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/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/graphicsfuzz/
H A Dcov-not-clamp-matrix-access.amber20 # Short description: A fragment shader that covers a specific selection dag code path
H A Dcov-optimize-phis-for-for-do-while-if-if.amber20 # Short description: A fragment shader that covers a specific optimize PHIs code path
H A Dcov-replace-copy-object.amber20 # Short description: A fragment shader that covers a specific shader simplification path.
H A Dcov-set-vector-cos-fragcoord.amber20 # Short description: A fragment shader that covers a specific set vector code path.
H A Dcov-simplification-unused-struct.amber20 # Short description: A fragment shader that covers a specific shader simplification path.
H A Dcov-simplify-max-multiplied-values.amber20 # Short description: A fragment shader that covers a specific instruction simplify code path
H A Dcov-sin-mul-mat-mat-mul-vec-mat.amber20 # Short description: A fragment shader that covers a specific dag combiner code path
H A Dcov-sinh-ldexp.amber20 # Short description: A fragment shader that covers a specific inst combine compares code path
H A Dcov-tail-duplicator-infinite-loops.amber20 # Short description: A fragment shader that covers a specific tail duplicator code path
H A Dcov-x86-instr-info-determinant-min.amber20 # Short description: A fragment shader that covers a specific x86 instr info code path
H A Dcov-x86-isel-lowering-negative-left-shift.amber20 # Short description: A fragment shader that covers a specific X86 ISel lowering code path
/third_party/vk-gl-cts/executor/
H A DxeTestCaseResult.hpp120 std::string casePath; //!< Full test case path.
/third_party/vk-gl-cts/external/amber/src/src/amberscript/
H A Dparser_shader_test.cc332 ASSERT_EQ(r.Error(), "4: Virtual file path was empty"); in TEST_F()
/third_party/skia/third_party/externals/swiftshader/
H A DREADME.md43 In general, Vulkan applications look for a shared library named `vulkan-1.dll` on Windows (`vulkan-1.so` on Linux). This 'loader' library then redirects API calls to the actual Installable Client Driver (ICD). SwiftShader's ICD is named `libvk_swiftshader.dll`, but it can be renamed to `vulkan-1.dll` to be loaded directly by the application. Alternatively, you can set the `VK_ICD_FILENAMES` environment variable to the path to `vk_swiftshader_icd.json` file that is generated under the build directory (e.g. `.\SwiftShader\build\Windows\vk_swiftshader_icd.json`). To learn more about how Vulkan loading works, read the [official documentation here](https://github.com/KhronosGroup/Vulkan-Loader/blob/master/loader/LoaderAndLayerInterface.md).
/third_party/skia/src/core/
H A DSkColorSpace.cpp353 // Deprecated and unsupported code path in Deserialize()
/third_party/skia/src/gpu/text/
H A DGrAtlasManager.cpp222 * @param filename Full path to desired file
/third_party/skia/src/gpu/
H A DGrRecordingContextPriv.cpp74 // However having this here adds some reassurance in case there is a path that doesn't in makeSC()
/third_party/skia/src/codec/
H A DSkAndroidCodec.cpp286 // Fast path for when we are not scaling. in getSampledDimensions()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
H A DParseHelper.h66 const char* sourcePath; // Path of source file or null.
/third_party/openssl/include/internal/
H A Dktls.h209 # warning "Skipping Compilation of KTLS receive data path"
/third_party/openssl/include/crypto/
H A Dx509.h275 /* For CRL path validation: parent context */
/third_party/skia/third_party/externals/swiftshader/third_party/astc-encoder/Source/
H A Dastc_mathlib.h45 // as an "optimized" path, using just one lane from the SIMD hardware. In
/third_party/skia/third_party/externals/libpng/
H A Dcompile95 # Do a library search-path lookup for cl
/third_party/skia/third_party/externals/icu/source/i18n/
H A Dplurrule_impl.h321 UBool quickInit(double n); // Try a fast-path only initialization,
/third_party/skia/third_party/externals/icu/source/tools/gennorm2/
H A Dgennorm2.cpp124 "\t-s or --sourcedir source directory, followed by the path\n" in main()

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