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/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/eap_server/
H A Deap_server_teap.c185 * encryption key, so just ignore this PAC-Opaque instead of in eap_teap_session_ticket_cb()
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/src/eapol_supp/
H A Deapol_supp_sm.c284 * after association and an extra EAPOL-Start is just going to in SM_STATE()
/third_party/wpa_supplicant/wpa_supplicant-2.9_standard/wpa_supplicant/dbus/
H A Ddbus_new_handlers_p2p.c695 * error conditions as against just returning a different in wpas_dbus_handler_p2p_connect()
/third_party/vulkan-headers/registry/
H A Dgenerator.py823 usually just integers or floating-point numbers."""
/third_party/vulkan-loader/tests/
H A Dloader_settings_tests.cpp177 // configuration that matches the current executable path - but dont set the app-key just yet in TEST()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DFramebuffer.cpp2349 // Note: we don't actually filter by the draw attachment enum. Just init everything. in ensureDrawAttachmentsInitialized()
/third_party/openGLES/specs/gl/
H A DGLSLangSpec.4.60.html5683 access a member, just the member name.</p>
5783 They can also appear with just an <em>interface-qualifier</em> to establish layouts
6280 just described above) is an array of size <em>n</em> and each of the elements takes
7321 It can be applied to variables, blocks, block members, or just the qualifier
7876 Similarly, individual member layout qualification is scoped just to the
8103 <strong>align</strong>, which overrides the block-level <strong>align</strong>, but just for that member.</p>
9534 <p>The declaration uses just the name of the previously declared built-in
10248 v4.rgba; <span class="comment">// is a vec4 and the same as just using v4,</span>
11230 An array is passed or returned by using just its name, without brackets, and
12908 Multiple shaders linked together must also consistently write just on
[all...]
/third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/bigdec/
H A DDiagBigDecimalTest.java284 // We just test it's there in diagconstructors()
297 // We just test it's there, and that offsets work. in diagconstructors()
1089 // we assume add/subtract test function; this just in diagcompareto()
1556 // we assume add/subtract test function; this and min just in diagmax()
1608 // we assume add/subtract test function; this and max just in diagmin()
4214 // just like toBigInteger, but scaly bits are preserved [without dots] in diagunscaledvalue()
5224 return s; // length just right in right()
/third_party/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bigdec/
H A DDiagBigDecimalTest.java281 // We just test it's there in diagconstructors()
294 // We just test it's there, and that offsets work. in diagconstructors()
1086 // we assume add/subtract test function; this just in diagcompareto()
1553 // we assume add/subtract test function; this and min just in diagmax()
1605 // we assume add/subtract test function; this and max just in diagmin()
4211 // just like toBigInteger, but scaly bits are preserved [without dots] in diagunscaledvalue()
5221 return s; // length just right in right()
/third_party/libabigail/tests/lib/
H A Dcatch.hpp364 // This is set by default, because we assume that compilers with no wchar_t support are just rare exceptions.
2800 // Although this is matcher-based, it can be used with just a string
3667 // - then just call that directly
10469 // be strace, for example) in /proc/$PID/status, so just get it from
10480 // with 0 digit, so it's enough to check for just a single
13005 // This just means the test was aborted due to failure
14977 // We're just taking the mean, here. To do better we could take the std. dev and exclude outliers
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShadingLanguage420PackTests.cpp3024 result = "just before assignment operator"; in casesToStr()
3027 result = "just after assignment operator"; in casesToStr()
3051 result = "just before null terminating source"; in casesToStr()
3057 result = "just before null terminating part of source"; in casesToStr()
3060 result = "just before last character in part of source"; in casesToStr()
3066 result = "just before last character in part string, without null termination"; in casesToStr()
4003 result = "just before null"; in casesToStr()
/third_party/sqlite/src/
H A Dshell.c4134 ** insertion point is just prior to existing opcode iBefore.
