 const float data[] = { -0.4f + 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, Run() local 5084 const GLubyte data[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Run() local 5194 const float data[] = { -0.4f - 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, Run() local 5203 const float data[] = { -0.4f + 0.5f, -0.4f - 0.5f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, Run() local 5212 const float data[] = { -0.4f - 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, Run() local 5221 const float data[] = { -0.4f + 0.5f, -0.4f + 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, Run() local 5319 const GLubyte data[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; Run() local 5668 const float data[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, Run() local 5675 const unsigned int data[] = { 2, 3, 0, 2 }; Run() local 5681 const float data[] = { -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f }; Run() local 5687 const unsigned int data[] = { 3, 1, 0, 2 }; Run() local 5694 const float data[] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 5729 const unsigned int data[] = { 3, 2, 1, 0 }; Run() local 5736 const unsigned int data[] = { 0, 1, 2, 3 }; Run() local 5806 const float data[] = { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, Run() local 5813 const unsigned int data[] = { 2, 3, 0, 2 }; Run() local 5819 const float data[] = { -0.5f, -0.5f, 0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f }; Run() local 5825 const unsigned int data[] = { 3, 1, 0, 2 }; Run() local 5878 const unsigned int data[] = { 3, 2, 1, 0 }; Run() local 5885 const unsigned int data[] = { 0, 1, 2, 3 }; Run() local 6001 const float data[4][2] = { { -0.5f, -0.5f }, { 0.5f, -0.5f }, { -0.5f, 0.5f }, { 0.5f, 0.5f } }; Run() local 6010 const float data[4][3] = { Run() local 6022 const float data[] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 6157 const float data[4][3] = { Run() local 6280 const float data[] = { -1, -1, 1, -1, -1, 1, 1, 1 }; Run() local 6364 GLint data[128 * 4]; Run() local 6475 mat4 data[] = { Translation(-0.5f, -0.5f, 0.0f), Translation(0.5f, -0.5f, 0.0f), Run() local 6482 vec4 data[] = { vec4(1, 0, 0, 1), vec4(0, 1, 0, 1), vec4(0, 0, 1, 0), vec4(1, 1, 0, 1) }; Run() local 6488 int data[] = { 0, 1, 2, 3 }; Run() local 6498 } data[] = { { vec2(-0.4f, -0.4f), 0 }, { vec2(0.4f, -0.4f), 0 }, { vec2(-0.4f, 0.4f), 0 }, Run() local 6612 int data[4] = { 0, 1, 0, 2 }; Run() local 6618 int data[2] = { 3, 1 }; Run() local 6624 int data[2] = { 2, 4 }; Run() local 6630 int data[1] = { 0 }; Run() local 6636 int data[4] = { 0, 1, 0, 2 }; Run() local 6642 int data[2] = { 3, 1 }; Run() local 6648 int data[2] = { 2, 4 }; Run() local 6665 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 6684 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6703 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6722 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 6741 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 6760 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6779 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6852 int data[4] = { 0, 1, 0, 2 }; Run() local 6858 int data[2] = { 3, 1 }; Run() local 6864 int data[2] = { 2, 4 }; Run() local 6870 int data[1] = { 0 }; Run() local 6876 int data[4] = { 0, 1, 0, 2 }; Run() local 6882 int data[2] = { 3, 1 }; Run() local 6888 int data[2] = { 2, 4 }; Run() local 6905 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 6924 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6943 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 6962 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 6981 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 7000 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7019 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 8, GL_MAP_READ_BIT); Run() local 7087 int data[4] = { 3, 5 }; Run() local 7093 int data[1] = { 0 }; Run() local 7108 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 7127 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); Run() local 7187 int data[4] = { 3, 5 }; Run() local 7193 int data[1] = { 0 }; Run() local 7206 int* data = (int*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); Run() local 8014 float data[48 + 16 + 12 + 16] = { Run() local 8024 float data[16] = { Run() local 8032 float data[8] = { -0.4f, -0.4f, 0.4f, -0.4f, -0.4f, 0.4f, 0.4f, 0.4f }; Run() local 8113 GLfloat data[16 + 16 + 16]; Run() local [all...] |