/third_party/icu/icu4c/source/samples/ufortune/resources/ |
H A D | root.txt | 36 It isn't just a good idea, it's the law!", 125 "A budget is just a method of worrying before you spend money, as well 185 She just wanted to make a comparison.",
|
/third_party/icu/icu4c/source/common/ |
H A D | localebuilder.cpp | 311 if (cmp == 0) { return *this; } // Found it in attributes: Just return in addUnicodeLocaleAttribute() 350 // get failure, just return in removeUnicodeLocaleAttribute() 352 // Do not have any attributes, just return. in removeUnicodeLocaleAttribute()
|
/third_party/icu/tools/cldr/cldr-to-icu/src/main/java/org/unicode/icu/tool/cldrtoicu/mapper/ |
H A D | Bcp47Mapper.java | 191 // The '@' symbol added here is just a magic token that gets stripped off again in the 192 // addKeyMapValues() method, it appears to just be a way to distinguish keys added via 193 // this method vs during the collect method. A better approach might just be to have two
|
/third_party/icu/icu4j/tools/misc/src/com/ibm/icu/dev/tool/ime/indic/ |
H A D | IndicInputMethodImpl.java | 36 private static final char KEY_SIGN_VIRAMA = '\u0064'; // or just 'd'?? 37 private static final char KEY_SIGN_NUKTA = '\u005d'; // or just ']'?? 220 // the last character was committed, commit just Nukta. in handleKeyTyped()
|
/third_party/icu/icu4c/source/common/unicode/ |
H A D | uclean.h | 63 * function). Generally, this function should be called once just before 66 * just before the library unload. 90 * The use of u_cleanup() just before an application terminates is optional,
|
/third_party/libuv/src/unix/ |
H A D | posix-poll.c | 90 /* If the fd is already in the set just update its events. */ in uv__pollfds_add() 125 * Otherwise, when we are purging an invalidated fd, the value just in uv__pollfds_del() 353 /* uv__io_poll is currently iterating. Just invalidate fd. */ in uv__platform_invalidate_fd()
|
/third_party/libwebsockets/READMEs/ |
H A D | README.plugin-sshd-base.md | 63 with ssh, you can just use that directly. 129 into your app in one step, statically, just include 181 "" /* ignored, just matches the protocol name above */
|
/third_party/libunwind/libunwind/doc/ |
H A D | libunwind-ia64.man | 110 were present in the CPU when it was just about to execute the 211 in the ``broad\-side\&'' format. Just like with the 293 that it is possible to initialize a value of this type not just with
|
/third_party/libwebsockets/lib/abstract/transports/ |
H A D | unit-test.c | 138 case LWSSEQ_CREATED: /* our sequencer just got started */ in unit_test_sequencer_cb() 406 * until we have returned to the event loop, just like a real in lws_atcut_ask_for_writeable() 448 /* the sequencer priv just points to the lws_abs_t */ in lws_atcut_create()
|
/third_party/libwebsockets/include/libwebsockets/ |
H A D | lws-metrics.h | 38 * default no events in the period is just not reported */ 57 * Tags are just a list of name=value pairs, used for qualifying the final 144 * - bumping a bucket just increments the count if already exists, else adds
|
/third_party/libdrm/include/drm/ |
H A D | msm_drm.h | 52 /* The pipe-id just uses the lower bits, so can be OR'd with flags in 227 /* The normal way to synchronize with the GPU is just to CPU_PREP on 231 * mainly just exists as a way to implement the gallium pipe_fence
|
H A D | vc4_drm.h | 108 * just stored as __u32s before each shader record passed in. 135 * This could just be computed from the contents of shader_records and 205 * block, just return the status."
