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/third_party/libwebsockets/READMEs/
H A DREADME.build-windows.md61 Afterwards you can just use `git` as normal from cmd.exe as well.
67 I installed as little as possible, we just want the C "C++" tools... 7GB :-)
108 Just install via the defaults. Then add it to the PATH temporarily...
126 just sit there building for 30 minutes or whatever.
161 itself. Just like the many other missing POSIX bits like fork().
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/DebugInfo/CodeView/
H A DContinuationRecordBuilder.cpp100 // previous member and the member that was just written, then end the previous in writeMemberType()
101 // segment after the continuation and begin a new one with the just-written in writeMemberType()
104 // We need to inject some bytes before the member we just wrote but after in writeMemberType()
105 // the previous member. Save off the length of the member we just wrote so in writeMemberType()
112 // just wrote should now constitute the entirety of the current "new" in writeMemberType()
/third_party/skia/third_party/externals/libpng/contrib/pngminus/
H A DREADME.txt43 like Greg Roelofs' rpng/wpng, that can be used just as good.
61 png-files you can do this just as well by piping the output of png2pnm
69 RGB+A png-image, you just combine a ppm-file with a corresponding
88 Just like Scandinavian furniture
107 Please, remember that this was just a small experiment to learn a few
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/
H A DPassInstrumentation.h36 /// providing names in future, currently it is just a name() of the pass.
155 /// just been executed and constant reference to \p IR it operates on.
165 /// that has just been executed. For use when IR has been invalidated
184 /// that has just been executed and constant reference to IR it operated on.
195 /// On attempt to invalidate just return false. There is nothing to become
/third_party/typescript/tests/baselines/reference/docker/
H A Doffice-ui-fabric.log4 @fluentui/bundle-size: $ /office-ui-fabric-react/node_modules/.bin/just ts
7 @fluentui/eslint-plugin: $ /office-ui-fabric-react/node_modules/.bin/just ts
10 @fluentui/noop: $ /office-ui-fabric-react/node_modules/.bin/just ts
13 @fluentui/web-components: $ /office-ui-fabric-react/node_modules/.bin/just ts
16 @fluentui/ability-attributes: $ /office-ui-fabric-react/node_modules/.bin/just ts
19 @fluentui/digest: $ /office-ui-fabric-react/node_modules/.bin/just ts
26 @fluentui/nx-workspace-tools: $ /office-ui-fabric-react/node_modules/.bin/just ts
29 @fluentui/typings: $ /office-ui-fabric-react/node_modules/.bin/just ts
32 @fluentui/scripts: $ /office-ui-fabric-react/node_modules/.bin/just ts
39 @fluentui/pr-deploy-site: $ /office-ui-fabric-react/node_modules/.bin/just t
[all...]
/third_party/libsnd/Octave/
H A Doctave_test.sh30 echo "Not able to find the libsndfile shared lib we've just built."
46 echo "Not able to find the sndfile.oct binaries we've just built."
58 echo "Not able to find the sndfile.oct binary we just built."
/third_party/ltp/tools/sparse/
H A DREADME.md7 It is integrated with the LTP build system. Just run `make check` or
15 you. Just try running `make check` as described above.
39 To avoid issues with m32, just pre-build the checker with a non-m32
/third_party/skia/third_party/externals/wuffs/release/c/
H A DREADME.md7 To use that library in your C/C++ project, you just need to copy one file from
29 [github.com/google/wuffs](https://github.com/google/wuffs). If you just want to
31 otherwise needing Wuffs-the-language tools), a mirror of just the `release/c`
/third_party/typescript/tests/ts_extra_tests/test_ts_cases/4.1/template_literal_types/
H A Dtemplate_literal_types_2.ts27 type Dong = `just ${Go}`;
30 else if (w == "just go") return 2;
34 let saying2 = fun("just go");
/third_party/typescript/tests/baselines/reference/
H A DnodeModulesExportsBlocksTypesVersions(module=node16).js37 "name": "just-types-versions",
55 import {} from "just-types-versions/foo";
63 import {} from "just-types-versions/foo";
H A DnodeModulesExportsBlocksTypesVersions(module=nodenext).js37 "name": "just-types-versions",
55 import {} from "just-types-versions/foo";
63 import {} from "just-types-versions/foo";
/third_party/skia/include/private/
H A DGrImageContext.h16 // This is now just a view on a ThreadSafeProxy, that SkImages can attempt to
18 // this goes away and SkImages just hold ThreadSafeProxies.
