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/third_party/node/
H A DMakefile1567 CONFLICT_RE=^>>>>>>> [[:xdigit:]]+|^<<<<<<< [[:alpha:]]+
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShadingLanguage420PackTests.hpp203 void clearColor(glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTextureRepeatModeTests.cpp46 int alpha; /* alpha bits */ member
/third_party/mesa3d/src/imgui/
H A Dimgui.cpp273 // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
463 If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
464 If your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
476 - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
1081 Alpha = 1.0f; // Global alpha applies to everything in ImGui in ImGuiStyle()
5240 float alpha = 1.0f; in Begin() local
5242 alpha = g.NextWindowData.BgAlphaVal; in Begin()
5243 if (alpha != 1.0f) in Begin()
5244 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in Begin()
5474 // Don't render if style alpha i in Begin()
6225 SetNextWindowBgAlpha(float alpha) SetNextWindowBgAlpha() argument
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H A Dimgui.h277 IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily modify ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground.
307 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
311 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
312 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
313 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
881 #define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
1109 ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
1236 float Alpha; // Global alpha applie
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/foundation/arkui/ace_engine/frameworks/core/components/custom_paint/
H A Drosen_render_custom_paint.cpp296 // set global alpha in GetStrokePaint()
327 // set global alpha in GetStrokePaint()
441 paint.setAlphaf(globalState_.GetAlpha()); // update the global alpha after setting the color in FillRect()
470 brush.SetAlphaF(globalState_.GetAlpha()); // update the global alpha after setting the color in FillRect()
2122 txtStyle.foreground.setAlphaf(globalState_.GetAlpha()); // set alpha after color
2126 txtStyle.foreground->setAlphaf(globalState_.GetAlpha()); // set alpha after color
2131 paint.setAlphaf(globalState_.GetAlpha()); // set alpha after color
2796 // a pixel include 4 data(blue, green, red, alpha)
2801 auto alpha = pixels[i + 3]; local
2802 imageData->data.emplace_back(Color::FromARGB(alpha, re
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/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c2321 const float alpha = 2; in create_filter_table() local
2323 const float weight = (float) expf(-alpha * r2); in create_filter_table()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp2411 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local
2441 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
H A DvktMeshShaderMiscTestsEXT.cpp2636 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local
2663 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderMiscTests.cpp2411 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local
2441 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
H A DvktMeshShaderMiscTestsEXT.cpp2618 const std::string alpha = (useTaskShader ? "td.values[1] + pc.values[1]" : "pc.values[1] + pc.values[3]"); in initPrograms() local
2645 << " triangleColor[0] = vec4(0.0, 0.0, " << blue << ", " << alpha << ");\n" in initPrograms() local
/third_party/vk-gl-cts/framework/common/
H A DtcuRasterizationVerifier.cpp2551 const float alpha = (bf.x() * bc.y() - bc.x() * bf.y()) / det;
2553 bool cornerWithin = de::inRange(alpha, 0.0f, 1.0f) && de::inRange(beta, 0.0f, 1.0f);
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
H A Djs_scene_session.cpp2310 double alpha = 0.f; in OnSetSystemSceneOcclusionAlpha() local
2311 if (!ConvertFromJsValue(env, argv[0], alpha)) { in OnSetSystemSceneOcclusionAlpha()
2322 session->SetSystemSceneOcclusionAlpha(alpha); in OnSetSystemSceneOcclusionAlpha()
/third_party/skia/third_party/externals/imgui/
H A Dimgui_demo.cpp1735 color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha! in ShowDemoWindowWidgets()
1760 static bool alpha = true; in ShowDemoWindowWidgets() local
1767 ImGui::Checkbox("With Alpha", &alpha); in ShowDemoWindowWidgets()
1788 if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4() in ShowDemoWindowWidgets()
6092 ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
6093 ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
H A Dimgui.cpp293 // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
595 If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you, otherwise if <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
603 - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref GitHub issue #337).