|
/third_party/mesa3d/docs/gallium/ |
H A D | resources.rst | 46 Buffers do not really have a format, it's just bytes, but they are required 47 to have their type set to a R8 format (without a specific "just byte" format, 49 is ok too). (This is just to make some shared buffer/texture code easier so
|
/third_party/json/docs/mkdocs/docs/integration/ |
H A D | package_managers.md | 17 If you are using OS X and [Homebrew](http://brew.sh), just type 162 If you are using [MSYS2](http://www.msys2.org/), you can use the [mingw-w64-nlohmann-json](https://packages.msys2.org/base/mingw-w64-nlohmann-json) package, just type `pacman -S mingw-w64-i686-nlohmann-json` or `pacman -S mingw-w64-x86_64-nlohmann-json` for installation. Please file issues [here](https://github.com/msys2/MINGW-packages/issues/new?title=%5Bnlohmann-json%5D) if you experience problems with the packages. 174 If you are using [`build2`](https://build2.org), you can use the [`nlohmann-json`](https://cppget.org/nlohmann-json) package from the public repository <http://cppget.org> or directly from the [package's sources repository](https://github.com/build2-packaging/nlohmann-json). In your project's `manifest` file, just add `depends: nlohmann-json` (probably with some [version constraints](https://build2.org/build2-toolchain/doc/build2-toolchain-intro.xhtml#guide-add-remove-deps)). If you are not familiar with using dependencies in `build2`, [please read this introduction](https://build2.org/build2-toolchain/doc/build2-toolchain-intro.xhtml).
|
/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_delay.c | 49 /* generally don't count false dependencies, since this can just be in ir3_delayslots() 147 * Just bail in this case. in ir3_delayslots_with_repeat() 153 * instruction is finished, so just bail here. in ir3_delayslots_with_repeat()
|
/third_party/libwebsockets/minimal-examples/secure-streams/minimal-secure-streams-alexa/ |
H A D | audio.c | 200 * 16kHz, it's enough just to have the one. 218 if (avhd) /* just on one vhost */ in callback_audio() 424 * Just waiting for a wakeword in callback_audio()
|
/third_party/openGLES/extensions/EXT/ |
H A D | EXT_depth_bounds_test.txt | 146 primitives (just like all other fragment operations). 151 multisampling is active, just like the depth test. 233 operations are performed for each pixel sample, rather than just once
|
/third_party/node/deps/icu-small/source/common/ |
H A D | localebuilder.cpp | 311 if (cmp == 0) { return *this; } // Found it in attributes: Just return in addUnicodeLocaleAttribute() 350 // get failure, just return in removeUnicodeLocaleAttribute() 352 // Do not have any attributes, just return. in removeUnicodeLocaleAttribute()
|
/third_party/node/deps/icu-small/source/common/unicode/ |
H A D | uclean.h | 63 * function). Generally, this function should be called once just before 66 * just before the library unload. 90 * The use of u_cleanup() just before an application terminates is optional,
|
/third_party/node/deps/npm/man/man7/ |
H A D | developers.7 | 35 Even if you never publish your package, you can still get a lot of benefits of using npm if you just want to write a node program (a), and perhaps if you also want to be able to easily install it elsewhere after packing it up into a tarball (b). 72 directories: This is an object mapping names to folders. The best ones to include are "lib" and "doc", but if you use "man" to specify a folder full of man pages, they'll get installed just like these ones. 165 That'll show you that it's working. If you'd rather just create a symlink package that points to your working directory, then do this:
|
/third_party/node/deps/npm/docs/content/using-npm/ |
H A D | developers.md | 36 benefits of using npm if you just want to write a node program (a), and 90 full of man pages, they'll get installed just like these ones. 182 That'll show you that it's working. If you'd rather just create a symlink
|
/third_party/node/deps/npm/node_modules/nopt/ |
H A D | README.md | 8 options that you hit the limit of your frustration just trying to 17 diligent enough in your procrastination, you may just end up with a very 190 # just like doing this:
|
/third_party/mesa3d/src/mesa/main/ |
H A D | glspirv.c | 112 * This method just creates the gl_linked_shader structs with a reference to 162 /* Don't use _mesa_reference_program() just take ownership */ in _mesa_spirv_link_shaders() 414 * but just checked some error conditions. Real "compilation" will be done in _mesa_SpecializeShaderARB()
|
/third_party/mesa3d/include/drm-uapi/ |
H A D | vc4_drm.h | 108 * just stored as __u32s before each shader record passed in. 135 * This could just be computed from the contents of shader_records and 205 * block, just return the status."
|
/third_party/libwebsockets/minimal-examples/http-server/minimal-http-server-eventlib-custom/ |
H A D | minimal-http-server.c | 33 /* for this example we just have the one, but it is passed into lws as a 39 * These are the custom event loop operators that just make the custom event 274 * The rest is just the normal minimal example for lws, with a couple of extra
|