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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/MCA/
H A DInstruction.cpp73 // update the list of users. We can just notify the user with in addUser()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Object/
H A DModuleSymbolTable.cpp134 // FIXME: For now we just assume that all asm symbols are executable. in CollectAsmSymbols()
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
H A DVK_NV_external_memory_win32.txt170 // For simplicity, just pick the first compatible memory type.
H A DVK_NV_shading_rate_image.adoc93 fragment sample ordering to perform such a query, it could instead just set
H A DVK_NV_shading_rate_image.txt95 fragment sample ordering to perform such a query, it could instead just set
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
H A Dintroduction.txt9 This document, referred to as the "`Vulkan Specification`" or just the
/third_party/vk-gl-cts/external/vulkan-docs/src/config/spec-macros/
H A Dextension.rb309 # Does nothing - just markup that we have considered the use case
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderRenderCase.hpp247 // Either inherit a class with overridden evaluate() or just pass in an evalFunc.
/third_party/vk-gl-cts/external/vulkan-docs/src/proposals/
H A DVK_EXT_dynamic_rendering_unused_attachments.adoc37 application, or require pipeline objects to be generated just-in-time to
/third_party/vk-gl-cts/external/vulkan-docs/src/scripts/
H A Dmap_html_anchors.py120 # Python and JS are extremely similar when the output is just a
/third_party/vk-gl-cts/external/vulkan-docs/src/scripts/spec_tools/
H A Dvalidity.py204 """Return true if we have something more than just an anchor."""
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/graphicsfuzz/
H A Dcov-nested-loops-divide-integer-constant-always-zero.amber74 # // The coverage point is lost if a or _GLF_global_loop_count is checked, so just write the correct color.
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkBuilderUtil.cpp293 // Write all descriptors or just a subset? in updateWithPush()
/third_party/skia/third_party/externals/spirv-tools/source/val/
H A Dvalidate_capability.cpp220 // failed at an earlier stage. This 'assert' is 'just in case'. in IsEnabledByExtension()
/third_party/skia/third_party/externals/spirv-tools/test/
H A Dunit_spirv.h172 // characters. Ideally, we would just use a C++11 UTF-8 string literal, in MakeLongUTF8String()
/third_party/skia/third_party/externals/spirv-tools/utils/
H A Dcheck_copyright.py152 # notice. So just emit it like the rest of the file.
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
H A DtcuRandomOrderExecutor.cpp72 if (curEntry.node) // Just in case we are in in pruneStack()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DSRGBFramebufferTest.cpp316 // The smaller needed to be drawn to, while the larger one could be just cleared in TEST_P()
H A DFenceSyncTests.cpp171 // than just GL_SYNC_FLUSH_COMMANDS_BIT in TEST_P()
/third_party/skia/src/core/
H A DSkStrikeSpec.cpp136 // we have a self-imposed maximum, just to limit memory-usage in ShouldDrawAsPath()
H A DSkScalerCache.cpp117 // Just return what we have. The invariants have already been cast in stone. in mergeGlyphAndImage()
/third_party/skia/src/gpu/
H A DGrBackendTextureImageGenerator.cpp190 // We just gained access to the texture. If we're on the original in onGenerateTexture()
/third_party/skia/src/gpu/glsl/
H A DGrGLSLShaderBuilder.h99 // not reasonable to just add a new block for scoping. Does not declare anything.
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp52 // using sk_sps here we should just move the immutable samplers to save the extra ref/unref. in GrVkPipelineState()
/third_party/skia/site/docs/user/
H A Dsksl.md121 Skia's coordinate spaces, then just remember that the coordinates supplied to

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