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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/wsi/
H A DvktWsiDisplayTimingTests.cpp887 const deInt64 multiple = m_nextPresentID - pastPresentationTimings.back().presentID; in render()
889 m_prevDesiredPresentTime = pastPresentationTimings.back().actualPresentTime + (multiple * m_targetIPD); in render()
/kernel/linux/linux-5.10/arch/powerpc/kvm/
H A Dbook3s_64_mmu_hv.c815 h = rev[i].back; in kvmppc_unmap_hpte()
817 rev[j].back = h; in kvmppc_unmap_hpte()
818 rev[i].forw = rev[i].back = i; in kvmppc_unmap_hpte()
1060 * is no guarantee about when the hardware writes it back. in kvm_test_clear_dirty_npages()
1804 /* write back the header */ in kvm_htab_read()
/kernel/linux/linux-5.10/drivers/net/ethernet/intel/fm10k/
H A Dfm10k_pci.c36 struct fm10k_intfc *interface = hw->back; in fm10k_read_pci_cfg_word()
59 struct fm10k_intfc *interface = hw->back; in fm10k_read_reg()
198 * fm10k_service_timer - Timer Call-back
807 /* Put the request back on the list */ in fm10k_macvlan_task()
1404 /* reset dglort_map back to no config */ in fm10k_msix_mbx_pf()
1556 /* reset dglort_map back to no config */ in fm10k_lport_map()
1979 /* initialize back pointer */ in fm10k_sw_init()
1980 hw->back = interface; in fm10k_sw_init()
/kernel/linux/linux-6.6/arch/powerpc/kvm/
H A Dbook3s_64_mmu_hv.c794 h = rev[i].back; in kvmppc_unmap_hpte()
796 rev[j].back = h; in kvmppc_unmap_hpte()
797 rev[i].forw = rev[i].back = i; in kvmppc_unmap_hpte()
1058 * is no guarantee about when the hardware writes it back. in kvm_test_clear_dirty_npages()
1802 /* write back the header */ in kvm_htab_read()
/kernel/linux/linux-5.10/drivers/video/fbdev/
H A Dudlfb.c119 * 0x07 FB_BLANK_POWERDOWN (4) Note: requires modeset to come back
360 * Trims identical data from front and back of line
364 * for back and front buffer ptrs and width
369 const unsigned long *back = (const unsigned long *) bback; in dlfb_trim_hline() local
377 if (back[j] != front[j]) { in dlfb_trim_hline()
384 if (back[k] != front[k]) { in dlfb_trim_hline()
487 /* go back and fill in raw pixel count */ in dlfb_compress_hline()
1150 * In order to come back from full DPMS off, we need to set the mode again
1272 * 3) Allocate virtual framebuffer memory to back highest res mode
1373 /* If everything else has failed, fall back t in dlfb_setup_modes()
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/kernel/linux/linux-6.6/drivers/net/ethernet/intel/fm10k/
H A Dfm10k_pci.c35 struct fm10k_intfc *interface = hw->back; in fm10k_read_pci_cfg_word()
58 struct fm10k_intfc *interface = hw->back; in fm10k_read_reg()
197 * fm10k_service_timer - Timer Call-back
806 /* Put the request back on the list */ in fm10k_macvlan_task()
1403 /* reset dglort_map back to no config */ in fm10k_msix_mbx_pf()
1555 /* reset dglort_map back to no config */ in fm10k_lport_map()
1978 /* initialize back pointer */ in fm10k_sw_init()
1979 hw->back = interface; in fm10k_sw_init()
/kernel/linux/linux-6.6/drivers/video/fbdev/
H A Dudlfb.c119 * 0x07 FB_BLANK_POWERDOWN (4) Note: requires modeset to come back
363 * Trims identical data from front and back of line
367 * for back and front buffer ptrs and width
372 const unsigned long *back = (const unsigned long *) bback; in dlfb_trim_hline() local
380 if (back[j] != front[j]) { in dlfb_trim_hline()
387 if (back[k] != front[k]) { in dlfb_trim_hline()
490 /* go back and fill in raw pixel count */ in dlfb_compress_hline()
1151 * In order to come back from full DPMS off, we need to set the mode again
1273 * 3) Allocate virtual framebuffer memory to back highest res mode
1374 /* If everything else has failed, fall back t in dlfb_setup_modes()
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/third_party/lzma/CPP/7zip/UI/Common/
H A DArchiveExtractCallback.cpp694 UString &back = pathParts2.Back(); in CensorNode_CheckPath2() local
695 back += ':'; in CensorNode_CheckPath2()