997 Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui. in ImGuiStyle()
998 DisabledAlpha = 0.60f; // Additional alpha multiplier applied by BeginDisabled(). Multiply over current value of Alpha. in ImGuiStyle()
5603 float alpha = 1.0f; in RenderWindowDecorations() local
5606 alpha = g.NextWindowData.BgAlphaVal; in RenderWindowDecorations()
5610 bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); in RenderWindowDecorations()
6397 // Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point) in Begin()
6640 // - Visually this is currently altering alpha, bu
7026 SetNextWindowBgAlpha(float alpha) SetNextWindowBgAlpha() argument
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H A Dimgui.h370 IMGUI_API void SetNextWindowBgAlpha(float alpha); // set next window background color alpha. helper to easily override the Alpha component of ImGuiCol_WindowBg/ChildBg/PopupBg. you may also use ImGuiWindowFlags_NoBackground.
428 IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier, packed as a 32-bit value suitable for ImDrawList
429 IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
430 IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied, packed as a 32-bit value suitable for ImDrawList
431 IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx); // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwise use GetColorU32() to get style color with style alpha baked in.
1315 #define IMGUI_PAYLOAD_TYPE_COLOR_3F "_COL3F" // float[3]: Standard type for colors, without alpha. User code may use this type.
1577 ImGuiColorEditFlags_AlphaBar = 1 << 16, // // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
1767 float Alpha; // Global alpha applie
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/third_party/node/deps/openssl/openssl/
H A DConfigure1966 my $variable_name_re = qr/(?P<VARIABLE>[[:alpha:]][[:alnum:]_]*)/;
/third_party/openssl/
H A DConfigure1961 my $variable_name_re = qr/(?P<VARIABLE>[[:alpha:]][[:alnum:]_]*)/;
/third_party/mesa3d/src/amd/compiler/
H A Daco_instruction_selection.cpp11106 /* MRT0 alpha should be in Y[31:16] if alpha-to-coverage is enabled and MRTZ is present. */
12474 /* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
12478 PhysReg alpha(attributes_start.reg() + loc * 4u + 3);
12484 bld.vop1(aco_opcode::v_cvt_u32_f32, Definition(alpha, v1), Operand(alpha, v1));
12493 bld.vop3(aco_opcode::v_bfe_i32, Definition(alpha, v1), Operand(alpha, v1),
12498 bld.vop1(aco_opcode::v_cvt_f32_i32, Definition(alpha, v1), Operand(alpha, v
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/third_party/mesa3d/include/GL/
H A Dglcorearb.h279 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
283 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
328 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
332 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
600 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
610 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
/third_party/openGLES/api/GL/
H A Dglcorearb.h260 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
264 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
309 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
313 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
581 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
591 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h278 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
282 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
327 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
331 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
599 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
609 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h278 typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
282 typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
327 GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
331 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
599 typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
609 GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
/third_party/skia/third_party/externals/libpng/
H A Dpngrtran.c135 /* Handle alpha and tRNS via a background color */
322 * encode the alpha as well as the color channels in png_set_alpha_mode_fixed()
356 case PNG_ALPHA_BROKEN: /* associated, non-linear, alpha encoded */ in png_set_alpha_mode_fixed()
363 png_error(png_ptr, "invalid alpha mode"); in png_set_alpha_mode_fixed()
384 /* And obtain alpha pre-multiplication by composing on black: */ in png_set_alpha_mode_fixed()
392 "conflicting calls to set alpha mode and background"); in png_set_alpha_mode_fixed()
831 * premultiplied alpha support; this actually hides an undocumented feature in png_set_gamma_fixed()
869 * to alpha channels.
885 * fully transparent palette entry to a full alpha channel--perhaps instead
896 * to expand only the sample depth but not to expand the tRNS to alpha
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/foundation/arkui/ace_engine/frameworks/core/interfaces/cjui/
H A Dcjui_api.h2956 void (*setShadowAlpha)(ArkUINodeHandle node, ArkUI_Float32 alpha);
3136 void (*setAlpha)(ArkUIPaintHandle paint, ArkUI_Float32 alpha);

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