/third_party/glslang/Test/baseResults/ |
H A D | glsl.entryPointRename.vert.bad.out | 11 EntryPoint Vertex 4 "foo" 13 13 Name 4 "foo" 40 4(foo): 2 Function None 3
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H A D | glsl.entryPointRename.vert.out | 9 EntryPoint Vertex 4 "foo" 13 11 Name 4 "foo" 38 4(foo): 2 Function None 3
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H A D | hlsl.domain.2.tese.out | 9 0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 60 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 72 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 84 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 95 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 103 0:25 foo: direct index for structure ( temp float) 104 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 107 0:? 'pcf_data.foo' (layout( location=2) patch in float) 188 0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo}) 211 0:? 'pcf_data.foo' (layou [all...] |
H A D | hlsl.discard.frag.out | 5 0:2 Function Definition: foo(f1; ( temp void) 21 0:9 Function Call: foo(f1; ( temp void) 61 0:2 Function Definition: foo(f1; ( temp void) 77 0:9 Function Call: foo(f1; ( temp void) 121 Name 10 "foo(f1;" 158 10(foo(f1;): 2 Function None 8 178 30: 2 FunctionCall 10(foo(f1;) 25(param)
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H A D | hlsl.include.vert.d.out | 1 vert.spv: ../Test/hlsl.include.vert ../Test/./inc1/bar.h ../Test/./inc1/foo.h ../Test/bar.h ../Test/inc2/bar.h ../Test/inc2/foo.h ../Test/parent.h
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H A D | hlsl.includeNegative.vert.out | 2 ERROR: ./foo.h:1: '#error' : should not be included 3 ERROR: ./inc2/../foo.h:1: '#error' : should not be included
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H A D | hlsl.matpack-1.frag.out | 12 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 13 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 19 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 20 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 28 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 35 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 47 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 64 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) 65 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) 71 0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo}) [all...] |
H A D | hlsl.multiReturn.frag.out | 5 0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 16 0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 31 0:12 Function Definition: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 42 0:18 Function Call: foo( ( temp structure{ temp float f, temp 3-component vector of float v, temp 3X3 matrix of float m}) 65 Name 11 "foo(" 108 11(foo(): 9(S) Function None 10 127 40: 9(S) FunctionCall 11(foo()
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H A D | hlsl.pp.line2.frag.out | 12 17: String "foo.frag" 13 32: String "foo.h" 14 42: String "foo2.h" 23 #line 1 "foo.frag" 52 #line 3 "foo.h" 57 #line 7 "foo2.h"
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H A D | hlsl.pp.line4.frag.out | 12 17: String "C:\\Users\\Greg\\shaders\\line\\foo4.frag" 22 #line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag" 57 #line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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H A D | hlsl.structbuffer.incdec.frag.hlslfun1.out | 49 DecorateStringGOOGLE 63(pos) DecorationHlslSemanticGOOGLE "FOO"
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/third_party/glslang/SPIRV/ |
H A D | GlslangToSpv.cpp | 2015 // - complex lvalue base setups: foo.bar[3].... , where we see foo and start up an access chain 6108 // int granularity, bool coarse, out gl_TextureFootprint2DNV footprint in createImageTextureFunctionCall() 6203 // int granularity, bool coarse, out gl_TextureFootprint2DNV footprint in createImageTextureFunctionCall()
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/third_party/glslang/StandAlone/ |
H A D | spirv-remap.cpp | 57 // Linux: /foo/bar/test -> test 58 // Win: c:\foo\bar\test -> test
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/third_party/glslang/Test/ |
H A D | 120.frag | 96 int foo(in float a); 97 int foo(out float a) // ERROR 100 foo(a); // ERROR 139 void foo123() 179 void foo2323() 196 void foo2324() 214 void foo121111() 225 void foo12111() 243 b ? foo121111() : foo12111(); [all...] |
H A D | 100.frag | 15 void foo(float);
19 foo(3); // ERROR
54 void foo10()
87 void foo234()
98 void foo236()
109 void foo239()
119 void foo245()
130 void foo246()
145 int foo203940(int a, float b, float a) // ERROR, a redefined
158 void foo323433()
[all...] |
H A D | 100Limits.vert | 15 void foo(inout float a) {}
43 for (float a = 0.0; a >= 20.0; a += 2.0) foo(a); // ERROR
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H A D | 150.frag | 6 layout(origin_upper_left) in vec4 foo; // ERROR
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H A D | 130.frag | 23 void foo()
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H A D | 120.vert | 12 centroid centroid foo; // ERROR 50 int[2][3] foo( // ERROR 78 void foo() 128 void foo2() 162 void foo213()
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H A D | 150.geom | 15 out fooB {
21 out fooC {
23 } fooC; // ERROR, cannot have same name for block and instance name
67 void foo(layout(max_vertices = 4) int a) // ERROR
127 void fooe1()
134 void fooe2()
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H A D | 130.vert | 57 void foo88()
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H A D | 140.vert | 48 void foo()
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H A D | 140.frag | 37 float fooi(); 39 void foo() 43 o.z = fooi(); 51 float fooi()
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H A D | 300.frag | 108 void foo() 117 void foo13(s inSt2) 126 void foo23() 132 void foo324(void) 191 invariant in vec4 fooinv; // ERROR
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H A D | 300.vert | 67 void foo(int a[]); // ERROR 118 void foo23() 137 void foo2349() 146 int[] foo213234(); // ERROR 147 int foo234234(float[]); // ERROR 148 int foo234235(vec2[] v); // ERROR 178 void fooDeeparray()
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