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/third_party/mesa3d/src/imgui/
H A Dimgui_internal.h1501 IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
H A Dimgui_draw.cpp1329 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) in ShadeVertsLinearUV() argument
1339 if (clamp) in ShadeVertsLinearUV()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1507 const float referenceLod = de::clamp(m_samplerParams.mipLodBias + m_samplerLod, m_samplerParams.minLod, m_samplerParams.maxLod); in verifyImage()
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_4_autogen.h1157 ANGLE_EXPORT void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationGL4.cpp2207 GLfloat clamp) in ValidatePolygonOffsetClamp()
2203 ValidatePolygonOffsetClamp(const Context *context, angle::EntryPoint entryPoint, GLfloat factor, GLfloat units, GLfloat clamp) ValidatePolygonOffsetClamp() argument
H A DvalidationGL4_autogen.h1365 GLfloat clamp);
/third_party/python/Modules/_decimal/libmpdec/
H A Dmpdecimal.h250 int clamp; /* clamp mode */ member
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineImageSamplingInstance.cpp1501 const float referenceLod = de::clamp(m_samplerParams.mipLodBias + m_samplerLod, m_samplerParams.minLod, m_samplerParams.maxLod); in verifyImage()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp639 // The tcu::Vectors we use as pixels are 32-bit, so clamp to that. in generateBuffer()
3863 const int clampedBits = de::clamp<int>(srcBits, 0, 32); in calculateFloatConversionError()
3867 return de::clamp<float>(error, 0.0f, 1.0f); in calculateFloatConversionError()
4098 deUint64 threshold64 = 1 + de::max( ( ( UINT64_C(1) << dstBitDepth[i] ) - 1 ) / de::clamp((UINT64_C(1) << srcBitDepth[i]) - 1, UINT64_C(1), UINT64_C(256)), UINT64_C(1)); in checkNonNearestFilteredResult()
4159 // we need to clamp some formats to <0;1> range as it has
4187 resultTexel = tcu::clamp(resultTexel, filteredResultMinValue, filteredResultMaxValue);
4188 clampedReferenceTexel = tcu::clamp(clampedReferenceTexel, filteredResultMinValue, filteredResultMaxValue);
4189 unclampedReferenceTexel = tcu::clamp(unclampedReferenceTexel, filteredResultMinValue, filteredResultMaxValue);
4513 // format we need to clamp source to <-1;1> range as this will be done on
4516 // for this format we also need to clamp th
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/
H A DvktApiCopiesAndBlittingTests.cpp553 // The tcu::Vectors we use as pixels are 32-bit, so clamp to that. in generateBuffer()
3425 const int clampedBits = de::clamp<int>(srcBits, 0, 32); in calculateFloatConversionError()
3429 return de::clamp<float>(error, 0.0f, 1.0f); in calculateFloatConversionError()
3657 threshold[i] = 1 + de::max( ( ( 1 << dstBitDepth[i] ) - 1 ) / de::clamp((1 << srcBitDepth[i]) - 1, 1, 256), 1); in checkNonNearestFilteredResult()
3715 // we need to clamp some formats to <0;1> range as it has in checkCompressedNonNearestFilteredResult()
3743 resultTexel = tcu::clamp(resultTexel, filteredResultMinValue, filteredResultMaxValue); in checkCompressedNonNearestFilteredResult()
3744 clampedReferenceTexel = tcu::clamp(clampedReferenceTexel, filteredResultMinValue, filteredResultMaxValue); in checkCompressedNonNearestFilteredResult()
3745 unclampedReferenceTexel = tcu::clamp(unclampedReferenceTexel, filteredResultMinValue, filteredResultMaxValue); in checkCompressedNonNearestFilteredResult()
4069 // format we need to clamp source to <-1;1> range as this will be done on in checkCompressedNearestFilteredResult()
4072 // for this format we also need to clamp th in checkCompressedNearestFilteredResult()
[all...]