696 back += item.AltStreamName; in CensorNode_CheckPath2()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c1116 dynamic_state->stencil_compare_mask.back; in cmd_buffer_emit_stencil()
1121 dynamic_state->stencil_write_mask.back; in cmd_buffer_emit_stencil()
1126 dynamic_state->stencil_reference.back; in cmd_buffer_emit_stencil()
1659 * RETURN_FROM_SUB_LIST command to return back to the primary BCL in cmd_buffer_execute_inside_pass()
/third_party/node/deps/v8/src/heap/
H A Dgc-tracer.cc1637 incremental_mark_batched_events_.events.back() in ReportIncrementalMarkingStepToRecorder()
1641 incremental_mark_batched_events_.events.back().wall_clock_duration_in_us = in ReportIncrementalMarkingStepToRecorder()
1657 incremental_sweep_batched_events_.events.back().wall_clock_duration_in_us = in ReportIncrementalSweepingStepToRecorder()
/third_party/node/deps/v8/src/wasm/baseline/
H A Dliftoff-assembler.cc672 VarState slot = cache_state_.stack_state.back(); in DropValues()
1176 cache_state_.stack_state.back(), in MoveToReturnLocations()
1177 cache_state_.stack_state.back().offset()); in MoveToReturnLocations()
1383 // Since Liftoff doesn't do accurate type tracking (e.g. on loop back in CheckCompatibleStackSlotTypes()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DBuffer11.cpp309 // it is to update a D3D staging buffer and read it back later.
421 // aren't forced to read back from a constant buffer. We also check the workaround for in setSubData()
565 // Fall back to using the staging buffer if the latest storage does not exist or is not in mapRange()
1208 srcBox.back = 1; in copyFromStorage()
1251 srcBox.back = 1; in resize()
1801 srcBox.back = srcBox.front + 1; in packPixels()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DLiveIntervals.cpp245 Indexes->getInstructionIndex(MBB.back()).getRegSlot()); in computeRegMasks()
391 SlotIndex Idx = WorkList.back().first; in extendSegmentsToUses()
392 VNInfo *VNI = WorkList.back().second; in extendSegmentsToUses()
496 // Move the trimmed segments back. in shrinkToUses()
600 // Move the trimmed ranges back. in shrinkToUses()
1248 // At this point we have to move OldIdxIn->end back to the nearest in handleMoveUp()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Object/
H A DWasmObjectFile.cpp624 Symbols.emplace_back(LinkingData.SymbolTable.back(), GlobalType, EventType, in parseLinkingSectionSymtab()
626 LLVM_DEBUG(dbgs() << "Adding symbol: " << Symbols.back() << "\n"); in parseLinkingSectionSymtab()
963 if (Tables.back().ElemType != wasm::WASM_TYPE_FUNCREF) { in parseTableSection()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp286 return *m_structs.back(); in allocStruct()
323 return *m_uniformBlocks.back(); in allocBlock()
579 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeStd140Layout()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
H A Dengine_dawn.cc348 // Copy the framebuffer contents back into the host-side in MapDeviceTextureToHostBuffer()
1152 // WebGPU doesn't support separate front and back stencil mask, they has to in CreateRenderPipelineDescriptor()
1448 // Copy result back in DoCompute()
1550 texture_views_.emplace_back(textures_.back().CreateView()); in AttachBuffersAndTextures()
1665 buf_info.binding, render_pipeline->buffers.back(), 0, in AttachBuffersAndTextures()
1764 buf_info.binding, compute_pipeline->buffers.back(), 0, in AttachBuffers()
/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
H A DIceCfg.cpp588 auto &LastInst = Insts.back(); in loopInvariantCodeMotion()
686 auto *Node = NodeStack.back(); in shortCircuitJumps()
705 auto *Current = Stack.back(); in shortCircuitJumps()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Passes/
H A DPassBuilder.cpp485 // because it changes IR to makes profile annotation in back compile in buildFunctionSimplificationPipeline()
1777 std::vector<PipelineElement> &Pipeline = *PipelineStack.back(); in parsePipelineText()
1793 PipelineStack.push_back(&Pipeline.back().InnerPipeline); in parsePipelineText()
