/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 286 return *m_structs.back(); in allocStruct() 323 return *m_uniformBlocks.back(); in allocBlock() 579 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeStd140Layout()
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/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
H A D | engine_dawn.cc | 348 // Copy the framebuffer contents back into the host-side in MapDeviceTextureToHostBuffer() 1152 // WebGPU doesn't support separate front and back stencil mask, they has to in CreateRenderPipelineDescriptor() 1448 // Copy result back in DoCompute() 1550 texture_views_.emplace_back(textures_.back().CreateView()); in AttachBuffersAndTextures() 1665 buf_info.binding, render_pipeline->buffers.back(), 0, in AttachBuffersAndTextures() 1764 buf_info.binding, compute_pipeline->buffers.back(), 0, in AttachBuffers()
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/ |
H A D | IceCfg.cpp | 588 auto &LastInst = Insts.back(); in loopInvariantCodeMotion() 686 auto *Node = NodeStack.back(); in shortCircuitJumps() 705 auto *Current = Stack.back(); in shortCircuitJumps()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Passes/ |
H A D | PassBuilder.cpp | 485 // because it changes IR to makes profile annotation in back compile in buildFunctionSimplificationPipeline() 1777 std::vector<PipelineElement> &Pipeline = *PipelineStack.back(); in parsePipelineText() 1793 PipelineStack.push_back(&Pipeline.back().InnerPipeline); in parsePipelineText() 1822 assert(PipelineStack.back() == &ResultPipeline && in parsePipelineText()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
H A D | RDFGraph.cpp | 360 char *ActiveBegin = Blocks.back(); in needNewBlock() 1538 // them back to the queue. in removeUnusedPhis() 1825 auto Last = NodeAddr<DefNode*>(ReachedDefs.back()); in unlinkDefDF() 1831 auto Last = NodeAddr<UseNode*>(ReachedUses.back()); in unlinkDefDF()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/ |
H A D | WholeProgramDevirt.cpp | 795 Bits.back().GV = &GV; in buildTypeIdentifierMap() 796 Bits.back().ObjectSize = in buildTypeIdentifierMap() 798 BitsPtr = &Bits.back(); in buildTypeIdentifierMap()
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/third_party/skia/third_party/externals/tint/src/resolver/ |
H A D | resolver_validation.cc | 266 // can be copied verbatim back into source in ValidateStorageClassLayout() 275 const auto* const last_member = st->Members().back(); in ValidateStorageClassLayout() 1427 if (c->Declaration() != s->Declaration()->body.back()) { in ValidateFallthroughStatement() 2107 if (member != str->Members().back()) { in ValidateStructure()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | custom_paint_paint_method.cpp | 1152 state_ = saveStates_.back(); in Restore() 1154 colorFilter_ = saveColorFilter_.back(); in Restore() 1156 blurFilter_ = saveBlurFilter_.back(); in Restore() 1881 matrix_ = matrixStates_.back(); in RestoreProperties() 1885 lineDash_ = lineDashStates_.back(); in RestoreProperties()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1007 if (s.bindings.back().binding == s.bindings.size() - 1U) { in SetupCache() 2304 const uint32_t backFlags, const GraphicsState::StencilOpState& back) in SetStencilState() 2325 cBack.writeMask = back.writeMask; in SetStencilState() 2329 SetStencilCompareOp(cBack, back); in SetStencilState() 2334 SetStencilOp(cBack, back); in SetStencilState() 2303 SetStencilState(const uint32_t frontFlags, const GraphicsState::StencilOpState& front, const uint32_t backFlags, const GraphicsState::StencilOpState& back) SetStencilState() argument
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 1022 de::MovePtr<Allocation> colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *((const VkImage*) colorImages.back().get())), MemoryRequirement::Any); in execute() 1023 VK_CHECK(vk.bindImageMemory(vkDevice, colorImages.back().get()->get(), colorImageAlloc->getMemory(), colorImageAlloc->getOffset())); in execute() 1045 colorImages.back().get()->get(), // VkImage image; in execute() 1077 colorImages.back().get()->get(), // image in execute() 1099 colorImages.back().get()->get(), // image in execute() 1304 // Read back result and output in execute() 1337 // Read back pixels. in execute() 2679 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back to 16 bit floats in in execute() 2840 // Read back data in execute() 2978 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back t in execute() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ssbo/ |
H A D | vktSSBOLayoutCase.cpp | 207 return *m_structs.back(); in allocStruct() 241 return *m_bufferBlocks.back(); in allocBlock() 749 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeReferenceLayout() 1205 const int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.back().index : 0; in computeOffset() 2409 // Read back ac_numPassed data in iterate()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/ |
H A D | DwarfDebug.cpp | 305 auto *Expr = FrameIndexExprs.back().Expr; 356 // precedence; fall back to triple-based defaults. 1382 const MachineInstr *LScopeEnd = LSRange.back().second; 1540 cast<DbgVariable>(ConcreteEntities.back().get())); 1546 cast<DbgLabel>(ConcreteEntities.back().get())); 1548 return ConcreteEntities.back().get(); 1706 // But we might be coming back to it after a line 0 record. 1757 // line 0 and came back, in which case it is not a new statement. 2549 // address we can tie back to a CU.
