/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/Util/include/util/ |
H A D | core_library_loader.h | 19 #include <base/containers/string.h> 20 #include <base/containers/string_view.h> 40 #include <base/containers/string.h> 118 // Get the path to the engine.dll. to use as base for plugins. in GetCoreBinaryPath() 121 // Get the path to the executable. to use as base for plugins. in GetCoreBinaryPath()
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/foundation/graphic/graphic_3d/lume/metaobject/src/ |
H A D | proxy_object.h | 19 #include <base/containers/unordered_map.h> 23 #include <meta/base/interface_macros.h> 24 #include <meta/base/namespace.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | string_util.h | 24 #include <base/containers/string_view.h> 25 #include <base/containers/vector.h> 63 size_t(std::distance(std::find_if(string.rbegin(), string.rend(), NotSpace).base(), string.end())); in RTrim()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | initial_transform_component.h | 21 #include <base/containers/vector.h> 22 #include <base/math/quaternion.h> 23 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ |
H A D | graphics_context.h | 20 #include <base/containers/unique_ptr.h> 21 #include <base/containers/unordered_map.h> 22 #include <base/containers/vector.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.h | 20 #include <base/containers/vector.h> 21 #include <base/math/vector.h> 22 #include <base/util/uid.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_default_acceleration_structure_staging.h | 22 #include <base/containers/string.h> 23 #include <base/containers/vector.h> 24 #include <base/util/uid.h>
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_resource_util_vk.cpp | 20 #include <base/containers/allocator.h> 21 #include <base/containers/byte_array.h> 22 #include <base/containers/string_view.h>
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H A D | gpu_memory_allocator_vk.h | 31 #include <base/containers/string.h> 32 #include <base/containers/unordered_map.h> 33 #include <base/containers/vector.h>
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | morphing_system.h | 25 #include <base/containers/array_view.h> 26 #include <base/containers/unordered_map.h> 27 #include <base/containers/vector.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/ |
H A D | plugin_registry.h | 19 #include <base/containers/array_view.h> 20 #include <base/containers/unordered_map.h> 21 #include <base/containers/vector.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/windows/ |
H A D | platform_windows.cpp | 18 #include <base/containers/string.h> 19 #include <base/containers/string_view.h> 20 #include <base/namespace.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/ |
H A D | component_query.h | 22 #include <base/containers/unordered_map.h> 23 #include <base/containers/vector.h> 24 #include <base/namespace.h> 43 /** Operations for the component query that are being applied in to of the base component set. */ 47 /** Looks up a component of given type and filters out the entity from the base set if it doesn't contain 50 /** Looks up a component of given type, but never filters out the entity from the base set. */ 58 * @param baseComponentSet Components that are used as a base set for query, this should be the component manager 60 * @param operations Operations that are performed to base set when other component managers are merged to result.
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_render.h | 19 #include <base/containers/unordered_map.h> 20 #include <base/math/vector.h> 21 #include <base/util/uid.h>
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/foundation/graphic/graphic_3d/lume/LumeFont/api/ |
H A D | intf_font.h | 21 #include <base/containers/array_view.h> 22 #include <base/containers/refcnt_ptr.h> 23 #include <base/math/vector.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/plugin/ |
H A D | intf_plugin.h | 19 #include <base/containers/array_view.h> 20 #include <base/namespace.h> 21 #include <base/util/uid.h>
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/foundation/graphic/graphic_3d/3d_scene_adapter/include/scene_adapter/ |
H A D | scene_adapter.h | 22 #include <base/containers/array_view.h> 40 #include <meta/base/shared_ptr.h> 41 #include <meta/base/interface_macros.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/ecs/ |
H A D | entity_reference.h | 21 #include <base/containers/refcnt_ptr.h> 22 #include <base/containers/type_traits.h> 23 #include <base/namespace.h>
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/foundation/graphic/graphic_3d/lume/LumeEngine/src/ecs/ |
H A D | entity_manager.h | 22 #include <base/containers/generic_iterator.h> 23 #include <base/containers/vector.h> 24 #include <base/namespace.h>
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/foundation/filemanagement/app_file_service/test/fuzztest/svcrestoredepsmanager_fuzzer/ |
H A D | svcrestoredepsmanager_fuzzer.cpp | 35 size_t base = size; in GetInfo() local 37 base = (size + 1) / REDUNDENT_SIZE; in GetInfo() 44 bundleInfo.name = string(reinterpret_cast<const char*>(data + pos), len) + to_string(i % base); in GetInfo()
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/third_party/elfutils/libdw/ |
H A D | dwarf_entry_breakpoints.c | 125 Dwarf_Addr base; in dwarf_entry_breakpoints() local 128 ptrdiff_t offset = INTUSE(dwarf_ranges) (die, 0, &base, &begin, &end); in dwarf_entry_breakpoints() 152 offset = INTUSE(dwarf_ranges) (die, offset, &base, &begin, &end); in dwarf_entry_breakpoints()
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/third_party/gn/src/base/json/ |
H A D | string_escape.cc | 5 #include "base/json/string_escape.h" 13 #include "base/strings/string_util.h" 14 #include "base/strings/stringprintf.h" 15 #include "base/strings/utf_string_conversion_utils.h" 16 #include "base/strings/utf_string_conversions.h" 17 #include "base/third_party/icu/icu_utf.h" 19 namespace base { namespace 106 base::StringAppendF(dest, kU16EscapeFormat, code_point); in EscapeSpecialCodePoint() 188 base::StringAppendF(&dest, kU16EscapeFormat, c); in EscapeBytesAsInvalidJSONString() 199 } // namespace base [all...] |
/third_party/gn/src/gn/ |
H A D | input_file_manager.h | 15 #include "base/files/file_path.h" 16 #include "base/memory/ref_counted.h" 37 class InputFileManager : public base::RefCountedThreadSafe<InputFileManager> { 97 // This is more memory efficient than returning a vector of base::FilePath 103 VectorSetSorter<base::FilePath>* sorter) const; 110 friend class base::RefCountedThreadSafe<InputFileManager>;
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H A D | source_file.h | 14 #include "base/containers/flat_set.h" 15 #include "base/files/file_path.h" 16 #include "base/logging.h" 77 base::FilePath Resolve(const base::FilePath& source_root) const; 148 using SourceFileSet = base::flat_set<SourceFile, SourceFile::PtrCompare>;
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H A D | ninja_outputs_writer.cc | 10 #include "base/command_line.h" 11 #include "base/files/file_path.h" 12 #include "base/json/string_escape.h" 81 base::EscapeJSONString(str, true, &result); in GenerateJSON() 131 base::FilePath output_path = build_settings->GetFullPath(output_file); in RunAndWriteFiles() 140 // Relative path, assume the base is in build_dir. in RunAndWriteFiles() 149 base::FilePath script_path = build_settings->GetFullPath(script_file); in RunAndWriteFiles()
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