1822 assert(PipelineStack.back() == &ResultPipeline && in parsePipelineText()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
H A DRDFGraph.cpp360 char *ActiveBegin = Blocks.back(); in needNewBlock()
1538 // them back to the queue. in removeUnusedPhis()
1825 auto Last = NodeAddr<DefNode*>(ReachedDefs.back()); in unlinkDefDF()
1831 auto Last = NodeAddr<UseNode*>(ReachedUses.back()); in unlinkDefDF()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/IPO/
H A DWholeProgramDevirt.cpp795 Bits.back().GV = &GV; in buildTypeIdentifierMap()
796 Bits.back().ObjectSize = in buildTypeIdentifierMap()
798 BitsPtr = &Bits.back(); in buildTypeIdentifierMap()
/third_party/skia/third_party/externals/tint/src/resolver/
H A Dresolver_validation.cc266 // can be copied verbatim back into source in ValidateStorageClassLayout()
275 const auto* const last_member = st->Members().back(); in ValidateStorageClassLayout()
1427 if (c->Declaration() != s->Declaration()->body.back()) { in ValidateFallthroughStatement()
2107 if (member != str->Members().back()) { in ValidateStructure()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktShaderExecutor.cpp1022 de::MovePtr<Allocation> colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *((const VkImage*) colorImages.back().get())), MemoryRequirement::Any); in execute()
1023 VK_CHECK(vk.bindImageMemory(vkDevice, colorImages.back().get()->get(), colorImageAlloc->getMemory(), colorImageAlloc->getOffset())); in execute()
1045 colorImages.back().get()->get(), // VkImage image; in execute()
1077 colorImages.back().get()->get(), // image in execute()
1099 colorImages.back().get()->get(), // image in execute()
1304 // Read back result and output in execute()
1337 // Read back pixels. in execute()
2679 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back to 16 bit floats in in execute()
2840 // Read back data in execute()
2978 // storing in the lower 16 bits of 32 bit integers in the uniform buffer and cast back t in execute()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ssbo/
H A DvktSSBOLayoutCase.cpp207 return *m_structs.back(); in allocStruct()
241 return *m_bufferBlocks.back(); in allocBlock()
749 BlockLayoutEntry& blockEntry = layout.blocks.back(); in computeReferenceLayout()
1205 const int bottomLevelNdx = (!accessPath.empty() && accessPath.back().type == glu::VarTypeComponent::ARRAY_ELEMENT) ? accessPath.back().index : 0; in computeOffset()
2409 // Read back ac_numPassed data in iterate()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/
H A DDwarfDebug.cpp305 auto *Expr = FrameIndexExprs.back().Expr;
356 // precedence; fall back to triple-based defaults.
1382 const MachineInstr *LScopeEnd = LSRange.back().second;
1540 cast<DbgVariable>(ConcreteEntities.back().get()));
1546 cast<DbgLabel>(ConcreteEntities.back().get()));
1548 return ConcreteEntities.back().get();
1706 // But we might be coming back to it after a line 0 record.
1757 // line 0 and came back, in which case it is not a new statement.
2549 // address we can tie back to a CU.
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h142 struct ImDrawListSplitter; // Helper to split a draw list into different layers which can be drawn into out of order, then flattened back.
267 IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
278 IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
446 IMGUI_API void Unindent(float indent_w = 0.0f); // move content position back to the left, by indent_w, or style.IndentSpacing if indent_w <= 0
1034 ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default.
1431 ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, // Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
1730 inline T& back() { IM_ASSERT(Size > 0); return Data[Size - 1]; } in back() function
1731 inline const T& back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; } in back() function
1892 float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back t
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