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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp194 const float yFov = (aspectRatio > 1.0f) ? fovY : (2.0f * Math::atan(Math::tan(fovY * 0.5f) / aspectRatio)); in UpdateCameraViewport() local

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