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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/Util/include/util/
H A Dcore_library_loader.h19 #include <base/containers/string.h>
20 #include <base/containers/string_view.h>
40 #include <base/containers/string.h>
118 // Get the path to the engine.dll. to use as base for plugins. in GetCoreBinaryPath()
121 // Get the path to the executable. to use as base for plugins. in GetCoreBinaryPath()
/foundation/graphic/graphic_3d/lume/metaobject/src/
H A Dproxy_object.h19 #include <base/containers/unordered_map.h>
23 #include <meta/base/interface_macros.h>
24 #include <meta/base/namespace.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Dstring_util.h24 #include <base/containers/string_view.h>
25 #include <base/containers/vector.h>
63 size_t(std::distance(std::find_if(string.rbegin(), string.rend(), NotSpace).base(), string.end())); in RTrim()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dinitial_transform_component.h21 #include <base/containers/vector.h>
22 #include <base/math/quaternion.h>
23 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.h20 #include <base/containers/unique_ptr.h>
21 #include <base/containers/unordered_map.h>
22 #include <base/containers/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h20 #include <base/containers/vector.h>
21 #include <base/math/vector.h>
22 #include <base/util/uid.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_acceleration_structure_staging.h22 #include <base/containers/string.h>
23 #include <base/containers/vector.h>
24 #include <base/util/uid.h>
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_resource_util_vk.cpp20 #include <base/containers/allocator.h>
21 #include <base/containers/byte_array.h>
22 #include <base/containers/string_view.h>
H A Dgpu_memory_allocator_vk.h31 #include <base/containers/string.h>
32 #include <base/containers/unordered_map.h>
33 #include <base/containers/vector.h>
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.h25 #include <base/containers/array_view.h>
26 #include <base/containers/unordered_map.h>
27 #include <base/containers/vector.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/src/
H A Dplugin_registry.h19 #include <base/containers/array_view.h>
20 #include <base/containers/unordered_map.h>
21 #include <base/containers/vector.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/src/os/windows/
H A Dplatform_windows.cpp18 #include <base/containers/string.h>
19 #include <base/containers/string_view.h>
20 #include <base/namespace.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/
H A Dcomponent_query.h22 #include <base/containers/unordered_map.h>
23 #include <base/containers/vector.h>
24 #include <base/namespace.h>
43 /** Operations for the component query that are being applied in to of the base component set. */
47 /** Looks up a component of given type and filters out the entity from the base set if it doesn't contain
50 /** Looks up a component of given type, but never filters out the entity from the base set. */
58 * @param baseComponentSet Components that are used as a base set for query, this should be the component manager
60 * @param operations Operations that are performed to base set when other component managers are merged to result.
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.h19 #include <base/containers/unordered_map.h>
20 #include <base/math/vector.h>
21 #include <base/util/uid.h>
/foundation/graphic/graphic_3d/lume/LumeFont/api/
H A Dintf_font.h21 #include <base/containers/array_view.h>
22 #include <base/containers/refcnt_ptr.h>
23 #include <base/math/vector.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/plugin/
H A Dintf_plugin.h19 #include <base/containers/array_view.h>
20 #include <base/namespace.h>
21 #include <base/util/uid.h>
/foundation/graphic/graphic_3d/3d_scene_adapter/include/scene_adapter/
H A Dscene_adapter.h22 #include <base/containers/array_view.h>
40 #include <meta/base/shared_ptr.h>
41 #include <meta/base/interface_macros.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/api/core/ecs/
H A Dentity_reference.h21 #include <base/containers/refcnt_ptr.h>
22 #include <base/containers/type_traits.h>
23 #include <base/namespace.h>
/foundation/graphic/graphic_3d/lume/LumeEngine/src/ecs/
H A Dentity_manager.h22 #include <base/containers/generic_iterator.h>
23 #include <base/containers/vector.h>
24 #include <base/namespace.h>
/foundation/filemanagement/app_file_service/test/fuzztest/svcrestoredepsmanager_fuzzer/
H A Dsvcrestoredepsmanager_fuzzer.cpp35 size_t base = size; in GetInfo() local
37 base = (size + 1) / REDUNDENT_SIZE; in GetInfo()
44 bundleInfo.name = string(reinterpret_cast<const char*>(data + pos), len) + to_string(i % base); in GetInfo()
/third_party/elfutils/libdw/
H A Ddwarf_entry_breakpoints.c125 Dwarf_Addr base; in dwarf_entry_breakpoints() local
128 ptrdiff_t offset = INTUSE(dwarf_ranges) (die, 0, &base, &begin, &end); in dwarf_entry_breakpoints()
152 offset = INTUSE(dwarf_ranges) (die, offset, &base, &begin, &end); in dwarf_entry_breakpoints()
/third_party/gn/src/base/json/
H A Dstring_escape.cc5 #include "base/json/string_escape.h"
13 #include "base/strings/string_util.h"
14 #include "base/strings/stringprintf.h"
15 #include "base/strings/utf_string_conversion_utils.h"
16 #include "base/strings/utf_string_conversions.h"
17 #include "base/third_party/icu/icu_utf.h"
19 namespace base { namespace
106 base::StringAppendF(dest, kU16EscapeFormat, code_point); in EscapeSpecialCodePoint()
188 base::StringAppendF(&dest, kU16EscapeFormat, c); in EscapeBytesAsInvalidJSONString()
199 } // namespace base
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/third_party/gn/src/gn/
H A Dinput_file_manager.h15 #include "base/files/file_path.h"
16 #include "base/memory/ref_counted.h"
37 class InputFileManager : public base::RefCountedThreadSafe<InputFileManager> {
97 // This is more memory efficient than returning a vector of base::FilePath
103 VectorSetSorter<base::FilePath>* sorter) const;
110 friend class base::RefCountedThreadSafe<InputFileManager>;
H A Dsource_file.h14 #include "base/containers/flat_set.h"
15 #include "base/files/file_path.h"
16 #include "base/logging.h"
77 base::FilePath Resolve(const base::FilePath& source_root) const;
148 using SourceFileSet = base::flat_set<SourceFile, SourceFile::PtrCompare>;
H A Dninja_outputs_writer.cc10 #include "base/command_line.h"
11 #include "base/files/file_path.h"
12 #include "base/json/string_escape.h"
81 base::EscapeJSONString(str, true, &result); in GenerateJSON()
131 base::FilePath output_path = build_settings->GetFullPath(output_file); in RunAndWriteFiles()
140 // Relative path, assume the base is in build_dir. in RunAndWriteFiles()
149 base::FilePath script_path = build_settings->GetFullPath(script_file); in RunAndWriteFiles()

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