Searched full:just (Results 15226 - 15250 of 17082) sorted by relevance
1...<<601602603604605606607608609610>>...684
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
H A D | ARB_viewport_array.txt | 632 3) Does legacy glViewport update just the first viewport, or all of them?
|
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
H A D | EXT_texture_compression_s3tc.txt | 94 (3) Should TexSubImage support all block-aligned edits or just the minimal
|
H A D | EXT_texture_integer.txt | 305 processed exactly as for DrawPixels, stopping just before final
|
H A D | EXT_transform_feedback2.txt | 174 only when they are first bound, just as if they were unused.
|
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
H A D | NV_fragment_program4.txt | 712 should look pretty much identical to a similar primitive that just
|
H A D | NV_framebuffer_mixed_samples.txt | 844 RESOLVED: Implementations have the option of shading just a single
|
H A D | NV_geometry_shader_passthrough.txt | 587 values for arbitrary shader outputs or just the inherently
|
H A D | NV_transform_feedback2.txt | 167 only when they are first bound, just as if they were unused.
|
/third_party/python/Lib/test/ |
H A D | test_fractions.py | 403 Subclass of int with just enough machinery to convince the Fraction
|
H A D | test_zlib.py | 614 # dco.unused_data, instead of just storing the arg to the last call.
|
/third_party/python/Modules/_ctypes/ |
H A D | callproc.c | 114 the system 'errno' value with the private copy just before the actual
|
/third_party/python/Modules/ |
H A D | _functoolsmodule.c | 747 limit updates to just the key and result fields. However, in the C
|
/third_party/python/Doc/library/ |
H A D | locale.rst | 370 encoding for the locale code just like :func:`setlocale`.
|
/third_party/python/Lib/email/ |
H A D | message.py | 33 # RDM: we might have a Header here; for now just stringify it.
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/ |
H A D | DiagnosticInfo.h | 86 /// with a dynamic identifier, just have to use this method to get a new ID
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MC/ |
H A D | MCStreamer.h | 79 /// method. The assembly streamer just prints ".bar symbol_name". The object
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Object/ |
H A D | ELFObjectFile.h | 837 // Error check sh_link here so that getRelocationSymbol can just use it. in section_rel_end()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ProfileData/ |
H A D | InstrProf.h | 497 /// Just like getFuncName, except that it will return a non-empty StringRef
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/ |
H A D | TargetTransformInfo.cpp | 861 // We don't need a shuffle if we just want to have element 0 in position 0 of in matchPairwiseShuffleMask()
|
H A D | VectorUtils.cpp | 979 // and we just released it), B might be hoisted above A (if B is a in analyzeInterleaving()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/ |
H A D | LoopUnrollRuntime.cpp | 846 // NB! We have to examine the dom children of all loop blocks, not just in UnrollRuntimeLoopRemainder()
|
H A D | LoopUtils.cpp | 228 // We need to update the value, so just skip it here and it will in addStringMetadataToLoop()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Vectorize/ |
H A D | LoadStoreVectorizer.cpp | 23 // usually better just to load each element individually into its own scalar
|
H A D | LoopVectorizationLegality.cpp | 1192 // which may limit our maximum vectorization factor, so just return true with in canVectorize()
|
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/include/llvm/ADT/ |
H A D | APFloat.h | 101 /// format's minimum, so that the smallest denormal has just the least
|
Completed in 69 milliseconds
1...<<601602603604605606607608609610>>...684