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/third_party/mesa3d/src/imagination/vulkan/pds/
H A Dpvr_pds.h991 /* We pack all the following structs tightly into a buffer using += sizeof(x)
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs_lower_regioning.cpp220 * used to pack components Y and W of a vector at offset 16B of a SIMD in has_invalid_src_region()
H A Dbrw_nir_lower_storage_image.c283 /* We only check the red channel to detect if we need to pack/unpack */ in convert_color_for_load()
H A Dgfx6_gs_visitor.cpp152 /* The PSIZ slot can pack multiple varyings in different channels in gs_emit_vertex()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_qpu_schedule.c33 * The goal of scheduling here is to pack pairs of operations together in a
/third_party/openGLES/docs/
H A Dsyntaxrules.txt371 Pack GL
/third_party/openGLES/extensions/ARB/
H A DARB_explicit_uniform_location.txt452 issue. Apps that tightly pack their index assignments won't have
/third_party/openGLES/extensions/EXT/
H A DEXT_texture3D.txt359 TexImage3DEXT above, substituting PACK* state for UNPACK* state in all
/third_party/openGLES/extensions/MESA/
H A DMESA_shader_integer_functions.txt506 (5) Should the pack and unpack functions be included?
/third_party/nghttp2/tests/
H A Dnghttp2_frame_test.c216 /* First, pack priority with priority group and weight */ in test_nghttp2_frame_pack_priority()
/third_party/node/deps/corepack/
H A DCHANGELOG.md316 * only set bins on pack ([#127](https://github.com/nodejs/corepack/issues/127)) ([7ae489a](https://github.com/nodejs/corepack/commit/7ae489a86c3fe584b9915f4ec57deb7c316c1a25))
/third_party/mesa3d/src/mesa/x86/
H A Dread_rgba_span_x86.S584 /* Pack the 16-bit values to 8-bit values and store the converted
/third_party/node/deps/npm/docs/output/commands/
H A Dnpm-run-script.html308 <li>Default: <code>false</code> unless when using <code>npm pack</code> or <code>npm publish</code> where it
H A Dnpm-link.html371 <code>dedupe</code>, <code>uninstall</code>, as well as <code>pack</code> and <code>publish</code>.</p>
H A Dnpm-dedupe.html319 <code>dedupe</code>, <code>uninstall</code>, as well as <code>pack</code> and <code>publish</code>.</p>
/third_party/node/deps/npm/docs/output/using-npm/
H A Ddevelopers.html280 you intend it to when published, you can run the <code>npm pack</code> command locally
/third_party/node/deps/npm/node_modules/pacote/lib/
H A Dfetcher.js440 // this replicates the npm pack behavior where .gitignore files
/third_party/node/deps/npm/tap-snapshots/test/lib/commands/
H A Dpublish.js.test.cjs267 "man/man1/npm-pack.1",
/third_party/mesa3d/src/util/format/
H A Du_format_pack.py635 '''Generate the function to pack pixels to a particular format'''
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_setup.c57 * when some elements are unused. Later, can pack vertex data more
/third_party/node/deps/v8/src/execution/s390/
H A Dsimulator-s390.h630 EVALUATE(PACK);
/third_party/mesa3d/src/gallium/drivers/iris/
H A Diris_context.h302 /* Restore the pack alignment to default. */
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_swizzle.c734 * Pack n-th element of aos values,
H A Dlp_bld_format_aos.c356 * Pack a single pixel.
/third_party/mesa3d/src/panfrost/bifrost/valhall/
H A Dva_pack.c900 * As it is Valhall specific, running it as a pre-pack lowering is sensible.

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