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Searched defs:zNear (Results 26 - 34 of 34) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationGL1.cpp442 ValidateFrustum(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateFrustum() argument
879 ValidateOrtho(const Context *, angle::EntryPoint entryPoint, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ValidateOrtho() argument
H A DvalidationES2.cpp3951 ValidateDepthRangef(const Context *context, angle::EntryPoint entryPoint, GLfloat zNear, GLfloat zFar) ValidateDepthRangef() argument
H A DContext_gl.cpp1011 frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) frustum() argument
1316 ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) ortho() argument
H A DContext.cpp5503 void Context::depthRangef(GLfloat zNear, GLfloat zFar) in depthRangef() argument
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp245 GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() argument
H A DlibGLESv2.cpp1361 void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() argument
H A DContext.cpp408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() argument
2809 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
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/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp1935 GL_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Frustum() argument
4055 GL_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) GL_Ortho() argument
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H A DlibGL_autogen.cpp890 glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) in glOrtho() argument
439 glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) glFrustum() argument

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