/third_party/python/Doc/whatsnew/ |
H A D | 2.1.rst | 704 previously been just aliases for the C library's :func:`malloc` and
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/third_party/openssl/Configurations/ |
H A D | descrip.mms.tmpl | 469 # Convenience target to prebuild all generated files, not just the mandatory
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktBasicDrawTests.cpp | 1567 // when testing VK_KHR_dynamic_rendering there is no need to duplicate tests for all primitive counts; use just 1 and 45 in populateSubGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageMutableTests.cpp | 2058 const NativeObjects native(context, instHelper.supportedExtensions, wsiType, tcu::just(desiredSize)); in testSwapchainMutable()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory_model/ |
H A D | vktMemoryModelMessagePassing.cpp | 2031 // Limit RMW atomics to ST_ATOMIC_ATOMIC, just to reduce # of test cases in createTests()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
H A D | vktMeshShaderBuiltinTests.cpp | 2048 tcu::just(getBadShadingRateSize(begin(fsInUse), end(fsInUse))), // tcu::Maybe<FragmentSize> fragmentSize; in createInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryCullRayFlagsTests.cpp | 1924 // In case of AABBs - it's just 2 rectangles ( no face culling idea in AABBs ) in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
H A D | vktRenderPassLoadStoreOpNoneTests.cpp | 245 // just use the initial layout as it's known to be supported by in createRenderPass()
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H A D | vktRenderPassMultisampleTests.cpp | 66 using tcu::just;
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 172 // we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping in verifyTexCompareResult()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/transform_feedback/ |
H A D | vktTransformFeedbackFuzzLayoutCase.cpp | 1984 DE_ASSERT(de::inBounds(maxXfb, 0, 256)); // Not correlated with spec: just make sure vectors won't be huge in delayedInit()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/ |
H A D | vktWsiSurfaceTests.cpp | 1559 const UniquePtr<Window> nativeWindow (NativeObjects::createWindow(*nativeDisplay, tcu::just(testSize)));
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/ |
H A D | vktYCbCrUtil.cpp | 1761 // Reconstruct using nearest if needed, otherwise, just take what's already there.
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktBasicDrawTests.cpp | 1518 // when testing VK_KHR_dynamic_rendering there is no need to duplicate tests for all primitive counts; use just 1 and 45 in populateSubGroup()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageMutableTests.cpp | 2058 const NativeObjects native(context, instHelper.supportedExtensions, wsiType, tcu::just(desiredSize)); in testSwapchainMutable()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/memory_model/ |
H A D | vktMemoryModelMessagePassing.cpp | 2006 // Limit RMW atomics to ST_ATOMIC_ATOMIC, just to reduce # of test cases in createTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
H A D | vktMeshShaderBuiltinTests.cpp | 2048 tcu::just(getBadShadingRateSize(begin(fsInUse), end(fsInUse))), // tcu::Maybe<FragmentSize> fragmentSize; in createInstance()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Display.cpp | 1588 // If the context is still current on at least 1 thread, just return since it'll be released in destroyContext()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
H A D | EmitMetal.cpp | 2244 // EvqConst. Thus just assume all EvqGlobal are actually EvqConst for all code run after
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | BuildSPIRV.cpp | 1564 // the ids that were just generated above. in startConditional()
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H A D | gen_builtin_symbols.py | 232 # By having the variables defined in a cpp file we ensure that there's just one instance of each of the declared variables.
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | renderer11_utils.cpp | 674 // Just reserve dx_Position on Feature Level 9, since we don't ever need to output in GetReservedVertexOutputVectors()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | TextureGL.cpp | 688 // zeroed. We just zero the whole thing before copying into the area that overlaps the in copyImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
H A D | ContextMtl.mm | 536 // Non instanced draw and no primitive restart, just use faster version.
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
H A D | LiveDebugVariables.cpp | 762 // This is a one-slot placeholder. Just skip it. in extendDef()
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