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/third_party/node/lib/internal/streams/
H A Dtransform.js45 // outputted bit calls the readcb, and subsequent chunks just go into
92 // a Transform just wants to buffer hwm number of elements. To avoid
/third_party/node/src/crypto/
H A Dcrypto_cipher.h265 return v8::Just(!result->IsEmpty());
269 return v8::Just(errors->ToException(env).ToLocal(err));
/third_party/node/doc/contributing/
H A Dcommit-queue.md117 Reverting broken commits is done manually by collaborators, just like when
120 Queue to work because the Action lands PRs just like collaborators do today. If
/third_party/node/deps/v8/third_party/zlib/
H A Dadler32.c130 /* do length NMAX blocks -- requires just one modulo operation */
142 /* do remaining bytes (less than NMAX, still just one modulo) */
H A Dcrc32_simd.c172 * those are just wrappers around compiler builtins, it's simplest to #define
194 * allowed. We can just include arm_acle.h.
/third_party/node/deps/zlib/
H A Dadler32.c124 /* do length NMAX blocks -- requires just one modulo operation */ in adler32_z()
136 /* do remaining bytes (less than NMAX, still just one modulo) */ in adler32_z()
/third_party/node/tools/
H A Dlicense2rtf.mjs146 // we just detected a list indicator, wait
188 // it probably was just ordinary wrapping after all.
/third_party/ntfs-3g/
H A DREADME.md109 without disturbing an existing installation. Just configure and make as
127 NTFS partitions. In general, just run a utility without any command line
/third_party/openGLES/extensions/AMD/
H A DAMD_compressed_3DC_texture.txt86 and/or use them on all of the objects in a scene rather than just a select
144 z = sqrt(1 - (x*x + y*y)). This formula can be implemented using just a
/third_party/openGLES/extensions/EXT/
H A DWGL_EXT_colorspace.txt113 only to sRGB formats supported by the context (normally just SRGB8)
179 // Just like for framebuffer object, return GL_SRGB is the framebuffer support sRGB update and blending and GL_LINEAR is no sRGB conversion can be performed
H A DWGL_EXT_create_context_es2_profile.txt214 the desktop OpenGL implementation. This can include more than just
228 Version 4, 2012/03/28 - Add support for any OpenGL-ES version, not just
/third_party/musl/tools/
H A Dadd-cfi.i386.awk87 # not interested in assembler directives beyond this, just pass them through
195 # overwrite a register value inherited from the caller (just the common ones)
H A Dadd-cfi.x86_64.awk82 # not interested in assembler directives beyond this, just pass them through
181 # overwrite a register value inherited from the caller (just the common ones)
/third_party/node/deps/icu-small/source/common/
H A Drbbistbl.cpp98 // The variable refers to something other than just a set. in lookup()
118 // and we just need to remember what set to return between these two calls.
/third_party/ninja/misc/
H A Dninja_syntax.py20 just a helpful utility for build-file-generation systems that already
181 # No such space; just use the first unescaped space we can find.
/third_party/node/deps/brotli/c/enc/
H A Dhash_longest_match_inc.h198 /* Comparing for >= 2 does not change the semantics, but just saves for in FindLongestMatch()
238 /* Comparing for >= 3 does not change the semantics, but just saves in FindLongestMatch()
/third_party/mesa3d/src/mesa/x86/
H A Dcommon_x86.c108 /* Windows seems to clear the exception flag itself, we just have to increment Eip */ in ExceptionFilter()
299 cpu_name[48] = '\0'; /* the name should be NULL terminated, but just to be sure */ in _mesa_get_x86_features()
/third_party/node/deps/npm/node_modules/glob/dist/commonjs/
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H A Dglob.js9 // if no process global, just call it linux.
174 // Walkers always return array of Path objects, so we just have to
/third_party/node/deps/npm/lib/utils/
H A Dexit-handler.js66 // just a line break if not in silent mode
140 // if we got a command that just shells out to something else, then it
/third_party/node/deps/npm/node_modules/glob/dist/esm/
H A Dglob.js6 // if no process global, just call it linux.
171 // Walkers always return array of Path objects, so we just have to
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/third_party/node/deps/npm/docs/output/commands/
H A Dnpm-logout.html155 everywhere you're using it, not just for the current environment.</p>
186 # instead of just named "whatever"
/third_party/node/deps/npm/node_modules/@npmcli/installed-package-contents/lib/
H A Dindex.js40 // just normalize bundle deps and bin, that's all we care about here.
131 // empty folder, just add the folder itself to the result
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_nir_analyze_boolean_resolves.c134 /* This is a single-source instruction. Just copy the resolve in analyze_boolean_resolves_block()
167 * of one. Just set this one to BOOLEAN_NO_RESOLVE and we'll in analyze_boolean_resolves_block()

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