42 // to the SkImage that has no real power, just a wrapper around the ThreadSafeProxy.
/third_party/node/deps/v8/src/builtins/
H A Dbuiltins-array.cc145 return Just(std::max(length + relative_index, 0.0)); in GetRelativeIndex()
148 return Just(std::min(relative_index, length)); in GetRelativeIndex()
159 return Just(length); in GetLengthProperty()
166 return Just(raw_length_number->Number()); in GetLengthProperty()
186 Just(ShouldThrow::kThrowOnError)); in SetLengthProperty()
202 Just(ShouldThrow::kThrowOnError))); in GenericArrayFill()
217 if (end_index > kMaxUInt32) return Just(false); in TryFastArrayFill()
218 if (!receiver->IsJSObject()) return Just(false); in TryFastArrayFill()
221 return Just(false); in TryFastArrayFill()
247 return Just(tru in TryFastArrayFill()
[all...]
/third_party/node/lib/internal/webstreams/
H A Dadapters.js252 // rejection. Let's just escape the promise and
314 // rejection. Let's just escape the promise and
346 // rejection. Let's just escape the promise and
415 // When running in objectMode explicitly but no strategy, we just fall
420 // When not running in objectMode explicitly, we just fall
421 // back to a minimal strategy that just specifies the highWaterMark
531 // rejection. Let's just escape the promise and
678 // rejection. Let's just escape the promise and
740 // rejection. Let's just escape the promise and
775 // rejection. Let's just escap
[all...]
/third_party/node/src/
H A Dstring_bytes.cc45 using v8::Just;
388 return Just(Buffer::Length(val)); in StorageSize()
428 return Just(data_size); in StorageSize()
437 return Just(Buffer::Length(val)); in Size()
446 return Just<size_t>(str->Length()); in Size()
450 return Just<size_t>(str->Utf8Length(isolate)); in Size()
453 return Just(str->Length() * sizeof(uint16_t)); in Size()
459 return Just(base64_decoded_size(*value, value.length())); in Size()
463 return Just<size_t>(str->Length() / 2); in Size()
526 // We know how much we'll write, just mak in hex_encode()
[all...]
/third_party/node/deps/v8/src/objects/
H A Djs-display-names.cc150 return Just(result);
175 return Just(result);
200 return Just(result);
231 return Just(result);
360 return Just(generator_->getFieldDisplayName(field, width_));
565 isolate, options, factory->locale_string(), locale, Just(kDontThrow)); in ResolvedOptions()
570 isolate, options, factory->style_string(), style, Just(kDontThrow)); in ResolvedOptions()
575 isolate, options, factory->type_string(), type, Just(kDontThrow)); in ResolvedOptions()
580 isolate, options, factory->fallback_string(), fallback, Just(kDontThrow)); in ResolvedOptions()
588 language_display, Just(kDontThro in ResolvedOptions()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
H A DvktMeshShaderApiTests.cpp664 { tcu::just(IndirectArgs{ 0u, 0u }), "offset_0_stride_0" }, in createMeshShaderApiTests()
665 { tcu::just(IndirectArgs{ 0u, normalStride }), "offset_0_stride_normal" }, in createMeshShaderApiTests()
666 { tcu::just(IndirectArgs{ 0u, largeStride }), "offset_0_stride_large" }, in createMeshShaderApiTests()
669 { tcu::just(IndirectArgs{ altOffset, 0u }), "offset_alt_stride_0" }, in createMeshShaderApiTests()
670 { tcu::just(IndirectArgs{ altOffset, normalStride }), "offset_alt_stride_normal" }, in createMeshShaderApiTests()
671 { tcu::just(IndirectArgs{ altOffset, largeStride }), "offset_alt_stride_large" }, in createMeshShaderApiTests()
681 { tcu::just(IndirectCountLimitType::BUFFER_VALUE), "count_limit_buffer" }, in createMeshShaderApiTests()
