Searched full:just (Results 14951 - 14975 of 17082) sorted by relevance
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/third_party/lzma/CPP/7zip/Archive/7z/ |
H A D | 7zIn.cpp | 379 and it's safe to access just 10 bytes in that reserved area */
in FindAndReadSignature()
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/third_party/mbedtls/include/mbedtls/ |
H A D | cipher.h | 993 * bound to a key, and have just completed a cipher
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/third_party/lame/ACM/ |
H A D | AEncodeProperties.cpp | 1527 // if yes, just do nothing
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/third_party/lame/libmp3lame/ |
H A D | set_get.c | 2251 * just another daily changing developer switch
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/third_party/json/tests/src/ |
H A D | unit-bson.cpp | 1290 // object keys; in these cases, just compare whether both
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/third_party/json/tests/thirdparty/Fuzzer/test/ |
H A D | FuzzerUnittest.cpp | 20 // For now, have LLVMFuzzerTestOneInput just to make it link.
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/third_party/jinja2/ |
H A D | parser.py | 312 # by asserting that the body, if not empty, is just TemplateData nodes
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/third_party/mesa3d/src/egl/drivers/dri2/ |
H A D | platform_x11.c | 940 * events, just shove one down to the driver, even though we haven't told in dri2_x11_swap_buffers_msc()
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H A D | platform_android.c | 894 * Pbuffers in the X11 platform mostly work today, so let's just copy its
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/third_party/mesa3d/src/freedreno/ir3/ |
H A D | ir3_sched.c | 622 /* We mostly just want to try to schedule another texture fetch in should_defer()
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H A D | ir3_parser.y | 55 * required here, so just use the float versions:
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/third_party/mesa3d/src/compiler/nir/ |
H A D | nir_print.c | 125 * float or an int), so just print the raw constant in hex for fidelity in print_const_from_load()
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H A D | nir_loop_analyze.c | 140 * have to be massively accurate; they just have to be good enough that loop
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/third_party/mesa3d/src/broadcom/qpu/ |
H A D | qpu_pack.c | 776 /* Some QPU ops require a bit more than just basic opcode and mux a/b in v3d_qpu_add_unpack()
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/third_party/libwebsockets/lib/roles/http/client/ |
H A D | client-http.c | 466 * not complete just wait for next packet coming in this state in lws_http_client_socket_service()
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/third_party/ltp/pan/ |
H A D | ltp-pan.c | 1348 /* plug in the new struct just after the head */ in mark_orphan()
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/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_quad_blend.c | 1168 * Just copy the quad color to the framebuffer tile (respecting the writemask),
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/third_party/mesa3d/src/gallium/frontends/nine/ |
H A D | nine_memory_helper.c | 363 /* Insert just before cur_region */
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/third_party/mesa3d/src/gtest/src/ |
H A D | gtest-port.cc | 272 // There's no portable way to detect the number of threads, so we just in GetThreadCount()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | OutputMerger.cpp | 186 * Conversion should just be ordinary conversion. Actual clamping will in ClearRenderTargetView()
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/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_fs_copy_propagation.cpp | 722 * type. If we got here, then we can just change the source and in try_copy_propagate()
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H A D | brw_compiler.h | 1129 * Technically this is not a varying but just a placeholder that
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | si_shader_llvm.c | 1200 /* We reuse the VS prolog code for TES just to load the input VGPRs from LDS. */ in si_llvm_compile_shader()
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H A D | si_blit.c | 382 /* We just had to completely decompress Z/S for texturing. Enable in si_decompress_depth()
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/third_party/mesa3d/src/gallium/drivers/virgl/ |
H A D | virgl_encode.c | 647 * Here, we are just copying the memory into <arr>. We do not try to in virgl_encode_clear_texture()
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