4462 ** just an optimization. */ in re_compile()
5656 * Just pull in this .c to accomplish this. As a beneficial side
5850 ** The current implementation just lists potential identifiers and
6469 /* Truncate underlying file just past append mark */ in apndTruncate()
6687 ** Just use the base VFS open to initialize the given file object and in apndOpen()
6708 /* The file being opened appears to be just an ordinary DB. Copy in apndOpen()
9668 ** An error associated with database handle db has just occurred. Pass
12485 ** Configure an sqlite3_recover object that has just been created using
13637 ** Otherwise, argument zName must be the name of a table that has just bee
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/third_party/ffmpeg/libavformat/
H A Dmov.c2545 /* other codec type, just skip (rtp, mp4s ...) */
3501 * entries. Searching for just any frame / just key frames can be controlled by
5546 // See if the remaining bytes are just an mfra which we can ignore.
9034 /* must be done just before reading, to avoid infinite loop on sample */
/third_party/backends/backend/
H A Davision.c2962 /* just iterate */; in compute_parameters()
2966 /* just iterate */; in compute_parameters()
3986 DBG (1, "get_button_status: just one byte, filling the rest\n"); in get_button_status()
6614 uint8_t* dst_raster; /* just no C99 in SANE :-( */ in get_background_raster()
7886 /* Mirroring with bgr -> rgb conversion: Just mirror the in reader_process()
H A Dhp3900_rts8822.c1374 /* this is just to make code more legible */ in Arrange_Colour()
4345 sent buffer so we just write data */ in RTS_DMA_Write()
5299 /* This function fills mask bits of just a byte with bits given in data */ in data_bitset()
5632 /* this is just to make code more legible */ in Arrange_NonColour()
6583 /* this is just to make code more legible */ in Arrange_Compose()
/third_party/json/
H A DChangeLog.md58 - Starting with 3.10.4, just adding `\#include json.hpp` causes compile error: `overload resolution selected deleted operator '=' [\#3620](https://github.com/nlohmann/json/issues/3620)
423 - When exceptions disabled with JSON\_NOEXCEPTION, lib just aborts without any message [\#2724](https://github.com/nlohmann/json/issues/2724)
1467 - sorry this is not an issue, just a Question, How to change a key value in a file and save it ? [\#1398](https://github.com/nlohmann/json/issues/1398)
2165 - Is there a way of format just making a pretty print without changing the key's orders ? [\#713](https://github.com/nlohmann/json/issues/713)
2894 - dumping a small number\_float just outputs 0.000000 [\#37](https://github.com/nlohmann/json/issues/37)
/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_functions.cpp61 * The work-around is to disable optimizations for just this file. Luckily,
62 * this code is basically just executed once.
1458 * GLSL utility code that could be linked against any stage, so just in create_shader()
6508 * directly by ast_function.cpp. Just emit a prototype here so we in _ftransform()
8579 * This keeps the linker from accidentally pick a shader that just in _mesa_get_main_function_signature()
/third_party/ltp/scripts/
H A Dcheckpatch.pl3013 # Allow just an angle bracketed address
5596 "boolean test with hexadecimal, perhaps just 1 \& or \|?\n" . $herecurr);
6385 # check for __read_mostly with const non-pointer (should just be const)
7408 # so just keep quiet.
7420 # just keep quiet.
/third_party/node/doc/api/
H A Dhttp.html730 <span class="hljs-attr">agent</span>: <span class="hljs-literal">false</span>, <span class="hljs-comment">// Create a new agent just for this one request</span>
1862 <td><p>The <code>rawPacket</code> is the current buffer that just parsed. Adding this buffer to the error object of <code>'clientError'</code> event is to make it possible that developers can log the broken packet.</p></td></tr>
2826 always arrays of strings, even for headers received just once.</p>
2943 always arrays of strings, even for headers received just once.