682 { tcu::just(IndirectCountLimitType::MAX_COUNT), "count_limit_max_count" }, in createMeshShaderApiTests()
692 { tcu::just(uint32_t{0u}), "count_offset_0" }, in createMeshShaderApiTests()
693 { tcu::just(altOffse in createMeshShaderApiTests()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
H A DvktMeshShaderApiTests.cpp664 { tcu::just(IndirectArgs{ 0u, 0u }), "offset_0_stride_0" }, in createMeshShaderApiTests()
665 { tcu::just(IndirectArgs{ 0u, normalStride }), "offset_0_stride_normal" }, in createMeshShaderApiTests()
666 { tcu::just(IndirectArgs{ 0u, largeStride }), "offset_0_stride_large" }, in createMeshShaderApiTests()
669 { tcu::just(IndirectArgs{ altOffset, 0u }), "offset_alt_stride_0" }, in createMeshShaderApiTests()
670 { tcu::just(IndirectArgs{ altOffset, normalStride }), "offset_alt_stride_normal" }, in createMeshShaderApiTests()
671 { tcu::just(IndirectArgs{ altOffset, largeStride }), "offset_alt_stride_large" }, in createMeshShaderApiTests()
681 { tcu::just(IndirectCountLimitType::BUFFER_VALUE), "count_limit_buffer" }, in createMeshShaderApiTests()
682 { tcu::just(IndirectCountLimitType::MAX_COUNT), "count_limit_max_count" }, in createMeshShaderApiTests()
692 { tcu::just(uint32_t{0u}), "count_offset_0" }, in createMeshShaderApiTests()
693 { tcu::just(altOffse in createMeshShaderApiTests()
[all...]
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DIntermNode.h123 // This is just to help yacc.
185 // After every transformation is done and just before outputting the tree (i.e. when the tree
309 TIntermSymbol(const TIntermSymbol &) = default; // Note: not deleted, just private!
315 // A typed expression that is not just representing a symbol table symbol.
415 TIntermConstantUnion(const TIntermConstantUnion &node); // Note: not deleted, just private!
483 TIntermSwizzle(const TIntermSwizzle &node); // Note: not deleted, just private!
538 TIntermBinary(const TIntermBinary &node); // Note: not deleted, just private!
583 TIntermUnary(const TIntermUnary &node); // note: not deleted, just private!
671 TIntermAggregate(const TIntermAggregate &node); // note: not deleted, just private!
900 TIntermTernary(const TIntermTernary &node); // Note: not deleted, just privat
[all...]
/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/util/
H A DFreezable.java139 * These are the easiest. You just use the interface to reflect that, by adding
199 * Any subclass of a <code>Freezable</code> will just use its superclass's
202 * override <code>isFrozen()</code>. It must then just pay attention to its
221 * converting UnicodeSet to be <code>Freezable</code> is just accomplished
246 * work in the <code>freeze()</code> function. Just make all of your internal
265 * collection from outside your object, then just wrap it to prevent future
294 * course is to just create a new collection:
/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/util/
H A DFreezable.java140 * These are the easiest. You just use the interface to reflect that, by adding
200 * Any subclass of a <code>Freezable</code> will just use its superclass's
203 * override <code>isFrozen()</code>. It must then just pay attention to its
222 * converting UnicodeSet to be <code>Freezable</code> is just accomplished
247 * work in the <code>freeze()</code> function. Just make all of your internal
266 * collection from outside your object, then just wrap it to prevent future
295 * course is to just create a new collection:
/third_party/nghttp2/doc/sources/
H A Dtutorial-client.rst194 events, we just simply tear down the connection.
