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Searched defs:zMask (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DQuadRasterizer.cpp209 Int zMask = SignMask(zTest); in For() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelProgram.cpp53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument
139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument
268 void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) in blendColor() argument
H A DPixelRoutine.cpp82 Int zMask[4]; // Depth mask in quad() local
423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument
495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument
582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument
637 depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask) depthBoundsTest() argument
686 writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth32F() argument
713 writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask) writeDepth16() argument
741 writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples) writeDepth() argument
766 occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples) occlusionSampleCount() argument
779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument
847 stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) stencilOperation() argument
1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument
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/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelProgram.cpp644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument
H A DPixelRoutine.cpp59 Int zMask[4]; // Depth mask in quad() local
388 Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, In argument
659 writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) writeDepth() argument
730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument
796 stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) stencilOperation() argument
1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument
[all...]
/third_party/sqlite/src/
H A Dsqlite3.c209041 char *zMask; /* Copy of update mask used with pUpdate */ global() member
211394 rbuGetUpdateStmt( sqlite3rbu *p, RbuObjIter *pIter, const char *zMask, sqlite3_stmt **ppStmt ) global() argument
212234 const char *zMask = 0; global() local
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