3604 avoid creating a custom <code>Agent</code> class just to override the default
H A Dn-api.json15 "desc": "<p>Node-API (formerly N-API) is an API for building native Addons. It is\nindependent from the underlying JavaScript runtime (for example, V8) and is\nmaintained as part of Node.js itself. This API will be Application Binary\nInterface (ABI) stable across versions of Node.js. It is intended to insulate\naddons from changes in the underlying JavaScript engine and allow modules\ncompiled for one major version to run on later major versions of Node.js without\nrecompilation. The <a href=\"https://nodejs.org/en/docs/guides/abi-stability/\">ABI Stability</a> guide provides a more in-depth explanation.</p>\n<p>Addons are built/packaged with the same approach/tools outlined in the section\ntitled <a href=\"addons.html\">C++ Addons</a>. The only difference is the set of APIs that are used by\nthe native code. Instead of using the V8 or <a href=\"https://github.com/nodejs/nan\">Native Abstractions for Node.js</a>\nAPIs, the functions available in Node-API are used.</p>\n<p>APIs exposed by Node-API are generally used to create and manipulate\nJavaScript values. Concepts and operations generally map to ideas specified\nin the ECMA-262 Language Specification. The APIs have the following\nproperties:</p>\n<ul>\n<li>All Node-API calls return a status code of type <code>napi_status</code>. This\nstatus indicates whether the API call succeeded or failed.</li>\n<li>The API's return value is passed via an out parameter.</li>\n<li>All JavaScript values are abstracted behind an opaque type named\n<code>napi_value</code>.</li>\n<li>In case of an error status code, additional information can be obtained\nusing <code>napi_get_last_error_info</code>. More information can be found in the error\nhandling section <a href=\"#error-handling\">Error handling</a>.</li>\n</ul>\n<p>Node-API is a C API that ensures ABI stability across Node.js versions\nand different compiler levels. A C++ API can be easier to use.\nTo support using C++, the project maintains a\nC++ wrapper module called <a href=\"https://github.com/nodejs/node-addon-api\"><code>node-addon-api</code></a>.\nThis wrapper provides an inlinable C++ API. Binaries built\nwith <code>node-addon-api</code> will depend on the symbols for the Node-API C-based\nfunctions exported by Node.js. <code>node-addon-api</code> is a more\nefficient way to write code that calls Node-API. Take, for example, the\nfollowing <code>node-addon-api</code> code. The first section shows the\n<code>node-addon-api</code> code and the second section shows what actually gets\nused in the addon.</p>\n<pre><code class=\"language-cpp\">Object obj = Object::New(env);\nobj[\"foo\"] = String::New(env, \"bar\");\n</code></pre>\n<pre><code class=\"language-cpp\">napi_status status;\nnapi_value object, string;\nstatus = napi_create_object(env, &#x26;object);\nif (status != napi_ok) {\n napi_throw_error(env, ...);\n return;\n}\n\nstatus = napi_create_string_utf8(env, \"bar\", NAPI_AUTO_LENGTH, &#x26;string);\nif (status != napi_ok) {\n napi_throw_error(env, ...);\n return;\n}\n\nstatus = napi_set_named_property(env, object, \"foo\", string);\nif (status != napi_ok) {\n napi_throw_error(env, ...);\n return;\n}\n</code></pre>\n<p>The end result is that the addon only uses the exported C APIs. As a result,\nit still gets the benefits of the ABI stability provided by the C API.</p>\n<p>When using <code>node-addon-api</code> instead of the C APIs, start with the API <a href=\"https://github.com/nodejs/node-addon-api#api-documentation\">docs</a>\nfor <code>node-addon-api</code>.</p>\n<p>The <a href=\"https://nodejs.github.io/node-addon-examples/\">Node-API Resource</a> offers\nan excellent orientation and tips for developers just getting started with\nNode-API and <code>node-addon-api</code>. Additional media resources can be found on the\n<a href=\"https://github.com/nodejs/abi-stable-node/blob/HEAD/node-api-media.md\">Node-API Media</a> page.</p>",