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c2115 float clamp, in tu6_emit_depth_bias()
2121 tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value); in tu6_emit_depth_bias()
2113 tu6_emit_depth_bias(struct tu_cs *cs, float constant_factor, float clamp, float slope_factor) tu6_emit_depth_bias() argument
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmTypeTests.cpp3960 MAKE_TEST_SV_I_8136("clamp", GLSLstd450SClamp, clamp, FILTER_MIN_GT_MAX, RANGE_FULL, "GLSL.std.450")
3961 MAKE_TEST_SV_U_8136("clamp", GLSLstd450UClamp, clamp, FILTER_MIN_GT_MAX, RANGE_FULL, "GLSL.std.450")
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSamplerCore.cpp90 // Add SPIR-V Bias operand to the sampler provided bias and clamp to maxSamplerLodBias limit. in sampleTexture()
2037 // D16_UNORM: clamp reference, normalize texel value in sampleTexel()
2192 Float4 clamp = Min(Max(uw, Float4(0.0f)), Float4(65535.0f / 65536.0f)); in address() local
2194 return Short4(Int4(clamp * Float4(1 << 16))); in address()
2335 // range normalization for Inf and NaN values. So we always clamp. in address()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DSamplerCore.cpp2308 Float4 clamp = Min(Max(uw, Float4(0.0f)), Float4(65535.0f / 65536.0f)); in address() local
2310 return Short4(Int4(clamp * Float4(1 << 16))); in address()
2385 // values. So we always clamp. in address()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_draw.cpp1490 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) in AddCircle()
1514 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes) in AddCircleFilled()
1877 void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) in ShadeVertsLinearUV() argument
1887 if (clamp) in ShadeVertsLinearUV()
/third_party/vk-gl-cts/modules/glshared/
H A DglsBuiltinPrecisionTests.cpp3414 string getName (void) const { return "clamp"; } in getName()
3453 ExprP<float> clamp(const ExprP<float>& x, const ExprP<float>& minVal, const ExprP<float>& maxVal) in clamp() function
3483 const ExprP<float> tExpr = clamp((x - edge0) / (edge1 - edge0), in doExpand()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmTypeTests.cpp3962 MAKE_TEST_SV_I_8136("clamp", GLSLstd450SClamp, clamp, FILTER_MIN_GT_MAX, RANGE_FULL, "GLSL.std.450")
3963 MAKE_TEST_SV_U_8136("clamp", GLSLstd450UClamp, clamp, FILTER_MIN_GT_MAX, RANGE_FULL, "GLSL.std.450")
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGPUShaderFP64Tests.cpp12142 static T clamp(T x, T minVal, T maxVal);
12261 static T clamp(T x, T minVal, T maxVal) in clamp() function
12765 * - clamp();
13929 return new FunctionObject::tenaryByComponent(function, "clamp", Math::clamp, variable_type /* res_type */, in getFunctionObject()
13935 return new FunctionObject::tenaryByComponent(function, "clamp", Math::clamp, variable_type /* res_type */, in getFunctionObject()
15456 { "clamp", FUNCTION_CLAMP }, in init()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_context.c798 /* clamp out partial texels */ in create_bvci()
803 uint64_t clamp = blocksize * screen->info.props.limits.maxTexelBufferElements; in create_bvci() local
804 if (bvci.range == VK_WHOLE_SIZE && res->base.b.width0 > clamp) in create_bvci()
805 bvci.range = clamp; in create_bvci()
/third_party/skia/src/opts/
H A DSkRasterPipeline_opts.h1247 // clamp v to [0,limit).
1248 SI F clamp(F v, F limit) {
1256 x = clamp(x, ctx->width);
1257 y = clamp(y, ctx->height);
1267 // [0,1] float may be out of [0,1] range. Unorms cannot represent that, so we must clamp.
1419 BLEND_MODE(plus_) { return min(s + d, 1.0f); } // We can clamp to either 1 or sa.
1697 // Even repeat and mirror funnel through a clamp to handle bad inputs like +Inf, NaN.
2312 // The gather stages will hard clamp the output of these stages to [0,limit)...
2709 // The ix_and_ptr() calls in sample() will clamp tile()'s output, so no need to clamp her
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pBufferDataUploadTests.cpp1016 return de::clamp(1.0f - errorAreaRatio, 0.0f, 1.0f); in calculateSampleFitLinearity()
1052 return de::clamp(1.0f - errorAreaRatio, 0.0f, 1.0f); in calculateSampleTemporalStability()
1086 const int bucketNdx = de::clamp((int)deFloatFloor(bucketNdxFloat), 0, numBuckets-1); in bucketizeSamplesUniformly()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_private.h1251 float clamp;
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c1827 rast->DepthBiasClamp = masked_key.depth_bias.clamp; in dzn_graphics_pipeline_get_state()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageMutableTests.cpp2033 de::clamp(desiredImageCount, capabilities.minImageCount, capabilities.maxImageCount > 0 ? capabilities.maxImageCount : capabilities.minImageCount + desiredImageCount), // deUint32 minImageCount; in makeSwapchain()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureFilteringTests.cpp308 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in Texture2DFilteringTestInstance()

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