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/third_party/node/deps/v8/src/execution/arm64/
H A Dsimulator-arm64.h1538 T ShiftOperand(T value, Shift shift_type, unsigned amount);
/third_party/glfw/deps/
H A Dnuklear.h572 /// and only the required amount of memory will actually be committed.
4131 /* total amount of memory allocated */
5802 NK_LIB struct nk_rect nk_shrink_rect(struct nk_rect r, float amount);
6221 nk_shrink_rect(struct nk_rect r, float amount) in nk_shrink_rect() argument
6224 r.w = NK_MAX(r.w, 2 * amount); in nk_shrink_rect()
6225 r.h = NK_MAX(r.h, 2 * amount); in nk_shrink_rect()
6226 res.x = r.x + amount; in nk_shrink_rect()
6227 res.y = r.y + amount; in nk_shrink_rect()
6228 res.w = r.w - 2 * amount; in nk_shrink_rect()
6229 res.h = r.h - 2 * amount; in nk_shrink_rect()
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/third_party/skia/third_party/externals/sfntly/java/lib/
H A Dicu4j-4_8_1_1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/ibm/ com/ibm/icu/ com/ibm/icu/impl/ ...
/third_party/ffmpeg/
H A Dconfigure472 --assert-level=level 0(default), 1 or 2, amount of assertion testing,
501 --disable-large-tests disable tests that use a large amount of memory
/third_party/vixl/src/aarch64/
H A Dsimulator-aarch64.h2434 // The amount of space to leave for a register name. This is used to keep the
3312 unsigned amount) const;
/kernel/linux/linux-5.10/arch/m68k/ifpsp060/src/
H A Dfplsp.S10856 mov.l %d2, %d0 # return shift amount
10866 add.l &32, %d2 # add 32 to shft amount
10871 mov.l %d2, %d0 # return shift amount
H A Dfpsp.S15853 # d0 = scale amount #
21336 # d0 = amount to increment by #
21347 # For a7, if the increment amount is one, then we have to #
21400 # d0 = amount to decrement by #
21411 # For a7, if the decrement amount is one, then we have to #
22337 mov.l %d2, %d0 # return shift amount
22347 add.l &32, %d2 # add 32 to shft amount
22352 mov.l %d2, %d0 # return shift amount
23191 # this routine calculates the amount needed to normalize the mantissa
/kernel/linux/linux-6.6/arch/m68k/ifpsp060/src/
H A Dfplsp.S10856 mov.l %d2, %d0 # return shift amount
10866 add.l &32, %d2 # add 32 to shft amount
10871 mov.l %d2, %d0 # return shift amount
H A Dfpsp.S15853 # d0 = scale amount #
21336 # d0 = amount to increment by #
21347 # For a7, if the increment amount is one, then we have to #
21400 # d0 = amount to decrement by #
21411 # For a7, if the decrement amount is one, then we have to #
22337 mov.l %d2, %d0 # return shift amount
22347 add.l &32, %d2 # add 32 to shft amount
22352 mov.l %d2, %d0 # return shift amount
23191 # this routine calculates the amount needed to normalize the mantissa
/third_party/skia/third_party/externals/microhttpd/doc/
H A Dtexinfo.tex755 % This records the amount of indent in the innermost environment.
6665 \newdimen\tabw \setbox0=\hbox{\tt\space} \tabw=8\wd0 % tab amount
9683 % using an old version of TeX, don't do anything. We want the amount of
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp611 GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
612 GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out!
618 - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
632 - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
1029 DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows. in ImGuiStyle()
4750 int amount = CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate * 0.50f); in IsMouseClicked() local
4751 if (amount > 0) in IsMouseClicked()
7595 // spacing_w >= 0 : enforce spacing amount
8749 float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x). in FindBestWindowPosForPopup()
8962 // (with higher index) to the right/downwards by an infinitesimal amount sinc in NavScoreItem()
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/third_party/rust/crates/bindgen/bindgen-tests/tests/
H A Dstylo.hpp[all...]

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