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Help
Searched
defs:weakNode
(Results
1 - 13
of
13
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/option/
H
A
D
option_element.cpp
40
WeakPtr<FocusNode>
weakNode
= AceType::WeakClaim(this);
in PerformBuild()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/privacy_sensitive/
H
A
D
privacy_sensitive_manager.h
60
auto
weakNode
= *iter;
in TriggerFrameNodesSensitive()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H
A
D
view_partial_update_model_ng.cpp
86
auto
weakNode
= AceType::DynamicCast<NG::CustomNodeBase>(node);
in MarkNeedUpdate()
local
/foundation/window/window_manager/wmserver/src/
H
A
D
window_inner_manager.cpp
142
auto
weakNode
= node.promote();
in MinimizeAbility()
local
163
auto
weakNode
= node.promote();
in TerminateAbility()
local
185
auto
weakNode
= node.promote();
in CloseAbility()
local
207
auto
weakNode
= node.promote();
CompleteFirstFrameDrawing()
local
228
auto
weakNode
= node.promote();
UpdateMissionSnapShot()
local
[all...]
H
A
D
starting_window.cpp
207
auto
weakNode
= weak.promote();
in SetStartingWindowAnimation()
local
328
wptr<WindowNode>
weakNode
= node;
AddNodeOnRSTree()
local
[all...]
H
A
D
window_layout_policy.cpp
682
wptr<WindowNode>
weakNode
= node;
in UpdateSurfaceBounds()
local
H
A
D
remote_animation.cpp
1055
wptr<WindowNode>
weakNode
= windowNode;
CreateAnimationFinishedCallback()
local
[all...]
H
A
D
window_controller.cpp
460
wptr<WindowNode>
weakNode
= callingWindow;
in NotifyInputCallingWindowRectAndOccupiedAreaChange()
local
/foundation/window/window_manager/wmserver/test/unittest/
H
A
D
remote_animation_test.cpp
1167
wptr<WindowNode>
weakNode
= windowNode;
in HWTEST_F()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/container_modal/enhance/
H
A
D
container_modal_pattern_enhance.cpp
577
WeakPtr<FrameNode>
weakNode
= frameNode_;
in SetTapGestureEvent()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/time_picker/
H
A
D
time_picker_test_ng.cpp
1228
auto
weakNode
= AceType::WeakClaim(AceType::RawPtr(buttonNode));
in HWTEST_F()
local
/foundation/window/window_manager/dmserver/src/
H
A
D
abstract_screen_controller.cpp
862
std::weak_ptr<RSDisplayNode>
weakNode
= GetRSDisplayNodeByScreenId(screenId);
in SetScreenRotateAnimation()
local
/foundation/arkui/ace_engine/adapter/ohos/osal/
H
A
D
js_accessibility_manager.cpp
954
auto
weakNode
= frameNode->GetVirtualNodeParent();
in GetInitialParent()
local
1000
auto
weakNode
= AceType::DynamicCast<NG::FrameNode>(uiNode)->GetVirtualNodeParent();
in GetParentId()
local
Completed in 34 milliseconds