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/third_party/glslang/Test/
H A Dspv.functionCall.frag9 float foo(vec4 bar)
37 vec4 color = vec4(foo(BaseColor));
H A Dspv.functionNestedOpaque.vert7 void foo(sampler2D t)
14 foo(p.s);
19 foo(p.s);
H A Dspv.intrinsicsSpirvDecorateString.comp4 spirv_decorate_string(extensions = ["SPV_GOOGLE_hlsl_functionality1"], 5635, "foobar") // UserSemantic
9 spirv_decorate_string(extensions = ["SPV_GOOGLE_hlsl_functionality1"], 5635, "foobar") // UserSemantic
H A Dspv.localAggregates.frag27 flat in s1 foo;
28 flat in s2 foo2;
29 flat in s3 foo3;
41 locals2 = foo3.s2_1;
43 if (foo3.s2_1.i > 0) {
46 localIArray[2] = foo3.s2_1.i;
H A Dspv.looseUniformNoLoc.vert4 in vec4 foo;
13 bar = foo;
14 gl_Position = foo;
H A Dspv.multiStruct.comp5 vec2 foo[2];
H A Dspv.multiStructFuncall.frag7 void fooConst(const in S s) { }
8 void foo(in S s) { }
9 void fooOut(inout S s) { }
13 fooConst(s1);
14 fooConst(s2);
16 foo(s1);
17 foo(s2);
19 fooOut(s1);
20 fooOut(s2);
H A Dspv.nonuniform.frag23 nonuniformEXT int foo(nonuniformEXT int nupi, nonuniformEXT out int f)
34 int a = foo(nu_li, nu_li);
H A Dspv.noBuiltInLoc.vert4 in vec4 foo;
17 bar = foo;
18 gl_Position = foo;
H A Dspv.precision.frag17 lowp vec2 foo(mediump vec3 mv3)
H A Dspv.precisionArgs.frag5 void fooConst(const in float f, const in highp float g) { }
7 void foo(in float f, in highp float g) { }
18 fooConst(aM, bM); // must copy bM
19 fooConst(aH, bH); // must copy aH
20 foo(aM, bM);
21 foo(aH, bH);
H A Dspv.separate.frag53 void foo()
H A Dspv.shortCircuit.frag14 bool foo() { ++of1; return of1 > 10.0; }
27 if (ub || foo()) // must short circuit
30 if (ub && foo()) // must short circuit
33 if (foo() || ub) // not worth short circuiting
36 if (foo() && ub) // not worth short circuiting
H A Dspv.simpleFunctionCall.frag5 vec4 foo()
12 gl_FragColor = foo();
H A Dspv.specConstant.vert17 void foo(vec4 p[arraySize]);
27 foo(ucol);
38 void foo(vec4 p[arraySize])
H A Dspv.structDeref.frag34 s0 foo0;
35 s1 foo1;
36 s2 foo2;
37 s3 foo3;
39 s00 foo00;
51 if (foo3.s2_1[9].i > 0) {
55 locals1Array[6] = foo1;
60 locals2.s1_1 = s1(1, coord.y, foo0);
63 locals0 = foo1.s0_1;
64 locals00 = foo00;
[all...]
H A Dspv.structAssignment.frag27 lunarStruct1 foo;
28 lunarStruct2 foo2;
29 lunarStruct3 foo3;
35 if (foo3.s2_1.i > 0)
36 locals2 = foo3.s2_1;
38 locals2 = foo2;
H A Dspv.structure.frag17 lunarStruct1 foo;
18 lunarStruct2 foo2[5];
24 if (foo2[3].i[4] > 0)
25 scale = foo2[3].s1_1[2].color[3].x;
27 scale = foo2[3].s1_1[2].f[3];
H A Dspv.switch.frag8 vec4 foo1(vec4 v1, vec4 v2, int i1)
24 vec4 foo2(vec4 v1, vec4 v2, int i1)
131 color += foo1(v,v,c).y;
132 color += foo2(v,v,c).z;
H A Dspv.subpass.frag14 void foo(isubpassInputMS sb)
28 foo(isubMS);
H A Dspv.uniformInitializerSpecConstant.frag9 layout (location = 4) uniform float foo = opacity;
13 color = vec4(in_color, foo);
H A Dspv.variableArrayIndex.frag25 flat in lunarStruct1 foo;
26 flat in lunarStruct2 foo2[5];
27 flat in lunarStruct3 foo3;
35 if (foo3.s2_1[1].i > 0)
36 scale = foo2[foo3.s2_1[foo.i].i + 2 + ++iLocal].s1_1.f;
38 scale = foo3.s2_1[0].s1_1.f;
41 // scale += foo2[i].f;
47 gl_FragColor += vec4(constructed[foo
[all...]
H A Dspv.varyingArray.frag8 in vec4 foo[3];
18 gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor;
H A Dspv.unit2.frag12 float foo()
H A Dspv.unit1.frag6 float foo();
13 float g = foo();

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