259 needed for this tiny example program, it just demonstrates use of the
361 Since we use bufferevent to abstract network I/O, we just write the
386 As described earlier, we just write off all data in `send_callback()`,
425 In this tutorial, we just print the name/value pairs on stderr.
447 In this tutorial, we are just interested in the HTTP response HEADERS
468 stream ID, we just write the received data to stdout. Note the output
/third_party/node/deps/minimatch/src/dist/cjs/
H A Dbrace-expressions.js.map1 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translate the various posix character classes into unicode properties\n// this works across all unicode locales\n\n// { <posix class>: [<translation>, /u flag required, negated]\nconst posixClasses: { [k: string]: [e: string, u: boolean, n?: boolean] } = {\n '[:alnum:]': ['\\\\p{L}\\\\p{Nl}\\\\p{Nd}', true],\n '[:alpha:]': ['\\\\p{L}\\\\p{Nl}', true],\n '[:ascii:]': ['\\\\x' + '00-\\\\x' + '7f', false],\n '[:blank:]': ['\\\\p{Zs}\\\\t', true],\n '[:cntrl:]': ['\\\\p{Cc}', true],\n '[:digit:]': ['\\\\p{Nd}', true],\n '[:graph:]': ['\\\\p{Z}\\\\p{C}', true, true],\n '[:lower:]': ['\\\\p{Ll}', true],\n '[:print:]': ['\\\\p{C}', true],\n '[:punct:]': ['\\\\p{P}', true],\n '[:space:]': ['\\\\p{Z}\\\\t\\\\r\\\\n\\\\v\\\\f', true],\n '[:upper:]': ['\\\\p{Lu}', true],\n '[:word:]': ['\\\\p{L}\\\\p{Nl}\\\\p{Nd}\\\\p{Pc}', true],\n '[:xdigit:]': ['A-Fa-f0-9', false],\n}\n\n// only need to escape a few things inside of brace expressions\n// escapes: [ \\ ] -\nconst braceEscape = (s: string) => s.replace(/[[\\]\\\\-]/g, '\\\\$&')\n// escape all regexp magic characters\nconst regexpEscape = (s: string) =>\n s.replace(/[-[\\]{}()*+?.,\\\\^$|#\\s]/g, '\\\\$&')\n\n// everything has already been escaped, we just have to join\nconst rangesToString = (ranges: string[]): string => ranges.join('')\n\nexport type ParseClassResult = [\n src: string,\n uFlag: boolean,\n consumed: number,\n hasMagic: boolean\n]\n\n// takes a glob string at a posix brace expression, and returns\n// an equivalent regular expression source, and boolean indicating\n// whether the /u flag needs to be applied, and the number of chars\n// consumed to parse the character class.\n// This also removes out of order ranges, and returns ($.) if the\n// entire class just no good.\nexport const parseClass = (\n glob: string,\n position: number\n): ParseClassResult => {\n const pos = position\n /* c8 ignore start */\n if (glob.charAt(pos) !== '[') {\n throw new Error('not in a brace expression')\n }\n /* c8 ignore stop */\n const ranges: string[] = []\n const negs: string[] = []\n\n let i = pos + 1\n let sawStart = false\n let uflag = false\n let escaping = false\n let negate = false\n let endPos = pos\n let rangeStart = ''\n WHILE: while (i < glob.length) {\n const c = glob.charAt(i)\n if ((c === '!' || c === '^') && i === pos + 1) {\n negate = true\n i++\n continue\n }\n\n if (c === ']' && sawStart && !escaping) {\n endPos = i + 1\n break\n }\n\n sawStart = true\n if (c === '\\\\') {\n if (!escaping) {\n escaping = true\n i++\n continue\n }\n // escaped \\ char, fall through and treat like normal char\n }\n if (c === '[' && !escaping) {\n // either a posix class, a collation equivalent, or just a [\n for (const [cls, [unip, u, neg]] of Object.entries(posixClasses)) {\n if (glob.startsWith(cls, i)) {\n // invalid, [a-[] is fine, but not [a-[:alpha]]\n if (rangeStart) {\n return ['$.', false, glob.length - pos, true]\n }\n i += cls.length\n if (neg) negs.push(unip)\n else ranges.push(unip)\n uflag = uflag || u\n continue WHILE\n }\n }\n }\n\n // now it's just a normal character, effectively\n escaping = false\n if (rangeStart) {\n // throw this range away if it's not valid, but others\n // can still match.