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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
H A DARB_viewport_array.txt632 3) Does legacy glViewport update just the first viewport, or all of them?
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
H A DEXT_texture_compression_s3tc.txt94 (3) Should TexSubImage support all block-aligned edits or just the minimal
H A DEXT_texture_integer.txt305 processed exactly as for DrawPixels, stopping just before final
H A DEXT_transform_feedback2.txt174 only when they are first bound, just as if they were unused.
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
H A DNV_fragment_program4.txt712 should look pretty much identical to a similar primitive that just
H A DNV_framebuffer_mixed_samples.txt844 RESOLVED: Implementations have the option of shading just a single
H A DNV_geometry_shader_passthrough.txt587 values for arbitrary shader outputs or just the inherently
H A DNV_transform_feedback2.txt167 only when they are first bound, just as if they were unused.
/third_party/python/Lib/test/
H A Dtest_fractions.py403 Subclass of int with just enough machinery to convince the Fraction
H A Dtest_zlib.py614 # dco.unused_data, instead of just storing the arg to the last call.
/third_party/python/Modules/_ctypes/
H A Dcallproc.c114 the system 'errno' value with the private copy just before the actual
/third_party/python/Modules/
H A D_functoolsmodule.c747 limit updates to just the key and result fields. However, in the C
/third_party/python/Doc/library/
H A Dlocale.rst370 encoding for the locale code just like :func:`setlocale`.
/third_party/python/Lib/email/
H A Dmessage.py33 # RDM: we might have a Header here; for now just stringify it.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/
H A DDiagnosticInfo.h86 /// with a dynamic identifier, just have to use this method to get a new ID
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MC/
H A DMCStreamer.h79 /// method. The assembly streamer just prints ".bar symbol_name". The object
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Object/
H A DELFObjectFile.h837 // Error check sh_link here so that getRelocationSymbol can just use it. in section_rel_end()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ProfileData/
H A DInstrProf.h497 /// Just like getFuncName, except that it will return a non-empty StringRef
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
H A DTargetTransformInfo.cpp861 // We don't need a shuffle if we just want to have element 0 in position 0 of in matchPairwiseShuffleMask()
H A DVectorUtils.cpp979 // and we just released it), B might be hoisted above A (if B is a in analyzeInterleaving()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/
H A DLoopUnrollRuntime.cpp846 // NB! We have to examine the dom children of all loop blocks, not just in UnrollRuntimeLoopRemainder()
H A DLoopUtils.cpp228 // We need to update the value, so just skip it here and it will in addStringMetadataToLoop()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/
H A DLoadStoreVectorizer.cpp23 // usually better just to load each element individually into its own scalar
H A DLoopVectorizationLegality.cpp1192 // which may limit our maximum vectorization factor, so just return true with in canVectorize()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/ADT/
H A DAPFloat.h101 /// format's minimum, so that the smallest denormal has just the least

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