/third_party/node/ |
H A D | Makefile | 1567 CONFLICT_RE=^>>>>>>> [[:xdigit:]]+|^<<<<<<< [[:alpha:]]+
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShadingLanguage420PackTests.hpp | 203 void clearColor(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcTextureRepeatModeTests.cpp | 46 int alpha; /* alpha bits */ member
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.cpp | 273 // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled 463 If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you. 464 If your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. 476 - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337). 1081 Alpha = 1.0f; // Global alpha applies to everything in ImGui in ImGuiStyle() 5240 float alpha = 1.0f; in Begin() local 5242 alpha = g.NextWindowData.BgAlphaVal; in Begin() 5243 if (alpha != 1.0f) in Begin() 5244 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in Begin() 5474 // Don't render if style alpha i in Begin() 6225 SetNextWindowBgAlpha(float alpha) SetNextWindowBgAlpha() argument [all...] |
H A D | imgui.h | 277 IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. 307 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. 311 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier 312 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied 313 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied 881 #define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. 1109 ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. 1236 float Alpha; // Global alpha applie [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/custom_paint/ |
H A D | rosen_render_custom_paint.cpp | 296 // set global alpha in GetStrokePaint() 327 // set global alpha in GetStrokePaint() 441 paint.setAlphaf(globalState_.GetAlpha()); // update the global alpha after setting the color in FillRect() 470 brush.SetAlphaF(globalState_.GetAlpha()); // update the global alpha after setting the color in FillRect() 2122 txtStyle.foreground.setAlphaf(globalState_.GetAlpha()); // set alpha after color 2126 txtStyle.foreground->setAlphaf(globalState_.GetAlpha()); // set alpha after color 2131 paint.setAlphaf(globalState_.GetAlpha()); // set alpha after color 2796 // a pixel include 4 data(blue, green, red, alpha) 2801 auto alpha = pixels[i + 3]; local 2802 imageData->data.emplace_back(Color::FromARGB(alpha, re [all...] |
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 2321 const float alpha = 2; in create_filter_table() local 2323 const float weight = (float) expf(-alpha * r2); in create_filter_table()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
H A D | vktMeshShaderMiscTests.cpp | 2411 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local 2441 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
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H A D | vktMeshShaderMiscTestsEXT.cpp | 2636 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local 2663 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
H A D | vktMeshShaderMiscTests.cpp | 2411 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local 2441 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
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H A D | vktMeshShaderMiscTestsEXT.cpp | 2618 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local 2645 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuRasterizationVerifier.cpp | 2551 const float alpha = (bf.x() * bc.y() - bc.x() * bf.y()) / det; 2553 bool cornerWithin = de::inRange(alpha, 0.0f, 1.0f) && de::inRange(beta, 0.0f, 1.0f);
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/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/ |
H A D | js_scene_session.cpp | 2310 double alpha = 0.f; in OnSetSystemSceneOcclusionAlpha() local 2311 if (!ConvertFromJsValue(env, argv[0], alpha)) { in OnSetSystemSceneOcclusionAlpha() 2322 session->SetSystemSceneOcclusionAlpha(alpha); in OnSetSystemSceneOcclusionAlpha()
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_demo.cpp | 1735 color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! in ShowDemoWindowWidgets() 1760 static bool alpha = true; in ShowDemoWindowWidgets() local 1767 ImGui::Checkbox("With Alpha", &alpha); in ShowDemoWindowWidgets() 1788 if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() in ShowDemoWindowWidgets() 6092 ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero. 6093 ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
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H A D | imgui.cpp | 293 // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled 595 If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar. 603 - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337). 997 Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. in ImGuiStyle() 998 DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. in ImGuiStyle() 5603 float alpha = 1.0f; in RenderWindowDecorations() local 5606 alpha = g.NextWindowData.BgAlphaVal; in RenderWindowDecorations() 5610 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in RenderWindowDecorations() 6397 // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) in Begin() 6640 // - Visually this is currently altering alpha, bu 7026 SetNextWindowBgAlpha(float alpha) SetNextWindowBgAlpha() argument [all...] |
H A D | imgui.h | 370 IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground. 428 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList 429 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList 430 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList 431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in. 1315 #define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type. 1577 ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker. 1767 float Alpha; // Global alpha applie [all...] |
/third_party/node/deps/openssl/openssl/ |
H A D | Configure | 1966 my $variable_name_re = qr/(?P<VARIABLE>[[:alpha:]][[:alnum:]_]*)/;
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/third_party/openssl/ |
H A D | Configure | 1961 my $variable_name_re = qr/(?P<VARIABLE>[[:alpha:]][[:alnum:]_]*)/;
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/third_party/mesa3d/src/amd/compiler/ |
H A D | aco_instruction_selection.cpp | 11106 /* MRT0 alpha should be in Y[31:16] if alpha-to-coverage is enabled and MRTZ is present. */ 12474 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW. 12478 PhysReg alpha(attributes_start.reg() + loc * 4u + 3); 12484 bld.vop1(aco_opcode::v_cvt_u32_f32, Definition(alpha, v1), Operand(alpha, v1)); 12493 bld.vop3(aco_opcode::v_bfe_i32, Definition(alpha, v1), Operand(alpha, v1), 12498 bld.vop1(aco_opcode::v_cvt_f32_i32, Definition(alpha, v1), Operand(alpha, v [all...] |
/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 279 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 283 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 328 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 332 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 600 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 610 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 260 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 264 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 309 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 313 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 581 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 591 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 278 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 282 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 327 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 331 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 599 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 609 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 278 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 282 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 327 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 331 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 599 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 609 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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/third_party/skia/third_party/externals/libpng/ |
H A D | pngrtran.c | 135 /* Handle alpha and tRNS via a background color */ 322 * encode the alpha as well as the color channels in png_set_alpha_mode_fixed() 356 case PNG_ALPHA_BROKEN: /* associated, non-linear, alpha encoded */ in png_set_alpha_mode_fixed() 363 png_error(png_ptr, "invalid alpha mode"); in png_set_alpha_mode_fixed() 384 /* And obtain alpha pre-multiplication by composing on black: */ in png_set_alpha_mode_fixed() 392 "conflicting calls to set alpha mode and background"); in png_set_alpha_mode_fixed() 831 * premultiplied alpha support; this actually hides an undocumented feature in png_set_gamma_fixed() 869 * to alpha channels. 885 * fully transparent palette entry to a full alpha channel--perhaps instead 896 * to expand only the sample depth but not to expand the tRNS to alpha [all...] |
/foundation/arkui/ace_engine/frameworks/core/interfaces/cjui/ |
H A D | cjui_api.h | 2956 void (*setShadowAlpha)(ArkUINodeHandle node, ArkUI_Float32 alpha);
3136 void (*setAlpha)(ArkUIPaintHandle paint, ArkUI_Float32 alpha);
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