\n if (c > rangeStart) {\n ranges.push(braceEscape(rangeStart) + '-' + braceEscape(c))\n } else if (c === rangeStart) {\n ranges.push(braceEscape(c))\n }\n rangeStart = ''\n i++\n continue\n }\n\n // now might be the start of a range.\n // can be either c-d or c-] or c<more...>] or c] at this point\n if (glob.startsWith('-]', i + 1)) {\n ranges.push(braceEscape(c + '-'))\n i += 2\n continue\n }\n if (glob.startsWith('-', i + 1)) {\n rangeStart = c\n i += 2\n continue\n }\n\n // not the start of a range, just a single character\n ranges.push(braceEscape(c))\n i++\n }\n\n if (endPos < i) {\n // didn't see the end of the class, not a valid class,\n // but might still be valid as a literal match.\n return ['', false, 0, false]\n }\n\n // if we got no ranges and no negates, then we have a range that\n // cannot possibly match anything, and that poisons the whole glob\n if (!ranges.length && !negs.length) {\n return ['$.', false, glob.length - pos, true]\n }\n\n // if we got one positive range, and it's a single character, then that's\n // not actually a magic pattern, it's just that one literal character.\n // we should not treat that as \"magic\", we should just return the literal\n // character. [_] is a perfectly valid way to escape glob magic chars.\n if (…)
/third_party/node/deps/minimatch/src/dist/mjs/
H A Dbrace-expressions.js.map1 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translate the various posix character classes into unicode properties\n// this works across all unicode locales\n\n// { <posix class>: [<translation>, /u flag required, negated]\nconst posixClasses: { [k: string]: [e: string, u: boolean, n?: boolean] } = {\n '[:alnum:]': ['\\\\p{L}\\\\p{Nl}\\\\p{Nd}', true],\n '[:alpha:]': ['\\\\p{L}\\\\p{Nl}', true],\n '[:ascii:]': ['\\\\x' + '00-\\\\x' + '7f', false],\n '[:blank:]': ['\\\\p{Zs}\\\\t', true],\n '[:cntrl:]': ['\\\\p{Cc}', true],\n '[:digit:]': ['\\\\p{Nd}', true],\n '[:graph:]': ['\\\\p{Z}\\\\p{C}', true, true],\n '[:lower:]': ['\\\\p{Ll}', true],\n '[:print:]': ['\\\\p{C}', true],\n '[:punct:]': ['\\\\p{P}', true],\n '[:space:]': ['\\\\p{Z}\\\\t\\\\r\\\\n\\\\v\\\\f', true],\n '[:upper:]': ['\\\\p{Lu}', true],\n '[:word:]': ['\\\\p{L}\\\\p{Nl}\\\\p{Nd}\\\\p{Pc}', true],\n '[:xdigit:]': ['A-Fa-f0-9', false],\n}\n\n// only need to escape a few things inside of brace expressions\n// escapes: [ \\ ] -\nconst braceEscape = (s: string) => s.replace(/[[\\]\\\\-]/g, '\\\\$&')\n// escape all regexp magic characters\nconst regexpEscape = (s: string) =>\n s.replace(/[-[\\]{}()*+?.,\\\\^$|#\\s]/g, '\\\\$&')\n\n// everything has already been escaped, we just have to join\nconst rangesToString = (ranges: string[]): string => ranges.join('')\n\nexport type ParseClassResult = [\n src: string,\n uFlag: boolean,\n consumed: number,\n hasMagic: boolean\n]\n\n// takes a glob string at a posix brace expression, and returns\n// an equivalent regular expression source, and boolean indicating\n// whether the /u flag needs to be applied, and the number of chars\n// consumed to parse the character class.