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.h | 142 struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back. 267 IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2. 278 IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4. 431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. 446 IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0 1034 ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default. 1431 ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth. 1730 inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } in back() function 1731 inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } in back() function 1892 float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back t [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fSSBOLayoutCase.cpp | 256 return *m_structs.back(); in allocStruct() 290 return *m_bufferBlocks.back(); in allocBlock() 709 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeReferenceLayout() 1109 const int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.back().index : 0; in computeOffset() 2645 // Read back ac_numPassed data. in execute()
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H A D | es31fTessellationTests.cpp | 1248 if (sortedCoords[0] != 0.0f || sortedCoords.back() != 1.0f) 3786 if (programNdx == 0 || !m_programs.back().program->isOk()) 3787 m_testCtx.getLog() << *m_programs.back().program; 3789 if (!m_programs.back().program->isOk()) 3793 m_testCtx.getLog() << TestLog::Message << "Note: program " << programNdx << " is similar to above, except some constants are different, and: " << m_programs.back().description() << TestLog::EndMessage; 3823 primitiveCounts.back().push_back(primCount); 4083 if (programNdx == 0 || !m_programs.back().program->isOk()) 4084 m_testCtx.getLog() << *m_programs.back().program; 4086 if (!m_programs.back().program->isOk()) 4090 m_testCtx.getLog() << TestLog::Message << "Note: program " << programNdx << " is similar to above, except some constants are different, and: " << m_programs.back() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderExecutor.cpp | 1022 de::MovePtr<Allocation> colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *((const VkImage*) colorImages.back().get())), MemoryRequirement::Any); in execute() 1023 VK_CHECK(vk.bindImageMemory(vkDevice, colorImages.back().get()->get(), colorImageAlloc->getMemory(), colorImageAlloc->getOffset())); in execute() 1045 colorImages.back().get()->get(), // VkImage image; in execute() 1077 colorImages.back().get()->get(), // image in execute() 1099 colorImages.back().get()->get(), // image in execute() 1304 // Read back result and output in execute() 1337 // Read back pixels. in execute() 2679 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back to 16 bit floats in in execute() 2840 // Read back data in execute() 2978 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back t in execute() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ssbo/ |
H A D | vktSSBOLayoutCase.cpp | 207 return *m_structs.back(); in allocStruct() 241 return *m_bufferBlocks.back(); in allocBlock() 749 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeReferenceLayout() 1205 const int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.back().index : 0; in computeOffset() 2409 // Read back ac_numPassed data in iterate()
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/third_party/backends/backend/ |
H A D | canon_dr.c | 74 - back window uses id 1 200 - add back-side gray mirroring code for DR-2580C 314 - DR-C125 adds duplex padding on back side 2838 /*dropout color back*/ in sane_get_option_descriptor() 2849 opt->name = "dropout-back"; in sane_get_option_descriptor() 2850 opt->title = "Dropout color back"; in sane_get_option_descriptor() 2881 opt->desc = "Tells which side (0=front, 1=back) of a duplex scan the next call to sane_read will return."; in sane_get_option_descriptor() 5014 /* some scanners need longer scans because front/back is offset */ in update_params() 5031 * we actually will send back to the user (though buffer_xxx in update_params() 5524 /* otherwise buffered back pag in sane_start() 6626 unsigned char * back; copy_duplex() local [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/IR/ |
H A D | AutoUpgrade.cpp | 920 // Bitcast back to a 64-bit element type. in UpgradeX86PSLLDQIntrinsics() 954 // Bitcast back to a 64-bit element type. in UpgradeX86PSRLDQIntrinsics() 3137 if (Name.back() == 'd') in UpgradeIntrinsicCall() 3414 if (Name[0] == 'a' && Name.back() == '2') in UpgradeIntrinsicCall() 3416 else if (Name[0] == 'a' && Name.back() == '4') in UpgradeIntrinsicCall() 3418 else if (Name[0] == 's' && Name.back() == '2') in UpgradeIntrinsicCall() 3420 else if (Name[0] == 's' && Name.back() == '4') in UpgradeIntrinsicCall() 3685 Args.back() = Builder.CreateTrunc(Args.back(), Type::getInt8Ty(C), "trunc"); in UpgradeIntrinsicCall() 3937 // Bitcast the return value back t in UpgradeARCRuntime() [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/ |
H A D | SimplifyCFG.cpp | 985 std::swap(Weights.front(), Weights.back()); in GetBranchWeights() 1073 std::swap(PredCases[i], PredCases.back()); in FoldValueComparisonIntoPredecessors() 1078 std::swap(Weights[i + 1], Weights.back()); in FoldValueComparisonIntoPredecessors() 1130 std::swap(Weights[i + 1], Weights.back()); in FoldValueComparisonIntoPredecessors() 1134 std::swap(PredCases[i], PredCases.back()); in FoldValueComparisonIntoPredecessors() 3405 // branch in it, where one edge (OtherDest) goes back to itself but the other in SimplifyCondBranchToCondBranch() 4093 // must be back edges which inherit the value from the path through in removeEmptyCleanup() 4449 Constant *Offset = ConstantExpr::getNeg(ContiguousCases->back()); in TurnSwitchRangeIntoICmp() 5592 uint64_t Diff = (uint64_t)Values.back() - (uint64_t)Values.front(); in isSwitchDense() 5867 // can be eliminated when the pass is invoked later in the back in SimplifyUncondBranch() [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/list/ |
H A D | render_list_item_group.cpp | 105 if (!GetChildren().empty() && GetChildren().back() != arrowImage_) { in AddArrowImage()
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/foundation/arkui/ace_engine/frameworks/core/components/refresh/ |
H A D | render_refresh.cpp | 625 columnChild_ = children.back(); in PerformLayout()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/option/ |
H A D | option_pattern.cpp | 254 auto optionNode = (code == KeyCode::KEY_MOVE_HOME) ? options.front() : options.back(); in UpdateOptionFocus()
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/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/ |
H A D | text_overlay_manager.cpp | 301 const auto& charBefore = textBeforeCursor.back();
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/menu_item/ |
H A D | menu_item_layout_algorithm.cpp | 250 if (child != children.back()) { in MeasureLeftRow()
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