| H A D | entry_points_gl_4_autogen.cpp | 4312 GLuint buffer, in GL_BindVertexBuffer() 4318 "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), in GL_BindVertexBuffer() 4319 bindingindex, buffer, static_cast<unsigned long long>(offset), stride); in GL_BindVertexBuffer() 4323 BufferID bufferPacked = PackParam<BufferID>(buffer); in GL_BindVertexBuffer() 5032 void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer) in GL_InvalidateBufferData() argument 5035 EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer); in GL_InvalidateBufferData() 5039 BufferID bufferPacked = PackParam<BufferID>(buffer); in GL_InvalidateBufferData() 5056 void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) in GL_InvalidateBufferSubData() argument 5060 "context = %d, buffer in GL_InvalidateBufferSubData() 4311 GL_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) GL_BindVertexBuffer() argument 5407 GL_TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_TexBufferRange() argument 6087 GL_ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) GL_ClearNamedBufferData() argument 6122 GL_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) GL_ClearNamedBufferSubData() argument 6161 GL_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) GL_ClearNamedFramebufferfi() argument 6194 GL_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) GL_ClearNamedFramebufferfv() argument 6226 GL_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) GL_ClearNamedFramebufferiv() argument 6258 GL_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) GL_ClearNamedFramebufferuiv() argument 6849 GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) GL_FlushMappedNamedBufferRange() argument 7005 GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) GL_GetNamedBufferParameteri64v() argument 7033 GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) GL_GetNamedBufferParameteriv() argument 7060 GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) GL_GetNamedBufferPointerv() argument 7087 GL_GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) GL_GetNamedBufferSubData() argument 7214 GL_GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) GL_GetQueryBufferObjecti64v() argument 7246 GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) GL_GetQueryBufferObjectiv() argument 7275 GL_GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) GL_GetQueryBufferObjectui64v() argument 7307 GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) GL_GetQueryBufferObjectuiv() argument 8342 GL_MapNamedBuffer(GLuint buffer, GLenum access) GL_MapNamedBuffer() argument 8374 GL_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) GL_MapNamedBufferRange() argument 8437 GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) GL_NamedBufferData() argument 8464 GL_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) GL_NamedBufferStorage() argument 8495 GL_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) GL_NamedBufferSubData() argument 8862 GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) GL_TextureBuffer() argument 8890 GL_TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_TextureBufferRange() argument 9380 GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) GL_TransformFeedbackBufferBase() argument 9406 GL_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_TransformFeedbackBufferRange() argument 9439 GL_UnmapNamedBuffer(GLuint buffer) GL_UnmapNamedBuffer() argument 9629 GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) GL_VertexArrayElementBuffer() argument 9656 GL_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) GL_VertexArrayVertexBuffer() argument [all...] |