\n// This also removes out of order ranges, and returns ($.) if the\n// entire class just no good.\nexport const parseClass = (\n glob: string,\n position: number\n): ParseClassResult => {\n const pos = position\n /* c8 ignore start */\n if (glob.charAt(pos) !== '[') {\n throw new Error('not in a brace expression')\n }\n /* c8 ignore stop */\n const ranges: string[] = []\n const negs: string[] = []\n\n let i = pos + 1\n let sawStart = false\n let uflag = false\n let escaping = false\n let negate = false\n let endPos = pos\n let rangeStart = ''\n WHILE: while (i < glob.length) {\n const c = glob.charAt(i)\n if ((c === '!' || c === '^') && i === pos + 1) {\n negate = true\n i++\n continue\n }\n\n if (c === ']' && sawStart && !escaping) {\n endPos = i + 1\n break\n }\n\n sawStart = true\n if (c === '\\\\') {\n if (!escaping) {\n escaping = true\n i++\n continue\n }\n // escaped \\ char, fall through and treat like normal char\n }\n if (c === '[' && !escaping) {\n // either a posix class, a collation equivalent, or just a [\n for (const [cls, [unip, u, neg]] of Object.entries(posixClasses)) {\n if (glob.startsWith(cls, i)) {\n // invalid, [a-[] is fine, but not [a-[:alpha]]\n if (rangeStart) {\n return ['$.', false, glob.length - pos, true]\n }\n i += cls.length\n if (neg) negs.push(unip)\n else ranges.push(unip)\n uflag = uflag || u\n continue WHILE\n }\n }\n }\n\n // now it's just a normal character, effectively\n escaping = false\n if (rangeStart) {\n // throw this range away if it's not valid, but others\n // can still match.\n if (c > rangeStart) {\n ranges.push(braceEscape(rangeStart) + '-' + braceEscape(c))\n } else if (c === rangeStart) {\n ranges.push(braceEscape(c))\n }\n rangeStart = ''\n i++\n continue\n }\n\n // now might be the start of a range.\n // can be either c-d or c-] or c<more...>] or c] at this point\n if (glob.startsWith('-]', i + 1)) {\n ranges.push(braceEscape(c + '-'))\n i += 2\n continue\n }\n if (glob.startsWith('-', i + 1)) {\n rangeStart = c\n i += 2\n continue\n }\n\n // not the start of a range, just a single character\n ranges.push(braceEscape(c))\n i++\n }\n\n if (endPos < i) {\n // didn't see the end of the class, not a valid class,\n // but might still be valid as a literal match.\n return ['', false, 0, false]\n }\n\n // if we got no ranges and no negates, then we have a range that\n // cannot possibly match anything, and that poisons the whole glob\n if (!ranges.length && !negs.length) {\n return ['$.', false, glob.length - pos, true]\n }\n\n // if we got one positive range, and it's a single character, then that's\n // not actually a magic pattern, it's just that one literal character.\n // we should not treat that as \"magic\", we should just return the literal\n // character. [_] is a perfectly valid way to escape glob magic chars.\n if (…)
/third_party/libwebsockets/lib/roles/
H A Dprivate-lib-roles.h177 * if the pointer doesn't exist, or its offset in a smaller "just pointers that
317 * (just client applies if no concept of client or server)
322 * (just client applies if no concept of client or server)
327 * (just client applies if no concept of client or server)
332 * (just client applies if no concept of client or server)
337 * (just client applies if no concept of client or server)
342 * (just client applies if no concept of client or server)

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