89 "desc": "<p>In order to use the Node-API functions, include the file <a href=\"https://github.com/nodejs/node/blob/HEAD/src/node_api.h\"><code>node_api.h</code></a> which\nis located in the src directory in the node development tree:</p>\n<pre><code class=\"language-c\">#include &#x3C;node_api.h>\n</code></pre>\n<p>This will opt into the default <code>NAPI_VERSION</code> for the given release of Node.js.\nIn order to ensure compatibility with specific versions of Node-API, the version\ncan be specified explicitly when including the header:</p>\n<pre><code class=\"language-c\">#define NAPI_VERSION 3\n#include &#x3C;node_api.h>\n</code></pre>\n<p>This restricts the Node-API surface to just the functionality that was available\nin the specified (and earlier) versions.</p>\n<p>Some of the Node-API surface is experimental and requires explicit opt-in:</p>\n<pre><code class=\"language-c\">#define NAPI_EXPERIMENTAL\n#include &#x3C;node_api.h>\n</code></pre>\n<p>In this case the entire API surface, including any experimental APIs, will be\navailable to the module code.</p>\n<p>Occasionally, experimental features are introduced that affect already-released\nand stable APIs. These features can be disabled by an opt-out:</p>\n<pre><code class=\"language-c\">#define NAPI_EXPERIMENTAL\n#define NODE_API_EXPERIMENTAL_&#x3C;FEATURE_NAME>_OPT_OUT\n#include &#x3C;node_api.h>\n</code></pre>\n<p>where <code>&#x3C;FEATURE_NAME></code> is the name of an experimental feature that affects both\nexperimental and stable APIs.</p>",
1254 "desc": "<pre><code class=\"language-c\">napi_status napi_create_external(napi_env env,\n void* data,\n napi_finalize finalize_cb,\n void* finalize_hint,\n napi_value* result)\n</code></pre>\n<ul>\n<li><code>[in] env</code>: The environment that the API is invoked under.</li>\n<li><code>[in] data</code>: Raw pointer to the external data.</li>\n<li><code>[in] finalize_cb</code>: Optional callback to call when the external value is being\ncollected. <a href=\"#napi_finalize\"><code>napi_finalize</code></a> provides more details.</li>\n<li><code>[in] finalize_hint</code>: Optional hint to pass to the finalize callback during\ncollection.</li>\n<li><code>[out] result</code>: A <code>napi_value</code> representing an external value.</li>\n</ul>\n<p>Returns <code>napi_ok</code> if the API succeeded.</p>\n<p>This API allocates a JavaScript value with external data attached to it. This\nis used to pass external data through JavaScript code, so it can be retrieved\nlater by native code using <a href=\"#napi_get_value_external\"><code>napi_get_value_external</code></a>.</p>\n<p>The API adds a <code>napi_finalize</code> callback which will be called when the JavaScript\nobject just created has been garbage collected.</p>\n<p>The created value is not an object, and therefore does not support additional\nproperties. It is considered a distinct value type: calling <code>napi_typeof()</code> with\nan external value yields <code>napi_external</code>.</p>",
1270 "desc": "<pre><code class=\"language-c\">napi_status\nnapi_create_external_arraybuffer(napi_env env,\n void* external_data,\n size_t byte_length,\n napi_finalize finalize_cb,\n void* finalize_hint,\n napi_value* result)\n</code></pre>\n<ul>\n<li><code>[in] env</code>: The environment that the API is invoked under.</li>\n<li><code>[in] external_data</code>: Pointer to the underlying byte buffer of the\n<code>ArrayBuffer</code>.</li>\n<li><code>[in] byte_length</code>: The length in bytes of the underlying buffer.</li>\n<li><code>[in] finalize_cb</code>: Optional callback to call when the <code>ArrayBuffer</code> is being\ncollected. <a href=\"#napi_finalize\"><code>napi_finalize</code></a> provides more details.</li>\n<li><code>[in] finalize_hint</code>: Optional hint to pass to the finalize callback during\ncollection.</li>\n<li><code>[out] result</code>: A <code>napi_value</code> representing a JavaScript <code>ArrayBuffer</code>.</li>\n</ul>\n<p>Returns <code>napi_ok</code> if the API succeeded.</p>\n<p><strong>Some runtimes other than Node.js have dropped support for external buffers</strong>.\nOn runtimes other than Node.js this method may return\n<code>napi_no_external_buffers_allowed</code> to indicate that external\nbuffers are not supported. One such runtime is Electron as\ndescribed in this issue\n<a href=\"https://github.com/electron/electron/issues/35801\">electron/issues/35801</a>.</p>\n<p>In order to maintain broadest compatibility with all runtimes\nyou may define <code>NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED</code> in your addon before\nincludes for the node-api headers. Doing so will hide the 2 functions\nthat create external buffers. This will ensure a compilation error\noccurs if you accidentally use one of these methods.</p>\n<p>This API returns a Node-API value corresponding to a JavaScript <code>ArrayBuffer</code>.\nThe underlying byte buffer of the <code>ArrayBuffer</code> is externally allocated and\nmanaged. The caller must ensure that the byte buffer remains valid until the\nfinalize callback is called.</p>\n<p>The API adds a <code>napi_finalize</code> callback which will be called when the JavaScript\nobject just created has been garbage collected.</p>\n<p>JavaScript <code>ArrayBuffer</code>s are described in\n<a href=\"https://tc39.github.io/ecma262/#sec-arraybuffer-objects\">Section 24.1</a> of the ECMAScript Language Specification.</p>",
