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/third_party/python/Doc/whatsnew/
H A D2.1.rst704 previously been just aliases for the C library's :func:`malloc` and
/third_party/openssl/Configurations/
H A Ddescrip.mms.tmpl469 # Convenience target to prebuild all generated files, not just the mandatory
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktBasicDrawTests.cpp1567 // when testing VK_KHR_dynamic_rendering there is no need to duplicate tests for all primitive counts; use just 1 and 45 in populateSubGroup()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageMutableTests.cpp2058 const NativeObjects native(context, instHelper.supportedExtensions, wsiType, tcu::just(desiredSize)); in testSwapchainMutable()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/memory_model/
H A DvktMemoryModelMessagePassing.cpp2031 // Limit RMW atomics to ST_ATOMIC_ATOMIC, just to reduce # of test cases in createTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderBuiltinTests.cpp2048 tcu::just(getBadShadingRateSize(begin(fsInUse), end(fsInUse))), // tcu::Maybe<FragmentSize> fragmentSize; in createInstance()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/
H A DvktRayQueryCullRayFlagsTests.cpp1924 // In case of AABBs - it's just 2 rectangles ( no face culling idea in AABBs ) in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
H A DvktRenderPassLoadStoreOpNoneTests.cpp245 // just use the initial layout as it's known to be supported by in createRenderPass()
H A DvktRenderPassMultisampleTests.cpp66 using tcu::just;
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp172 // we don't have a separate "uploading" phase and just reuse the buffer we used for GL-upload, do the clamping in verifyTexCompareResult()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/transform_feedback/
H A DvktTransformFeedbackFuzzLayoutCase.cpp1984 DE_ASSERT(de::inBounds(maxXfb, 0, 256)); // Not correlated with spec: just make sure vectors won't be huge in delayedInit()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/wsi/
H A DvktWsiSurfaceTests.cpp1559 const UniquePtr<Window> nativeWindow (NativeObjects::createWindow(*nativeDisplay, tcu::just(testSize)));
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/
H A DvktYCbCrUtil.cpp1761 // Reconstruct using nearest if needed, otherwise, just take what's already there.
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktBasicDrawTests.cpp1518 // when testing VK_KHR_dynamic_rendering there is no need to duplicate tests for all primitive counts; use just 1 and 45 in populateSubGroup()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageMutableTests.cpp2058 const NativeObjects native(context, instHelper.supportedExtensions, wsiType, tcu::just(desiredSize)); in testSwapchainMutable()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/memory_model/
H A DvktMemoryModelMessagePassing.cpp2006 // Limit RMW atomics to ST_ATOMIC_ATOMIC, just to reduce # of test cases in createTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderBuiltinTests.cpp2048 tcu::just(getBadShadingRateSize(begin(fsInUse), end(fsInUse))), // tcu::Maybe<FragmentSize> fragmentSize; in createInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DDisplay.cpp1588 // If the context is still current on at least 1 thread, just return since it'll be released in destroyContext()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DEmitMetal.cpp2244 // EvqConst. Thus just assume all EvqGlobal are actually EvqConst for all code run after
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DBuildSPIRV.cpp1564 // the ids that were just generated above. in startConditional()
H A Dgen_builtin_symbols.py232 # By having the variables defined in a cpp file we ensure that there's just one instance of each of the declared variables.
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Drenderer11_utils.cpp674 // Just reserve dx_Position on Feature Level 9, since we don't ever need to output in GetReservedVertexOutputVectors()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DTextureGL.cpp688 // zeroed. We just zero the whole thing before copying into the area that overlaps the in copyImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A DContextMtl.mm536 // Non instanced draw and no primitive restart, just use faster version.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
H A DLiveDebugVariables.cpp762 // This is a one-slot placeholder. Just skip it. in extendDef()

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