1286 "desc": "<pre><code class=\"language-c\">napi_status napi_create_external_buffer(napi_env env,\n size_t length,\n void* data,\n napi_finalize finalize_cb,\n void* finalize_hint,\n napi_value* result)\n</code></pre>\n<ul>\n<li><code>[in] env</code>: The environment that the API is invoked under.</li>\n<li><code>[in] length</code>: Size in bytes of the input buffer (should be the same as the\nsize of the new buffer).</li>\n<li><code>[in] data</code>: Raw pointer to the underlying buffer to expose to JavaScript.</li>\n<li><code>[in] finalize_cb</code>: Optional callback to call when the <code>ArrayBuffer</code> is being\ncollected. <a href=\"#napi_finalize\"><code>napi_finalize</code></a> provides more details.</li>\n<li><code>[in] finalize_hint</code>: Optional hint to pass to the finalize callback during\ncollection.</li>\n<li><code>[out] result</code>: A <code>napi_value</code> representing a <code>node::Buffer</code>.</li>\n</ul>\n<p>Returns <code>napi_ok</code> if the API succeeded.</p>\n<p><strong>Some runtimes other than Node.js have dropped support for external buffers</strong>.\nOn runtimes other than Node.js this method may return\n<code>napi_no_external_buffers_allowed</code> to indicate that external\nbuffers are not supported. One such runtime is Electron as\ndescribed in this issue\n<a href=\"https://github.com/electron/electron/issues/35801\">electron/issues/35801</a>.</p>\n<p>In order to maintain broadest compatibility with all runtimes\nyou may define <code>NODE_API_NO_EXTERNAL_BUFFERS_ALLOWED</code> in your addon before\nincludes for the node-api headers. Doing so will hide the 2 functions\nthat create external buffers. This will ensure a compilation error\noccurs if you accidentally use one of these methods.</p>\n<p>This API allocates a <code>node::Buffer</code> object and initializes it with data\nbacked by the passed in buffer. While this is still a fully-supported data\nstructure, in most cases using a <code>TypedArray</code> will suffice.</p>\n<p>The API adds a <code>napi_finalize</code> callback which will be called when the JavaScript\nobject just created has been garbage collected.</p>\n<p>For Node.js >=4 <code>Buffers</code> are <code>Uint8Array</code>s.</p>",
/third_party/openGLES/extensions/ARB/
H A DARB_vertex_program.txt690 RESOLVED: No. Applications can compile programs just as easily using
1398 normalize mandated for AUTO_NORMAL in section 5.1 is just one of the
2045 used to generate a color and texture coordinates just as is done for a
5128 be changed without redefining the program itself, just like the
5139 program execution, just like the values of EXT_vertex_shader
/third_party/mesa3d/src/mesa/main/
H A Ddlist.c1086 * Lookup function to just encapsulate casting.
1347 /* just increment 'n' pointer, below */ in _mesa_delete_list()
1415 * If width < 0 or height < 0 or format or type are invalid we'll just
13754 * because the call is already recorded and we just need to execute it. in _mesa_CallList()
13866 * because the call is already recorded and we just need to execute it. in _mesa_CallLists()
/third_party/python/patches/
H A Dcpython_mingw_v3.11.4.patch989 + # just hardcode to something recent.
1364 # instead of just an RPATH.
2703 +not just glibc. This fixes support for musl.
3562 + * - Or may be just to search for function without underscore.
3907 # QUIRK: If DLLs is missing on Windows, don't warn, just assume
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
H A DARB_vertex_program.txt680 RESOLVED: No. Applications can compile programs just as easily using
1388 normalize mandated for AUTO_NORMAL in section 5.1 is just one of the
2035 used to generate a color and texture coordinates just as is done for a
5118 be changed without redefining the program itself, just like the
5129 program execution, just like the values of EXT_vertex_shader
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/
H A DARMInstrMVE.td4883 // the q-reg appears just once in the MC operand list, in spite of
5071 // the characteristic that they operate on just one vector register,
5237 // loaded values / truncate the stored ones, or they can just
5467 // unsigned integers, fp16 or just raw 16-bit blobs and it makes no
5470 // spelling (which happens to be .u16 for loads, and just .16 for

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